Raging Mega Hog – Surprising Off-meta Deck
Hello, I’m Ic3Box and this is my very first deck posted officially. I have been playing this game for many years, and I have never spend money on it for gems, gold, etc. I have tried to keep myself clean, and see where I can get.
Playing with the Mega Knight in the Challenge and unlocking him from the Legendary Chest at 9 wins was awesome. I personally consider this card a very ‘OP’ one, if played correctly.
After unlocking it, I found myself searching for a deck online, but the ones I found weren’t the best. So I started creating my own one, until I found the best combination of cards.
Raging Mega Hog Deck
Card roles
Mega Knight
Can be either defensive or offensive. Use it to smash through Barbarians, Skeleton Armies, and more. It’s tankyness make him offensive, as well as his area damage, helping him in clearing Skeleton Armies.
Hog Rider
Your main damage source on towers. In a combination of Mega Knight, Lumberjack and Hog Rider, nothing ends good for the enemy. Just make sure that the Hog Rider doesn’t take the damage, and it’s tanked by either Lumberjack or Mega Knight.
Lumberjack
Deals damage very quickly and drops a Rage after he dies. Use this to defend your towers if nothing else is available (from Mages, Knights, etc.). Drop him right after the Mega Knight in a push or make him a tank for other units.
Musketeer
In combination with Lumberjack and if left unattended, can get 1 crown easily. Also defensive!
Wizard
Clear out waves of Minion Hordes, skeleton armies, Goblin gangs. More defensive card than offensive, but can be play both roles.
Minions
As well as the mage, use this in order to protect the Tower from Lava Hounds, Baloons, and pretty much anything.
Skeleton Army
Defensive, I think that anyone knows how to use this, when and why. Also, can be used to punish the opponent for using the Zap, Arrows, etc. by dealing tons of damage very fast, if tanked by someone else.
Clone
Use this when the oppnent doesn’t have the Zap, Arrows, etc. or is very low on Elixir. If you master the usage of this, you can end up getting 3 crowns very fast.
Gameplan:
Your play style with this deck will be based on counter-attacks.
Be defensive at first. Start by putting a Musketeer or a Wizard behing the main Tower. Wait for the opponent to make a move, a push, then defend it. Afterwards, keep going in with a counter push, using the Hog Rider.
Otherwise, while the opponent is trying to make a push, force him to defend or take advantage of his playing style by placing a Hog Rider on the other lane.
Use the cards as described.
A game for me generally goes like this:
I place the Wizard/Musketeer behind the main Tower, going for the left lane. This way I won’t let the Elixir to stack more than it has storage to.
After he places his cards for push, identify them then find their counter card in your deck. There is a counter card in this deck for 99% every card possible.
If he still didn’t place anything, then I place a tank card in front of the Wizard/Musketeer and go for a little push, forcing him to defend and counter-attack you.
After that, depending on the cards he pushes with, I defend my Tower then go myself for a counter-attack, using the Hog Rider + a tank for him (Lumberjack/Mega Knight), depending on the Elixir I have.
I take one crown, then defend my towers. When possible, IF possible, I do another attack on the other Tower, not the main one. This depends if the opponent is low on Elixir after the push on me.
Also, I love to place a Hog on the other lane that he is pushing me, but not before I place my defending cards. This way I force him to spend some Elixir on defending it and reducing his push troops.
Matchups:
Golem: Easy/Medium matchup.
The Lumberjack + Wizard can take this one down pretty fast with low damage on the Tower. The Skeleton Army can be used too on it, but when he explodes they will be killed. Also, the Minions can help too.
Baloon: Easy/Medium matchup.
As I said, the Musketeer + Wizard can bring it down very fast. If you are low on Elixir, you can use the Minions, or the Minions + Musketeer / Wizard.
Inferno Tower/Dragon: Hard matchup.
It can bring down your Mega Knight very fast. They should be destroyed before they do damage. If the Inferno Dragon is used on a push, use the Minions for tanking and putting it down. The Inferno Tower can be destroyed with the Musketeer or a Skeleton Army, but with some casualties.
Goblin Gang/Skeleton Army/Minion Horde: Easy matchup.
For the ground ones use the Megaknight and continue with a push. If low one Elixir, the Wizard or the Minions. When facing the Minion Horde, use the Wizard.
Goblin Barrel: Easy matchup.
Put the Skeleton Army right in the Tower so they take the damage and kill the Goblins. You can use the Musketeer too, or if they are spawned in the same place and you have enough Elixir, put the Mega Knight then continue with a push.
Giant / Royal Giant: Easy/Medium matchup.
The Skeleton Army, ‘for the win’. If they Zap/Arrow/Poison etc. them, then use the Lumberjack on it. If the Giant is follower by a Wizard, then put the Lumberjack right next to the Wizard so he kills him and takes the splash damage, then put the Skeleton Army for the Giant right after placing the Lumberjack.
P.E.K.K.A: Medium/Hard matchup.
The Skeleton Army takes it out. Also, Minions can kill it fast enough. They can Zap, arrow or Poison them. If this happens, put the Lumberjack and tank it by using some other card.
Hog Rider: Easy matchup.
Lumberjack takes it out fast enough for the Hog to do only one hit. Also, dropping the Mega Knight on your opponent’s Hog Rider push can kill it as fast as the Lumberjack, taking out spam troops or wizards too.
Lava Hound: Easy/Medium matchup.
Minions, Wizard and Musketeer. If you use them, the damage is low to none on your Tower. Now, it depends on the cards you have and the Elixir you have. Just use everything that deals aerial damage. And make sure to protect them from ground troops.
Strengths and Weaknesses
Strengths:
- Can be used either defensive, or offensive.
- Can get 3 crowns pretty fast.
- Some of the cards can be replaced by your needs. Just play and see what should be in the deck in order to make it better FOR YOU!
Works good vs. aggresive decks on ground, decks that have Elite Barbarians. They can be countered by the Mega Knight , Skeleton Army or even Wizard. Also, the Musketeer + Mage combo can bring down a Baloon very fast. Also, this deck can beat decks that have Mega Knights as well.
Weaknesses:
- The deck is not very cheap on Elixir, and needs very good timing. You need to practice when it is better to let a Tower take some damage, save Elixir then push for their Tower, rather than spending Elixir on a defensive card.
- Inferno Towers or Inferno Dragons can end up the Mega Knight pretty fast.
If you feel like adding a Zap instead of Clone, or even a Electro Wizzard, then go for it!
I have found that Sparky decks can be a little bit annoying. Just redirect the Sparky into another unit, like the Lumberjack, while a Wizard or Musketeer destroys it!
Tips:
- If you do not have a card for this build, try finding a replacement for him. So, let’s say you do not have Lumberjack. Have you tried using only the Rage Spell? Or maybe a Knight? Try to find it’s best replacement!
- Replace some cards to suit your needs and your general style of play, if needed.
- You can try to start first a push, but you will most likely end with the Tower destroyed after the enemy counter-attacks you.
I think i’ll swap clone to zap and skarmy to log. Minion to mega minion too, i think.
This deck is trying too hard to be f2p friendly. If you have E-Wiz use him instead of musketeer. If you don’t have Lumberjack substitute him with Mini-pekka and clone with arrows/zap because clone has
less meaning if Lumberjack isn’t it the deck. You can try to substitute mega knight with Pekka but idk if it will work.