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Mortar Graveyard Hybrid Deck for Arena 9+

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Hey guys! It’s Bull3t$t0rm here again with a unique deck that has been working like a charm for me in ladder, a MORYARD Deck!

 

Clash Royale KnightClash Royale Inferno DragonClash Royale GraveyardClash Royale Mortar
Clash Royale ArchersClash Royale Fire SpiritsClash Royale Goblin GangClash Royale Arrows

copy deck

The Mortar Graveyard Hybrid Deck

Clash Royale KnightKnight

Want carry a Royal Giant for 3 elixer but you don’t wanna carry the hatred? There you go!

This guy packs same Damage per attack as that of Royal Giant.Being tanky and having such defensive capabilities made him a perfect choice for this deck.

Knight will do surprisingly well against Elite Barbarians.Along with the help of Princess Tower, Knight can shut down Elite Barbarians with minimal damage.

Overall a great card which is gonna tank for the win condition and act as a defensive unit.

Clash Royale GraveyardGraveyard:

This is the suprise madafaka”  kinda card in this deck i.e pocket card .

This card being 5 elixer one is a HUGE investment spell which can be negated without taking any damage if the opponent has any squishy troop or Hard counter(Archers , Valkyrie ) in his hand.

So it’s imperative that you restrain from using it unless you completely know opponent’s cycle and can either out-cycle hard counter or arrow squishy troop to get this card to work

Despite having many counters, Graveyard can be very effective, and even more effective when your opponent doesn’t expect it.

What makes this card a very good pocket card is the fact that you will most likely know what cards your opponent has in their deck to counter your Graveyard before you actually use it.

his lets you do massive damage when you know that their counters are out of rotation and your opponent can’t counter it.

Clash Royale ArrowsArrows

Why Arrows? Behold …

After putting the deck together all I had was a slot. I wanted that card to cater 2 of my needs

  • Spell which could synergize well with Graveyard
  • Which could help me deal with spell bait effectively (Believe me, spell bait users can’t touch my Tower other than Rocket since I have Arrows as well as Fire Spirits to deal with GOD_IN Barrel)

P.S: Don’t try to be savage by filling in the blank… Nvm, its a bad joke

Squishy troops , being the MAJORITY that counters GY PERFECTLY , Arrows was my obvious choice..

Clash Royale ArchersArchers:

Archers are strong support units.

They have good crowd control and DPS potential. They also have rather good survivability for 3 Elixir as they will not die to Arrows or The Log at tournament standard.

Even though not much Graveyard players are around, this card has many other uses (other than nullifying GY) such as to counter low hitpoint troops like Minions, Spear Goblins, and Goblin Gang.

Although Archers are not splash troops, they are an effective counter to a lone Skeleton Army which is running rampant these days.

Clash Royale Fire SpiritsFire Spirits:

Pretty standard stuff when it comes to Fire Spirits.

In this meta, where there is so much Log Bait decks, Giant Double Minions deck, these guys come in handy.

Fire Spirits’ splash damage is very useful against groups of weak, small troops like Goblins, Spear Goblins, Minions, Minion Horde, Barbarians,  Guards etc.

The Fire Spirits can also take out three out of four Barbarians if they are alone and are bunched up in a square.

If they are in a straight line, the Fire Spirits may only take down two out of the four Barbarians. However, pulling the Barbarians will cause them to splash all of them when done correctly. To do this, plant the Fire Spirits to the side so the Barbarians walk towards the Fire Spirits, allowing them to splash all of the Barbarians.

With proper placement and timing, the Fire Spirits can be used to counter a Goblin Barrel completely.

If timed correctly, a Fire Spirit can damage or even destroy all of the Lava Pups just as they explode from the Lava Hound.

With the increase in Giant double Minions deck, Log bait deck etc this card will always come in handy.

Clash Royale Goblin GangGoblin Gang:

This is the time to make the fullest use of these overpowered jerks(before it gets nerfed which is not that far imo).

