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Magic Cannon Hybrid Deck

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Lucky enough to get the new Magic Archer? I, Heiny, am going show you a very interesting deck evolved around him and the “undervalued” Cannon Cart!

magic cannon

Clash Royale P.E.K.K.AClash Royale Magical ArcherClash Royale The LogClash Royale Ice Spirit
Clash Royale TornadoClash Royale MinionsClash Royale PoisonClash Royale Cannon Cart

copy deck

 

Card Roles

Clash Royale P.E.K.K.AP.E.K.K.A

She is your big tank killer and gives a great counter push.

Use her only if really needed or it is Double Elixir.

Clash Royale Magical ArcherMagic Archer

He defends amazingly.

He works well with Tornado as long as you can out cycle their spells.

Don’t give your opponent spell value. Also use him to chip away at the Tower if your opponent places a slow moving troop.

Clash Royale Cannon CartCannon Cart: Your win condition.

The CC does tons of damage left alone.

If your opponent places a Golem in the back you should CC the opposite lane.

If they place a Elixir Collector and you want to punish, place the CC in the same lane.

Clash Royale MinionsMinions: These guys are your air defense.

Use them wisely because they are one of your only two.

These work really well to kill lots of cards. A good push is just CC and Minions.

Clash Royale Ice SpiritIce Spirit: Ice Spirit really helps you cycle.

Its stun effect is very helpful as well.

Try to use it to get extra chip damage as well as cycle at any point in the game.

Read more about using Ice Spirit at here.

Clash Royale PoisonPoison: This is your high-damage spell.

Use it on Elixir Collectors, 3M, or others. Make sure to get good value.

You can also use it with the CC to predict swarm troops.

Clash Royale The LogThe Log: This card can get insane value.

If I know my opponent has a Goblin Gang or Skeleton Army, I will place the CC and predictive Log a second or two after.

If your playing against Log Bait save this for extra value or save it for the Goblin Barrel.

Clash Royale TornadoTornado: This is an amazing control card.

With the long distance Arrows and AoE of the MA they synergies well. You can get hundreds of chip damage with only the MA and Tornado.

You can activate your King Tower with a lot of cards. If you have it in hand you should try to activate your King Tower ASAP.

Read more about using Tornado at here.

Substitutes

Clash Royale The LogClash Royale Zap

Clash Royale Magical ArcherClash Royale Executioner

General Gameplan

This deck is a big defensive chip type of deck.

You want to learn your opponent’s deck and be able to get their counters out of cycle.

If you can get one Cannon Cart to the Tower you should be good.

The Cannon Cart is such a underestimated card. It is not that popular so people aren’t very experienced defending against it. The Cannon Cart will do quite a bit of damage if left undefend.

Once you hit the range of 1000-1500 hitpoints you can start cycling them.

If they place any cards in front of their Tower to defend against your cards, you should angle the Magic Archer to chip on their Tower.

Right before the troop gets to your Magic Archer you should Tornado it back. This will allow for 300-600 chip damage.

Do this enough times till you take their Tower, you can use Poison to help as well.

The P.E.K.K.A is all defense. Use it to kill your opponents tanks and pushes.

If you pair this on defense with the MA (Magic Archer) and Tornado you should do alright. You can use other cards as necessary.

In Single Elixir you should use the CC (Cannon Cart) and MA as defense along with the Ice Spirit and Tornado. This should kill most small pushes and go on to counter push.

Make sure not to allow spell value on your cards. You should be careful with the MA since all high-damage spells kill him.

On defense you only want to play the P.E.K.K.A on defense in Double Elixir and when really needed during Single Elixir.

Against a Giant, Royal Giant, or Golem you might want to play P.E.K.K.A instead of a CC.

Last if you defend with a P.E.K.K.A, support it with a MA and spells.

THAT IS ALL.

You then want to push the other Tower with CC, Ice Spirit, and Minions other side to force them to split their defenses.

Both sides will get some chip damage.

This maneuver should only be played during Double Elixir and Overtime.

Only split push if you don’t have a Tower yet.

If you have a Tower support the P.E.K.K.A as much as you can to try to take the 2nd crown. Don’t over commit and leave Elixir to defend.

You shouldn’t only play defensive once you get the first Tower.

You want to pressure the 2nd Tower to force them to defend or lose.

While they’re focused on defending they won’t have enough Elixir to also push for your Tower.

Hard Counters

Clash Royale Lava HoundThe hard counters to this deck are, Lava Hound decks are the main hard counter.

Against these you have to play conservatively.

Whenever they kill your MA, Tornado their push and cycle to more Minions and another MA.

