Ultra Mega Powerful Giant Deck
Hey guys, HS aka derpyboy here, presenting you another guide!
This deck contains Mega Knight, so some of you might think this deck is boring, but I assure you, it is not! This deck is lighter than Mega Knight P.E.K.K.A, and a bit heavier than Mega Knight Miner.
I present to you, the GIANT Mega Knight (happy medium).
Pros
- Packs a lot of punch
- Not that hard to use
- Kills siege, and has a bit of advantage above control
Cons
- A bit weak against other beatdown decks
- Pretty heavy
- Easy to get stuck in a bad cycle
- Legendary heavy
The Mega Giant Deck
Mega Knight
Have you ever tried using a Mega Knight deck without Mega Knight? It’s pretty hard to do that in my opinion.
This guy does a lot of things in this deck.
On defense, his spawn damage helps clean up glass cannons. His splash attack takes care of multiple cards behind a tank, or alone. He can be also used to eliminate a siege building, but Giant is better at that.
On offence, he cleans up the way for Giant and himself. He is also capable of killing Inferno Tower as well(if supported with Zap). But try not to use him, especially on offence, because he can’t hit air, and costs a whopping 7 elixirs.
Giant
He is the main offence card since he is very tanky and only targets buildings!
He should be mainly used to tank for other support troops, such as Mega Knight and Electro Wizard.
He can be also used to cycle and rush because he is so cheap! This makes him more safe to play than a P.E.K.K.A or a Golem.
Of course, you can always just rush with a lone Bandit, but he is way more tanky and powerful, just for 2 more elixirs! Don’t use him for defending, though.
He is quite useless on defense because he does not target troops.
Bandit
Your main damage dealer until the last minute(of course, she can be used at the last minute too).
This card offers a lot of value for 3 elixirs, and synergizes very well with Mega Knight! In fact, it is in all of MK decks I know, except MK Hog and MK Balloon.
She should be mostly used on offence due to her special dash ability, but she is ok on defense too!
Just don’t let swarms kill her (Skeletons, Gobs, Witch, etc), and you’ll be fine.
Electro Wizard
This guy has been keeping the ‘best legendary card’ title since 1990!
Even after the nerf, he is still good because of his ‘stunning’ ability to both slow down and reset troops only for 4 elixirs! Unlike his brother Ice Wizard, he can be used on both offence and defense!
On defense, he can be used to shut down swarm cards with his spawn damage, and kill medium sized troops, such as Hog Rider, Mini P.E.K.K.A, even a Knight!
On offence, he will be your reliable Inferno Dragon/Tower counter!
He can also act as Minions/Bats counter, but I don’t recommend it.
Inferno Dragon
He will be your tank killer in this deck! Since nothing else in this deck deals a lot of damage, he will be vital against beatdown matchups.
If they are using Giant/Golem deck, you should not use him except when defending.
If they are playing P.E.K.K.A/Mega Knight, things get interesting.
You can actually use him on offence! He can actually kill them due to his insane damage, but you should not rely on this combo because this can be easily shut down by a lone Electro Wizard, which a lot of people use.
If desperate, he can even kill a Hog while only taking 3 to 4 hits! But I don’t recommend it because there are better options in this deck.
Elixir Collector
The key to making this super heavy deck work!
If ignored, this card generates Elixir advantage! It forces your opponent to react quickly, while generating free Elixir! Sounds wonderful, right?
But beware, this card costs 6 elixirs, so follow these rules when you want to drop this card:
- You must have at least 9 elixirs.
- You know that they can’t rush you because they just used their win condition(such as Hog Rider), or dropped a support card at the back.
- You know he cannot simply destroy it with a spell.
- You have a perfect hand for defending.
Rule number 3 can be broken in some cases, such as when your opponent has a much faster cycle, or when you want to bait out their heavy spell. It also messes up their gameplan, so it’s not a total waste.
And it’s ok if your opponent doesn’t give you time to drop one, I have won plenty of matches without dropping a single Elixir Collector!
Arrows
Swarm clearance.
Use it against gob Barrel, Minions, Minion Horde, etc.
Zap
Unlike Arrows, you can used this in various situations. For example, you can stun their troops/Inferno Tower to give you that precious edge! 0.5 second is longer than you think! Of course, you can also clear swarms with this.
Replacements:
General Gameplan
First minute:
Playing passively is the key here.
Your job right now would be to make positive Elixir trades.
Play lone Bandit to figure out the general type of deck your opponent is running, and to find out what your opponent would use to counter Giant + MK.
You can make positive Elixir trades with the Elixir Collector (protect it at all costs). Be sure to follow the 4 Elixir Collector rules I mentioned above!
As for baiting their counters out (Inferno Tower/Dragon, P.E.K.K.A, Mini P.E.K.K.A, and other high DPS troops), attack by counterpushing!
