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Lava Flying Machine Deck – Frisk Style!

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Howdy, Clashers! This is Frisk Dreemurr, coming back to guide writing with a brand new, Frisk-style  Lava Flying Machine deck!

lava hound flying machine

Clash Royale Lava HoundClash Royale Flying MachineClash Royale BanditClash Royale Goblin
Clash Royale Mega MinionClash Royale Mini P.E.K.K.AClash Royale Ice WizardClash Royale Inferno Dragon

copy deck

 Pros  Cons

  • Counters the meta nicely
  • Utilizes cheap units that offer insane value
  • Hard to stop once a big push is established

 

  • Has 4 Legendaries
  • Very vulnerable to Fireball
  • 0 spell

The creation of this deck doesn’t really date too far back in time… In fact, it’s about 2 days old!

I had gotten bored one day from playing too much ladder (I had lost about 100 trophies and won 300 in total), and decided to go into Challenges for a while! Seeing that I had the Flying Machine (I won it from the challenge), I upgraded it as much as I could, built a deck with it, and headed straight into battle! The results were indeed good ones. 10 wins Grand Challenge and two 12 win Classic Challenges!

Whoops, enough yapping and chatting, let’s get to the point of this whole article!

Cards Breakdown

Clash Royale Lava HoundLava Hound

Though I seriously dislike this card, I’ll make an exception this time around.

When paired with Balloon, it becomes so annoying to deal with, because now Lava Hound isn’t a card to be ignored!

To ignore a Lava Hound and her pups is just like ignoring a Mini P.E.K.K.A, so don’t do that…

Anyway, she’ll be your main flying tank. Super beefy when level 3 and above. She splits in to 6 (or is it 8?) Lava Pups that can deal hundreds of damage by themselves. Will tank for other units, especially Flying Machine.

Clash Royale Flying MachineFlying Machine

Out now!

Recently featured in its own Draft Challenge, the Flying Machine is a 4 elixir Rare card that can be found in Jungle Arena and above.

Deals a decent amount of damage per shot, but is EXTREMELY fragile.

So fragile, that it dies to Fireball and is taken down by other air targeting troops very easily. Should be protected if you want to build a push with it.

The good news: It has the longest range of all Glass Cannons, proving to be helpful when playing Beatdown decks with it (you all know why).

Clash Royale BanditBandit

With a boastful laugh, the Bandit dashes to her opponents, dealing a good amount of damage.

She can’t be hit while dashing, making her perfect for bypassing troops that can knock her out in just a few hits.

Just remember, though: She is easily stopped (even when about to dash) with the right timing, so don’t go sending her alone.

Clash Royale GoblinGoblins

This trio of mean, green, stabbing machines are weak, but can deal 600 damage or more if left without an answer.

They can wipe out many troops in just a few quick shanks, making them a cheap alternative to popular choices.

The best part is, Goblins don’t die to Zap (but they do to The Log) unless it is one level higher.

Clash Royale Mega MinionMega Minion

With the power of 3 Minions, the Mega Minion is to be feared in the skies and on land.

Powerful enough to take out most non-tanks on its own.

Isn’t much of a threat when by itself, but behind a tank, it becomes an issue that must be dealt with.

Like all Glass Cannons, it is fragile.

Clash Royale Mini P.E.K.K.AMini P.E.K.K.A

Hungers for destruction, thirsts for annihilation, and longs for a well loaded plate of pancakes.

The Mini P.E.K.K.A will be one of your two tank killers. Unlike his (yes, it is male) mother, he is weaker but moves a lot faster.

Watch out, though. He is easily distracted by just about anything in his range of sight. He will follow it once he sees it.

Clash Royale Ice WizardIce Wizard

Though this icy chill-caster is too cold, he has a handlebar mustache that’s too hot for T.V.

Slows down anything that he targets with his ice bolts, mitigating hundreds, maybe thousands of damage while defending troops go to work.

Just be careful when using him, because he’s your only form of splash damage.

Can assume an offensive role once successfully defending, especially if you manage to deploy 2 or more when pushing.

Clash Royale Inferno DragonInferno Dragon

Ah, good ol’ Inferno Dragon. The flying Inferno Tower of doom.

He will serve as a tank shredder (along with Mini P.E.K.K.A, if you can get him down on the field as well), though he must be assisted in some way, because a simple ZAP or Lightning can reset its targeting and leave it vulnerable for destruction.

Don’t even try sending this dude on offense… unless you’re new to the game (which I’m sure 85% of you reading this are not).

