Mega Knight Mortar – The Overwhelming Hybrid Deck!
Hey guys, it’s yours truly, NebulaNoodle, back at it again this time with the focus on a more off-meta deck.
That’s right guys, as requested, here’s a hybrid deck!
This one combines the deadly duo of the Mega Knight and the Mortar.
I actually just got the Mega Knight a few days ago from the shop, so here’s a nice way to showcase this big daddy! Hope you enjoy!
Mega Knight Mortar Deck
Mortar:
Your main win condition, you could actually also consider Mega Knight a half-win condition (sort of like E-Barbs.)
Great for chip damage, hopefully you’ll be able to lock onto the tower, because then it will be extremely hard for your opponent to get to the Mortar unless they kill it with a spell!
Protect the Mortar, but know when to let it go. Don’t overcommit and be left vulnerable to a huge counterpush.
Mega Knight:
What’s a Mega Knight deck without the Mega Knight?? Jumps on enemies with a satisfying clunk.
Synergizes well with the Mortar due to the fact that the Mega Knight protects the Mortar from large swarms and he is very tanky.
Best used in counterpush situations with Minions, Mortar, and leftover defensive troops.
He is weak to the PEKKA so your Minions will really help killing the PEKKA and other support troops your opponents has.
Poison:
This card works extremely well placed preemptively with the Mega Knight as part of a big push.
Works wonders against Minion Hordes, Goblin Gangs, and the like attacking your Mega Knight and Mortar!
Its large AoE means that it can provide huge value and possibly give you big elixir leads!
Ice Golem:
It may seem strange that Ice Golem is in this deck but you won’t really be playing your Mega Knight too much before double elixir, so he is a nice tank for the Mortar in single elixir for slow chip damage.
His death damage kills Skeletons and Bats, and is an awesome kiting and distracting troop.
Musketeer:
Your main anti-air card.
Even though she two-shots them, she works very good against Minion Hordes due to her pretty fast attack speed.
Take advantage of her long attack range, use her to snipe away at troops attacking your mortar.
She works nicely with Mega Knight along with Minions for a counterpush, just don’t overcommit!
Tornado:
This is an amazing defensive card! Pull Hog, Giant, Knight, E-Wiz, Valk, Miner, Goblin Barrel and the like to your king tower and watch your opponents cry.
If you manage to activate the King against a graveyard player you barely have to defend their graveyard, the King tower can snipe away easily at all the Skeletons.
If you don’t know how to activate the E-Wiz to the King, just pull him to the corner where one of his split attacks will hit the King!
Tornado also is amazing with Mega Knight, so he jumps and wrecks all the clumped troops. Great 10 elixir combo against near-unstoppable pushes. Tornado also works well with Poison, to keep troops from running away from the Poison so your Poison can get more value.
Read more about the Tornado at here!
Skeletons
You can replace these cute doots with Goblins but I wanted to keep the deck as cheap as possible.
They still offer really nice value to distract and to cycle quickly to another Mega Knight or Mortar.
Minions:
Your other strong-anti air card. Weak to spells so place them away from your musketeer against, for example, lavaloon decks so your opponent can’t get a value fireball or poison or whatever.
I chose these guys over Bats due to their Zap resistance and they do a lot more damage. They still offer huge DPS!
Replacements:
Gameplay:
Best starting moves:
- Ice Golem/Musketeer/Minions (split)/Skeletons (split) in the back
- Mortar at bridge (If opponent starts with heavy tank)
NEVER EVER play a Mortar at the bridge unless your opponent gives you a chance to punish as he can easily counter your Mortar, having 10 elixir in hand.
This is a hybrid deck so you can play this deck two ways: Passive siege or beatdown.
Don’t play your Mega Knight too early, make your opponent think you’re playing a regular old Mortar deck.
That’s what I like about hybrid decks; you can play one archetype style then stun your opponent!
Only use your Mega Knight in single elixir as a reactive move to a big Giant/Golem push.
