Hybrid Mortar Miner Deck
Hello everybody! It’s your main man Supermarine here again with the 5th addition to Hybrid Horrors!
Before we get started, I have some sad news: The deck after this one will be my last guide for this series (mainly due to school and its big prom, as well as a new Ultimate Guide and another deck series in the works). But, hakuna matata guys! Those guides WILL be nothing but pure awesomeness!
In terms of the current deck, let’s get into it while we can.
Hybrid Mortar Miner Deck
Miner
He is the main win condition of this deck, whacking away at the Arena Tower with his shovel while showing absolutely no mercy!
He can also be used to get at those hard to reach troops behind the Arena Tower (Princess, Archers, etc).
His roles are mostly self explanatory.
Mortar
This thing is your secondary win condition and main defensive building.
It can deal tons of damage to the Arena Tower on offense, or kite dangerous threats on defense.
It is also quite bulky, almost as bulky as Goblin Hut!
For best results (if you’re using this offensively), use this to bait out any counters to the Miner so he can go in unhindered.
It deals splash damage, meaning that you can use it against the Three Musketeers or other glass cannons as well (on defense).
Bowler
Also known as Pete Weber, this big blue dude digs the simple things in life: Dark Elixir drinks and giving tons of offensive and defensive value (and also throwing rocks).
He is great for keeping troops off of your Tower, and confines Hog to just one hit!
He also pairs well with Tornado, which increases his value even more!
On offense, he poses as a pseudo-tank for Miner.
Plus, Bowler is an extremely off-meta card, so opponents will (almost) never see him coming until it’s too late!
Ice Wizard
The chill caster with a smashingly good-looking handlebar mustache.
His slows pair extremely well with Bowler and Tornado on defense, and this trait is also great on the counterpush. It allows him to slow down the attack speed of the Arena Tower, meaning Miner will get even more damage done!
Also, with his buff, he one shots spooky Skeletons and annoying Bats as well!
Zap
Self-explanatory card.
It kills swarms and resets Infernos (unlike Arrows).
Tornado
Tornado is the ultimate source of value in this deck, as it possesses so much of that good offensive and defensive synergy!
It can be used with Ice Wizard and Bowler to frightening effect, and can also move troops to your King Tower (to activate it) or away from the win conditions.
Guards
Three ruthless bone brothers with shields.
Their shields are what set them apart from the more popular Goblins because it makes them immune to Arrows and The Log.
If hit with a Zap, their shields will still stand, meaning the opponent will have to use one or even two more spells to take them out!
As an added bonus, their DPS is just as good as their green, mean counterparts!
The only downside is that they are quite hard to level up, being that they are an Epic card.
Mega Minion
I have stressed it many times before, and I will stress it again: This guy is a great tank killer!
Despite his many needs, he still is immune to Fireball and other spells that kill the other good tank killers.
He also flies, making him great against Knight and Valkyrie. His uses are actually quite broad, so you can use him in whatever you need him to do, as long as it’s NOT swarm clear!
Substitutions
Mega Minion: Bats, Minions
Zap: Arrows, The Log
Ice Wizard: Electro Wizard
Guards: Skeletons, Goblins, Goblin Gang
Bowler: Wizard, Executioner
General Gameplay
3:00-1:00
Probe the opponent’s counters using your Mortar and Bowler.
Make sure you don’t take too much Tower damage during this time, so that way you can deal more damage to their Towers in Double Elixir.
Tornado is a great tool for mitigating potentially dangerous damage and transferring it to the King, activating him and helping in defense.
1:00-End
Now is the time to strike.
Use offensively placed Mortars to make the opponent over commit so that way Miner has free reign throughout the Arena.
Also mix up your placements for Miner so that way you can confuse the enemy and get more damage done.
Bowler makes a great tank for him if you are counterpushing.
Against any pushes that your opponent may make, some good tools to use are Guards, Ice Wizard and Tornado.
This allows Ice Wizard to deal massive damage and massive slows, and Guards to distract for longer.
Matchups:
Giant
This one man wrecking crew isn’t as hard to beat as we think.
We have Ice Wizard to get slows, Bowler to absolutely massacre the supports, and Mega Minion to kill the Giant himself.
If necessary, use a defensive Mortar to distract the Giant and also add a way of attacking the support.
Golem
Again, attacking the supports with Bowler, Ice Wizard and Tornado is key.
Also use Guards to deal high DPS onto Golem.
Watch for Death Damage too, as it can really mess up you plans if you don’t think it through!
P.E.K.K.A
Guards Guards Guards!
Guards are an absolute must versus P.E.K.K.A.
Also use Mega Minion to kill her. Against any supports or second win conditions, use the Bowler.
Do NOT Tornado her to the King, as the King Tower will attain massive damage that may be impossible to come back from!
