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Miner Nado Deck – The Ultimate Offensive Deck


It’s me, HiPeople MC back at it again trying to make an article that might actually get submitted.

On this deck, though, I will need tons more than 750 words to describe how to play it. (It’s like I just show a picture, since a picture is worth a thousand words o_o)

miner nado

Clash Royale MinerClash Royale ExecutionerClash Royale Baby DragonClash Royale Electro Wizard
Clash Royale KnightClash Royale Mini P.E.K.K.AClash Royale fireballClash Royale Tornado

copy deck


  • Powerful in 2v2.
  • So many threats.
  • Easily destroy Pumps.
  • 3 anti-air units.


  • 3 Epics
  • 2 Legends
  • Not easy to cycle.

The Cards

Clash Royale MinerMiner: Your main win condition.

You need this to chip down their towers to 0.

It is also your only pump response. If they place a pump right after you use your Miner, well I’ll explain that soon enough.

Clash Royale ExecutionerExecutioner: One of your splash units.

Has good HP, high damage, and kills all swarm cards in a single shot! (or two)

All for 5 elixir!

Paired with Tornado, can kill almost all medium HP troops! Helps kill Mortar!

Clash Royale Baby DragonBaby Dragon: Your other splash unit.

(needs a hard counter for once; Musketeer loses almost all HP while killing this thing)

Since it has no hard counter, it can kill lots of other troops.

If you play your Executioner and they Rocket it dead, a little Dragon can be paired up with that Tornado and tech the enemy king to never place a Night Witch next to a Flying Machine!

Clash Royale Electro WizardElectro Wizard

The hardest counter to Sparky comes in this deck as a defensive destroyer.

The spawn damage helps kill Witches/Night Witches, swarm cards, and glass cannons while it can attack two things at once!

Clash Royale KnightKnight

Come on, nerf this thing! 3 elixir can kill/help kill half the cards in the game!

As a mini-tank and the most HP of anything in this deck, Knight lands with the power of just one mustache!

Sadly, a mustache can’t kill a swarm of Goblins, Skeletons, or Minions.

Also a tanky way to counter X-Bow.

Clash Royale Mini P.E.K.K.AMini P.E.K.K.A

Can one-shot many units and is a trusty tank killer.

Its mama might be able to also kill tanks easy, but waiting 7 more seconds just kills defensive ability, while also destroying any cycle potential this deck would have.

A powerful Mega Knight killer!

Clash Royale TornadoTornado

Without this spell, your Executioner would have no value unless you are a master of troop placement.

Pairing up Executioner and Tornado will kill most support in Beatdown decks and force an emote from your opponent!

Clash Royale fireballFireball

4 elixir used wisely on a spell that kills glass cannons, why not?

Overleveling it will make you able to throw this thing at a Wizard or Musketeer and make the red team rage in their own color.

Also paired well with Tornado to troll the 3M heal users.

Card Replacements

Clash Royale MinerClash Royale Goblin Barrel

Clash Royale ExecutionerClash Royale Wizard

Clash Royale Baby DragonClash Royale MusketeerClash Royale Flying MachineClash Royale Poison

Clash Royale Electro WizardClash Royale ZapClash Royale Flying ZappiesClash Royale Ice SpiritClash Royale Mega MinionClash Royale FreezeClash Royale Lightning

Clash Royale KnightClash Royale ValkyrieClash Royale PrinceClash Royale Dark Prince

Clash Royale Mini P.E.K.K.AClash Royale P.E.K.K.AClash Royale Inferno TowerClash Royale Inferno Dragon

Clash Royale TornadoClash Royale The Log

Clash Royale fireballClash Royale Rocket

General Gameplan:

3:00 → 1:00

Keep calm and play along.

Try to activate your King Tower with Tornado so cards like Hog Rider and Miner do less damage to your towers.

If they start a push, use Miner on the non-Tornado area to punish them.

If they defend that, try Knight + Exe or Mini P.E.K.K.A + Exe.

Once King is activated, Tornado cards like Hog to the middle so it can’t do a thing and cards like Royal no-skill near the tower so the King can shoot at it.

1:00 → 0:00

This is the time to kill the king in red.

Use Mini P.E.K.K.A to kill tanks and Knight to tank in counterpushes. ExeNado other things such as support.

Use Tornado on swarms (Fireball on Minion Horde). EWiz on Sparky or Inferno Dragon/Inferno Tower (For Tower, across bridge if possible; gets the job done faster).

Throw a barbeque loving 1-year-old green dragon on support troops while Any Siege user will die to an Executioner or Knight from you.

If you get one crown, defend to the death.


Clash Royale GolemAny Beatdown

Kill their tank with Mini P.E.K.K.A and support with ExeNado or Tornado + Fireball.

Miner on the pump. If that fails, Fireball works as a backup.

(Tip: Don’t be Chief Pat on the Miner so that it kills the pump and activates their King Tower)

EWiz their defensive building/Inferno Tower and Baby Dragon on the support along with the ExeNado.

Clash Royale Three Musketeers3M Heal

Fireball + Tornado kills 3 Musketeers. Other than that, don’t worry.

Miner + Mini P.E.K.K.A their towers and they will glow in their own team color.

Clash Royale Hog RiderHog Cycle

Tornado the King Tower, then after that Tornado to the middle.

Use your splash units on the other troops.

Clash Royale X-BowSiege

You have Knight, Mini P.E.K.K.A, and Exe.

In case of an emergency, you have EWiz. Don’t worry.

Clash Royale Mega KnightMega Knight

Mini P.E.K.K.A and Knight.

If they have Inferno Dragon, EWiz.

Hog Rider → Tornado. (Yes, I’m telling you how to kill my ladder deck, I’m that dumb)

I’ll see you on my fourth guide and on the comments section! Tell me any problems with this deck or with my plans.


  1. This is more like the most defensive deck.

    Exenado, Babynado, firenado all are defensive. The only offensive cards in the deck actually is Miner Ewiz and poison. The rest are defensive cards that would not work well, here’s an example, if you know they have a MK, you wouldn’t use a mini pekka for attack or a knight, if there is many baits, you wouldn’t use BD or Executioner on attack, leaving us with a circulation of Miner Ewiz and poison.

  2. well… time to make a guide on another deck… my fourth guide might be on a giant deck, im experimenting… (note: my first guide died due to other people posting mega hog decks but ill still give it in case u want it: mk, hog, inferno dragon, skarmy, minion horde, zap, arrows, fireball)

  3. Is it fine if i use the bandit instead of knight as it got buffed and adds a quick response threat too…ill not put ghost as siege wud be a big problem..

  4. this is so heavy on defense, lol what offensive cards are really here? (all cards have offensive potential but what i mean is like, miner? hog rider/ giant/ not support cards, or mini tanks)

  5. replacements are….. strange, you cant really replace e,wiz with a spell (as he is not one) his zap mechanics act like one but, man, freeze/lightning cant replace him well

  6. I just look at the deck for one second and can tell that if I use this deck on ladder, I would lost like 700 trophies.

  7. Have you guys seen the magic archers stats? It has longer range then the Dart Goblin and his arrows go 11 TILES LONG! That’s 3 tiles longer then how far the Princess can shoot! Impressive.

  8. Mini pekka and knight in here are a bit eh. Exe + nado is the tank killing combo in this deck while knight tanks. Replace mini pekka with guards, goblins or skeles

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