Goblin Gang simply offers way too much value for 3 Elixir. It’s takes Goblins and Spear Goblins out of the question.

Just place it in middle when a push approaches, and just watch the positive Elixir trade…

With the current buff to Spear Goblins, I dare say they are OVERPOWERED.

The arrangement of the Goblins on spawn also make them great for pulling units, distracting and killing both dragons and the Mega Minion, while also gaining decent chip damage.

Clash Royale MortarMortar:

Most of em right now might have noticed that I haven’t included any big spell in this deck.

Believe me , this bad boy compensates that to maximum extent.

Why do we need Big spells?

  1. To take out Collector
  2. To kill Glass Canon along with some Tower damage
  3. To kill 3M
  4. To take out the Tower

If Collector is placed in front of King Tower (also called anti Rocket placement ), Mortar can be used to take it down.

Placed back of Princess Tower ? Call yourself lucky and go for Knight+Graveyard and hover Arrows for a potential squishy troop .

3 Musketeer can be killed with a defensive Mortar and the same goes to Glass canon.

90% of the time I we won’t be having the need to take out a weakened Tower as we are using GY as a pocket card .

Over and above this, Mortar is our primary win condition. Sooooo CooooooooLLLLLLLLLLLL right?

Inferno Dragon:

This card is the ULTIMATE DEFENSE against any beatdown deck.

With the reduction in Lightning usage rate, victory is almost confirmed against any beatdown player as we have many troops to bait opponents Zap such as Goblin Gang, Fire Spirits and to some extent Mortar (You guys have no idea how many times my opponents reflexes are bad than my Great Grandpas’).

Even after defense, this bad boy demands a response as ignoring him is equivalent to DEATH WISH.

General Gameplan

As you guys could see, this deck can be played either as a Mortar cycle deck or as a GY control deck or as a Hybrid one.

Starting hand won’t hurt as we can split Archers or quickly place Fire Spirits on the bridge which demands a response or we could even split Goblin Gang.

In the first 2 minutes of the game, play passively not showing Graveyard if you don’t know their deck completely.

Play it only when opponent goes nuts by playing Golem, Lava as a starting move as we know we can over commit and defend the Golem or Lava with our Inferno Dragon.

Playing GY will allow you to take out Elixir Collector and do some damage to Tower if the Collector is placed behind Princess Tower.

I recommend playing Graveyard in the above circumstances only if you have Knight+GY+Arrows in cycle and play it as a Mortar cycle.

This deck has so much defensive capabilities which will let you defend most of the pushes with ease and do small counter push with the remaining units after successful defense by adding in Mortar or Fire Spirits but not Graveyard unless u are in great Elixer advantage.

Playing defensively in first two minutes allows you to feel opponent’s deck, to know his counters for our Graveyard and to know whether your opponent has a hard counter to your Graveyard i.e Valk, Archers.

This knowledge will help us in Double Elixir to bait out his hard counter before playing GY. Then, just use Knight + GY + Arrows for his squishy troop is pretty much GG as opponent will get caught off guard and we made him play by our rotation without showing our win condition.

“The whole secret lies in confusing the enemy, so that he cannot fathom our real intent.” ― Sun Tzu, The Art of War

As I said earlier, If some deck hard counters Mortar then change your game plan…

Use Mortar as your defensive unit and play the deck like a typical GY control, Mortar being a defensive structure .

Matchups

Clash Royale GolemGolem Beatdown:

Pretty easy matchup in my opinion.

Collector in front of King Tower? Mortar it.

Collector in the back of Princess Tower? Knight+GY and hover Arrows to get the squishy troops (Herinafter called standard stuff in this guide) to take down the Collector and get some Tower damage.

Golem in the back? Push opposite with standard stuff.

As long as you use Mortar on defense and save Inferno Dragon for his Golem you’ll be fine.

