Clash Royale December Balance Changes Update | Clash Royale Guides

Clash Royale December Balance Changes Update

Supercell is releasing the the December Balance Changs supdate for Clash Royale on December 11th.

december balance changes

Clash Royale December Balance Changes

Please note that these changes are not live yet. They are coming on December 11th 2017.

Clash Royale Hog RiderHog Rider

Hit speed to 1.6sec (from 1.5sec), first attack comes 0.1sec slower

Clash Royale KnightKnight

Hit speed to 1.2sec (from 1.1sec)

Clash Royale PrincePrince:

Hitpoints +5%, hit speed to 1.4sec (from 1.5sec)

Clash Royale fireballDamage Spells (Fireball, Lightning, Zap, Log, Poison, Rocket, Arrows)

Damage -5% to Crown Towers

Clash Royale Ice GolemIce Golem

Death Damage slow effect duration to 1sec (from 2sec)

Clash Royale Goblin BarrelSkeleton Barrel

Added Death Damage

Clash Royale Giant SkeletonGiant Skeleton

Hitpoints +5%

Clash Royale GuardsGuards

Damage +5%, hitpoints +5%, hit speed to 1.1sec (from 1.2sec)

Clash Royale GoblinGoblins (affects Goblins, Goblin Gang, Goblin Barrel)

Damage -6%

Clash Royale elixir collectorElixir Collector

Hitpoints -13%

Fixes:

  • Mortar – FIXED: Minimum range bug
  • Inferno Dragon, Inferno Tower – FIXED: Damage not resetting after breaking through a shield (e.g. Guards, Dark Prince, Cannon Cart)

What do you think about these balance changes?

Don’t hesitate to share your thoughts guys!