Lava Hound
One of the hardest matchups for this deck.
There is relatively poor air defense apart from Mega and IWiz.
Against her, use Ice Wizard to slow her, and use Mega Minion+Tornado on second win conditions or supports.
Only use Mortar (to kite) as a last resort.
Royal Giant
Definitely use the Mega Minion to kill him. Also use Ice Wizard to mitigate as much damage as possible.
If possible, counterpush with Mortar or Miner.
Hog
Bowler confines Hog to just one hit, and using the Tornado allows you to activate your King, making it even harder for him to get even one swing on the Tower!
If Bowler is not in cycle when a Hog push is made, use Ice Wizard as a substitute, and Guards to kill everything.
3M
Always put Bowler on the lane with the Muskets (if split, put him on the lane with the 2 Muskets). Then use Ice Wizard to help Bowler defeat them.
If split and the opponent places a mini tank on the side with one, surround the lone Musket with Guards, and leave the tank to the Tower. Or, Tornado the tank to the King.
Graveyard
Ice Wizard and Guards are both great options versus Graveyard because both are quite resistant to medium spells.
Just don’t let them outcycle you!
Against any tank-Graveyard based decks, use Mega Minion on the tank, and Guards or Ice Wizard on the Graveyard.
Spell Bait
This deck is on a sharp decline in use, but it’s better to be prepared anyway!
Against Goblin Barrel, use the secret Bowler trick.
Once Goblin Barrel’s shadow crosses the river, place your Bowler right behind the targeted Arena Tower (counterpush with Mortar or Miner if possible afterward). If done properly, he should kill all three of the Goblins.
Against anything else, use Ice Wizard, Zap, or Mega Minion.
Miner Poison
Definitely use Guards.
They will kill or really hurt the Miner before they themselves are killed by the Poison.
Against Miner Poison with tank(s), use Bowler to soak damage and attack possible support, and Mega Minion to kill the tank.
Siege
MORTAR. This is a very durable defensive building that works well against other Mortars or X-Bows. Use Ice Wizard as well to help slow the building down. Use Mega Minion to deal more damage if necessary.
Mega Knight
The #2 Legendary right now, this guy is not to be taken lightly.
Against him, surround with Guards (preferably BEFORE he gets the opportunity to jump), then use Mega Minion to kill him.
Use Ice Wizard if things go south, such as your Guards getting spelled at once they lose their shields.
Royal Ghost
Also another powerful Legendary to not be taken lightly, you can defeat him in a similar fashion as Mega Knight: by surrounding him with Guards!
If you have to, you can use Ice Wizard as well if Ghost doesn’t come alone,
So that’s all for this deck guide! And in regards to the series, don’t be sad!
I’ll figure out a way to keep it alive! I promise! Bye guys!
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First
Hopefully my computer doesn’t lag rn that it shows me I’m first
You were
Yep ur actually 1st
First reply
Looks good, can’t wait to use it!
2nd
Sorry, got here before 😛
3rd
4th, and nice guide! Bowler and Ice Wizard is ultimate defense <3
rocket <3
You can just spread out your troops lol
rocketnado <3
rocket nado 3 musks and giant pushes together = golden
was the heart on the end sarcasm?
no, i love you
um. that’s weird
um, that’s called a joke
stop being sarcastic
sorry
that sounded sarcastic
shut up goddamnit
but now you may wondering, is this exact message sarcastic
or you won’t?
if u shut up i’ll shut up
but i’m quiet. all i can do is stop writing.
I think that placing defensive mortar and using tornado to pull all 3 musketeers to the same lane is a much more effective way to deal with them (I say it as a 3M player)
Super marine this was way better explained than last time! Nice job might give the deck a try
Much better guide than the other ones, excellent job!
this guide is much better than the last. im not much of a mortar person but will this deck help me at 4000 trophies?
I’m doing fine with it at 3800 atm. Using it to push back to 4100(dropped for CC)
What is CC?
Clanchest
Couldn’t you just do classic or 2v2’s?
I don’t like 2v2s
2v2 is very different from 1v1
I’d much rather use it in Challenges
Claiming fifth. Well explained!
Interesting choice of cards… but can this deck really classify as a hybrid? seems to me unless cycled continuously miner and mortar are more sub win conditions than say a hog, which can reliably get more damage onto a tower that simply a miner or mortar alone. Thats not to say they’re bad cards one of my main decks is a miner mortar bait deck. About the actual deck though its definitely interesting but I personally prefer cheaper decks and the synergy just doesn’t seem to fit for me, I think a little more support for the miner (bats, gob gang, poison and such) would go a long way.
