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Revamped Fast-Paced Miner Balloon Deck


Hello everyone, it’s Zigge here. Since it’s Christmas, I have a lot more free time, so I figured I’d make a couple of posts for you fine folks.

I haven’t been playing the game for that much lately, but this is a very viable deck that I’ve been playing for several months, and so I know it by heart.

It’s a fast-paced Balloon control deck with amazing offensive potential, here we go!

Miner Balloon Deck

Clash Royale MinerClash Royale BalloonClash Royale fireballClash Royale Mega Minion
Clash Royale Night WitchClash Royale Ice GolemClash Royale Ice SpiritClash Royale Zap

copy deck

Pros Cons
Fast cycle Hard to learn
Easy chip damage Bit weak against Miner Poison
Solid defense No defensive building

Card Breakdown

Clash Royale BalloonBalloon

This not the only, but it’s the main win condition of this deck.

Doing 800 damage per hit, one single drop is often enough to bring the tower low enough so that you can chip it down with Miners and Fireballs.

If their only counter is a Rocket, send it a Miner to tank for your Balloon ensuring thousands of damage.

Clash Royale MinerMiner

This is the second win condition.

In some matches you may end up Fireball-and-Miner-cycling to slowly chip away their tower if your Balloon doesn’t make it even after a few attempts.

Miner is probably the best tank for your Balloon since it can pop up anywhere and take out defending units.

Clash Royale fireballFireball

Because it’s used more against units than towers, it wasn’t affected that badly by the spell damage nerf.

It completely takes out Flying Machine and brings down Fireballies* to low enough health for anything to one shot it.

Fireball is also one of the best counters to Elixir Collector and hands down the best counter against Three Musketeers, when combined with Zap.

*Fireballies are units (typically ranged attackers) who almost die to fireball, but not quite.

Clash Royale Mega MinionMega Minion

One of the most versatile defensive flyers. it can take out threats like mini pekka and flying machine, but also mortar and hog rider if paired with an ice spirit.

With its high damage it’s great for taking out support units behind a golem or giant.

Clash Royale Ice GolemIce Golem

Despite its nerf, this is still a very good card.

It has the most health for two elixir and even then it still has more health than a lot of 4 elixir units.

Because it only targets buildings, it’s the best card in the game for kiting enemy units into the other lane.

I can’t realistically cover all of this card in one deck guide, so I’ll be linking usc1313’s post here about more advanced usage and techniques.

Clash Royale Night WitchNight Witch

You might wonder why I put the severely nerfed Night Witch in this deck, and so do I.

There is something that makes her fit into this deck perfectly; the ability to spawn bats which covers up for the Mega Minion when it comes to defending against flying units, the very high DPS, especially when combined with the bats, which matches that of a Mini P.E.K.K.A, and lastly, her amazing counterpush potential.

After a successful defense, place a Balloon with an Ice Golem or Miner to tank for them both.

She will constantly spawn bats which can help take out enemy defenders or just be a nuisance for them.

Clash Royale Ice SpiritIce Spirit

I am a hundred percent convinced this is the best card in the entire game.

It is so good on defense combined with any DPS card, it prevents the opposing units from killing your win condition on offense, and it serves as a valuable cycle card.

I will be coming out with a full guide on this card; hang tight.

Clash Royale ZapZap

Since Zap was rarely, if ever used against towers, the spell damage nerf didn’t affect it much either.

It’s still a viable card for taking out Bats or weaken Minions.

Great for interrupting the Inferno Tower’s laser beam once it’s locked onto your Balloon.


Early Game (3:00-2:00)

In the early game, your first and only priority is to figure out what deck your opponent is running, and what their counters to your Balloon are.

Defend with Night Witch and Mega Minion as well as Ice Spirit.

It’s a solid defensive combination with high dps both against air and ground.

Make sure not to let your opponent’s take the lead in the chip race, because then they will be able to snowball that.

Mid Game (2:00-0:30)

This is where you have to start attacking.

Don’t go all out immediately, instead start off small with an Ice Golem and Balloon at the bridge.

Respond to your opponent’s counter accordingly, either with a Miner or Zap.

I prefer to save my Fireball this early in the game, in case my opponent has an Elixir Collector, Minion Horde or the Three Musketeers.