When they first drop the Lava Hound, try to punish them with either a P.E.K.K.A in the back same lane or a CC.

You will lose a Tower so try to get a second Tower before you lose your first.

Then fight with your life for your second Tower.

Tips

Some tips for this deck is to really get to learn it.

It really helped me for ladder pushing.

It also works well for challenges since cards are at tournament standard.

Also if you already know how to use the MA well already that really helps. If you are really good at using each of the cards individually, putting them together should be a piece of cake.

Lastly figure out your own playstyle and adapt the deck to what you like.

53 Comments

  1. I love it! This deck looks like something I wanna try the second I buy him from the shop, BUT i feel like you should replace Miner (really sure about this) for log because you already have poison, tornado, ice spirit and magic archer for swarms.

    • Thanks. I didn’t put in the Miner because I felt like with so many Goblin Barrels in my area, it would be a lot more effective. Feel free to swap the cards.

    • I tried Mega Minion and it worked great. Except for the fact that my Mega Minion is lvl 8 and my Minions are lvl 11.

      • I agree. But there is the fact that my heal spell and barb hut are the only things I can get to 9, :(. If you have tips on how to get more rares that you want feel free to tell me. (Requesting doesn’t give enough and I’m leveling commons)

      • Requesting is really the fastest way, sorry. You can try being more active but that is really all I can say. You gotta invest into good cards.

      • It is sad that in Clash Royal you have to spend money to get tons of rares. Commons and Epics aren’t, but Rares and Legendaries are a PAIN

      • Perhaps it is for the better; maxed hogs and giants are just as much of a pain as maxed legendaries.

      • I guess, but keep in mind it is normally a negative trade to do so and can lead to them outcycling you, leaving you kind of dry on elixir and struggling to make an offense.

      • this deck actually cycles fairly fast. Also i don’t make big pushes to a tower. Once I get like 5 shots from the cannon cart, because my opponent makes a mistake, i can Magic Archer chip while defending. I also like to attack same lane because if they attack the same lane they will buiild their push infront of the tower im trying to take and i can get even more chip. giant decks aren’t to hard to beat. hogs are straight up annoying. and golems are easy as well as siege

      • I play PEKKA Skeleton Barrel cycle, main push being PEKKA, executioner and skeleton barrel, zap if they decide to defend with a cheesy swarm, and tornado if they place a cheesy wizard. Sometimes I manage 2 PEKKAs, and one time even a third. And even with the quick cycle I still find myself being overcome by giants, not so much hog as I use tornado. Just be aware of them.

  2. My variation of this deck would be replacing the minions with mega minion and canon cart for lumberjack(sadly I don’t have magic archer yet)
    It’s a great deck nice work

  3. my deck for ladder is
    Pekka (5)
    Miner (1)
    Poison (5)
    Zap (11)
    Gob gang (11)
    Mega minion (7)
    ice spirit (10)
    E-wiz/Musk (depends on how ladders looks as e wiz stuns, and musk has good DPS)
    Musk (8) and E-Wiz (1)

  4. I mainly don’t agree with the minions in this deck because minions are mainly only used in decks with another air defense that survives fireball. So, I think mega minion would be a better choice. Also, I find this deck to be a bit lacking on offense because the win condition you’ve chosen is a bit hard to get onto the tower. Have you tried miner or battle ram? Otherwise, great guide. 🙂

    • Actually CC isn’t hard to get on the tower. I can get it on the tower when they either invest a heavy tank in the back or if I predictive log and kill their skarmy, goblin gang, goblins, etc. My mega minion is also underleveled so I will test out Ice Wiz

      • Friendly battles is a place you can test replacements. What do you do if they have like a knight or a mini pekka to counter your cart every time?

  5. This deck does have the huge benefit of countering the Giant, Golem, and Mortar Bait decks that are popular right now. I would check it out but my minions are lvl 9 and my CC is level 3. Lovely guide though Heiny

      • It’s no problem. It won me a few GC wins and currently 9-0. Instead of minions, I’m using miner and instead of ice spirit I’m using mega minion. It makes the deck much stronger offensively but more expensive.

      • I tried out your version but swapped in E Wiz instead of Mega Minion. (I hate the look of 2.9, 3.1, 3.3, or 3.9 for some reason lol). It works really well. Thanks for the new version. Your right, it doesn’t cycle as fast but it is easeir to defend and take towers if you play smartly.

    • Cannon Cart is beast. He is so underused in the meta right now but at the same time weak since graveyard went extinct and CC, although helpful against giant double prince, isn’t a tank shredder. So, we won’t be seeing CC any time soon in this crappy meta.

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