Magic Archer Bridge Spam Deck – Get Free Wins Now!
Hey there ladies Lolman here. Yep the one and only, not dead yet.
Yay! So far I have got a few Grand Challenge wins respectively with this deck. I think that’s enough to consider this a consistent and decent deck. (Will have to see how well it works once people figured out how to play vs the Magic Archer)
Magic Archer Bridge Spam Deck
Battle Ram – Win condition.
Not quite a meta win condition but solid. Battle Ram control has been always quite strong despite its nerf.
The Ram is also decent on defence with Prince running amok, or to kite P.E.K.K.A and Mega Knight.
Should typically be used when counterpushing or if you got an elixir advantage.
Furnace – Constant chip damage and Poison / Fireball/ Lightning bait-ish.
Similar as to how you’d bait out a Log for a Princess, you want to use the Furnace to chip and/ or bait out a spell that would kill your Magic Archer!
Also is a secondary win condition, as if not answered the Furnace will deal massive damage to a tower allowing you to Furnace + spell cycle them out.
Also a decent-ish counter to Goblin Hut, just drop in same lane.
P.E.K.K.A – Tank killer.
Keep your Furnace up, but chances are opponent will have a heavy spell so say a Hog + Fireball will likely kill your Furnace and Hog will get tower swings.
Plus Furnace is hardly enough to kill a Golem push. Hence P.E.K.K.A is needed.
P.E.K.K.A counters Giant, double Prince, Golem etc.
Only really a defensive card and can be used as a tank for the Ram in counterpush.
Example of when P.E.K.K.A can come in handy
Guards – With Prince so prevalent, Guards come in handy at taking in the charge. Prince dishes out insanely high damage for his cost.
Say your P.E.K.K.A is attacking a Golem, you will want these bad boys to absorb the charge from the Prince in order to keep the P.E.K.K.A relatively healthy.
Also typically used for defense. Never really go offensively with them.
Magic Archer – Supercell did it again, one word… OVERPOWERED.
Not in the same context of the Night Witch where she literally takes an entire tower down.
Magic Archer’s range and attack speed are so good.
Though damage is low, he 2 shots Minions! He has more range than a Dart Goblin/ Royal Giant.
Range can be utilized for many things, like sniping buildings, troops etc. I’ll include a few examples below.
He will get nerfed eventually try to get as many wins as you can before this.
Insanely valuable Magic Archer. Protecting him allowed me to prevent a few hundred damage of chip from the last Spear Gobs!
Poison – Heavy spell here.
Should be used on Pump, 3M etc. First get a feel of the opponents deck.
Typically in challenges people use meta decks so seeing first few cards should give you a feel of opponents deck and let you know if you should use your Poison.
For example If you see Archers that means either Graveyard or X-bow most the time.
In challenges people tend to run Musket in Hog decks. That sorta thing.
Try and get value with your Poisons! Be patient.
Zap- I still haven’t really transitioned back to Log.
Zap offers a lot of versatility. You don’t have an E-wiz and Zap can help a great deal vs Inferno Dragon.
That being said, P.E.K.K.A isn’t your win condition so unless you are 100% sure that Zap = P.E.K.K.A swing on tower never Zap an Inferno Dragon defending your P.E.K.K.A.
Minions – Can be changed to Bats for cheaper cycle.
These guys are mainly for air DPS on say a Balloon.
Not Zappable, and only really 1 deck runs Arrows is Lavaloon.
Fireball/ Poison bait. They have to spell out your Furnace, Minions, Magic Archer or Guards. So you can make life miserable for your opponent by not giving value.
General Gameplay
Early game (3:00- 2:00)
There are a few ways you can start the game off
- Furnace on lane you want to push, start adding pressure passively. Make the opponent play into you.
- Minions split. Don’t give spell value and Minions same lane. Split makes them less likely to Fireball/Arrow etc. If they say Hog Rider. You will have 1-2 Minions damaging it.
- Magic Archer – Good way to find what spells they have. Ie- Fireball etc.
- Guards split- This I don’t like doing this at all, mainly because of the prevalence of bridge spam. Guards should be saved for P.E.K.K.A, Prince, Bandit etc. Try and get a feel for opponents deck prior to cycling the Guards.
Once you get started, play passively.
Try to keep the P.E.K.K.A as a trump card. Especially if you see the signs of a Golem deck! This can catch them off guard quite often.
