New Meta Prince Bait Deck
Hi, this is Heiny again!
This spinoff from Surgical Goblin’s Prince Bait deck does amazing on ladder. This deck is even more better since the Knight got recently nerfed.
Trick your opponent with Goblin Barrels, Goblin Gangs, and Princesses.
Prince: Buckethead is a tanky high damaging pony rider.
This pony rider dishes out high damage. He will give you 2 times the pain if you get in the way of his charge.
Use him to tank for your Goblin Barrel.
Goblin Gang: Part of your bait aspect.
These little guys are meant to draw out your opponents Log or Zap.
You can also use these mischievous green goblins to punish your opponent for tons of damage on the tower.
Goblin Barrel: Your win condition.
The Goblin Barrel will do massive damage with something tanking the arena tower for it.
Use this card to play mind games with your opponent and make them screw up with your tricky barrel placements.
Electro Wizard: Part of your defense.
You don’t have Zap in this deck so the E-Wiz helps with Sparkies and Inferno Dragons.
Don’t allow your opponent spell value on this stunning wizard.
Princess: Your favorite girl.
Her arrows fly farther than any other troop.
She also does area damage. If you use her with Tornado she can do lots of damage to many troops.
She will help to take out support troops against a big push.
Tornado: A massive control card.
Use this to activate your King Tower.
Or you can sweep everything together so the Princess can get maximum value.
The Log: The Log.
Pretty self explanatory.
Select, drop, destroy.
Ice Spirit: A cycle card.
This guy can help you cycle to the cards you want while doing chip damage to the tower.
If you Tornado everything together for the Ice Spirit, it will freeze everything for a period of time.
This deck is a very fast pace deck.
If I have it in hand I like to play Goblin Barrel on the bottom most right or left corner (anti tornado position).
I see what they counter with it.
If they drop a Log or Zap, I will drop either Princess or Goblin Gang in the back. Respond to what they play.
Don’t go offensive in the first minute. Keep chipping at the Tower but don’t over commit.
Try to get their Tower down to 1500-2000 in the first minute.
You don’t have a Rocket in this deck so you want to take the Tower quickly.
Against a Hog deck, you should make sure you always have Tornado in hand.
If your opponent drops a Golem during the first minute use Prince and Goblin Barrel or Prince and Goblin Gang opposite lane to punish.
You also can’t kill pumps so Goblin Barrel it if it is in the corners or Log it if it is in the middle.
If they drop a Giant or P.E.K.K.A in the back drop a Ice Spirit Goblin Barrel combo opposite lane. Then place Princess in the back opposite lane.
You will want to play Prince on supporting splash or single target troops. Then play Goblin Gang to distract the P.E.K.K.A.
You can Tornado everything together for your Princess. If they killed your Princess you should have cycled back by now.
If it is needed drop Princess and Tornado.
When you Tornado, you can also choose to drop the Electro Wizard by the Tower to slow the tank down. Don’t support any counter pushes in the first minute.
Know that you know their deck you can play a little more offensively in the second minute.
During this period of time right before Double Elixir you want to prep.
Try to chip your opponents Tower down to 1000-1200.
If you are against a Golem deck, don’t let them Pump up for Double Elixir. Either Goblin Barrel or Log the Pump, or you can punish them with a Prince.
A good push to take out a Pump in the corner is play the Goblin Barrel on the Pump then Ice Spirit at the bridge to tank against the Tower and Freeze it.
Against a Giant or P.E.K.K.A they will most likely try another push.
You should do the exact defense against your opponent. But this time you should support your counter push and try to take the Tower.
Something to be careful of is not to split push.
Without a big spell it is already hard to take towers.
If you focus both towers you will get neither and then get wrecked. If you are at ten Elixir play something in the back or go for Goblin Barrel chip.
NEVER play the Prince offensively in the first 2 minutes. Unless you have a significant Elixir lead against your opponent, you should only play buckethead on defense.
These pushes are leading to Double Elixir.
Double Elixir is when chaos ensures.
You will be cycling ultra fast.
Punish on the opposite side but don’t over commit. Play enough to just manage to take the Tower or lower it to critical HP.