For example, let’s say you defended a Hog push with Ewiz and Bandit. Simply drop a Giant to form a strong push!
But don’t use MK to counter push because he is just too risky, and doing so will blow your surprise factor.
If you successfully figure out your opponent’s counters, try to think about how to counter the counter(pun intended).
If your opponent’s high DPS troop is P.E.K.K.A, then I would drop an Inferno Dragon instead of ewiz behind Giant+MK. If it is Inferno Dragon/Tower, try to get ewiz to lock onto them!
But only put these actions into reality once the timer hits the Double Elixir time.
Second minute:
You should be making positive trades, perfecting out your cycle, and generally preparing for the massive push that will end your opponent at this minute.
You can still put down pumps if you want to, until 1:30. As for the cycle, your preferred cycle would be something like this:
Giant (to place at the back), MK, ewiz, spell, Bandit, etc.
Don’t forget to bait out their counters!
You should also have done some minor damage to be ready if your push fails. When the timer hits 1:10, put a Giant at the back, the side you are defending.
Last Minute – Overtime
Time to release the beasts!
After dropping a Giant, slowly put supports behind it. But make sure to be slow, because they might rush while you spent all of your Elixir on your push, or you could open a chance for a value spell.
After your push passes the bridge, drop everything!
You should have figured out their counters by now, so play accordingly to the situation.
If your push doesn’t take out the Tower, no worries! If their Tower HP is around 400, just defend and spell cycle.
If not, go into overtime and use all that positive Elixir trades you made early on!
Matchups
Normal Miner Poison
If your opponent used a Miner and didn’t drop an Elixir Collector, there is a good chance that their counter will be Inferno Tower, which isn’t easy to take out.
Inferno Tower completely kills Giant, so you should not expect a crown before Double Elixir.
The defending part is easier. Use your Bandit to protect your Tower/Elixir Collector from their Miner, use Ewiz for Bandit, and you should be good.
When you hit Double Elixir, try to stack up troops so your ewiz won’t get distracted by anything.
Since they have to rely solely on Inferno Tower, Ewiz locked onto it is automatic three crown for you. But if they are really good at stalling your Ewiz, then you might have to play for a draw.
P.E.K.K.A Miner Poison
This one is a bit easier than the normal variant because of how Giant just ignores P.E.K.K.A and deals damage to Tower. Play it like the normal variant, except you will be relying on Inferno Dragon way more rather than Electro Wizard.
Siege: a piece of cake. You have 2 strong counters to siege; MK and Giant. Those cards are rather heavy, so be careful about when you place your Elixir Collector(you might not have the chance to use it at all!), and this will be an easy victory for you.
Log Bait
Even easier than siege!
You have 2 spells, leading into massive positive Elixir trades(ex: gob Gang+Barrel- Zap + Arrows=+1 trade!).
As for offence, play similarly to Miner control(Inferno Tower).
If it is the MK variant, space out your troops so that he can’t eliminate all of your push in a swing.
Three Musketeers
Not too popular nowadays, those gals can be a threat to your push because you can’t directly kill them with a spell, and they pack so much DPS!
On defense though, it’s really easy. Mk on the 2 Musketeers, and use the rest on the other one.
This matchup isn’t too tough, try to get damage early on and you might even win!
Hog Rider
Not too hard, half of your deck is a counter to Hog and they most likely won’t have a reliable tank killer in their deck, thus making your push unstoppable.
Use Ewiz for Hog, and Bandit for supports.
If they rush you, simply defend with a Bandit to create an Elixir advantage.
Golem
This one is probably the toughest out of all the matchups.
They would always have an advantage over you due to the amount of Golem’s health compared to Giant And this deck can’t exactly rush either, so put Inferno Dragon/Pump up when they use their Golem.
Then their push crosses the bridge, drop MK on their support troops, and Inferno Dragon on the Golem.
Offence wouldn’t be too hard since Golem decks rarely use a high HP and DPS troop, so always try to do more damage than them.
If it goes to overtime(1-1) which is pretty common(so expect this situation and deal damage to both towers), go aggressive at the center, using MK, Bandit, Giant to full advantage.
It is ok to lose in this matchup.
Conclusion
Well, that’s pretty much it about this deck. This deck always gave me easy wins, and it is frequently used by rankers! I hope you get wins with this deck! Have a clashtastic day! [poll id=”68″]
Please share your opinion below!
2nd
3rd lol
first reply ^^
First reply to the first reply
Not this again…
And the person who says ‘First reply to the person who said ‘Not this again’ is going to have their blood vessels mangled
too late
First reply to the person who said ‘Not this again’
@NebulaNoodle
XDDDDDDDD
Beware! Looks like we will have to have somone’s Blood vessels mangled!
Fight! Fight! Fight!