Card Replacements

Clash Royale Lava HoundClash Royale GolemClash Royale Giant

Clash Royale Flying MachineClash Royale MusketeerClash Royale Dart GoblinClash Royale Baby Dragon

Clash Royale GoblinClash Royale BatsClash Royale Skeleton ArmyClash Royale MinionsClash Royale Minion Horde

Clash Royale Mega MinionClash Royale Minions

Clash Royale Mini P.E.K.K.AClash Royale LumberjackClash Royale Elite Barbarians

Clash Royale Ice WizardClash Royale WitchClash Royale Electro Wizard

Clash Royale Inferno DragonClash Royale Inferno Tower

Gameplan

3:00-1:01

Play this deck like you would play a normal control deck. Defend, then counterpush.

Try to get a good idea of what kind of deck your opponent has based upon the first few cards he drops to counter your troops.

For example: If he drops, say… a Mega Minion to counter your Mini P.E.K.K.A, chances are he uses the Beatdown archetype.

In theory, you’ll be able to defend any push that comes your way nicely. It will only be a matter of time before you can start to mow down his tower!!!

1:00-0:01

Now’s the perfect time to deploy big momma (Lava Hound)!

Place her in the bottom right/left corner of your side, and prepare the troops for ultimate destruction!

Here’s an important thing to keep in mind when building your push: spread your troops out a bit so as to reduce the effectiveness of Fireball and other splash dealers.

What I like about this deck is its ability to play like Bridge Spam, with the majority of the cards not costing more than 5 elixir!

You’ll be able to construct MONSTROUS pushes that will be able to overpower ANY defense, including swarms, which this deck is slightly vulnerable to.

Ciao, Inferno Tower! ¡Hasta la vista, Electro Wizard! Bon Voyage, Minion Horde! Good riddance, Wizard!!

Just remember though, it’s important not to get TOO cocky.

The enemy can easily go all out on the other lane and catch you off guard. Make sure to keep an eye on both sides!!!

Matchups

Clash Royale Lava HoundLava Hound:

Shouldn’t be much of a bid deal, if the opponent doesn’t carry Lightning. Inferno Dragon for the Hound (or Balloon, whatever you deem as priority), and the rest for whatever follows behind.

Ice Wizard will be an important factor for survival. Be sure to save him for whatever push comes your way!

Clash Royale GolemGolem:

Inferno Dragon for the Golem, Mini P.E.K.K.A for the ground supports, Mega Minion/Flying Machine for any air supports, and Ice Wizard to slow it all down.

Like with Lava Hound, watch out for Lightning!

Clash Royale Goblin GangBait: You’re going to struggle quite a bit with this one.

Classic Bait will be a big problem, given most of the troops in this deck are point damage. Just defend the best you can.

Once you’re able to build up your gigantic push, though…even their crummy Inferno Tower won’t help!

Clash Royale MinerMiner:

Won’t be a big problem for you. Just make sure their Miner doesn’t get too many strikes off.

If swarms show up, you’ll have to try and defend the best you can.

Clash Royale Hog RiderHog Rider:

By far, the easiest matchup for you.

This deck might not have any buildings, but you have two powerful Hog Killers that can get the job done.

Always remember to have Ice Wizard ready, and don’t fall behind on their cycle!

Clash Royale Elite BarbariansElite Barbarians:

piece of cake. Just be prepared for that unexpected Rage spell.


Well, this is it! That was the end of my 4th deck guide! I’m sure that you’ll have fun using this homemade deck made by me, the GREAT FRISK!

Stay Determined!

<3 Frisk

230 Comments

  1. ‘With the power of 3 Minions, the Mega Minion is to be feared in the skies and on land.’

    Minions are probably stronger than Mega Minion in terms of DPS, but Mega Minion has more health than 3 minions. I like Minions more than Mega Minion anyways.

      • Inferno Tower: There’s only one good swarmy distraction, as well as the deck not having E-Wiz, Zap, or Lightning, at least one of which would be very helpful in a Lava Hound deck. Or to hell with it, with any beatdown deck.

        Minion Horde: The only splash unit in this deck is Ice Wizard, and it’s not efficient to shut down Hordes quick enough. The Horde will still shred the Hound. Flying Machine two-shots Minions. Mega Minion and Inferno Dragon are trash against Horde.

        I guess Wizard and E-Wiz could be stopped well enough xD (sorry)

  2. ‘Don’t even try sending this dude on offense… unless you’re new to the game (which I’m sure 85% of you reading this are not).’

