Best Spawner Deck At Master League
Hello everyone! It’s Desertanu here with another deck to share.
For many seasons I have challenged myself to reach the master league using a spawner deck without any other win condition. At long last I have succeeded!
This powerful deck has allowed me to consistently beat opponents with much higher card levels and achieve my goal.
This deck aims to constantly pressure the opponent using the Barbarian Hut and Goblin Hut to chip away at the tower while punishing them for using spells.
It utilizes many cheap and efficient cards to draw spells from the opponent, defend effectively, and provide a punishing offense.
Super Mega Ultra Spawner Deck
This card functions as the deck’s win condition alongside the Goblin Hut to swarm and overwhelm the opponent.
It constantly applies pressure and forces a response from the opponent.
The spawned Barbarians also serve as a formidable defense against building targeting units like Hog Rider, Giant, and Golem.
Due to the Barbarian Hut’s high elixir cost, it’s often best to place it after reaching 10 elixir or when the opponent is low on elixir.
Goblin Hut provides a constant flow of air targeting, ranged troops that chip away at the opponent’s Tower.
The spawned troops from the Goblin Hut are great at drawing out spells from the opponent.
They can also render support troops like Musketeer, Electro Wizard, and Wizard vulnerable to spells.
For the low cost of three Elixir, this champion provides amazing value.
He can be used to kill support troops, defend against threats like Elite Barbarians and Goblin Gang, and tank for troops while pushing.
This deadly assassin strikes fear in the heart of enemies by destroying troops and buildings alike.
Dart Goblin’s long range allows him to safely snipe opposing troops and buildings under the cover of the swarm.
On offense, Dart Goblin is great at eliminating small troops like Bats, Skeletons, and Minions.
Given enough time and protection, this card can even kill support troops like Musketeer, Executioner, and Bowler.
When using the Dart Goblin, it is important to take advantage of his long range by placing him in areas that limit the opponent’s ability to make positive Elixir trades through spells like The Log and Fireball.
When the opponent isn’t worrying about the spawned troops or Dart Goblin they will worry about this card.
With high damage output, slight spell resistance, air targeting, and amazing distraction value for only three Elixir, it is no wonder that Goblin Gang is considered to be one of the most powerful swarm cards in the game.
Goblin Gang is great for punishing the opponent when they are low on Elixir or just used a valuable spell like Log or Zap.
Mega Minion is a cheap and durable air targeting unit. Its strength and durability make it a reliable defensive card even when at a level disadvantage.
Even at level 9, this bulky beast can survive a max level Fireball.
Fireball is used to eliminate support troops and grouped units.
It’s also useful for chipping away at crown towers with low health.
The Log is usually reserved for the Princess to prevent her from constantly obtaining value against the spawned troops.
It is also great for killing swarm troops or giving troops a bit more time to deal damage.
This is how I position the spawner buildings in different matchups:
The Barbarian Hut is usually centered three tiles above the king Tower facing the lane you wish to pressure.
Goblin Hut is placed behind the crown Tower of the lane that the player wishes to apply pressure to.
If the opponent uses a Rocket against the Goblin Hut and crown Tower, unless significant damage has been done to the crown Tower on that lane, switch lanes and place the Goblin Hut on the edge of the side you wish pressure two tiles above the crown Tower.
If the opponent is using Rocket in conjunction with a large tank like Golem try to place the Goblin Hut when you have a threatening push built up so they can’t Rocket it immediately.
Hog Rider/Battle Ram (Without Three Musketeers)
Against Hog Riders and Battle Rams, the Barbarian Hut is centered four tiles above the king Tower to prevent the opponent from bypassing the building and dealing massive damage to one of your crown towers.
The Goblin Hut retains its standard position.
The Barbarian Hut is placed in the middle two tiles above the king Tower.
This position prevents the Royal Giant from being able to target it from across the river. Once again, the Goblin Hut retains standard position.
Goblin Hut is placed three tiles above the king Tower in the center. The Barbarian Hut is placed behind the crown Tower in order to heavily reduce the damage dealt by the Skeletons.
That’s the guide! Thanks for reading. If you have any feedback, be sure to post it in the comments.
Now that I’m done with that it’s time to go and play Ebarbs Hog Rage on the ladder to be a cancer :lennyface:
( ͡° ͜ʖ ͡°)
I hate you
just don’t -_- xD
I deal with enough Ebarb Rage decks. . . I don’t need to play more.
If I ever use ebarbs, I would use them as a defensive card, then I counterpush
first reply to the first reply LOL
first reply to the first reply to the first reply
Whenever I see this deck, as in a combination of Barb Hut and Goblin Hut, I just draw out the match for a draw (pun intended)
pretty short… but i have never seen a spawner deck in top arenas in along time! (IMO i would never play spawn decks) but still interesting and would be fun to play
What about a spawned deck challenge where you play spawned decks, create your own deck as long as it has at least 2 spawners in it! And you can’t use both tombstone & furnace, one of them HAS to be barb or gob hut
Great Deck!! I’ve not been a fan of spawner decks in the past this one works well. Excellent guide, excellent all around!!
Thanks. I’m glad you enjoyed the guide.
Wow, those are some skillz dude
With those level, i cant even get past challenger 2
Nice guide bro
(I’m a noob ain’t i? 🙁 )
I HATE SPAWNER DECKS, THEY ARE SO ANNOYINH
If you are facing them a lot, consider adding Bowler to you deck. Its able to deal with massive swarms with ease and because of its health, it can tank a lot of hits.