You should be making Mortar pushes like Ice Golem+Mortar+Minions, without overcommiting and leaving yourself with no elixir to defend.
I see a lot of people spending so much elixir trying to defend their siege weapon that they end up having only 2 or 3 elixir to stop a Pekka and Miner combo, for example.
Mistakes like these can easily cost you a tower, and I feel like hybrid decks can be extremely difficult to play if you don’t have the right feel for them because you have to think: Do I want to play this deck this style or that style right now?
Get a feel for your opponent’s deck and rotation too, what kind of playstyle they have and if you can cycle in time to counter your opponent’s cards, and most importantly, win condition.
Around mid-game you should be cycling your Mortars by using Skeletons/Minions.
Try using Poisons right in front of your Mortar, so even if your Mortar dies you can get nice value against their troops.
If you are struggling with tower damage by this time, don’t use this tactic.
Remember, this is a hybrid deck so don’t be afraid to try out different tactics than what one would usually use in a single archetype deck.
Use your Mega Knight to defend your Mortar, he is very tanky and splashes everything trying to kill your Mega Knight. Combined with the Poison and one of either Minions or Musketeer.
Use Tornado to complement your pushes.
Here’s an idea: Place the Tornado so when the Mega Knight jumps on the troops, he also hits the tower and deals massive damage with each strike following as well!
In late game/overtime, build up big pushes, just spam everything behind the Mega Knight.
Even if you have no elixir, you have so much elixir on the field that your opponent will struggle to counterpush.
Overwhelm them with more Mortars, and just keep cycling Poisons and Mortars for the win!
Matchups:
Lavaloon:
Minions work nicely against the Balloon.
Use Tornado appropriately, and Poison the Minions/Minion Horde. Keep your Musketeer in hand for their support troops, and if they have ground troops in their pushes wreck them with the Mega Knight!
Golem:
Use Mega Knight+Tornado to kill their glass cannons, and use Minions’ huge DPS to take the Golem out!
There’s no building, but this deck is totally fine without one.
Giant:
See Golem.
It’s a little easier because the Giant will die faster (less health) and you can go in for counterpushes faster.
Bait:
Use Poison against clumped up swarms.
Tornado the Barrel to the King and every time after that Tornado the Barrel away from the tower.
Mega Knight just wrecks everything on the field, it’s like a VERY hard counter to bait.
This should be an easy one.
Cycle/Control:
Against Hog Cycle, you should try to keep up with the counters. If you can place Mega Knight correctly the Hog will get no swings on the tower.
Against Hog+Mini Tank+Glass Cannon push, the Mega Knight just wrecks everything. Use Minions to clean up the leftovers.
Against Miner decks, try to learn your counters again. Ice Golem can kite PEKKA away so it will be easier to counter the Miner with, say, Musketeer. You shouldn’t worry about the Miner as much, instead focus on countering their tank and support. Counterpushing is especially important against these decks.
Siege:
Against other Mortar decks, like the classic Mortar Rocket, don’t give them spell value. Mega Knight counters Mortar well, as he splashes and severely damages all the squishy troops protecting their Mortar. After you defend, just place a Mortar behind everything and watch them cry!
Against X-Bow, you have nothing to reset the X-Bow’s target so at all costs don’t let the X-Bow lock on because then you will have to spend so much elixir trying to defend that you will have no elixir to punish. You can easily get losses or draws against these decks.
Salty Ladder:
Against Royal Cancer, Mega Knight will wreck their support troops. Don’t use too much elixir defending as I see many people without buildings do. Instead, go in to counterattack and crush!
Against Elite Cancer, don’t worry! Mega Knight hard counters E-Barbs, even if they are raged. Musketeer does a nice job sniping from range against their Valk/Exe or whatever splash unit they have.
Thank you all for reading my guide, I hope you enjoyed! Stay tuned for my next guide, but that’s another time.
Until next time, goodbye from NebulaNoodle!