    One time I had a lone ID which was nearly dead and my opponent laughed, then I froze and took the tower 🙂 Jokes on him!

    • But I’m currently in League 1 sitting at 4134 trophies, using my 0 air defense deck. My highest trophies are 4210 at the moment. You don’t call that being a good player? HELL, I’ve beaten Lava Hound numerous occasions, along with Golem Beatdown, Hog, Miner, Graveyard, even HUT SPAM FOR CRYING OUT LOUD! Sorry for saying this but F*** OFF

      • Ok. Lemme get this straight. This deck might work for you but it could be made even better with a rework so the deck synergizes better. Telling me to ‘fk off’ is just bullshit cuz I was just making a suggestion. Don’t just stick to what you think, learn to accept others’ views. Everybody has their own thinking, and you’re not accepting other people and just shutting down and raging at other people because they want to help you. So yeah, stop just blocking off my choices, cuz we’re just trying to help here. CRA is one community, we are meant to be working together to help each other. Just like Zigge said: ‘It’s better to tell the truth than lie about something which you don’t think is true.’ Would you want us lying about something and saying something is good when there is something which needs to be improved? Everyone has to accept everybody’s views or else everyone here in CRA will hate each other. This is not how the community works.

  3. @disqus_dovUxrdvZ4:disqus okay, time for some constructive criticism,

    I’m not saying you can’t make an off-META deck, but meta decks are META for a reason, and that’s because they are simply the META:

    —————————

    Most
    Efficient
    Tactic
    Available

    —————————

    These are the best decks that you can use right now and that’s why they’re are being used. An off-META doesn’t have to be bad, but you have to count with it not working as well as the META decks, because if it did, it would be a META deck. Onto your specific deck.

    At a glance this deck looks like just a big mess of cards, but taking a deeper look into it I can see that with one specific card it would bring together a lot of the deck; Miner. A Miner would provide this deck with an alternate playstyle – Control Chip. Miner is a great, if not the best tank for Bandit and Goblins which are both in this deck, and the Lava Hound has great synergy with Miner.

    However there are still some awkward choices in this deck that make me wonder whether they’re optimal for a Lava Hound deck. Specifically Ice Wizard and Mini P.E.K.K.A. Since you already have Bandit as a mini tank and Inferno Dragon for damage Mini P.E.K.K.A doesn’t make much sense in here. Ice Wizard is just a weird card in a Lava Hound deck, because it doesn’t fly which is what Lava Hound decks need the most. It also doesn’t have any particular synergy with Miner and I don’t feel like you need better defense than you already have.

    My final replacement suggestions:

    Ice Wizard -> Poison (deals splash damage like the Ice Wizard, but does it better which this deck by the way was lacking)

    Mini P.E.K.K.A -> Miner (already explained why)

    Goblins -> Bats (I decided to switch out Goblins even though they
    have a great synergy with Miner because you needed a bit more flying
    units and Bats provide similar damage to Goblins while also maintaining
    the synergy with Miner)

    Mega Minion -> Zap (This deck needed a small spell and with Flying Machine, Bats and Inferno Dragon I felt like you didn’t need more flyers)

  4. “Don’t even try sending this dude on offense…”?!

    Inferno Drag is such an OP support for Golem!

  5. Who agrees? My response to Frisk telling me to ‘fk off’.

    Ok. Lemme get this straight. This deck might work for you but it could be made even better with a rework so the deck synergizes better. Telling me to ‘fk off’ is just insane because I was just making a suggestion. Don’t just stick to what you think, learn to accept others’ views. Everybody has their own thinking, and you’re not accepting other people and just shutting down and raging at other people because they want to help you. So yeah, stop just blocking off my choices, cuz we’re just trying to help here. CRA is one community, we are meant to be working together to help each other. Just like Zigge said: ‘It’s better to tell the truth than lie about something which you don’t think is true.’ Would you want us lying about something and saying something is good when there is something which needs to be improved? What if there is actually something which needs to be improved? Everybody is allowed to say what they say. Everyone has to accept everybody’s views, whether positive or negative, or else everyone here in CRA will hate each other and nobody can agree. This is not how the community works. You don’t resolve conflict with emotion, you resolve conflicts with logic and evidence.

  6. rip i was about to post my lightning bandinite deck but no. lightning just had to be nerfed and now i dropped from 3992 as a lv9 to 3640 wow

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