The Mechanical Golem Deck
Greetings, clashers! It’s Inaros (Frisk Dreemurr in the comments, and Frisk Dreeemurr#4961 on Discord), here with the first (or is it the second?) installment of my “Frisk’s Exotic Wonders” deck series!
Today, I’m bringing you a Golem Beatdown deck featuring the newest addition to my card collection: Royal Ghost!
I already know that some of you who have him and are looking for good decks with him are just ANXIOUS to read on. Let’s get this show on the road!
(Disclaimer: This deck does not include Elixir Collector. Due to the most recent nerf, it’s very dangerous to play this card in 1v1 ladder)
The Golem Royal Ghost Deck
Golem
The main win condition of this deck (what else would it be?).
Once this bad boy gets to a tower, he’ll guaranteed deal huge damage.
For optimal tower-taking results, build up support troops behind him…just make sure they survive any opposing defenders, though.
Cannon Cart
You’ve seen Cannons as defensive buildings, mindlessly firing at incoming opponents, but have you ever seen…a Cannon ON WHEELS?
Maybe not, but in the Clash universe, anything is possible.
Cannon Cart will be your glass cannon with a shield here.
Use it along with Ice Spirit (And other cards, obviously) to kill Mini Pekkas, Valkyries, Musketeers, and tanks. (Bonus: If destroyed when a tank is on your side, ready to hit the tower, it will get pulled to the CC instead!)
Royal Ghost: OOOOooooOooOOoooOoooooOOOoooo… Yikes!
What was that? Was it tonight’s minestrone soup, ready to punish my excretory system? No, it’s just the Royal Ghost, announcing his presence in the arena…phew!
The Royal Ghost (A card that will SOON be nerfed) is a 3 elixir legendary card that is now unlockable in Hog Mountain, along with the Mega Knight.
He’s extremely powerful, wielding a sword that somehow deals area damage (and to think…all the sword-wielding cards in the game deal point-damage…), turning invisible after every kill, and almost unstoppable if not pulled by a troop.
This guy will be your close-quarters replacement for Executioner, even though he can’t target air.
More explanation on how to effectively use him later.
Flying Machine: Part of the newest batch of cards, Flying Machine is the Master Builder’s first gift to the Arena.
It’s extremely squishy, meaning it can die to Fireball, even at Tournament standard.
It makes up for being weak with decent damage output and insane range, deeming it the card with the third longest range in Clash Royale (the second being X-Bow, the first being Princess). Acting as a support card for Golem, it can snipe out Inferno Towers, Teslas, or any other glass cannon.
To maximize its usefulness, try to not let it get targeted (like Night Witch in a classic Golem Beatdown).
Ice Spirit
This little frosty dude is ready to give anyone that crosses his path a nice, nippy hug.
Easily my favorite Common card in the game, Ice Spirit offers insane value like no other card.
He can freeze attackers just enough for your Hog to get the winning strike, he can freeze Mega Knight for a moment as your own Knight and tower go to work, he can be used as a cycle card…boy, isn’t Ice Spirit AMAZING?
Inferno Dragon
Likely a buffed version of Baby Dragon, the Inferno Dragon will serve as your primary tank killer.
But of course, you knew that already. Just watch out for Zap and Electro Wizard.
Zap
Again, another self-explanatory card.
Resets the attack of Inferno Dragon(!), Inferno Tower, Battle Ram, Prince, Dark Prince, Sparky, and Mega Knight (of course, it serves that very purpose for almost every card in the game, just wanted to list the cards that are high priority).
Poison
Covers the ground in a sticky toxin that damages all non-spell cards in radius, but somehow leaves the grass in pristine condition.
Poison spell will be used primarily to deal with defending troops, or the unlucky swarm that happens to spawn in.
Wouldn’t recommend using Poison on defense unless you absolutely MUST.
Card Replacements
Gameplan
3:00 – 2:00
Take this time to get to know your opponent’s deck and playstyle.
Chances are, you’ll have it all down before the 2-minute mark hits, because you have powerful cards to support Golem that can’t be ignored.
