Royal Ghost Chip Deck for Challenges
Hey guys! Its Blaze Stone back with another Miner Poison deck for you all! Today, I will be talking about this powerful deck I have been trying out for some time and which works pretty well in Classic Challenges and can definitely help any average player easily get those 9+ wins!
Before I begin, this deck is a variation of the PEKKA Miner Poison deck w/Bandit that was popular few months ago and my good friend, Lolman aka lmaoman has written a guide on which I definitely recommend you to check out in case you don’t have Royal Ghost but were lucky enough to unlock Bandit.
So, lets jump right in!
Royal Ghost Chip Deck
P.E.K.K.A
Threat, Tank and Tank Killer.
One of my favourite cards to use in Challenges and Tournaments. PEKKA is a powerful card in the game since a long time now and is very useful in this deck
She is can take care of any ground tanks with ease and then go on acting as a tank herself for a counter-push.
Good synergy with Miner Poison.
Miner:
The best legendary card in the game right now IMO.
He is quite cheap, decent damage, good amount health and has the unique and strong ability to pop anywhere in the arena!
Mainly use him as your main win-condition to chip down towers but you can also use him to take care of spawners, pumps, Princess and even nearly finish off Glass cannons.
Make sure to be as creative and as unpredictable as possible in Miner Placements! That’s the key to win!
Poison
My favourite card in the game. Synergizes extremely well with PEKKA and Miner to form the core of this deck.
Great in clearing out swarms, destroying buildings, killing glass cannons and countering GY.
This card’s main role is to exert your control over the opponent and prevent him to really go too defensive or too offensive as for a while as he may end up wasting his elixir.
Zap
Used to stun opponents and quickly kill troops that distract your Miner, Royal Ghost and PEKKA.
Can be substituted with The Log but I feel Zap is better with cards like Miner and GY as you can instantly kill swarms that are used to counter if you don’t have enough elixir for Poison, which is better than The Log as it can not his troops behind the Crown Towers.
Also, you have Royal Ghost, Spear Goblins and Bats to take care of Barrels.
Royal Ghost:
Still a popular and strong card even after being nerfed.
Royal Ghost is your only Splash damaging troop in this deck and will be used to snipe opponent’s troops targeting either your PEKKA or Miner.
He is very good as a PEKKA support especially when coupled with Poison.
He can also be used to threaten a tower alone but most of the time use him with Miner or/and Bats/Spear Goblins.
Bats
Powerful with Miner for quick Mini-push.
Can be used to distract Inferno Dragon/Tower as well as other troops which threaten your PEKKA.
Use them to cycle through your deck and take care of glass cannons/mini tanks for elixir advantage.
Can be replaced with Minions for 1 more elixir but more health.
Spear Goblins
Again, powerful with Miner for a quick mini-push.
Useful for cycling or chipping of any towers as most people won’ waste their Zap on them.
Use them to distract troops and pull them to the middle of the arena, straight into the cross-fire zone.
Can be replaced with Archers again for 1 more elixir but more health.
Zappies
The mini-sparkies are here.
Very useful in this deck as PEKKA support as they offer a Triple Stun ability which is great against Inferno Dragon/Tower as well as Princes, Battle Ram and Sparky.
They can also be split up and help you go on for Dual Lane pushing, an aspect of this deck which I will be explain below.
Fragile against spells so almost always don’t play them near your crown towers.
Best when placed in middle of your side to pull troops in Cross-fire zone.
Can be replaced with eWiz or since, we already have Zap for Stun, you can use Flying Machine, Mega Minion or even Musketeer.
General Gameplan
Again, like last time, I won’t be giving Minute by Minute game plan and describing the various matchups as IMO Clash Royale is an unpredictable game so better to just give you a brief explanation of all the weapons in your arsenal and trust you that you can figure out when what should be done.
Miner Chip Factor:
So, well this a simple Miner Poison chip deck with the added twist of PEKKA and RG.
Spear Goblins and Bats along with Miner can be used together for pressuring and even deal tons of damage when opponent fails to kill those cheap troops.
Here, Miner placement is very important, you need to predict where the opponent will place a card to kill those cheap troops and thus, send your Miner to that spot so that Miner tanks/kills that enemy troop instead.
However, 90% of the time, the enemy troop will be on the side of the Crown Tower which is near the king, so definitely send your Miner there when you are sure, opponent doesn’t have any other card to kill your Cheap troops or is short on elixir because he just placed a tank.
The Royal Threat:
Royal Ghost for 3 elixir is a very threatening card.
Use this factor to your advantage.
Say, your plays something (not necessarily a tank), you place your Royal Ghost behind the King Tower but in the opposite lane.
This simple, casual placement will make your opponent’s brain go in a session of brainstorming where he will be fixated of the Royal Ghost so at the same time play something else as a surprise to distract the opponent like send your Miner in the other lane along with Bats/ Spear Gobs split and then push with Zappies and Royal Ghost.
A rather expensive tactic but can really make your opponent’s mind spinning. That’s how threatening Royal Ghost can be.
P.E.K.K.A The Beast:
PEKKA is the MVP here.
Don’t reveal your PEKKA till Double Elixir time unless the situation calls for it.