So defend, build a lead and counterpush is the name of the early game.
Mid game – (2:00-1:00)
Now that you’ve gotten an idea of your opponents deck you will ideally be doing some damage.
Again, cycle Furnaces and get value Poisons.
This should be the main focus early on in the game/mid game.
Get as much chip damage as you can and the occasional Ram. Unless it’s to punish, a counterpush or you’ve just built a very obvious lead try to not play too aggressive.
Something I find a lot of people do is play too aggressively.
Defense is also something you have to focus on!
Playing predictive Poisons is totally fine but not something I recommend. Try and always have your Zap ready on offense though!
Play cautions and smart before 2x elixir.
Try and get damage passively for the most part with Furnace and aggressively with the Poison rather than risking over committing with your Ram + support and facing a nasty counterpush.
Late game – (1:00 – end of OT)
Keep the Furnaces up at all times!
You want to ideally push with Ram + Minions and Poison/ Zap.
Still don’t cycle P.E.K.K.As.
P.E.K.K.A on defence if facing tanks, try to keep P.E.K.K.A healthy and then counter push with Ram behind or in front of P.E.K.K.A.
There are different situations I’d rely on either.
If P.E.K.K.A has over 50% HP I’d Ram behind and vice versa if significantly less than 50%.
Never proactively place the P.E.K.K.A only reactively as that can probably lose you the game if you mess it up!
In a nutshell, Keep on playing Furnaces whenever you can, defend but also whenever you are able Battle Ram+ prediction Poison with Zap ready. ((Assuming you aren’t playing vs bait with horde/ 3M that is. ))
Match-ups
Golem
Now there are 2 decks with Golem that I am aware. Golem Night Witch and Golem 2x Prince with Baby Dragon + Tornado.
Both are very easy to defeat however Golem 2x Prince can be a bit tricky. By tricky I mean they might use 2x Prince opposite lane when you P.E.K.K.A on Golem, which can leave you in a pickle. Guards aren’t much help vs 2x Prince.
What you want to do is to punish the Pumps and Golems. ALWAYS.
You will need them to split elixir rather than focus on one lane. However if they go for 3 crown, falling back and defending is fine with this deck.
You want to give up the tower then P.E.K.K.A on the Princes, while they hit the tower P.E.K.K.A will take care of them and then Magic Archer other lane to take care of their air troops.
Here same principle applying to punishing a Golem. (Using different deck but giving a general idea)
Mega Knight control-
Mega Knight is still relatively viable because on defense he is still quite tanky at 3300 HP and does decent damage.
Only nerf was to the jump and spawn damage. Plus his radius, that being said not many interactions really changed.
In this match-up, P.E.K.K.A should be saved for the Mega Knight. However you can use other plays like kiting with Ram+ Minions on top to kill the Mega Knight.
Now as for the decks, there can be one of a few options, Mega Knight Hut Spam, Mega Miner, Mega Knight Hog ((haven’t seen this one in over 50 games in gc’s)). The one I faced a few times was Mega Knight Hut Spam. What you don’t want to do is, give huts value!
Always, always and I repeat always push opposite lane, and Poison off their Furnace
Furnace does more damage despite lower cost, Goblin Hut for the most part can be ignored.
Flying Machine can be sniped by your Magic Archer and try and save your Guards for their, Prince/Bandit/Canon Cart and you’ll be fine!
Easy enough win.
Spell bait- Can be a little tough,
Poison off their Princesses! Zap Gang on offence and keep your Minions/ Guards for their Barrel.
P.E.K.K.A isn’t much use unless they run Prince bait or anything of that sort.
This match-up is somewhat of a 65/35 in your favour in my opinion because Furnace chip can be devastating for them if you Poison off their Princess without any way to deal with the Furnace other than rocketing it.
3 Muskets – Punish their Pump/Poison it in 1x elixir.
Don’t Poison in 2x elixir, this can prove to be disastrous for you because they will cycle their 3M very fast with Poison now in a bad cycle they will control tempo of the game.
Even with P.E.K.K.A they will be able to shred through her and take your tower with relative ease.
Only Poison Pumps put up before ~15-20 seconds before overtime.
If you follow this and deal with their Minions Hordes smartly, you will have an easy time vs them with them hardly getting any damage on you.
Lavaloon- Well…
You’re kinda screwed.
Base race is really the only option this deck is very weak air-counters wise.