Why not Exe or Baby D?
all 3 are great. It’s just that bowler has way more health and a knock back ability
Because Bowler pushes back Barbarians and has more health which means it can tank lots of hits from Spear Goblins. Plus it has really good damage. Executioner doesn’t have great health to tank a lot of those Spear Goblin Spear and he doesn’t puss back Barbs which means he wouldn’t be able to take care of several pushes. As with Baby Dragon not a lot of damage and it’s attacks can’t hit the Barbs AND the Goblins so they would just stack up and weaken it.
Actually you should consider witch as well as she is a splash-spawner so a good counter.
Never though of that, good call.
witch is only good for countering them, while the other 3 are way more versatile
i use bomber as witch substitution(bomber does more damage per hit and can counter these types of decks better)
my bowler is underleveled
i am currently already using ex
I use exe
the problem is, my spawners are mostly tourney lvl and im in arena 11, yes, 3821 trophies.
then don’t use it… use your overleveled skarmy
yay another excuse to use skarmy lvl 6
Why?!? Just why…
Poll: What was the highest league you were in?
highest a.k.a arena 9
I was never in a league as my highest is 3660
that fire spirit dude is going to get mad
he said he left the site sadly 🙁
he left. no more fire spirit polls
well that’s good
none sad… close to challenger 1 though.
We only go to 5th man.
Hey Desertanu, How about some screenshots of hut placements? Or a video of some of your gameplay? I really like the deck and it seems pretty fun. Good guide on an interesting deck.
Ok. I’ll take some time to show one of those things. Thanks.
I’ve posted the video in the comment section of this guide.
That’s what i thought too
Find three things wrong with this page! Just a joke, don’t take anything seriously.
it actually takes a lost of skill to play spawner decks so….
I said it was a joke and not to take it seriously. I liked the guide and spawners are alright.
Deck title, Follow CRA, Find guides and decks based on Arena
Nice guide and innovative deck! However, I would have liked to see a Gameplay and Strategy section…
Remember the good ol’ days when spawner decks were the only cancer decks?
And then bridge spam became a meta…
no, goison and the airfecta was the meta back then. lava hound and giant was EXTREMELY op backthen
I hated goison meta cuz it used my former cursed card
no I didn’t play royale back then.
yea… i miss the old clash royal.. some of it.. xD
On a scale of 1-5 how hard is it to get log from level 2 to 3?
It’ll be a 3 for me to even get it lol
4, very very hard, unless you are very lucky with getting particular leggies
3 or 4…if you have patience to wait for it in your shop and collect gold.
My friend’s log is somehow level 3
ITS OVER 9000!! Cuz I don’t have the log yet.
4, I guess
4, leggys are pretty hard to find (geting the same one is harder)
It would be a real face palm if spawner decks became the meta
Lots of counters unless u encounter experienced hut users
It is impressive for someone to get to master league with only spawners as a win condition. Nice job!
Even though it is annoying to see someone playing a similar deck with higher card levels than you at low Challenger One…
Poll: if you had the ability to remove 1 card from the game, what would it be? mine would be witch cuz its sooooo damn annoying to deal with (ebarbs came at a close 2nd tho)
hog, everyone uses it, not saying its op
I think Heal because in my opinion, it takes away that “feel” of the game. Plus it’s not used in many deck archetypes, mainly Three Musketeers. I not saying it to OP or trash, I just feel like it doesn’t really fit into the game well.
supercell should buff heal and nerf the 3m’s spawn time.
that’s what i was thinking
yes 2 second spawn time?
Royal Giant or Hog Rider
elite barbs or the annoying tornado ice wiz comboe. stopps every one of my pushes
executioner is annoying af
First of all cpngratsbon Master 1 and great amount of gold you have collected. Even I pushed to Master 1 with my Goblin hut knightyard poison deck. As for the guide, great work on the hut placement. But without game plan its incomplete. Hope you add it next time.
Thanks. I actually reached Master 1 about four months ago using a Mortar Spawner deck, but this was the first time I was able to do well without any other win conditions. Ok. I’ll try to add a game plan the next time I submit a guide.
Like I have seen every single meta in the game
Pekka Double Prince
Goison with Guards
You played CR for that long?
Nice job! I can’t even seem to make it to A10 with a hog deck…
almost vomited seeing the title….
I see no mention on what to do if the opponent has poison…
If the opponent has poison, try to spread out your troops to limit how much value the opponent can get. Sometimes I may place Mega Minion or Dart Goblin near the front, so the opponent can’t poison one of the spawner buildings, the tower and a support troop. Also, try not to overcommit while pushing, so you still have troops to send if the opponent uses poison on the push.
wut bout rocket
For what to do against rocket check the rocket section in the spawner positioning guide.
i have everything except DG, Log, and gob gang. any substitutes?
Log can be replaced with Arrows or Zap. The Dart Goblin and Goblin Gang are key cards in the deck, but if you don’t have them, I would recommend using Princess or Archers instead of Dart Goblin and Minions instead of Goblin Gang.
higher levels than me and i’m in master 🙂 i use bait so i guess i don’t need high levels
For anyone interested in a video of the deck check here: https://www.youtube.com/watch?v=Nm5fuQJ-EYY