4 New Cards: Bandit, Night Witch, Bats and Heal Spell
March 12, 2017
We are going to have 4 new cards in the upcoming Clash Royale March Update! This is the very big anniversary update with a lot of new stuffs.
This is Ash (YouTube) and today I’ll be sharing a special sneak peek preview of the upcoming Clash Royale update. Featuring four amazing new cards! Let’s go over them and analyze them and then I’ll show you guys some gameplay of the Bandit in action!
4 New Clash Royale Cards – Bandit, Night Witch, Bats and Heal
The Bandit will be released on March 24th, but we’re also getting a Bandi Draft Challenge which will start next week, Friday the 17th. This is the same as a normal Draft Challenge, but either you or your opponent will be given the Bandit to use. As you progress, you can obtain one time rewards.
At 2 wins, you’ll obtain 100 gems, 4 wins you’ll get 8000 gold, 6 wins a Magical Chest, 9 wins 25,000 gold, and at 12 wins you’ll obtain the Legendary Bandit.
Also, the Crowns you get from this Challenge will be added to your Clan Chest and your own Crown Chest!
So let’s look over these four new cards!
First, the Bandit is a 3 Elixir card. She’s a melee attacker, meaning she will only target one unit at a time. She has a decent 160 damage per second at Level 1, but also has an awesome special ability.
She can dash, with a range of 4 to 6 tiles. What this means is that if there’s an unit 4 to 6 tiles away, then she will immediately pick up speed and charge right onto it, dealing double the damage.
Next we have the 2 Elixir Bats. And I feel like this is going to be an overpowered card!
For the cost of only 2 Elixir, you can summon 4 of these. They’re a much cheaper alternative to the Minion Horde. I like to think of them as flying Skeletons. They have the same HP and damage as Skeletons, but can fly.
Their flying ability gives them a big advantage, as they would make for an excellent cheap distraction to the Inferno Tower. Not only that, they are impervious to The Log as they can fly, which also makes them an excellent Zap bait for only 2 Elixir.
Next we have the Night Witch. She’s another very interesting troop, only costs 4 Elixir, and has 85 more HP than a normal Witch.
She summons Bats, while the Witch summons Skeletons. While she’s a melee attacker, but the Witch is a splash attacker. Not only that, her Spawn Speed is 5 seconds, while the Witch’s spawn speed is 7.5 seconds. And of course Bats are better than Skeletons as they can fly and distract better.
The Night Witch not only looks like a better version of the normal Witch, but also seems pretty overpowered, costing 4 Elixir.
Lastly, we have the Heal Spell!
If you played Clash of Clans, then you would know how great the Heal Spell is.
At Level 7, the Heal Spell can heal 176 HP per second for 3 seconds. So in total, it can heal 528 Hit Points.
It has a very large 3 tile radius.
It’s hard to say how good this card will be, considering that this is the first time we’re getting a card that can heal troops.
Looking at it, I feel like its 3 Elixir cost a little expensive. The Rage Spell once used to cost 3 Elixir, but very few people used it because it was too risky for that much Elixir, especially since it takes up one of your card slots, and especially since it’s a spell card. You can’t have too many spell cards in a deck.