How about we fight the blood vessels? Let’s use knives & spears to get their bloodline!
First reply to someone who warned people
And you too will get your blood mangled for continuing the chain!
1st reply to the person who states that ill get my blood mangled
Wha?
first reply to the first reply to the first reply lol
First reply to the first reply to the first reply to the first reply
4th
Powerful is spelt wrong -_-
No it’s not.
Oh now it changed
5th, and last.
Spelt is a word boi!
No he didn’t.
We should take picture of it just for black mail. It’s a joke people, don’t freak out
What do you mean by “Wanna see”?
you dont wanna know… LOLOLO
That thumbnail 🙂
that’s how you spell ‘spelt’ here. It’s not ‘spelled’
XDDDDDD
No 😉
in the UK
Poll: Is Mega Knight too OP right now?
maybe a little
it does offer quite a bit.
I think he just needs a little nerf to his spawn damage and jumping damage. Other then that I think he is good!
yea
He is slightly overpowered at tourney standards. HOWEVER, being a legendary, he is hard to level up to play on ladder at a high level, therefore he is not overpowered in this game mode making him overall balanced in the game. So I think supercell should leave him alone
mega knight is too OP
Hey u r back!
🙂
thats is the most unintelligent thing ive ever heard. hes not any harder to upgrade than a ragular legendary.
Did you even read his comment. He said because it’s a legendary it’s harder to level up and play on ladder.
He phrased it in a stupid way he’s not harder to level up than any other legendary. Just because he’s a bit harder
To level up it has no meaning to his stats
He didn’t say it’s harder to level up than any other legendary. All he said is that it’s harder to level him up so that he’s viable at higher levels like level 12+. You yourself said that legendaries aren’t that good on ladder because of the level problems.
Ragular?
It applies for all legendaries. On high level ladder, when a level 3 or 4 mega knight is required to be viable, then it is balanced because people cant get it to that level as easily, so they end up using low level mega knight or no mega knight at all. I also didn’t say anything about him being harder to upgrade than other legendarys. I said that because he has legendary rarity, he is harder to upgrade. If you understood what I was saying, then maybe you wouldnt have commented that it was “the most unintelligent thing you’ve ever heard.” Just because you can’t understand doesn’t mean you have to say that 🙂
ok I now get what ur saying
agreed
No problemo at all for me
nah hes balanced imo
Nope. I use P.E.K.K.A.
lol
same
same
Nah, he’s balanced
Nah
Not really
it’s balanced
not really.
Jesus christ
My Poll: what is the list of cards that you think need nerfs?
My list: witch, goblins, knight, giant, and maybe mega knight
Let’s just say we both have very different opinions.
lol
giant and witch hahahaha those cards need buffs if anything.
Ye, giant is too weak, why not golem to nerf?
Death damage sux
golem doesn’t need a nerf the death damage is one of the main reasons why he is viable
witch is overused on ladder tho
ikr
doesn’t mean it needs a nerf
Yes I agree. But she is not very powerful at tourney standard so nerfing her would wipe her out completely from challenges and tourneys which I dont think supercell wants to do.
i agree with you on giant, way overused in legendary, along with hog rider.
But Hog is balanced…
i myself dont really mind hog except that dreaded auto pig push
they should really take out the auto pig push
hog is the one of (if not themost) balanced card, pretty ez to counter but very effective
Elite Retards, Giant, Golem, X-Bow.
Why would you nerf the lowest used wincon in the game 🙁
yea ikr
nahhhh x-bow FTW boi
Royal giant, royal giant, and royal giant
Elite cancer, Royal Cancer and NO CANCER FOR LIFE
witch is like the worst card in tournament and challenge play… only knight needs a nerf albeit a small one.
most likely health nerf
my list: nothing
no card needs a nerf right now, while some desperately need a buff. just add level caps to ladder and clash royale might even be better than COC!
I agree with you on so many levels, my level 3 P.E.K.K.A. at 3600 trophies gets recked be level 13 elite barbs.
upgrade you pekka. thats very low lvl at that trophie count
None but get rid of stupid ebarbs and rg
both are trash win conditions in this meta, they dont need nerfs, RG has lost to much usage and his damage and 6 elixir cost and the deploy time makes itvery bad (and e-barbs are to ez to counter)
maybe giant, MK, ice spirit, bats,gob barrel maybe?
Hey guys, here I am again. I need you to suggest me any deck for tournaments, which is the best right now. So plz 😉
hog princess cycle, the 3 musketeers fireball bait deck, icebow, golem LJ NW with bandit, the knight spell bait. all of those work wonders.
anyone have a good golem deck i can use right now i want to push up to challenger II this season
use the popular golem deck:
golem
bandit
night witch
poison
lumberjack
elixir collector
zap
mega minion
this is so good
i thought it was tornado for bandit and baby d for mega. It was on tag or surg’s channel
that version should work too, but isn’t my version more well known?
