Mortar Rocket – Make Siege Great Again!
Hey guys this is MrJelly from EN Octans and I would like to share a deck that I have been playing for a long time now. I got a PB of 4617 with this deck and hoping to reach 4.9k by the end of this season.
This deck has been consistent for me from time I started using it so it has really done well in all the metas I have played it in.
This deck contains one legendary and one rare and the rest are commons. Therefore it is extremely easy to level up and compete with those over leveled players.
If you are looking for an f2p deck, I strongly advise you to check this deck out.
Ok without further to do let’s get into the guide!
The best Mortar Deck for the Ladder!
Mortar
One of the two win conditions in the deck.
Just like the X-Bow, this card can attack towers from your side of the map.
When placing the Mortar, never overprotect it! You will die to their counterpush.
Each shell does the same damage to a Tower as a Fireball, so getting 2-3 shots from the Mortar is gold.
Rocket
Your second win condition.
This card is usually used to finish off the last 500 to 1000 HP to on the opponent’s Tower.
If you can get value out of this card, don’t be afraid to use it.
Ice Spirit
Being 1 Elixir, this card brings an insane value to your deck.
It helps you cycle, and with that small Freeze, it just spells value all over.
Knight
For 3 Elixir, the amount of HP and DPS he has is crazy.
Have you heard of those annoying 6 Elixir cards that look like Barbarians? Well, Knight with the help of the Tower and Ice Spirit can easily shut them down. BOOM!
Archers
These twins are the pretty much the heart of your defense.
With the help of your other cards, they will whittle down anything coming toward the Tower.
Goblins
After the nerf of the 1 Elixir Skeleton, these guys have taken the spotlight.
If you are going to use them, just makes sure they don’t get one hit by Zap. If they do, go with Skeletons.
Arrows+Log
Use them on swarms and try to hit the opponent’s Tower for chip damage.
Other than that it’s pretty self-explanatory.
Substitutions
Zap also has similar mechanics as Log; both do well
If you are facing a lot of Hogs, I would suggest you use Tornado. If not, I would stick to Arrows; they do a much better job with all the Minions and Goblin Gang. Just go with what you’re comfortable with but I personally like Arrows.
General Gameplan
Before you go into a battle, you need to know how much damage each of your spells does. Especially Rocket.
Lvl 9 Rocket does 594 damage to crown towers. Lvl 2 Log does 116 and lvl 12 Arrows does 130. All of them combined do 830.
Know the placements of the Mortar
There are 3: One defensive and two offensive.
- Your defensive Mortar is used to pull Giants and Golem into the “death zone” (where both towers hit the tank).
- Your tradition offensive placement is one tile behind the bridge; this placement will allow you to protect the Mortar from ranged and melee troops.
- Your second offensive placement is right nex to the river. I don’t recommend this placement as you cannot protect the Mortar from ranged troops. The only time you should be using this placement is when the opponent only has melee troops or when defending a small Hog push (Hog+Ice Spirit). I will expand on this later.
Know when to battle
A simple mistake can cost you a game while using this deck so if you are on a losing streak or feeling tired, stop playing.
Play 3 ladder games and take a break, no matter if you lose all of them or win all of them.
Starting a game
There isn’t really a bad starting hand in this deck, but the worst would be your 3 spells and Mortar.
If you happen to have this hand, wait for your opponent to make the first move or risk it and throw a Log at their Tower to cycle and get some chip damage.
A big mistake people make when first picking up this deck is to play Mortar as the starting play.
NEVER DO THIS.
If your opponent has a tank (RG, Giant, Golem), you are gonna be down by a lot.
I usually like to play Goblins right at the bridge as it forces your opponent to respond to it or they take 300 damage to their Tower.
Splitting Archers at the back is also a great move but I would much rather play my cycle troops as Archers are essential on defense and are your only air targeting troops.
First 30s
This is when you try to feel out your opponent’s deck.
After you have an idea of what their deck is, decide how you are going to play yours.
If they are playing Golem then you should play defensive and counterpush! If they are playing Miner, play offensive and keep up the pressure.
Next 1m30s
This is when you try to cycle as many Mortars as you can and try to get hits off.
This depends on what your opponent is playing, but that is basically what you want to do.
2x Elixir
This is when you decide if you still want to cycle Mortars, play for tie or Rocket cycle them till death.
- Cycle Mortar – If you Mortar is getting a hit or two every time you place it, then keep cycling Mortar until the Tower is within your “3 spell range”. So that’s 830HP for me. This usually applies to light Giant decks or medium Hog decks (g. Hog trifecta).
- Cycle Rockets – If you know you can easily defend their pushes then place defensive Mortars and Rocket their Tower to 0. This usually applies to Hog cycle and spell bait.
- Play for tie – This applies if your Mortar just can’t get hits on the Tower and you can’t Rocket cycle Usually verses Golem, Royal Giant, and heavy Giant decks.
