Hog Log Bait – The Final Hybrid Horror?
Hey guys! Supermarine here!
Now, I know you’re all depressed because this is the last Hybrid Horrors, but after further thought, I’ve decided to (mainly because I can no longer continue it myself) allow somebody else to keep this deck series alive!
I know you guys think this series is totally awesome, and are sad to see it “end.” That’s why I’m doing this!
If you think that you want to continue the Hybrid Horrors series, please, please, PLEASE notify me in the comments!
Anyway, I will be concluding my contribution to the series with a Wallbreaker sized BANG with an iconic Hog Logbait deck! Let’s get to it!
The Hog Log Bait Hybrid Deck
Hog Rider
Of course, this guy will be your main win condition. Despite his nerf, he is still a force in the Arena.
He has very good health, very good damage, and still has a faster attack speed than the eWiz!
Other than being a win condition, he is also a tank for your Goblin Barrel.
Goblin Barrel: It’s a Goblin WHAT? It’s a Goblin WHY? It’s a Goblin HOW? It’s a GOBLIN BARREL!!!
This barrel o’ mean, green killing machines is your secondary win condition.
Mostly, it’s roles are self explanatory. Just remember: Against Zap, Log, or Arrows, use the Deep placement (I call this technique JukeBarrel) to bait their spell, then rush in with other troops!
The Goblins can also provide a shield for the Hog again troops like Fire Spirits or Ice Spirit.
Princess
The life of everyone’s party, the Princess fires flaming arrows that are very hard to escape.
She also has enough range to not get shot at by the Arena Tower if she attacks it!
However, she has two main roles in this deck: Lane control and Spell Bait.
She can kill that Minion Horde attacking the Hog and at the same time bait Arrows or The Log (rhyme time!), allowing the Goblin Barrel to go in unhindered.
Also, she is relatively cheap, meaning if things go south, you’ll still have plenty of Elixir to make up for it!
Rocket
Essentially a tactical nuke in the wide world of Clash, the Rocket can be used to absolutely destroy most glass cannons in its path.
Capable of tackling Musketeer, Executioner, and even heavy hitters like Balloon, Elite Barbarians and Sparky, the Rocket can be used to get tons of positive trades on defense.
However, you must use it sparingly.
It’s 6 Elixir, and one misfire can possibly cost you an Arena Tower!
The Log
LOOOOOOOOOOOOOG!
That, my friends, is the sound of doom headed towards all of your troops.
This big, solid hunk of wood can cripple Princesses and Dart Goblins, annihilate Skeleton Armies and Goblin Gangs, and even move tanks closer to structures and tank killers like Inferno Tower and Tesla!
It’s also cheap, so you can use it to gain an Elixir advantage as well, however it does give the chance for Bait users to force it out if you’re not careful.
One more thing, though: Do NOT Log Minion Horde (Rule #5 of being a good 2v2 player)!
Guards
Simply just three ruthless bone brothers with shields, the Guards have very good DPS that saves your bacon more often than not.
They are also useful for cheap cycle, whittling down the health of tanks and mini tanks, and also for surrounding splash units.
Inferno Tower
An all-around MVP of any Logbait deck, including this one!
Murdering tanks is what it does, and does well, killing Giant, Golem, P.E.K.K.A, Royal Giant and more!
Just protect it from reset cards like Ice Spirit or Electro Wizard!
Ice Spirit
This one lively little guy only costs one Elixir, yet he is much more useful than some other crummy cheap cards.
He can take down entire swarms if placed right, and also protects Hog Rider from dangerous Inferno Towers and Cannons and even the spawned Skeletons from the Tombstone!
Substitutions:
General Gameplay:
3:00-1:00
Keep in mind that you can play this deck in two (or is it three?) ways
- You can play it like a cycle deck with Hog or Rocket
- You can use more of a Spell Bait style and use the Goblin Barrel as your source of damage, and use Hog as a tank.
But, whatever play style you’re using, your priority during this time should be to get some good damage done.
Counterpushing is wise, as it allows you to gain some ground and immediately force your opponent to transition from offense to defense, giving you an advantage.
