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Mega Knight Mortar – The Overwhelming Hybrid Deck!

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Hey guys, it’s yours truly, NebulaNoodle, back at it again this time with the focus on a more off-meta deck.

That’s right guys, as requested, here’s a hybrid deck!

This one combines the deadly duo of the Mega Knight and the Mortar.

I actually just got the Mega Knight a few days ago from the shop, so here’s a nice way to showcase this big daddy! Hope you enjoy!

Clash Royale MortarClash Royale Mega KnightClash Royale Ice GolemClash Royale Poison
Clash Royale TornadoClash Royale MusketeerClash Royale SkeletonClash Royale Minions

copy deck

Mega Knight Mortar Deck

Clash Royale MortarMortar:

Your main win condition, you could actually also consider Mega Knight a half-win condition (sort of like E-Barbs.)

Great for chip damage, hopefully you’ll be able to lock onto the tower, because then it will be extremely hard for your opponent to get to the Mortar unless they kill it with a spell!

Protect the Mortar, but know when to let it go. Don’t overcommit and be left vulnerable to a huge counterpush.

Clash Royale Mega KnightMega Knight:

What’s a Mega Knight deck without the Mega Knight?? Jumps on enemies with a satisfying clunk.

Synergizes well with the Mortar due to the fact that the Mega Knight protects the Mortar from large swarms and he is very tanky.

Best used in counterpush situations with Minions, Mortar, and leftover defensive troops.

He is weak to the PEKKA so your Minions will really help killing the PEKKA and other support troops your opponents has.

Clash Royale PoisonPoison:

This card works extremely well placed preemptively with the Mega Knight as part of a big push.

Works wonders against Minion Hordes, Goblin Gangs, and the like attacking your Mega Knight and Mortar!

Its large AoE means that it can provide huge value and possibly give you big elixir leads!

Clash Royale Ice GolemIce Golem:

It may seem strange that Ice Golem is in this deck but you won’t really be playing your Mega Knight too much before double elixir, so he is a nice tank for the Mortar in single elixir for slow chip damage.

His death damage kills Skeletons and Bats, and is an awesome kiting and distracting troop.

 

Clash Royale MusketeerMusketeer:

Your main anti-air card.

Even though she two-shots them, she works very good against Minion Hordes due to her pretty fast attack speed.

Take advantage of her long attack range, use her to snipe away at troops attacking your mortar.

She works nicely with Mega Knight along with Minions for a counterpush, just don’t overcommit!

Clash Royale TornadoTornado:

This is an amazing defensive card! Pull Hog, Giant, Knight, E-Wiz, Valk, Miner, Goblin Barrel and the like to your king tower and watch your opponents cry.

If you manage to activate the King against a graveyard player you barely have to defend their graveyard, the King tower can snipe away easily at all the Skeletons.

If you don’t know how to activate the E-Wiz to the King, just pull him to the corner where one of his split attacks will hit the King!

Tornado also is amazing with Mega Knight, so he jumps and wrecks all the clumped troops. Great 10 elixir combo against near-unstoppable pushes. Tornado also works well with Poison, to keep troops from running away from the Poison so your Poison can get more value.

Read more about the Tornado at here!

Clash Royale SkeletonSkeletons

You can replace these cute doots with Goblins but I wanted to keep the deck as cheap as possible.

They still offer really nice value to distract and to cycle quickly to another Mega Knight or Mortar.

Clash Royale MinionsMinions:

Your other strong-anti air card. Weak to spells so place them away from your musketeer against, for example, lavaloon decks so your opponent can’t get a value fireball or poison or whatever.

I chose these guys over Bats due to their Zap resistance and they do a lot more damage. They still offer huge DPS!

Replacements:

Clash Royale PoisonClash Royale fireball

Clash Royale Ice GolemClash Royale KnightClash Royale Valkyrie

Clash Royale MortarClash Royale Miner

Clash Royale MusketeerClash Royale Electro WizardClash Royale WizardClash Royale Dart GoblinClash Royale Flying Machine

Clash Royale SkeletonClash Royale BatsClash Royale Goblin

Clash Royale MinionsClash Royale Bats

 

Gameplay:

Best starting moves:

  • Ice Golem/Musketeer/Minions (split)/Skeletons (split) in the back
  • Mortar at bridge (If opponent starts with heavy tank)

NEVER EVER play a Mortar at the bridge unless your opponent gives you a chance to punish as he can easily counter your Mortar, having 10 elixir in hand.

This is a hybrid deck so you can play this deck two ways: Passive siege or beatdown.

Don’t play your Mega Knight too early, make your opponent think you’re playing a regular old Mortar deck.

That’s what I like about hybrid decks; you can play one archetype style then stun your opponent!

Only use your Mega Knight in single elixir as a reactive move to a big Giant/Golem push.

You should be making Mortar pushes like Ice Golem+Mortar+Minions, without overcommiting and leaving yourself with no elixir to defend.

I see a lot of people spending so much elixir trying to defend their siege weapon that they end up having only 2 or 3 elixir to stop a Pekka and Miner combo, for example.

Mistakes like these can easily cost you a tower, and I feel like hybrid decks can be extremely difficult to play if you don’t have the right feel for them because you have to think: Do I want to play this deck this style or that style right now?

Get a feel for your opponent’s deck and rotation too, what kind of playstyle they have and if you can cycle in time to counter your opponent’s cards, and most importantly, win condition.

Around mid-game you should be cycling your Mortars by using Skeletons/Minions.

Try using Poisons right in front of your Mortar, so even if your Mortar dies you can get nice value against their troops.

If you are struggling with tower damage by this time, don’t use this tactic.