Matchups
Beatdown
In 1x Elixir, if they play their tank at the back I don’t recommend playing Mortar opposite lane. As you might not get back to the Mortar in time to pull the tank, feel free to do this in 2x Elixir though.
The key to defending a big beatdown is by stacking your troops, especially Archers.
If they play their big tank at the back, play your Archer first (so you can get back to them fast) at the back corner on the lane the tank is coming.
Then play a defensive Mortar for the Golem. The Mortar and the two towers should take care of the Golem while you Archers, Knight, spells and cycle troop taking care of the supports.
After defending, use counter-pushing troops to support an offensive Mortar. This is usually the only way your Mortar will connect so this matchup is usually a draw.
Cycle
Against Miner cycle, you need to keep up the pressure and cycle as many Mortars as you can. Use Goblins to defend Miner and Knight for support and use them as a counterpush.
If you are playing Hog cycle, SAVE YOUR MORTAR FOR HOG. If the opponent plays a Hog, use the second offensive Mortar placement (right at the bridge towards the middle).
What this does is it distracts the Hog while the Mortar shoots over it, thanks to its sweet dead zone! Use Gobs to finish off the Hog.
In 2x Elixir, you should be able to Rocket cycle these decks as their pushes aren’t that threatening.
Spell bait
You have Log and Arrows! Save Arrows for Minion Horde and Log for Barrel.
Goblin Gang can be killed with your Goblins if they are on your side of the map.
You should be able Rocket cycle their Tower if Mortar isn’t connecting.
X-Bow
You have the hard counter to X-Bow, the Rocket. Make sure you save it for the X-Bow!
Usually, you want to play Knight to tank the X-Bow and almost always they will protect it with something.
Rocket the X-Bow and whatever they used to protect it and play offensive Mortar while using the Knight to support it.
Royal Giant
Treat RG like a beatdown deck.
Defend and use counterattacking troops to support a Mortar. Usually verse beatdown you, want to take draw.
If they place a LONE Royal Giant at the bridge, place a normal offensive Mortar but time it so the RG shoots the Mortar while the Mortar shoots over the RG and the tower shoots the RG. Use Knight to finish off the RG.
Graveyard
Use Archers for the Graveyard and tank the support with Knight.
Or distract support with Mortar and Knight+Log will do the trick.
Use the survived troops a support for the Mortar. If it is a GY cycle deck u should be able to Rocket cycle them.
Conclusion
Remember:
- This a cycle deck. You can get back to a card you need really fast, especially in 2x Elixir.
- How much damage your spells do?
- Know when to play for a draw (thrust me, it is better than losing)
- Make sure you practice, don’t expect to be winning as soon as you pick up the deck
Alright thanks guys for reading my guide, I had great fun writing it and hope you enjoyed reading it. Peace!
PS If are looking for a solid X-Bow deck go check out Trainer Rain’s X-Bow deck.
First
First reply
Thought we didn’t do this anymore.
You are so wrong
Unfortunately it’s still alive
First reply to the first reply
Lol wtf
First reply to the first reply of the first reply of the first comment
BOOM! ur the last reply i m responing to
U told me not to do that…
actually mine is with skeletons instead of goblins for faster cycle
skeletons > goblins
In cheapness, yes, in every other way imaginable, no. Gobs > Skellies
Skeleton<Goblins. They are more versatile, but skeles are cheaper, yes.
lol a friend of mine calls skeletons “chuck norrises” (cuz he thinks they’re op)
With the skeles they hav nowhere near as much dps and gobs and with 2 elixir u can still cycle pretty fast
and they cant be zapped if u have them lvled up… they just provide more value
wow no one here?
2nd
xD
3rd
I would actually like to play this deck, but I don’t have the log. I usually just sub zap for log, but the constant chip damage you get practically whenever you use the log to defend the mortar stacks up so much. You just don’t get that damage with a zap.
Thats true but zap is still useable
Remeber u still have the rocket
i use this deck but i use skeleton army because mine is lv 7 even though i am lv 10
How the crap did that happen?
WHAAAAA?!?
How is ur skarmy lvl 7 as a lvl 10??? Either u are a p2w or just always request skarmies on epic sunday
Mines only lvl 3 lol
same
What did u replace it 4
nice job man!!!!! thanks for the shoutout!!!!
No problem
5th
“Thrust me, it is better than losing”
-Mr. Jelly 2017
LOL!! XD
Omg HAHAHAHAHA
XDDDDDDDD
Thrust thrust *wink wink*
LOL
Dang it! Late!
I use goblin gang and that seems to work, although I only used it 3 times in ladder. I really want to push to legendary with this deck, but I’m afraid my cards r underleved. Pls help!
I don’t understand ur language
Hey will …..will you post my deck guide….. MEGAGOLEM ?
Be patient. Golem MK seems very heavy deck..
so is pekka mega knight but its also a thing
Pekka mk is very rare. And the combo is one elixir cheaper lol
CMcHugh used MK Golem in the CGGS!
Wow ok then
And he WON against Oxalate with it!