Clash Royale GiantGiant Double Minions:

 We have Fire Spirits for his Minions, Arrows for Minion Horde and Inferno Drag for his Giant.#

#ezpzlmnsqueezy.

Clash Royale Goblin GangLog bait:

Our deck is designed in such a way that it counters the current meta and Log Bait is no exception.

Our deck has 3 counters for his Goblin Barrel(Arrows, Fire Spirits and Goblin Gang).

He can’t out-cycle us no matter what and when he becomes desperate and Rockets our Tower, use Knight+GY and hover Arrows for his Goblin Gang.

Good game it is!

Clash Royale Lava HoundLavaloon

This could be tricky based on our cycle and micro plays and so I will explain a bit.

In this game use Mortar defensively.

Why?

Even tho we have Inferno Drag to kill his Lava, we can’t deal with a full scale Lava Hound push and so making a 4:3 Mortar plant will pull Balloon in the middle making it easy for another Tower along with Archers or Fire Spirits to take care of Balloon.

This is a hard matchup cause opponent can counter our GY with Minions as well as Tombstone (which is common in Lava Hound decks).

Most of my opponent are not smart enough to use Tombstone to defend against my GY and so I get away with it.

If you opponent is smart go for a DRAW.

Using Mortar to win this matchup is SUICIDAL.

Clash Royale Three Musketeers3 Musketeer:

 Elixer Collector Front of King Tower -> Mortar it!

Elixer Collector behind Princess Tower-> Standard stuff!

3 Musketeer-> defensive Mortar for 1 side and Fire Spirits for another(the lonely Musketeer side)

This deck never gave me trouble unless I had a bad cycle and not able to punish his Collector.

Clash Royale MinerMiner Poison:

This will be a cake walk if we use GY as a pocket card play defense and an occasional Mortar on offense till the opponent gets cocky and uses Miner+Poison on offense.

If that happens use Fire Spirits on Miner to mitigate some damage (optional) and immediately go with the standard stuff on the other lane.JeeJeeDoubleYouPee my bruh!


Want walkthrough for any Matchups which is left out?

Feel free to ask in comments

-Adios!

131 Comments

  1. Way too many draws in this game now. Waste of time. Spend 4 minutes getting a huge advantage and come out with nothing. It’s gotten to a point of ridiculousness.

    • Lets see the purpose of Poison(4) in a GY deck.
      1) kills squishy troops defending GY including Archers
      2) kills Glass canon if we can hold it right there for few seconds
      Now lets see the purpose of Arrows(4)
      1)Kill squishy troops
      2)Kills squishy troop in the form of barrel(more significance of barrel cause….well its GOD_IN barrel afterall

      Now If you take Poison instead of Arrows only advantage is you can kill archers on offence which is a Great threat to our Win-condition..Glass Canon? not a threat to our win condition and can be dealt with our Mortar on defence.
      But Benefit of taking Arrows is more than that of Poison in the current meta considering Goblin Gang and barrel are more prevalent in this meta and You cannot always make Knight+GY+poison which is a 12 Elixer push and poison wont instantly kills horde on offence which is kinda dumb..On the other hand 11 elixer push is possible as Arrows kills Horde immediately.
      About Inferno Tower…To be true I haven’t used IT in this deck before and I don’t recommend doing so as well.Having two structure wont help is staggering our troop and gives easy lightning value and Its expenditure and not an investment like Inferno Dragon.
      Hope this helps!