1:00-End
Cycle Hogs, Rockets, and Barrels like crazy!
This is when you need to take the Tower.
Defend wherever necessary, and counterpush if you can. But, once the opponent’s Arena Tower is at 1,000 HP or lower, you can use the Clutch Combo, which is Rocket+Goblin Barrel!
Place the Rocket, then quick-drop the Barrel in the same spot.
If all goes well, the Barrel should be concealed by the smoke of the Rocket, and the Barreled Goblins should finish it off.
Matchups
Giant: Definitely use the Inferno Tower.
Use the Guards if it gets Zapped, then counterpush with the Hog.
Golem: A much harder matchup than Giant.
Again, you must use you Inferno Tower, but if it gets attacked by Lightning, your Tower is screwed.
So, to prevent the oh so dreaded Lightning on the Inferno, once Golem gets placed, rush the other Arena Tower with Hog+Goblin Barrel.
Alternatively, you can place a Princess at the bridge to punish as well (it’s definitely cheaper), but it’s always wise to save her for defense too!
P.E.K.K.A: Harder than Giant, but easier than Golem.
This is because P.E.K.K.A is distracted by the Guards, making things easier for the Inferno Tower.
However, she does have high health and damage, so if she does make it to the Inferno, then it will most likely die in one hit (a chunk of its lifetime would have gone by).
Use Ice Spirit to freeze if necessary.
Lava Hound: Inferno Tower.
Use Princess+Rocket on the Balloon if there is one.
If a Miner comes instead of a Balloon, use the Guards to block the Miner, and use Princess on the resulting Lava Pups once the Hound dies.
Royal Giant: Again, Inferno Tower is key.
Use the Guards to distract any support troops and Ice Spirit to freeze if necessary.
Hog Rider: There are two options here.
One is to use your Inferno Tower, and the other is to rush the other lane with Hog and Goblin Barrel, and defend the enemy Hog with Guards.
The first option lets you defend with little to no damage, and the second gets good damage done to the enemy while also allowing you to defend with a spell-proof troop; however your Tower will be hurtin’ a little.
Either way, you’ll be getting the job done.
3M: Should be easy.
When they place their Pump, rush the lane with the Pump using Hog and Goblin Barrel.
Make sure you place the Barrel on the Pump and not the Arena Tower. This allows you to save your Rocket for their Musketeers.
If they split and you hit the side with two, simply kill the lone Musket with Guards.
Graveyard: Guards are an amazing counter to this card.
Use Log or Ice Spirit if necessary.
Siege: It’s very wise to just use Rocket on the structure if it’s an X-Bow.
In fact, you have three counters to Siege: Hog, Rocket, and Inferno Tower!
Mortar will be tricky because of the dead zone, so use Inferno Tower to kill it and any defenses around it.
Use Princess for crowd control if necessary.
Miner Poison: The Guards should be able to kill the Miner before Poison kills them.
If not, use the Log to finish him off.
Against any tanks paired with Miner, use Inferno Tower. Use Ice Spirit to freeze if necessary.
Spell Bait: Defense versus Bait should be easy with the Guards, Log, and Princess.
However, during Double Elixir, FIRE YOU ROCKET FIRST.
Rocket cycling is very key versus other Bait decks, and if your opponent cycles the Rocket first, you’re screwed. However, you have the capability to recover and punish by using Hog+Log if they fire their Rocket first.
If you fire your Rocket first, do NOT let them punish you using the Princess or Goblin Barrel.
Mega Knight: Use Guards to surround, and Inferno Tower to kill.
Use Ice Spirit to freeze if they Zap the Inferno Tower.
So, that’s the end of this deck guide. But, this series doesn’t have to end.
Remember, if you want to continue this series, do notify me in the comments.
Be sure to look forward to my new Ultimate Guide and second deck series (I might not work alone on that one), as they will all be coming soon! Cya!