You should then play Princess opposite lane. Then cycle to your Prince and place him in the back against the Golem. Log and Goblin Gang the supporting troops.
Play another Princess but this time same lane. Tornado all those troops together for the Princess while playing Electro Wizard on the outside corner of the arena Tower.
He should slow down the tank long enough for your troops to kill it.
If that isn’t already enough, you should play another Prince on the Golem to tank all damage. Then Goblin Gang to clean up rest.
You can also Log if any troops remain. You should pressure enough so that they can’t get another push.
If your opponent can get another Golem push going your Tower will most likely fall. Keep playing Goblin Barrels and Princes.
During Double Elixir, the only difference for the Princess is that you can play her at the bridge for extra chip damage.
Against Giant decks
Your opponent will probably play their tank in the back.
Again, punish like your playing a Golem deck but don’t invest as much Elixir when pushing against a Giant or P.E.K.K.A.
You should cycle with a Princess in the back opposite lane. A Prince should do the trick against the supporting troops with a Goblin Gang on the P.E.K.K.A or Giant.
Against a P.E.K.K.A
Do not let the P.E.K.K.A target your Prince. Then play another Princess (if needed) and Tornado everything together.
The Princess should clean up the rest if their push isn’t dead.
Then counter push and take the lower Tower.
If they still try to take your Tower you should attack and go for the 2 crown.
If you get the 2nd crown you basically won. Even if they have a massive push going for your king Tower this deck can stall/defend long enough for time to run out.
If it is currently 2-1 crowns you, they will not have enough time to go for the 2nd Tower.
Just try to run down the clock and win the game.
The deck has a very fast and strong cycle.
It cycles amazingly during Double Elixir and even during single Elixir.
The Prince adds more DPS to this deck as well as a big pressure unit. No one likes the look or sound of the Prince connecting to their Tower.
Buckethead may make me mad sometimes because he doesn’t have brain, but he does serious damage.
Even with underleveled cards, this deck can get you into Challenger 1.
This deck lacks a big spell.
It is also vulnerable against triple spell decks since they can have spells for each of your bait cards.
This deck also doesn’t play an Inferno Tower so it is a bigger challenge against big tanky beatdown decks.
I also find that it doesn’t play as efficiently against Miner control and Hog decks.
Decks with really strong defense like siege decks is hard to play against. With a X-Bow deck you need the Prince to tank. The Goblin Gang will have to kill. The E-Wiz will help but it is a really hard matchup.
So your worst matchups are Miner Poison control, Hog cycle, and X-Bow/Mortar decks.
You want to get their Tower as quick as possible.
Never get under 5 Elixir and always have the Prince in cycle for their X-Bow.
I wouldn’t play Prince right in front of the X-Bow but in the middle of both Princess towers and like 4-5 tiles above the king Tower. Don’t forget to place it same lane.
Princess and Tornado their supporting defenses for their X-Bow.
If necessary, play Goblin Gang and Log.
Don’t let your opponent get a lock.
In Double Elixir I prefer to stack princesses on the X-Bow and kill all their supporting troops with Princess Tornado so the Prince gets a charge off on the X-Bow.
If you have their Tower you can place troops right on the X-Bow if they attack same lane that you have taken their Tower.
With siege decks if you take one Tower, it will either end up you winning or a draw.
Mortar is even harder to play against than X-Bow.
You should play Ice Spirit in the middle to distract the Mortar for a couple shots. Then play Prince in the middle and Goblin Gang the Mortar.
In Double Elixir, stack Princesses and don’t let them get a lot of Mortars.
You should try to have already gotten their Tower before Double Elixir started.
If you have their Tower, you can place troops on the Mortar if they attack the lane that you have their Tower. If not you will have a difficult time.
I would use the Prince to tank the Mortar shots and Goblin Gang in the tile closest to the river in the pocket.
Miner Poison Control
Miner Poison control is very strong defensively.
It can cycle fast so don’t try to out cycle their counters.
You want to save Goblin Gang for the first couple of Miners.
They will try to keep chipping at your Tower and you can’t allow that.
First thing is to activate your King’s Tower by Tornadoing their Miner.
You will get most of your damage during Double Elixir.