She is your main defence against all ground win conditions so mostly use her on defence and then go offensive through counter-push.
Usually I don’t recommend starting a push with PEKKA in the back but some how, you end up in Double Elixir time with opponent not having a win-condition and low on elixir, which is in fact quite possible, start a PEKKA push and don’t hesitate to go all-out as a full on PEKKA push is very hard to stop.
An all-out push consists of PEKKA, RG, Miner, Poison, Zappies with either of cheap troops and use of Zap if necessary.
he defensive strength is basically PEKKA, Poison, Zappies with RG or cheap troops if/where necessary (usually to kill support).
Dual Lane Pushing:
Consider the same situation that I said above but opponent has good amount of elixir.
Here, there is a good chance that your All-out PEKKA push may be defended as this deck is a Control deck and not a Beatdown deck.
So, here you go on a Dual Lane push.
Hard to defend, damage on both towers and opponent can’t do a strong counter push as well.
Main core of this push will be PEKKA RG on one lane and Miner Cheap troop on the other lane with Zappies Split.
Generally, 2 Zappies with PEKKA and 1 with Miner.
Poison the PEKKA push lane and keep Zap ready. Send your other cheap troop where more damage is confirmed.
That’s all folks! Hope you guys enjoyed this guide and have success with this deck. Ask me about anything in the comments section below.
Sayonara!
By Blaze Stone.
First
ah shucks!
Hey will, I recently submitted a miner poison logbait guide. It is 1400 words and I spent a over 6 hours on it. It would be really awesome if you could check it out. Thx
SIX HOURS???? I spend 2 hrs on a 1.8k word guide lol. Must be v detailed i guess. Hope to see it!!
Me too. But, I don’t think so anymore:(
dude I spent barely 30 mins on 1500 guide, you must have checked a lot of stats for each card or something
I just tried to make it as detailed as possible
Still waiting for ma guide ;~;
I’ve been waiting for mine for seven months, and I’m still waiting. (I actually wrote two)
re-post it 😛
If it’s seven months than it means it’s not coming at all, it clearly says some guides are not posted.
Will it looks like you got some customers lol
1st
I could claim second…
Nah
2nd. lol.
3rd!
great guide like usual blaze, could claim 4th, but as always, im not gonna
Ty
Idk if I like the Zappies+Spear Gobs+Bats as our only anti air, well zappy isn’t really one but eh. they’re too weak and nearly all decks have poison, I don’t think Royal Ghost is a very useful card anymore either, the control deck has good splash with poison and zap and a good squishy gobble with bats so Bandit is quite the better choice either way. I also still believe that Zappies are too hi-risk hi-reward like Sparky because not only being canceled and timed, they are very weak and die nearly instantly for a 4 cost.
Against anti air mostly go for Pekka push on the other lane so opponent has to focus on defense as well.
This is something worth trying actually
4th
first reply to FOURTH (did i just start a revolution)
nope you started a cult
Spamming cult that is not useful
… i started awesomeness in this website (u b like :/ me b like :D)
5th and nothing to say bout’ the deck
Replacement for Zappies?
Ewiz I guess
ewiz, musketeer, maybe ice wiz or MA?
actually, zappies are mini-ewizzes
Ewiz with no damage
are you smough?
No, i’m ornstein
I know but before that
hahahahahahahahha well 1 zappy does have the least dps in the game, u have a point 🙂
does seem relatively week to air and may be able to hard counter my Xbow Sparky deck I am learning to use. Btw guys sorry a little lazy with the guide hehe.
Against air, go for a push in other lane. By air, balloon is the only threat which you can counter easily with Poison and some hits from the anti-air troops while lava can be ignored most of the time.
GG blaze stone, how do you get those awesome deck ideas anyway?
Experience maybe, mostly instead of playing I spend time thinking and making decks and then trying out in friendly or classic, have got bored with shitty ladder so
new poll : what do you think the best kind of deck is?
My deck is a hybrid beatdown and control (more boasting about it), so that’s my favorite kind of deck.
XBOW!!!!!!
hmm… dirty spawner control. lol JK, I like control, sometimes I use beatdown because it isn’t too complicated to play and is capable of 3 crowns.
beatdown/control
siege all the way
control about 80% (15% beatdown, 5% siege)
Beatdown. 100% beatdown. PEKKA, Giant and Golem are insanely popular on ladder right now, and hard to deal with. I would go for seige as my personal favorite, though
nice guide but no matchups
Match ups isn’t that necessary as now most people run counters to their win cons counters
what about lavaloon
Never thought I would see spear goblins used in a deck
They are useful for kiting and quite cheap.
Same
I use the log instead of zap and flying machine instead of spear gobs… 12-0 classic challenge ez
Just so good
Yeah that’s a good version, a better one I like is bats-> Gob hut, you can see it on TV Royale and I actually have a post on that deck with Zappies->eWiz 1 month ago
Lavahound+fireball=GG
You can also consider the case as Pekka + Poison gg as most lava decks have cheap swarms that die rather quickly due to poison and for higher HP troops, your Zappies or cheap troops may do the job.
Sweet deck. Was looking for 1 w/ Royal Ghost
Where is the deck about the bandit?