Barbarian Barrel Draft Challenge Tips That Help You Win!
March 23, 2018
Barbarian Barrel Basics
First, think about it like a poorman’s The Log.
It has moderate damage and radius. It can push back almost all ground units (except Battle Ram, charging Princes or heavy units like the Giant and P.E.K.K.A).
After rolling, it release a Barbarian. ZERO delay!
There are situations when you make pushes and want to protect it against swarms. Use Barbarian Barrel. You will have a Barbarian to strengthen your pushes afterwards.
Barbarian Barrel is very good vs Magic Archer when you don’t have any other counter in the rotation.
It is also counter glass cannons (Witch, Musketeer etc) extremely well, thus making it a great counter to beatdown pushes.
Use it like the Log, more than anything, it can counter Goblin Barrels, Skeletons, Goblins and Princesses very well.
When trying to tank with it, deploy it with a lead time like the Miner, it takes a few seconds for the Barbarian to pop out
Don’t deploy directly against the tower, a single Barbarian doesn’t last very long and is very easy to counter for cheap.
Add it to existing pushes especially if he’s likely to use swarm troops defensively or if he’s going to try to counter your Ram with a troop like the Knight (who will be distracted)
Last but not least, It is a great counter to Hut placed at the middle.
Think about all of the cases above while picking cards.
Supercell made a really good introducing video for the card. Take a look and you can see all of the noteworthy interactions.
General Draft Tips:
Pick a Win Condition: This is very simply!
Picking a win condition is the most important thing when drafting, because it’s what allows you to take down your opponent’s towers.
Because Flying Machine will be around in every match, you’ll have to pick your win condition carefully. All tanks work great with the Flying Machine, so if you already have picked the Flying Machine, something like a Lava Hound would be much better than a Hog Rider.
The best win conditions in Draft Challenge:
These are the best win conditions in this challenge are Giant, Lava Hound and Golem if you have Flying Machine because they have great synergy together.
Pick card that counter the other: Another straight-forward tip!
For example, If you have the Minion Horde & Arrows Draft, go for Arrows.
Pay attention to what you are giving away: A bit more advanced tip!
Sometimes, the better choice is about making your opponent’s deck worse, not making your deck better.
For example, If you get the choice between Spear Goblins and Rage, go with Spear Goblins. Spear Goblins can’t make your deck better but Rage is definitely one of the worst cards in Draft Challenge.
Cards which are bad in the meta could be OP in the Draft Challenge:
For example, the Witch.
In the normal meta games, people can easily counter Witch with meta cards such as Bowler, Executioner, Knight, Lightning, Baby Dragon etc. However, in Draft Challenges, having those cards is not guaranteed.
Try to pick cards which require specific counters:
Here are some of those cards:
For example, Sparky!
If you have Sparky in your hand while the opponent doesn’t have any Zap effect or swarm card, he will find it extremely hard to deal with the Sparky. This is even worse If you have a good Sparky combo such as Giant Sparky.
Don’t forget spell!
Always pick one of these: Rocket, Lightning, Fireball and Poison.
In case you don’t have any win condition, or your win condition gets countered, you still have something to deal damage.
Last but not least, getting positive Elixir trade with spells is not hard!
Ensure your deck makes scene
First pick: Graveyard vs Mega Minion
Second pick: Baby Dragon vs Musketeer
Although Musketeer can solo kill Baby Dragon, pick Baby Dragon because it is a hard counter to your Graveyard. Also, If you are lucky, you can combo it with Tornado later on.
The first entry is free. Next one costs 100 Gems each.
This is a Draft Challenge. Pick 4 cards and receive 4 from your opponent.