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The Mechanical Golem Deck


Greetings, clashers! It’s Inaros (Frisk Dreemurr in the comments, and Frisk Dreeemurr#4961 on Discord), here with the first (or is it the second?) installment of my “Frisk’s Exotic Wonders” deck series!

Today, I’m bringing you a Golem Beatdown deck featuring the newest addition to my card collection: Royal Ghost!

I already know that some of you who have him and are looking for good decks with him are just ANXIOUS to read on. Let’s get this show on the road!

(Disclaimer: This deck does not include Elixir Collector. Due to the most recent nerf, it’s very dangerous to play this card in 1v1 ladder)

golem ghost

Clash Royale GolemClash Royale Royal GhostClash Royale Inferno DragonClash Royale Flying Machine
Clash Royale Cannon CartClash Royale Ice SpiritClash Royale ZapClash Royale Poison

copy deck

The Golem Royal Ghost Deck

Clash Royale GolemGolem

The main win condition of this deck (what else would it be?).

Once this bad boy gets to a tower, he’ll guaranteed deal huge damage.

For optimal tower-taking results, build up support troops behind him…just make sure they survive any opposing defenders, though.

Clash Royale Cannon CartCannon Cart

You’ve seen Cannons as defensive buildings, mindlessly firing at incoming opponents, but have you ever seen…a Cannon ON WHEELS?

Maybe not, but in the Clash universe, anything is possible.

Cannon Cart will be your glass cannon with a shield here.

Use it along with Ice Spirit (And other cards, obviously) to kill Mini Pekkas, Valkyries, Musketeers, and tanks. (Bonus: If destroyed when a tank is on your side, ready to hit the tower, it will get pulled to the CC instead!)

Clash Royale Royal GhostRoyal Ghost: OOOOooooOooOOoooOoooooOOOoooo… Yikes!

What was that? Was it tonight’s minestrone soup, ready to punish my excretory system? No, it’s just the Royal Ghost, announcing his presence in the arena…phew!

The Royal Ghost (A card that will SOON be nerfed) is a 3 elixir legendary card that is now unlockable in Hog Mountain, along with the Mega Knight.

He’s extremely powerful, wielding a sword that somehow deals area damage (and to think…all the sword-wielding cards in the game deal point-damage…), turning invisible after every kill, and almost unstoppable if not pulled by a troop.

This guy will be your close-quarters replacement for Executioner, even though he can’t target air.

More explanation on how to effectively use him later.

Clash Royale Flying MachineFlying Machine: Part of the newest batch of cards, Flying Machine is the Master Builder’s first gift to the Arena.

It’s extremely squishy, meaning it can die to Fireball, even at Tournament standard.

It makes up for being weak with decent damage output and insane range, deeming it the card with the third longest range in Clash Royale (the second being X-Bow, the first being Princess). Acting as a support card for Golem, it can snipe out Inferno Towers, Teslas, or any other glass cannon.

To maximize its usefulness, try to not let it get targeted (like Night Witch in a classic Golem Beatdown).

Clash Royale Ice SpiritIce Spirit

This little frosty dude is ready to give anyone that crosses his path a nice, nippy hug.

Easily my favorite Common card in the game, Ice Spirit offers insane value like no other card.

He can freeze attackers just enough for your Hog to get the winning strike, he can freeze Mega Knight for a moment as your own Knight and tower go to work, he can be used as a cycle card…boy, isn’t Ice Spirit AMAZING?

Clash Royale Inferno DragonInferno Dragon

Likely a buffed version of Baby Dragon, the Inferno Dragon will serve as your primary tank killer.

But of course, you knew that already. Just watch out for Zap and Electro Wizard.

Clash Royale ZapZap

Again, another self-explanatory card.

Resets the attack of Inferno Dragon(!), Inferno Tower, Battle Ram, Prince, Dark Prince, Sparky, and Mega Knight (of course, it serves that very purpose for almost every card in the game, just wanted to list the cards that are high priority).

Clash Royale PoisonPoison

Covers the ground in a sticky toxin that damages all non-spell cards in radius, but somehow leaves the grass in pristine condition.

Poison spell will be used primarily to deal with defending troops, or the unlucky swarm that happens to spawn in.

Wouldn’t recommend using Poison on defense unless you absolutely MUST.