2.6 Hog- Very popular now.
I face this at least 3 times per challenge.
Not too tough with your Furnace, Minions and Magic Archer acting as Fireball bait.
One gets Fireballed you can play the other. P.E.K.K.A hard counters Hog, and then counterpush.
Splitting your push can win you an easy game as Musket really is their main defensive card. Which you can always also Poison off.
Graveyard – Not too popular these days but reasonably popular.
Try and get Furnaces up, bait out Poison.
If they Poison Furnace then Guards/ Minions on Graveyard. Otherwise you will have to Poison defensively!
Not too tough of a matchup.
You yourself will have to rely on fire spirits chip and Ram damage.
Don’t Poison on offense unless they’d Poisoned you first or you get good value! Especially if they’ve got Graveyard in cycle.
Conclusion
Well that wraps up the first deck guide for Magic Archer.
Very very solid deck give it a try, it’s a variant of the P.E.K.K.A bridge spam deck which has been rather solid.
Not many bad match-ups make use of the Magic Archer while you can!
i would use this deck if i didnt get 10-3 in the challenge
Same
i went 2-3
I went 7-3
I went 8-3
I went 0-3
I dont really think he is op since he can be fireballed
he’s like a better flying machine. that’s it
Yeah but with WAY more range. Plus fireball bait aspect is there too. Say you run Magic archer, 3m, pump, horde? I just like pekka so I stuck with this.
flying machine is better with hound and can be overleveled, but MA is a bit better
First
to claim
nooo
https://media.giphy.com/media/1wn4zv9FyfjgG3zjqW/giphy.gif
hanzo?
Likely xD
one of the supercell employees must play overwatch lol
Second?
i got 0-3 in challenge, first two were because my brother turned off the router on purpose, last one i got the wifi symbol with a loon coming at me
i went 2-3, i got too cocky
I am actually pretty good at draft and went 10-3. I could of one the last match with a fireball but I got too cocky it was pretty dumb
Wow, I feel bad for you
I went 12-2. Been using him a lot lately
third
How is Magic archer overpowered?
Range and pierce. If you tank behind tower chances are magic archer on same lane ~ same time will get a few 100 chip damage. Pretty much a princess with pierce. Great fireball/ poison bait. Fire speed is pretty good. I think supercell will eventually probably nerf fire rate. In the right hands he is insanely good unless you don’t quite know how to use him.
not OP, but annoying when he snipes your tower from a distance
That is overpowered. His projectiles have X-bow range.
dunno, when I use him he really sucks
Who are you in the avatar?
fireball
I’ll admit. He stinks on ladder right now. But I agree with almost every single word with you except for the fact that he dies to a fireball and a poison, which are too prevalent in this meta right now.
Magic archer isn’t OP, even executioner is better than him
Overpowered comes in many different contexts in this case it’s how much value he offers. My push in my first screenshot did a good 1300 damage while the magic archer took down.
Bats (2), dark prince (4)- Which I used guard to tank, Goblin hut (5).
4 for 11 because he answered the guards by trying to log them off which negated my own negative trade. Despite his narrow projectile by getting a good enough placement you can negate that by hitting what you need.
I think he’s really annoying and fireball and poison are going to be in virtually every deck once he’s released
my deck already uses poison (maybe a guide about it if i make it back to 4k with it)
Get it
Yeah but if it’s fireball/ poison bait? You’ll have to save it for their win condition. In most firebally bait decks being the 3 muskets.
Yea but I still don’t think it needs a nerf
if people learn how to counter him then he wouldn’t be so OP, but for now he is annoying as heck. and I’m currently 8-2 on magic archer challenge, do you think I could get the magic archer?
you have the chance, just dont get too cocky like i did
welp I lost
Nvm
I had wifi lag 2 times lol
For sure
Well said
Thank you
Hey Will, I uploaded that Dark Bandit 3M deck, is there any chance of that getting posted? Also sorry if I am not allowed to ask this, I am pretty new.