What was oxalate using
Oxalate was using Hog ExeNado.
Remember surg 3crowned berin with miner nw mirror? Classic
LMAO Clashroyaletournamenthighlights got removed from youtube for copyright infringement XD
??
That’s what the Elixir Collector is for.
UGH megagolem. Too expensive. Elixir pump, golem, mega knight, probably lightning if you don’t want to get rekt by inferno tower… And you need splash as well for air.
OK what should I Be upgrading 1st and last
Idk
Mortar. Then like knight or archers.
Knight is very level independent
not really it is powerful because of its health and damage take away its levels it will tank at most two shots
But like lvl 9 and 11 knight doesn’t really change much tbh
yes it does
I said it doesn’t really affect gameplay as much.
i upgraded my knight to level 12 here recently and i easily climbed 200 trophies that little bit of damage helps a lot
Mortar, rocket, Goblins (so they don’t die to overleveled zap)
So archers, gobs, mortar, ice spirit, rocket, knight, arrows, log
Last few can be swapped around but archers and gobs r importart
Wow,this deck is good n all but im bored with all the same old same old mortar deck compositions
I can see ur point
I agree why is this mortar deck different from other ones?
Yay another en octans player! Surprised that no one wrote a guide till now, this is a very popular ladder deck for f2ps
Mine is kinda better bcuz it has two win cons. Do the math: 2>1.
Mate, rocket is a win condition
i didnt even realize this when i first read it
What, that rocket was a win condition?
like i knew i just didnt consider it one
I see
2 win condition = 6 defences/supports
1 win condition = 7 defences/supports
7>6
Ye i was too.. looked evrywhere 4 this deck on CRA
Recommended. Love this deck
what about how to spark bait deck or three musketeers deck
Vs 3m, rocket 2 muskets and gobs/cheap troop on 1 musket. Gobs/archers/knight for ram. rocket for pump.
Oh lol soz i forgot hound and 3m
DON’T
How about Mortar Hog? Try that.
wut?
i just check clash royale and found that apparently there are steps(don’t know what to call them) that required by completing the beginning which is the daily practice, then i guess classic challenge of that mode, then to the elite challenge
Pretty much
plz nooo
Not a fan of siege?
he probably hates mortar
yup… totally destroys my trifecta
i run a 2.9 miner poison deck, so i might have a few problems with mortar as well
knight in opposite lane disctracts mortar for the whole time and you use other troops to kill it.
Do u have KNIGHT or ice golem in that deck? Either one u just tank for mortar and kill with bats etc, poison if needed
I don’t use either…
Do u run original trifecta? A revamped one? Do share ur deck 🙂
hog, valk, musky(altho i do sometimes replace it with minon horde bc of ballon), fire spirits, zap, fireball, inferno tower, skarmy(sometimes replace with goblin gang, but skarmy is much more effetive at taking out tanks/hog
I really should play F2P decks like this because I am just a Level 9 wimp in Hog Mountain. All my cards are under leveled. Good guide BTW.
terrible
it sounds weird
Horrific
XBOW OR MORTAR???
What do you think? I’m currently using Xbow
i dont use either, but if i have to choose, probably mortar cuz its more f2p friendly
xbow is way better in challenges
Yeah cuz this mortar deck is for f2p trophy pushing, most cards are common or rare
Ladder: Mortar
Challenges: XBow
hey guys, just wanted to know how long it generally takes for your guide to be posted
3 days to a week usually
Yeah
Two to 3 days for me
How can I get a good skill going before the Kings Cup Qualifier’s stage begins?
Try using the decks in News Royale in classic challenges
I was never good at siege
Kings Cup thingy seems good
Ikr
new poll : what legendary card do you think will impact the meta the most if it’s buffed? I think id, I think it would bwe bad should bridge spam come back.
Probably the sparky!
Yeah I’ll go with Sparky
Sparky
What’s bwe bad? A new legendary?
On a serious note, Miner
Tie between sparky, inferno dragon, and ice wiz
Lavahound
I’ll have to agree with Lavahound. You almost never see it nowadays, so if it got buffed, we would probably see a huge change in the meta.
Nyone using log bait?It is great but also sucks when facing over levels with lvl4 Barrel as lvl 10
I think log bait can easily win those over leveled players
They don’t really know how to play CR but gems
I use it!!!
Damn man… Stop posting Mortar decks…..
Cuz every time i see them, i regret not using them since the beginning…
What’s wrong with posting mortar decks
nice deck and great guide bro
Thx bud
np
Nope xD
Great guide Jelly! Most OP deck in the game <3
Thx man
i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar i hate mortar
Will princess be a good sub in this deck for arrows?
No
NOT really
Def MrJelly’s mortar deck
Awesome bro !! U explained us very well. Thnx bro
But tell me which deck is better
Mortar deck or log bait deck??
both are amazing deck…but this is a more f2p deck than the log bait
Is this deck still viable in ladder after all those spell nerfs?
yep still works even after the knight nerf and the spell nerf