    • im not the creator, but if I were facing splashyard, I would probably use archers on the graveyard and use knight/goblin gang on graveyard tank, after that if you use knight you can counterpush with your graveyard or mortar, if you use gang you can counterpush with mortar, if they use heavier tanks, use ID, and if they do happen to carry electro wizard, use gob gang on the ewiz to get a +1 advantage AND have your ID still hitting (or is it beaming?) the big tank, then counterpush with mortar! That’s what I would do, and if you agree with this Bull3t$t0rm you can copy this into the guide! If you disagree Bull3t$t0rm then you can tell us how to really face splashyard

      • You are right…SPOT ON to be honest.I just wanna add only one thing to this..As opponent carries Poison I will First use Goblin Gang to bait out his poison and play archers outside the Poison.I will use Inferno Drag to counter his Tank( I wont let him make such a big push where he can do Bowler+GY+POISON+ELECTRO WIZ) and immediately push opposite side once I hit 8 elixer with Knight and GY as he cant ignore Inferno Drag and He cant ignore GY either..Hit him with Dilemma and win the game!I wish I could add your comment to my post but I dont think I could as its not reddit :p

    • I got to 3800 with 10/7/4/1 (Lvl 11 tower). The deck is meant to counterpush with mortar and punish with a surprise graveyard. I didn’t carry inferno drag though. Check your trophy range: Maybe your card levels are too low for it.

      • nah bro I have tried this and I am almost in legendary this deck sucks from my perspective no offense maybe I don’t have enough skill but I am just not a fan of this deck. If it works for you tho go for it!

    • opps I missed it..
      HOG DECKS:- 4:3 mortar placement can completely shut down a lone hog(both princess tower shoots and kills without getting a hit on tower)..If opponent goes for a big push make 4:3 placement for hog and stop the troops behind with knight or inferno drag based on the circumstances..
      taking a tower against hog decks wont be an issue cause they either have valk or archers and 1 squishy troops(generally…If they have both archers and valk as well as a squishy troop , go for draw). Do the standard stuff after out cycling his hard counter

      X-bow cycle:- I hate to say this but this is THE MOST DIFFICULT MATCHUP…even if we play defensively the chances of getting a draw is pretty grim if the opponent is good(mostly my opponents are good :/) ..Just do a friendly battle against this deck(http://216.194.165.92/~clashroyalearena/deck-building/best-x-bow-cycle-deck) and you will know why..some ppl say its weak to GY but his cycle is quicker than us and soon enough opponent will get a connection and it will be GG if he does!

      This deck fairs well against any other deck but x-bow :/ .Hope this helps!

  2. a similar deck has been posted before, but great deck anyways. I probably won’t try it out though, because:
    I don’t play CR a lot now
    I’m not good at using graveyard.

  3. I know its for fun but I believe children who are below 14 tend to read guide
    Its always to know some stuff @ the later stages of our life..DOnt you agree?
    Don’t be that guy who spoils those innocent children 🙂

  4. Nah , I wrote a competitive exam and waiting for results…It will be 2 months b4 I get my results and then have to search for a job

  5. Also, it’s NSFW. Children read this site, so please cease and desist. There’s nothing even remotely funny about that. Maybe it is funny for people with a whacked sense of humour, but for others it’s not.

  6. it may seem funny but, that does not mean you can most stuff that has meanings connected to that… it isnt right man

    • Lets see the purpose of Poison(4) in a GY deck.
      1) kills squishy troops defending GY including Archers
      2) kills Glass canon if we can hold it right there for few seconds
      Now lets see the purpose of Arrows(4)
      1)Kill squishy troops
      2)Kills squishy troop in the form of barrel(more significance of barrel cause….well its GOD_IN barrel afterall

      Now If you take Poison instead of Arrows only advantage is you can kill archers on offence which is a Great threat to our Win-condition..Glass Canon? not a threat to our win condition and can be dealt with our Mortar on defence.
      But Benefit of taking Arrows is more than that of Poison in the current meta considering Goblin Gang and barrel are more prevalent in this meta and You cannot always make Knight+GY+poison which is a 12 Elixer push and poison wont instantly kills horde on offence which is kinda dumb..On the other hand 11 elixer push is possible as Arrows kills Horde immediately.

  7. Just because you were (no offence) seduced to the ‘dark’ side at an early age, doesn’t mean you’ll drag others in that net too.

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