Peace <3
How d’you like the deck guys
Nice guide Nebula!
BTW, looks like you have to find a hobby. You made 5+ guides in 2 months on CRA! :p
I still can’t have it but I’m here since Oct 2016…
Thank you! I do like writing guides. Not just for the gift cards (although that’s awesome in itself) but simply for people to enjoy! I wouldn’t be doing this if I had a hobby in writing guides!
Cool guide – thanks! Have had some fun with Mega Knight but this deck is going to be worth a try come Friday for sure!!
Glad u enjoyed 🙂
Second!!!!!
3rd!!!!
Ermagherd! It’s a mortar deck! I lurv mortar decks! Especially from NebulaNoodle!
Hope you enjoyed buddy!
4th no one claimed
Awesome guide dude!
First reply from the first reply guy!
First reply to the first reply of the first reply of the person’s comment claiming first
……lol
first to reply to reply to that person to reply again
ok this is too much xD
Spoopy Halloween kiddos! <3
IMO the 100% Skeleton (d00t d00t) deck which were posted couple of months ago deserve to be reposted today.
http://216.194.165.92/~clashroyalearena/deck-building/double-rocket-siege-deck
CLAIM FIFTH BOI!
claiming places is idiotic and pointless.
But its fun
What’s fun? Speaking “first” and “second” over and over?
Its fun cause you race for it,you wouldnt understand
but it’s spam
It maybe spam but its allowed
I can’t believe kairos will make this kind of deck
What’s doot again?
a skeleton.
spooooooooooooky
Wow that’s already like a year ago
replace bomb tower with something(maybe skeleton barrel?) and the deck will be usable.
Happppppyyyyyyyyy halllllloooooowwwwwwweeeeeeeeennnnnnn
Guys, this month’s Deck of the Month will be a little a bit late since I’m really busy nowadays. Sowwy!
Wahhhhhhhhhhhhhhhhhhh
5th no one claimed luckily
19th! (no one claimed)
I like the tips about Mortar. Replace Ewiz for Musket thogh IMO
E-wiz replacement will wreck spell bait decks; the only reliable counters to MK they usually have are knight and Inferno Tower. E-wiz for Inferno Tower(or distraction minions) and minions/E-wiz for knight
no offence, but those aren’t easy as it sounds. as a fan of spell bait, those two counters really shut mk down. ewiz can be easily shut down by a knight, and minions can be thwarted by mixed inferno tower placements. personally I always beat any mk decks I run into with spell bait.
Exactly, im so cool XD no im not
I like musket’s long range.
the difference of 1 tile dosent do much as ewix is so much beter
definitely agree. the spawn zap is crucial considering this deck has no small spell (log or zap)
Indeed
yes. more solid def
better on offense as well IMO
Sorry for some spam but i need your opinion.
Is this deck good for pushing?
Miner
Poison
Rocket
Tornado
Mega minion
Goblin gang
Ice spirit
Tesla
Please give your opinion
Im at arena 9,I don’t have nw,bandit,LH,princess,the log,and MK(DUH)
Imo poison and rocket is a bit too much, maybe replace rocket or poison with zap or arrows, if you use poison, switch tornado for ice golem (or knight) but if you use rocket, keep the tornado i’ll say.
Good deck with that being said tho
well im actually playing miner poison with rocket so icant replace any of them and i need tornado.thanks for the opinion though
Okay np
3 spells? that’s too much. if you want to use miner on ladder(which I would not recommend), use the original miner deck(miner ice spirit skellies ewiz knight inferno tower poison zap/log)
1.Im basicly using spell cycle
2.Miner is for chip,i go for rocket for the final blow and push destroyer
crap,late again ;(
great deck tho i hate using siege coz i suck using siege
Against siege just use MK and counter push. Minions for knight/ice golem; everything else is pretty squishy.
Well it works against x-bow too(he already said it for mortar).