During Double Elixir, if they Miner Poison, you should use the Prince on their Miner. You should then counter push with a Goblin Barrel.
You will have to switch up your Goblin Barrel placements or they will get you every time.
If they Log or Zap your Barrel, you can use Princess for some chip damage.
If your Prince isn’t dead yet you should support with a Goblin Gang.
When they send a Miner, play Ice Spirit by the arena Tower to Freeze the Miner, then drop another Prince on it.
If they don’t Poison, you can play a Goblin Gang.
You should keep Tornadoing their pushes or their Miner.
Hog cycle is annoying.
Luckily we have the Tornado to counter it. Start with activating the king Tower.
From there, whenever they play Hog you can Tornado it into the middle right before it reaches your Princess Tower.
If you don’t want a hit from the Hog because it is overleveled, play an Ice Spirit to.
On offense, since it has great defense, you should switch up your Barrel placements to try to get a couple stabs against the Tower.
Drop your Princess at the bridge for extra damage and Electro Wizard or Goblin Gang against the Hog if your Tornado isn’t in cycle.
THE legend is back! I’m first(as always)
? wut I didn’t get it
Throws a Nope card (if you guys ever played exploding kittens)
I don’t see anyone firster than me… visual bug?
All signs point to NOPE.
win the NOPEbell peace prize XD
A NOPE Ninja unleashes a wicked dragon kick
Feed Your Opponent a NOPE Sandwich
Plays a NOPEkka
A Jackanope bounds into the room
first reply to SECOND comment (insert lenny here)
im gonna use the deck
small but complete guide … gg (stands for great guide)
Nice to see prince on a CRA guide. GG
yup and i have him lvl five on my lvl 10 2nd account … yeees
Nice, i had a lot of 3 crown wins with double prince golem deck
I’ve played against this deck a few times lately, and yeah, it’s a really good deck. Games against it are always close nail biter games.
Thanks 🙂 and yeah
I always lose to it but can never win too it
Short but sweat. Nice guide.
sweat or sweet XD (i forgive ur english)
I would like to blame auto correct.
I’m actually using this deck but with Goblin Hut and Ice Golem instead of Mega Minion and Princess, but it’s great anyways! Well written tho.
How can you use the same card twice in one deck? Then I can use double Royal Ghost.
I think he meant ice spirit lol
5th nobody claimed
nice guide tho well done Lucas
Could someone tell me who Lucas is.
I swear, these days you can make a Flying Machine bait deck and it would work since it is usually never the win condition in bait decks.
I actually tried that it didn’t work:(
Nice guide Lucas! Can’t really think of any hard counters other than Golem 3M
Umm I think you could beat that with this deck. Ghost for the muskies and gang+prince for golem. Imo
The Royal ghost isn’t there in this deck -_-
Oh whoops lol
Who is Lucas? I’m pretty sure I made this.
lol dunno why
U can’t just make up a deck and call it meta, even if u think it’s good
Actually this IS meta. Pls don’t tell people there wrong when you don’t know what ur talking about
Really? I’ve never seen anyone use it before. Btw, 6th.
And I do know what I’m talking about, I’m in builders workshop.
OMG!!!!!! WOW ARENA 6. YOU ARE A LEGEND , A TRUE PRO .
you said you were in leggy arena, the heck?
I said I was just kidding
Omfg we only go to five! WHYYYYYY
It’s meta lol. Ladder’s metagame is different from the real metagame, and Arena 6 doesn’t have a meta like this because there aren’t princess and ewiz
Dude, you don’t know what you are talking about
I was kidding about that. I’m in leggy arena. Jeez, so easy to trigger people
good, so it is funny to see someone talk about ladder meta
I didn’t name the deck.
That was my comment from 2 months ago
Versus MK-Moison-ID-Skelebarrel this deck can win or lose, depending on both players’ skill imo.
tbh the mk deck has the advantage because of the goblin hut and it can poison out the princess, leaving the hut free to continue its reign of terror
I don’t bring the goblin hut cuz it’s only lv 7. I bring guards instead cuz they’re more level-independent.
i thought this deck plays ice wiz nado
Another variant does. Prince, Princess, Ice Wiz, Gob Gang, Gob barrel, Fireball, Nado, Log. Or something like that maybe there wasn’t a fireball…
occasionaly i see prince this deck is not the meta
i hate the current meta: maxed ebarbs
This deck is meta but people usually use it with royal ghost
i need royal ghost
I got Royal Ghost from the challenge on both my accounts… It was great. TBH I thought he was gonna be another lame card, but he turned out to be pretty good.