Remember, this is a hybrid deck so don’t be afraid to try out different tactics than what one would usually use in a single archetype deck.

Use your Mega Knight to defend your Mortar, he is very tanky and splashes everything trying to kill your Mega Knight. Combined with the Poison and one of either Minions or Musketeer.

Use Tornado to complement your pushes.

Here’s an idea: Place the Tornado so when the Mega Knight jumps on the troops, he also hits the tower and deals massive damage with each strike following as well!

In late game/overtime, build up big pushes, just spam everything behind the Mega Knight.

Even if you have no elixir, you have so much elixir on the field that your opponent will struggle to counterpush.

Overwhelm them with more Mortars, and just keep cycling Poisons and Mortars for the win!

Matchups:

Clash Royale Lava HoundLavaloon:

Minions work nicely against the Balloon.

Use Tornado appropriately, and Poison the Minions/Minion Horde. Keep your Musketeer in hand for their support troops, and if they have ground troops in their pushes wreck them with the Mega Knight!

Clash Royale GolemGolem:

Use Mega Knight+Tornado to kill their glass cannons, and use Minions’ huge DPS to take the Golem out!

There’s no building, but this deck is totally fine without one.

Clash Royale GiantGiant:

See Golem.

It’s a little easier because the Giant will die faster (less health) and you can go in for counterpushes faster.

Clash Royale Goblin GangBait:

Use Poison against clumped up swarms.

Tornado the Barrel to the King and every time after that Tornado the Barrel away from the tower.

Mega Knight just wrecks everything on the field, it’s like a VERY hard counter to bait.

This should be an easy one.

Clash Royale MinerCycle/Control:

Against Hog Cycle, you should try to keep up with the counters. If you can place Mega Knight correctly the Hog will get no swings on the tower.

Against Hog+Mini Tank+Glass Cannon push, the Mega Knight just wrecks everything. Use Minions to clean up the leftovers.

Against Miner decks, try to learn your counters again. Ice Golem can kite PEKKA away so it will be easier to counter the Miner with, say, Musketeer. You shouldn’t worry about the Miner as much, instead focus on countering their tank and support. Counterpushing is especially important against these decks.

Clash Royale X-BowSiege:

Against other Mortar decks, like the classic Mortar Rocket, don’t give them spell value. Mega Knight counters Mortar well, as he splashes and severely damages all the squishy troops protecting their Mortar. After you defend, just place a Mortar behind everything and watch them cry!

Against X-Bow, you have nothing to reset the X-Bow’s target so at all costs don’t let the X-Bow lock on because then you will have to spend so much elixir trying to defend that you will have no elixir to punish. You can easily get losses or draws against these decks.

Clash Royale Royal GiantSalty Ladder:

Against Royal Cancer, Mega Knight will wreck their support troops. Don’t use too much elixir defending as I see many people without buildings do. Instead, go in to counterattack and crush!

Against Elite Cancer, don’t worry! Mega Knight hard counters E-Barbs, even if they are raged. Musketeer does a nice job sniping from range against their Valk/Exe or whatever splash unit they have.


Thank you all for reading my guide, I hope you enjoyed! Stay tuned for my next guide, but that’s another time.

Until next time, goodbye from NebulaNoodle!

Peace <3

126 Comments

    • BTW, looks like you have to find a hobby. You made 5+ guides in 2 months on CRA! :p
      I still can’t have it but I’m here since Oct 2016…

    • Thank you! I do like writing guides. Not just for the gift cards (although that’s awesome in itself) but simply for people to enjoy! I wouldn’t be doing this if I had a hobby in writing guides!

  1. Guys, this month’s Deck of the Month will be a little a bit late since I’m really busy nowadays. Sowwy!

  2. Sorry for some spam but i need your opinion.
    Is this deck good for pushing?
    Miner
    Poison
    Rocket
    Tornado
    Mega minion
    Goblin gang
    Ice spirit
    Tesla
    Please give your opinion
    Im at arena 9,I don’t have nw,bandit,LH,princess,the log,and MK(DUH)

    • Imo poison and rocket is a bit too much, maybe replace rocket or poison with zap or arrows, if you use poison, switch tornado for ice golem (or knight) but if you use rocket, keep the tornado i’ll say.

      Good deck with that being said tho

    • 3 spells? that’s too much. if you want to use miner on ladder(which I would not recommend), use the original miner deck(miner ice spirit skellies ewiz knight inferno tower poison zap/log)

      • 1.Im basicly using spell cycle
        2.Miner is for chip,i go for rocket for the final blow and push destroyer

  3. Against siege just use MK and counter push. Minions for knight/ice golem; everything else is pretty squishy.

  4. Not really any poison synergy so I’d replace it with fireball since it’ better if the minion horde is dead instantly if it’s coming at the mortar. I’d also replace tornado with zap since the tornado isn’t really necessary imo and keeping the mega knight alive is so much easier with zap because of bats and inferno dragons.

  5. considering your pb mentioned in your player bio, your deck and description of it seem way more advanced! maybe its card levels or something else ur struggling with but this deck looks like it could have success at high levels and I am definitely going to give it a try! looks fun, thanks for the guide

  6. new poll : what epic card do you think should never had been introduced to the game? I think Prince should never have been, cancer as crap.

  7. looks pretty original! but I’m failing to see how mk synergies well with mortar? but nice overall. and unrelated, I’m trying to make a deck using skeleton barrel to celebrate my second new card gain from a challenge, and I’m out of ideas. I tried to create a miner spell bait deck with it(miner, knight/ice golem, princess, skeleton barrel, inferno tower, fireball, log, and gob barrel), but it doesn’t function too smoothly, maybe due to the absence of goblin gang? please give me ideas!

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