As in any game in the state of normal elixir, defend and counterpush.
1:59 – 1:00
By now, you and your opponent know each other’s decks and playstyles, so try and go a bit more on the aggressive side when you attack.
Just don’t overcommit…or else you’ll regret it
0:59 – 0:00
Time for things to get FRISKY!
Be as aggressive as you can, dropping your Golem at the back and slowly building from there.
You are almost guaranteed to get a crown with the supports you have on your side.
Tips
- To maximize the effectiveness of Royal Ghost’s area damage, try and find a way to get troops all grouped up.
- When playing Flying Machine as a support card, don’t drop it behind Golem. Instead, deploy this crazy contraption AWAY from the action, so it can safely snipe out any glass cannon or building. Given Flying Machine’s amazingly long range, you’ll find this tip mighty useful.
- When planning to pull something within crown tower range, deploy your troop one tile away from the center of your half in the arena.
Matchups
Other Golem Decks
You should have no problem with this. Inferno Dragon to melt Golem, Royal Ghost to take care of support, Cannon Cart acting as tank, Flying Machine can snipe from a safe distance…you know the deal.
Giant
See Golem
P.E.K.K.A
See Golem
Mega Knight
Same as Golem, except you’ll need to pull the big dude, first.
Bait
GG EZ. Goblin Barrel could give you issues, though.
Hog Rider
Should be relatively easy, if you don’t get outcycled.
You’ve got everything you need to take down the porcine prance, stay calm and focused.
Just keep in mind that most Hog Decks have Inferno Tower.
Miner Poison
See Hog Rider.
Royal Giant
Dead, super easy to beat.
Graveyard
See Royal Giant.
Bridge Spam
I don’t know about YOU guys, but I’ve encountered some versions of Bridge Spam on ladder.
It should be easy to beat.
3 Musketeers
This deck is gonna cause you crap ton of trouble.
With double lane offense in their favor, you’ll need to constantly pressure them into defending instead of attacking.
And since most 3M decks rely on swarms for defense, you’ll have no problem dropping poison. And since Musketeer dies to poison, you’ll have even less to worry about.
And so, we have reached the end of a marvelous journey…thanks for reading, and I hope you liked the deck! Be sure to leave a positive comment below 😉
This is Frisk Dreemurr, saying sayonara and STAY DETERMINED! <3
First
I don’t know what to think lol 🙂
First reply!
First!!!
https://uploads.disquscdn.com/images/86d63ac9d59c23a140294aed3bbeb440ae084530751626b7423ed6cfbed706f1.png
Made a screenshot to make sure nobody else wins in the “first” game, luckily I didn’t need it 😀
I just realized now my computer lagged that I couldn’t even see other people’s messages…
When I posted the comment “First” I still didn’t see any other comment because of the lag..
I don’t know what to think lol
2nd!
True..The X-Bow and the Mortar don’t need to be on the tile adjacent to the bridge unlike the Princess
Well it’s the third longest range troop in Clash Royale!
Ranges:
X-bow: 12
Mortar: 3.5-11.5
Princess: 9
Dart Gob + Royal Giant: 6.5
Musketeer + Flying machine: 6
So it’s actually tied with musketeer for having the 5th longest range
3rd again, seemsop deck
Kewl deck, won’t NW be better instead of cart? But I’d say that maybe some cards to support cannon cart, ghost and flying machine (when Golem is not be played).
4th
eww not another deck with the royal ghost…
this deck would be hard match up for mine, seams legit.
Thanks, guys…
5th?
WOOOOHOOOOOOO, THAT”S MY FRISK MAKING GUIDESSSSS! YEAAAAAAAAAAHHHHHHHHHH!
@disqus_dovUxrdvZ4:disqus
Lol….Dank….*sigh*
HAHAHAHAHAHAHAHAHA XDDDDDDDD
…really?
weoall
??
Frisk is my BOF(best online friend)
kk
gf/bf? jk
XD
Reading this guide fills you with determination
Undertale reference???
Yeah
Lel I felt my sins crawling on my back looking at the balance changes
why? cuz of the ghost nerf?