Card Replacements

Clash Royale GolemClash Royale GiantClash Royale Mega Knight

Clash Royale Royal GhostClash Royale ExecutionerClash Royale ValkyrieClash Royale Electro WizardClash Royale Baby Dragon


Clash Royale Cannon CartClash Royale Night WitchClash Royale MusketeerClash Royale GuardsClash Royale Goblin Gang

Clash Royale Flying MachineClash Royale Dart GoblinClash Royale WitchClash Royale Mega Minion



3:00 – 2:00

Take this time to get to know your opponent’s deck and playstyle.

Chances are, you’ll have it all down before the 2-minute mark hits, because you have powerful cards to support Golem that can’t be ignored.

As in any game in the state of normal elixir, defend and counterpush.

1:59 – 1:00

By now, you and your opponent know each other’s decks and playstyles, so try and go a bit more on the aggressive side when you attack.

Just don’t overcommit…or else you’ll regret it

0:59 – 0:00

Time for things to get FRISKY!

Be as aggressive as you can, dropping your Golem at the back and slowly building from there.

You are almost guaranteed to get a crown with the supports you have on your side.


  • To maximize the effectiveness of Royal Ghost’s area damage, try and find a way to get troops all grouped up.
  • When playing Flying Machine as a support card, don’t drop it behind Golem. Instead, deploy this crazy contraption AWAY from the action, so it can safely snipe out any glass cannon or building. Given Flying Machine’s amazingly long range, you’ll find this tip mighty useful.
  • When planning to pull something within crown tower range, deploy your troop one tile away from the center of your half in the arena.


Clash Royale GolemOther Golem Decks

You should have no problem with this. Inferno Dragon to melt Golem, Royal Ghost to take care of support, Cannon Cart acting as tank, Flying Machine can snipe from a safe distance…you know the deal.

Clash Royale GiantGiant

See Golem

Clash Royale P.E.K.K.AP.E.K.K.A

See Golem

Clash Royale Mega KnightMega Knight

Same as Golem, except you’ll need to pull the big dude, first.

Clash Royale Goblin GangBait

GG EZ. Goblin Barrel could give you issues, though.

Clash Royale Hog RiderHog Rider

Should be relatively easy, if you don’t get outcycled.

You’ve got everything you need to take down the porcine prance, stay calm and focused.

Just keep in mind that most Hog Decks have Inferno Tower.

Clash Royale MinerMiner Poison

See Hog Rider.

Clash Royale Royal GiantRoyal Giant

Dead, super easy to beat.

Clash Royale GraveyardGraveyard

See Royal Giant.

Clash Royale Battle RamBridge Spam

I don’t know about YOU guys, but I’ve encountered some versions of Bridge Spam on ladder.

It should be easy to beat.

Clash Royale Three Musketeers3 Musketeers

This deck is gonna cause you crap ton of trouble.

With double lane offense in their favor, you’ll need to constantly pressure them into defending instead of attacking.

And since most 3M decks rely on swarms for defense, you’ll have no problem dropping poison. And since Musketeer dies to poison, you’ll have even less to worry about.

And so, we have reached the end of a marvelous journey…thanks for reading, and I hope you liked the deck! Be sure to leave a positive comment below 😉

This is Frisk Dreemurr, saying sayonara and STAY DETERMINED! <3


    • True..The X-Bow and the Mortar don’t need to be on the tile adjacent to the bridge unlike the Princess

    • Ranges:
      X-bow: 12
      Mortar: 3.5-11.5
      Princess: 9
      Dart Gob + Royal Giant: 6.5
      Musketeer + Flying machine: 6

      So it’s actually tied with musketeer for having the 5th longest range

  1. Kewl deck, won’t NW be better instead of cart? But I’d say that maybe some cards to support cannon cart, ghost and flying machine (when Golem is not be played).

    • I think the flying machine fits great in the deck! It’s range adds a little twist to the deck making it harder to counter. Maybe Cannon Cart could be replaced, but then again, I haven’t played this deck.

  2. I’m literally the only one here who hasn’t unlocked the Ghost yet, and I literally opened TWO Legendary chests and he still didn’t appear.

  3. Nice guide Thicc mama :). Might use it in 2v2’s, and here’s a reminder: anybody who says there needs replacements, this deck was an attempt to have some fun while making a good deck, so chill.

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  5. Hmm. I tried the deck out. And it’s weirder than Frisk is.Almost every card can be distracted from locking on to the tower in more ways than one and then not be abble to live long enough to lock on(not including golem in this), so maybe add splash damage for air, or something that does splash other than ghost to help with preventing this.

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