I don’t think he is OP. He has a high skill cap, kind of like Sparky. If the opponent is smart, MA can be taken out easily. Heck, on a ladder match today, 2 fire spirits took out my MA. Once people figure out how to counter him, he won’t be as strong
Executioner isn’t a good comparison since exe is better on offense while MA is better on defense. MA can be compared o say a wizard as bait/air dps or something. Then again, that’s what I think.
um no offense, but exe is really defensive…
i think he had them switched XD
that must have been it
I meant exe is better on offense for large pushes due to spell resistance and MA can stay out of reach on defense so it won’t get killed in like 3 seconds because of its range of 7 tiles
oh ok I see, but exenado beats MA on defense imo
thats true
Magic archer is more similar to flying machine or dart goblin. No point comparing him to executioner
Pretty much why he’s op. Okay picture this, giant + minions push coming. Opponent plays tesla or defensive building. You magic archer the river with zap ready. What will your opponent do? If you zap the defence is done so they have to kill magic archer but minions too. If they fireball giant + minions your magic archer gets value + they have to answer him. If they fireball the magic archer well rip tower anyway.
Knight on ma , fireball on minions and inferno d on Giant
Ummm… executioner is not spell resistant rocket will get him
Resistant doesn’t meant invulnerable
I think you mixed up
flying machine could be better than him in some situations
4th
5th
I’m 7-2 at the moment. Wish me luck!
Get it!!!
I was 8-2 and failed, hope you get it
new poll : what is your favorite deck? Mine is my triple skeleton deck. Here’s an image.
https://uploads.disquscdn.com/images/668b9297d88ca156ac53a1b422d37b8ae5a2400a5ac656aaa948cfcc94fe97be.png
It got me to Arena 8, and it’s very off-meta, that’s why it’s strong. Pls don’t undersimate it, or me just cuz I’m in arena 8
After losing ur account the fact that you came back is persistence
I like a lot of decks, so I can’t decide on one
My ladder deck aka burning payfecta nado deck (possibly a guide coming soon)
2.8 hog musk
My off meta Logbait deck with Prince
3M, Bait or MK decks I am a control flex player.
RN I’m using a similar deck to the one this guide is on. It’s a bowler, ram, MA control deck
Hog Mortar LogBait. Great on ladder. Got me to 4.1k
Lava miner hut with flying machine… love it cuz its really fun to play and got me legendary arena…
oh now I decided, knight log bait with IT takes the cake! insanely good on ladder where the overleveled people are everywhere(I’m talking about lvl 12 to 13 lvl standards, not lvl 11)
Anyone who makes a fireball bait deck will have to die.
uhh three muskets?
He probably means the Ebarb/Horde/Wizard scums.
Yea probs
oh could be, I hate those too, but I don’t use fireball..
I already hate those people so it’s fine.
oh then you hate me…
well now i do
THREEEEEEEEE MUSKETTTTTTTTTTTTTTSSSSSSSSSSSSSSS
TBH Magic Archer is pretty balanced imo. A beast at clearing swarms and getting some chip damage but sucks against valks and knights and tanks. Can clear out support though.
One thing though, I tried out a tesla again and it does wonders against tanks and infernos as long as you have something tanking for the tesla. You could use that over zap if you need to.
oh my god man i just wrote about a magic archer bridge spam deck too please dont understand it wrong if you see mine published
I would do Bandit instead of guards, I was working on the linear effect of Magical archer together with Bandit and it became so incredibly synergetic because of how bandit’s dash synced with the arrow, giving a better dash attack. I know that Bandit won’t have the same defensive capability but doesn’t the deck already have a good all-round defense mechanism? And with a constant furnace it could help Bandit a lot.
Guards because Prince is so damn strong at the moment. Plus guards answer bandit as well.
P.E.K.K.A Bandit DP MArcher Spam! Use it often. 🙂
you have MA? so lucky
No dude, I don’t. But, my friend Schmenderick does! His only legendaries so far are Magical Archer and Sparky.
Whoa how did he get MA if he is so inexperienced
I didn’t get my first leggy till 3300 trophies
wow… I got my first legendary in arena 6 and i considered myself unlucky 😛
Yea it’s funny. My arena six buddy who is f2p and scarcely plays has three.
I got a graveyard in arena 5
got gy in arena six lol
He is in Electro Valley
yeah and I’m in challenger 1, how!!!!!
Roses are red
Violets are blue
Oumae wa mo shideiru
roses r red
the network is bad
my towers r dead
JUST FREAKING CUT OFF MY HEAD
nice poem, same here
Magic archer is amazing for countering beatdown decks. During the challenge, whenever I had him, I always saved him for stopping pushes. Against him, just kite him to attack the king cause his damage is terrible
They will soon nerf MA
Just as they nerfed my nightwitch
replacements for Magic Archer?
Would E-Wiz be a viable substitute?