This is hybrid. Imo
Not gonna lie, it took me way longer to get used to this deck than it should’ve. It’s weird but overall it’s a nice deck
Hey guys! I figured out a way to keep the deck series alive even though I can’t do Hybrid Horrors anymore! How? I’ll explain in my LAST Hybrid Horrors guide!
Looking forward to it!
Thank you for your support!
Toy around with different Sparky combinations??? Probably not 🙁
I’m afraid not, my friend.
I should make a series based on different Sparky combos…
heal sparky ftw
IDK about that one… Maybe I’ll try sometime
Btw, as many said, this guide was much better than your last! Keep up the good work
Nice guide mate
Just came in to say, I’m a free to play player, and this deck is the deck that just broke me past the 4k barrier for the first time. Thank you!
Congrats!
Wow!
Noice
hey rando
Hey friendo
hi
noice bruh
i bought miner from shop, i have always wanted him as he is very fun to use and is so versital
u spelled versatile worng
grammar nazi?
What i pointed out was a typo not a grammatical error there is a difference
…….. that was pointless to explain but okay
Typo’s are still errors, but it’s not what it actually is, it’ when you point it out that you become a grammar nazi
A typo is a typographical error. A synonym would be “misprint,” which implies an accidental mistake. Example: I lauhged so hard
Grammatical error is a term used in prescriptive grammar to describe an instance of faulty, unconventional, or controversial usage, such as a misplaced modifier or an inappropriate verb tense
U spelled wrong wrong. HAHAHAHAHAHAHAHHAH!!!
XDDDDD
XD lml
lol wut 😐
PUNZ
lol sh*t XDDDDDDDDD
you spelled wrong incorrectLOL
better than last one good job! i dont like/have a mortar high enough level so imma just stick to the decks i have
I know it’s off topic but with lavaloon and golem on the rise would inferno tower shift back into the meta?
dunno, zap, zappies, and ewiz have always been good
zappies were trash literally a week ago
Uhh don’t think lava loon is coming back
Inferno tower still is pretty meta, even with the rise of gob hut and tesla
Inferno dragon has replaced inferno tower. Inferno tower not only costs 1 more elixir, but is stagnant so it can be ignored after it’s been used. It kills the tank and sits there. Inferno drag costs 1 less elixir, and on the counterpush it can’t be ignored even at half HP, so you’re forced to spend elixir to address it.
Pulling tanks to the inferno tower is the main benefit over inferno dragon but it’s still weak in the meta overall with tesla being so strong at 4 elixir.
OMG I GOT RG
I’m assuming you mean the Royal Ghost not the Royal Giant right? That’s awesome! Still the only card I don’t have 🙁
The only card I don’t have too..
nah I meant royal giant, I really wanted to get him, finally bought him for 40k gold today(just kidding)
Your Royal Giant must be maxed out then (jk)
in reality it is lvl 9
don’t worry almost no pro uses RG now
I just feel like RG is an awkward card. It has so many abilities and it doesn’t really fit in an archetype.
It doesn’t fit into siege only
it’s not a good support card, it’s not fast enough for pressure, and it has a bunch of health, turns invisible and does splash. That shouldn’t fit into anything.
true, it can snipe inferno tower, and is tanky only for 6 elixir. joking, I agree, it is a bit awkward right now, maybe use him like a bandit?
Royal GG is 6 elixir not RG
oh yeah I must be stupid to forget THAT obvious fact
Ghost or giant???
ghost why would anyone say omg if they got royal giant?
giant duh he is really op(kidding
wow nice!
nice guide and deck
guys, I feel like log bait was never dead at all, a lot of people use it, which annoys me a lot. guess I gotta keep using it too.
My tesla log bait failed to work for me rn due to the sheer amount of triple spell users at the 3.8-4k range, I am using graveyard goblin hut
dunno, it is my main ladder grinding deck and it works pretty well
guys lets start calling the royal giant rgg (like royal gg) and royal ghost an rg. Just so nobody asks you about what did you mean (grammar mistakess?)
How’d I get first?
xD
HAHAHAHAHAHAHAHAHA
Second then. GG norby, as always. Mortar Bait is my fave deck (Hog Mortar.) #hogfam
op!
This deck has been out…
out what?
Out since before the patch so I don’t know how he made it..
Maybe he did it before the update? 😛
this specific variation has never been used this consistently, and royale api confirms that I made it, although ahmed gamil used it first, for only a game, 3 months ago.
Definitely not your deck lmao
the usual version has ice golem, i guess thts the diff
Sorry, but royale api confirms that I played it first!
I Used the deck before this guide came
Nice. How is it going so far?
3rd
what else do you say on cra other than commenting places
lol he likes it and that’s okay
well he could be saying something better xD
goddamnit
Nice guide Norby!
thank you!
This guide is dank!
Why was this deck removed from the deck page?