Night witch buff
Good guide, but I would use MM over the Machine
I think the flying machine fits great in the deck! It’s range adds a little twist to the deck making it harder to counter. Maybe Cannon Cart could be replaced, but then again, I haven’t played this deck.
I’d like more insight on how a Mega Minion is considered “mechanical”…
ಠ_ಠ
@mvcsstudent:disqus
Ghost is getting nerfed big time ppl
And Goblin Hut is still gonna rekt meta… This nerf isn’t enough
Ikr one friggen spear gob ain’t sh*t
I thought I would never ask for more gob hut nerf, but here I am… GOB HUT NEEDS MORE NERF
Maybe just 3 more goblins and we got a balanced card
THREE MORE???
IMO
IMO goblin hut doesn’t need another nerf
Finally
Frisk… the ONLY person here who is funnier than I am…
HA! When people think there funny. . .
LOL
I’m literally the only one here who hasn’t unlocked the Ghost yet, and I literally opened TWO Legendary chests and he still didn’t appear.
Me too, i opened 2 magical, 1 giant, 1 super magical, and one legendary chest and no luck…(i got a free chest bandit tho)
My lvl 11 does not have him at the moment
I just bought him
Lol
Somehow I managed to get 12 wins on my lvl 9 XD
Lol I’m level 9 in electro valley
Just got there with ghost 😉
My lvl 9 is already in electro valley, and it got to jungle as a lvl 7 (tho my deck then was a bit overleveled for a lvl 7)
Wut (inner gasp)
I got jungle at lvl8
Lol
What deck r u using?
Just asking for some tips
Btw I only have princess ice wizard gravy and ghost
What my lvl 9 uses rn? Or when my lvl 9 was lvl 7?
Deck rn pls
I use a golem deck, but it has ewiz in it…
Awww
But u can use ice wiz, ghost, or archers if u lack ewiz
What about it and id?
Lightning
Ohh… my lightning is under leveled….
What lvl?
2 (inner shudder)
I couldn’t win the challenge due to multiple reasons, but some noob in hog mountain managed to win it…. I was so triggered
I don’t have him either.
I’m scared, I have a quest legendary chest and I will be TRIGGERED if I get a 5th night witch or 5th inferno dragon
that’s what i think about when i got LJ from a 500-gem leggy chest
all leggy chests i bought contained craps like LJ, Sparky, and Lava Hound -_-
I got lucky and got another ice wiz, the one I was wanting for over a year
my iwiz is lv2 too
and i wonder why your username is ‘lightning’ while it should be ‘freeze’?
lol
And Graveyard is not dead, check out newest CWA video with BigSpin.
i agree its good. it was my first legendary
got it out of magical chest
lol btw i only have 3 legendaries and im in electro valley
Just cus one dude posted a video on graveyard doesn’t mean it’s back. Poison is still meta dog
graveyard isn’t really “back”, but imo it isn’t dead either.
But he proved that GY is still viable.
Maybe, if poison is still meta than I’m a Lytton skeptical
Nice guide Thicc mama :). Might use it in 2v2’s, and here’s a reminder: anybody who says there needs replacements, this deck was an attempt to have some fun while making a good deck, so chill.
“I wouldn’t use Poison on defense unless you absolutely MUST.”
Like vs 3M???
Need Members to join IN THE LIGHT clan tag: #8GLGVJ9.
We are newly established and require members more than 3000 trophies. Players across the world can join.
Is your offer still open for the clan?
Dart Goblin and Royal Giant are more ranged I think.
Mortar and X – Bow have the longest range,
Princess Next
Then Dart Gob/RGi/Flying Machine, etc.
thx i guess
I feel that GY was targeted to me
:/
Hmm. I tried the deck out. And it’s weirder than Frisk is.Almost every card can be distracted from locking on to the tower in more ways than one and then not be abble to live long enough to lock on(not including golem in this), so maybe add splash damage for air, or something that does splash other than ghost to help with preventing this.
kk
Well…this guide was certainly better than the rest. Thanks, everyone!
Baby dragon for royal ghost and fireball for poison wouldn’t be too bad