Until he got NERFED
Me too in the challenge I didn’t like him but I realized he was so op
e barbs is not the meta its RG hut spam decks with miner, so pretty much bridge spam/control decks
aka nerf the lvl 12 and 13 rg
Well at least RG is actually a legit win con
I hate witch more, she hard counters my deck
what is ur deck?
Graveyard Goblin hut
i STILL use my mega hog deck
u can try Pekka graveyard with a goblin hut. Try to make ur deck with meta cards. or use mk instead of Pekka. Eg of a deck w mk or Pekka w hut and gy: mk/pekka, gob hut, gy, poison, inf drag, bats, log, wiz
Mega Knight completely counters elite barbarians. Even PEKKA does, and most everyone has it. Look at the deck of the week! Also, Lavaloon counters Ebarbs, though you may not think it. It usually comes with a tombstone and a swarm card, which the EBARB user can’t zap both. And also, guards are virtually completely spell resistant, so no use worrying about them. Just my thoughts… how bout yours?
ebarbs need to be nerfed
They shoulda been a rare card
yea or maybe an epic
Haven’t seen the prince in a guide for a long time… good to have him back! 😀
GG Lucas I’ll try this deck out!
honestly i believe this deck needs a heavy spell like fireball or miner, same with the other variant that has ghost and tornado
Honestly is there even a reason to? The heavy spell is used to chip out the tower, but log bait’s middle name is chip. It’s also used for splashing heavy pushes; don’t you have ice golem, princess, zap, and an extra zap in the ewiz? Also, you use to against swarm units; I’m pretty sure ewiz princess and zap are enough… Just my thoughts though…
can I switch anything with princesses?
Funny story, I had this teammate in 2v2. My teammate was so bad it caused a loss. https://uploads.disquscdn.com/images/af9c288ee7fcd2a7c8b59dc2780d135fb8bf84bc5f430e136e4821fdd90b15a4.png
Then I go into another match and guess which nub I get matched against… https://uploads.disquscdn.com/images/f18649f58ae492464fd9bda8fc90a27cfcd805af093d9a923d82e0a63eddb483.png
Goes to show how awful my teammate was.
there was one time i actually got paired with the same teammate twice in a row, and i searched a “random” opponent, i lost both times tho
first (nice and ez)
Second try, second fail.
;-; why ;—;
I bet the match up knew how bad my teammate was so the game was like, “Y’know what? That teammate of yours is so terrible, I’ll pair you up with someone against him/her”
The knight nerf was kinda stupid. Why would you think knight is OP?
provides a lot of value for 3 elixir. The only card close to it is the royal ghost but thats a legendary
so does ice golem, bandit kills princes and knight doesnt. dark prince is one elixir more but is super strong. knight wasn’t OP but just good.
They wanted to make Dark Prince and Valkyrie Viable but now he’s not very good and Dark Prince is OP
9-2 in the Pro Deck Challenge.
this guide is pretty similar to the one I posted, so no chance of my guide getting posted. GG tho
I posted dark prince bait
waiting for his guide to be posted i am so excited!
9-0 in pro deck challenge
1-0. Just started. Looking to practice further tommorow morning.
9:30 at best.
0-0 too lazy to play royale
1st no one claimed
This deck has many variants: with royal ghost, ice wizard or magic archer.
Never mind, I prefer the classic variant
The sky above is covered in grey
The air has the pungent smell of rain
It falls on my window pane
And I know I will never feel again
The storm mimicks my mind
I feel this way all the time
My emotions so intertwined
I wish I could hit rewind
It’s all too literal…
I’m used to it now
You could turn this into a song actually
This deck is one of the smaller meta decks of the last patch and already has a guide how did it get posted?
It is a repost.
this deck was in the challenge except it was magic archer instead of ewiz
This deck doesn’t have a win condition.