The Triple Elixir is up tomorrow guys! Want to get those 104,000 Gold for free? I am going to give you some tips!
Best Decks for Triple Elixir Challenge
This is a very similar Challenge to 2x Elixir Challenge.
While in regular challenges you ideally want to keep your decks cost at a relatively manageable average cost, in this challenge you can go wild!
Assuming it’s not like an all tank deck or something. I am currently undefeatable in friendly battles (35 straight wins) playing this deck vs my friends who stick to meta decks (3M Heal, P.E.K.K.A Bridge Spam, Giant Beatdown, Golem Lightning, Log Bait etc).
And this is the deck I am using – Golem Sparky Nado. I just won the Challenge with it at the first attempt.
You can also try to switch out Sparky for Electro Ưizard and Guards for Goblin Gang.
Get good crowd control!
Some cards I believe will help you in this aspect!
3 Musketeer Cycles may become common in this Challenge and Rocket is AMAZING at clearing them out without Heal becoming an issue. Try and have something like Fireball + Zap at the very least to make sure you don’t get hard countered by the heal spell.
And no, P.E.K.K.A doesn’t counter 3m heal if you consider how fast they can cycle back to another set of 3 Muskets.
Rocket also can be deadly on a beatdown push. See a Giant+ Sparky+ Bowler+ E-barbs? Rocket them!
Also Rocket 1 shots Executioner which can potentially ruin the entire push! Make your opponent cycle back to another one putting you at a great Elixir advantage.
Amazing value. While it won’t shut the push down you will be up a LOT of Elixir.
Now this spell when paired up with splash is devastating. Also you can mitigate damage on towers by Tornadoing troops to the King/s Tower. (Be careful with this. You don’t want to get to the point where your opponent might just Rocket cycle your king Tower.
Also Tornado+ Rocket is a legitimate move you can make in order to destroy your opponent’s defenses. Practice this combo a little to make sure you can get the timing right!
Executioner and/or Bowler
These two work really well over Wizard, Witch etc.
Bowler with his push-back and Executioner with the air + ground splash. They synergize really well with Tornado and will help in shutting down huge pushes coming your way.
Rest in peace Graveyard. Enough said. But overall she’s a great defensive card vs swarms.
Clears 2 Gobs off a Barrel if placed right in front of the Tower. She hard counters Graveyard.
Is there anything more you need to know?
Guards or Goblins
Each with pros and cons, survives a Zap and great vs bridge spam.
Try something new!
Now while you may be a really good Hog player, cards like Hog in my eye are just cards that allow your opponent to counter push.
Remember Night Witch on Hog is a 0 Elixir Night Witch. With her still on the board so that’s a +4 trade despite how the math might work out. You still need to counter her.
So I see beatdown as the more dominating archetype in this game-mode.
Spells are important. The heavier, the better!
While Log and Zap, Fireball and Poison are good spells, I do see Arrows and Rocket as the far better substitute.
Sure they cost more but at the same time they do far more damage clearing away more troops. You will make up an Elixir deficit far quicker than you would in a normal game mode where you will get Elixir at a regular pace.
DO NOT Leak Elixir
This is very important! If you leak Elixir, your opponents Elixir advantage will increase at 3x the regular rate.
For example, If your opponent Giant in the back and you wait ultill it’s at the Tower, they will be around max Elixir and 5 Elixir ahead thus in a sense they got a free Giant down and you will be… *screwed*
Don’t worry about over-committing to make sure you can reduce or prevent a counterpush.
Such as Rocketing Tower and an Executioner that has already gotten value from defending your push. Which is something you’d usually avoid when playing a regular game.
Get good DPS!
Like I said before about beatdown being the more dominant archetype, you also want to be able to counter beatdown. Cards like Inferno Dragon, Night Witch, P.E.K.K.A will shine in this game-mode as well because you will be able to kill tanks, and kill these tanks Fast. Which is ideally what you want.
If you thought the Double Elixir challenge was hectic, well here comes something far *worse*!
The Triple Elixir challenge is already live in the game!
Because supercell allowed you to practice via the friendly battle system I myself have tried a few decks and decided to compile a list of tips and tricks above that might allow you to succeed in this challenge.
With the first free entry, you can earn up to a whopping 550 cards and 104,000 Gold. Gold-wise that’s equivalent to about 5 grand challenges!
This challenge is not draft or 2v2! Purely based on your skills only!
Number of Wins
I think I covered most there needs to cover in playing this game-mode.
Hope you guys have a fun time and have success in playing the Triple Elixir Challenge
Who posted this crap?
Hi guys I am lolman but people like calling me lmaoman and roflman, whatever floats your boat. I consider myself an above average CR player and I make guides for CRA with cool decks that I find. I'm pretty active on the CRA discord. Hmu if you guys need and tips or whatnot.