By this time you should have figured out what deck your opponent is running.

Late Game (0:30-)

If you haven’t managed to connect a Balloon by this point, it’s time to start making some moves.

Try getting a counterattack with your Night Witch, or you can go for the tower trade.

If the game goes into overtime, there’s no point in making Balloon pushes anymore.

Instead focus on preventing as much damage as possible from being dealt to your towers while chipping away with Miner and Fireball at your opponent.

Poison vs Fireball

The reason I chose to use Fireball over Poison is because Fireball take out the defending units faster.

While Poison does more damage, Fireball does it instantly and therefore your Balloon has a bigger chance of landing a hit.

Miner vs Lumberjack

Miner is much better than Lumberjack in this deck not just because of how great he works with Night Witch, but also because it makes it easier for you to end games, instead of spell cycling in overtime.


  1. Very interesting deck RADIOACTIVE. Lumberloon is definitely one of the most underrated combinations in Clash Royale, and paired up with a Miner it can do tons of damage. With Electro Wizard and Inferno Dragon for defense, there will not be many pushes getting through.

    Only thing I can point out is that it’s very legendary heavy.

  2. Hello there, everyone! Has anyone got some good P.E.K.K.A decks for Arena 6? My P.EK.K.A is at level 3 rn. I’d be very grateful for any suggestions 🙂

  3. to the xbow counter what if tehy jsut place doiwn a skeleton army and now you have no easy splash spells except poison which you will need atleast 2 more elixir to place

  4. I swear, lumberjack is like the least common card I get. ONE lumberjack in total, and that too from shop.

    • siege is a deck that uses a building as its main win condition if that is the case i would say i would run
      mega knight
      goblin gang
      ice spirit
      zap/log preference mostly
      and any card for air damage like musketeer personally id say the dart goblin

  5. i have miner and e wiz but can you tell me substitute for inferno dragon. will a high level inferno tower work, or will the lack of offfence be too much?

  6. This deck has a far better counter to siege than LumberJack: Balloon. A siege player will try and block your incoming ground troops. Good luck to the siege player blocking an incoming balloon when they have dropped a building at the bridge.

    • Hey Zigge, I was just wondering what you thought of my deck for ladder. Guards(3) Hog(8) Inferno Tower(7) Fireball(7) Knight(11) Ice Spirit(11) Electro Wizard(1) Log(2). I’m playing in the 4300-4600 trophy range. Any thoughts?

      • I think you need less defense and more cycling cards. I would replace Electro Wizard with Archers, Guards with Goblins or Skeletons, and Inferno Tower with Tesla. Guards and Electro Wizard are way too low level for your trophy range, and Inferno Tower doesn’t fit very well in most Hog decks. With those replacements you have the classic Hog Fireball deck, it’s probably the most reliable free-to-play deck right now.

  7. welcome back Zigge!(I didn’t see your comment for a while so I assumed) good guide and deck as always. I don’t like balloon very much though, so I won’t be using it anytime soon. also hyped for modern royale challenge! looks very interesting. and WHERE IS MY GUIDE, I think I will have to skip the Christmas offers this year.. and I’m not gonna claim third.

  8. Poll: Have you ever faced a pro on Tournament/Challenge? (pro = top 200 world player in his best season)
    A) Yeah, multiple times!
    B) Yeah, but only once!
    C) Nope.
    D) I’m a pro lel
    E) Does Zigge counts?

  9. Idk if anyone else had this problem but I wasn’t able to get on disqus the past few days so it’s good to have it back(will please post my deck lol)
    Also well written guide, good deck. I like it.

  10. Umm so how is fireball the best?
    I use sparky and it absolutely demolishes three musketeers, plus you now have a sparky

  11. Can one of you guys make a guide on a icegolem sparky graveyard deck that I’m using?
    Here It’s sparky, witch, ice golem, graveyard, zap, cannon, princess, knight

  12. Hi guys i am back. I used this deck back in october to push to 3500. I even beat Zigge with this deck. This deck was created by Pompeyo. Also my new PB-4195

  13. Will, are you sick? so far there has been nothing since this guide, and it wasn’t like this before. this website used to post about 2~3 guides a day, did you run out of guides to post? then I can certainly write more.(and you can post my resources guide) I just want to know why.

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