Dunno which one it is.
the bandit and mm one
Akash Aiyer, please do not let me catch you doing this again. If you’re gonna submit a deck guide, don’t tell people to sub to your Youtube. It’s just spam and doesn’t make our lives any easier. Just write the guide and get to the point. The guide submitting button is not for promotions, it’s for writing guides.
If this is not you do tell me.
https://uploads.disquscdn.com/images/884243af9243e548d236bf9c4ae183c6b08e30b09fba2e8eee47090ac4c9b149.png
This is not me. I don’t have a youtube channel. There are a lot of Akash’s in India.
Oh ok my bad
dude what r u gonna do if u catch him lol u cant do anything. Anyways, dont make random accusations without having full evidence.
where does it say that?
on word press
oh
what can you do… lol your not even a mod
I’m a Word Press mod. I can see all the guides
your misunderstanding
how about against the lavahound
It’ll probably get REKT bcuz of no air defense other than ewiz
Yeah
and inferno drag…
not really, inferno dragon melts hound, and arrows take care of the pups. and ewiz for supports, then counterpush.
it’s surprisingly easy to beat it
against xbow, a for sure 3 crown cause they dont stand a chance. However when matched with 3m pump- L
plenty of ways to get a draw
x-bows go for 1 crowns (good for trophie pushing
@akash aiyer, who r u??
I’m chief of dark or the very important kerbal from the discord server
wut?
hes kerbal/chief od dark on discord
o.
yes
Inspect element?
Seems like an interesting guide and deck. Will try it out 😉 Altho Im not sure bandit is required, maybe sub for like bats/gobs?
Or some other form of air def
thats what i was thinkning
feel free to do that, bandit is there for attacking during 1 and 2nd minutes.
https://uploads.disquscdn.com/images/344edc956a6e2f4e9efdb4f97ee22086fd6a8fc18a9f7f76cc64d85b65044f98.jpg
Did u use the MLG-ifierc(if u r on pc)?
I am making a prequel to “A Cannons Dream” Upvote this comment if you want me to make the prequel..
Yes! I loved the first part
NICE! did scarlet let you write it?
I don’t think she’s around to do that 😛
oh 😛
she is pretty inactive….
Replace e-wiz for Night Witch is much more effective in the build up for this type of deck
but then it would get rekt to inferno tower, and ewiz is a more reliable air defence.
But the E-wiz gets bopped by a Knight
and if there is an Inferno Dragon then the E-wiz gets bopped by a Mega Knight or blocked by an Ice Golem
U used the F12 thing didn’t you? It is pretty funny tho
Possibly unpopular opinion: Pump needs a rework and may be broken. Broken =/= overpowered.
?? why? it seems plenty balanced to me
has no defensive or offensive value and baits out a spell that could be used in defense. No real “good” trades against it. Rocket is a super good support killer. miner is easily countered and so is goblin barrel. It is the reason why heavy spells and miner are in every deck. If you don’t deal with it, you get a huge disadvantage.
hmm, I get what you are saying. but how would you nerf it? maybe nerf its health?
I have no idea
Only a change in elixir collected, maybe it should only generate 6-7 elixir instead of 8, seeing as it costs 6 elixir to place. I say this because when used at the beginning at full elixir and the opponent does nothing but leak elixir, that 6 elixir you spent would technically almost increase your max elixir to about 12 and you would generate elixir even faster. If you are good enough to rage the collector, you would lose 1-2 extra elixir but regenerate elixir even faster.
Make it 5 elixir and decrease the elixir produced.
the deck seems very P2W, sadly… very few F2P decks these days
but love the way the deck is built
you could replace some of the cards… and I’m not P2W, but I have all the cards
For all of you who want me back ….
https://uploads.disquscdn.com/images/bbd5584c27bd78042c8e81ba9b49927f4c1a84d3275b26cbd2e232f87fed057f.png
I must buy it lol
da heck? what happened to my guide?
dat giant thumb nail doe
what is this?
Nice title….. xDDD
lol ain’t true
‘This guy has been keeping the ‘best legendary card’ title since 1990!’
electro wizard was released back then.
not even clash royale was
can u plz have a sense of humor? 😛
Nope. We prefer to as factual and accurate as humanly possible. Of course, since I AM an immortal nigh omnipotent and omniscient being, I can be more factual than all you puny mortals. And that wasn’t exactly humour, it was a clever way of increasing the total word count while trying to sound humorous.
Ur so bad at life. Duh it wasn’t in the 1990
Wait a minute……..the poll has put me in a logical conunundrum!
The poll doesn’t mention level 13 ebarbs!! Whatever shall I do now?
I use goblins instead of bandit, but either seems to work.