Yeah I like squishy decks for some reason…with a few big solid defenses and counterpush units
this deck doesn’t really have a tank killer, but mortar decks are surprisingly good at taking down big pushes.
Anyone know how to tornado balloon correctly?
Just pull to middle where both crown towers target
“There’s no building, but it doesn’t need one.”
Mortar is your building!
True; you can use your Mortar for defense.
whoooops
no a mortar is a spell
XDDDDDDD
Already did!!
what did you do with it?
Oh you made a siege-hybrid deck, nicee
yeet!
Who likes the bats and spider on the sidebar?
me
bats? I only see a spider
Tell me how you do!
Not really any poison synergy so I’d replace it with fireball since it’ better if the minion horde is dead instantly if it’s coming at the mortar. I’d also replace tornado with zap since the tornado isn’t really necessary imo and keeping the mega knight alive is so much easier with zap because of bats and inferno dragons.
I hv never played with mortar
yeah,same i suck using it
you should, it’s really good
I have played with mortar a few times, I can get mine to lvl 11 if I want but I’m like meh
do x-bow, its easier to use (IMO) but to new players ot is harder due to being hard to lvl up and its 6 elixir
??? imo xbow is way harder to use because;
1. it is epic, meaning it is hard to level up
2. it costs 6 elixirs
3. it doesn’t have a blind spot so harder to lock onto the tower
i know read the comment i said lol i explained that
is does have high hitspeed and takes a tower by itself. if left ignored, but its just what i think no one cares what a CR noob says
I have it lvl 5
considering your pb mentioned in your player bio, your deck and description of it seem way more advanced! maybe its card levels or something else ur struggling with but this deck looks like it could have success at high levels and I am definitely going to give it a try! looks fun, thanks for the guide
this deck works good on ladder and tournaments
new poll : what epic card do you think should never had been introduced to the game? I think Prince should never have been, cancer as crap.
guards because they are so underused and trash IMO
Yeah they suck
ikr but they are good in meta maulers deck
Yeah. Well cya man gtg.
kk cya soon bye
guards are good imo,theyre shields are amazing
no they are underused and bad
They may be underused since theyre EPICS!!!Why do you think they are?They cant be one shot!!!
kk sorry now stop
yea why haven’t they got buffed?
yeah they need little buff imo
prince is not bad tho!
for low level it is scary
prince ain’t cancer, it’s actually pretty bad. are you talking about the overleveled ones in arena 9 to right before leagues? that I can relate to.
I faced Lv 8 prince in league 1 and its charged damage kills my lv 10 knight in seconds! It’s really cancerous
I once encountered a lvl 7 prince at like 3300, i still won tho
I know that lol
oh thats cancerous but……
none,except clone(kinda)
I was playing a match and this guy tried to clone his witch when I rocketed but he failed so bad it was hilarious.
I think that dark prince should have not been in the game
Witch cuz I hate it
we hate and love the same cards…weird…
giant skelly. terrible card, only used be people who cant destorey a massive push with an annoying death damage bomb
cancer?
I’m sad. The fanfic has not been written in months.
Just talked to Scarlett(First time in a while). She has Ch. 14 done but doesn’t know whether to submit or not.
ignore what s said about i just read this lol woops
oh man, I’m really hyped.
i am ready to assume she quit this website or is done with clash royale
same
looks pretty original! but I’m failing to see how mk synergies well with mortar? but nice overall. and unrelated, I’m trying to make a deck using skeleton barrel to celebrate my second new card gain from a challenge, and I’m out of ideas. I tried to create a miner spell bait deck with it(miner, knight/ice golem, princess, skeleton barrel, inferno tower, fireball, log, and gob barrel), but it doesn’t function too smoothly, maybe due to the absence of goblin gang? please give me ideas!
i have seen so many people using swarm bait cards
Nice guide! Sad that I don’t hv mega knight
same
got mega knight from magical this morning
wow! 😉
hahahahaha this deck is god! (at least to me) Won 8 games in a row!
In GC? or ladder?