Here are the rest of the Hybrid Horrors decks:
- Solid Hog Mortar Deck
- Crazy Giant Musketeers Deck
- Graveyard Bridge Spam Deck
- Golem Miner Poison
- Hybrid Mortar Miner Deck
Farewell,
Supermarine
First
First reply
First reply to first reply
Stop this spamming guys
if ur breaking the chain then first reply to first person to break the chain
I think that minion horde are big counter. Thats why I am using there zap
What about princess and ice spirit?
Probably not reliable enough.
I think it’s enough to have 2 cards that counter it
Fair
Technically it’s 1 counter not 2 because it’s a card combo that counters it
If they play minion horde then ice spirit will stop any damage if played right.
that works but i use fire spirits to be safe
bit risky tho
normal log bait does fine countering minion horde
why not
Ice Spitit don´t destroy all minions. So there is only princess. Thats a little.
This is not a Hybrid deck because Hog cycle is control and log bait is control so pairing control with control doesn’t make a hybrid deck. It’s just a double win con deck.
Agreed. A common misconception. But a good deck nonetheless I must say. However tornado works better instead of IT. Better synergies.
Aw man I liked your old profile pic better man!
Yea i noticed that, and i dont like hybrid decks to much as i dont like having 2 types of play style in one deck, its mostly best to stick with lets say beatdown and just use that archtype
It’s harder to formulate as you need either very versatile cards or you need to have less cads for each play style
Log bait is a sub archetype of control so its konda hybrid kinda not
*kinda
Good
3rd
I run zap instead of the Log. Princess and zap synergies really well for example against minion horde. (a big counter to this deck.)
I like zap more too. Hits air is the biggest draw. Plus my zap is lv 12 xD Kills lvl 6 barrels
Idc if ur zap is 12 I use trick barrel or something like that
those aren’t hard to see
Ya but 90 percent of the time my opponents fire preemptively with out looking
rip
or get my prince to the tower
trick barrel is sorta easy to spot tbh. plus zap response time is fast
2nd
i feel like this deck has a problem with beatdown and rellys on hog and gob barrel to much, as rushing the other lane with that 1 combo wont always work ( and minion horde will be a big problem to this deck so run zap not log?)
Agreed
they can easy just make 2 pushes from defending your hog / barrel so its double trouble (if they have the elixir)
Theres an inferno tower and g gang and gaurds for support. This deck works great against beatsown
no tank for splash troops (baby D ice wiz? so all the support troops will wreck the defending squishy troops
use hog to distract?
there is no gob gang in this deck…..lol
3rd
I feel like this deck is not too much Log baity. GGang will probably do better than Guards. Just need to level em up
Yeah I was thinking the same thing.
@mvcsstudent:disqus I cld collab in a deck series w u if u want 😀
4th
whoa no graveyard beatdown or lava miner? somebody continue the series!!!(I would) wink wink
u forgot mortar graveyard
aren’t there like two or more guides about graveyard mortar in CRA?
In the series
I am throwing up(metaphorically speaking) seeing the super defensive annoying chip deck in CRA
I have a horrible time playing chips. Beatdown makes my day. My deck is also hybrid with control.
(If you are new here please now I am very proud of my deck and boast a lot about it.)
hehe beatdown is how i go too! But i find it hard to play it without pump which is means a big disadvantage for me.
beatdown is too hard to play chip involves defending and counterpushing
Just my 2 cents
This is kinda a hybrid deck kinda not but Good Guide nevertheless!!
new poll : what card do you think synergises best with another card?
I really like miner + goblin barrel
Classic ol’ golem night witch
Ice wiz + tornado
Golem + BabyD
graveyard freeze, it is just so fun
X-bow Ice Wizard.
golem, mega minion
What abt swarms
Prince + princess
when I was in arena 6 I used musketeer+BabyD at the start of the match xD Now I like RG+Furnace…JK GoloemNW
Ice spirit hog
Hog freeze
Lol
princess tornado
Factually speaking, it’s sparknado or exenado.
Lava hound and balloon !!!!!!
MINER GRAVEYARD
Thanks for the just-so-good deck as always @mvcsstudent:disqus
Comment or upvote I don’t really care if you want to see a three musketeer dark prince deck
i hate 3 musks sooooo
Okay I won’t do it then
No
i forgot, but what archtype is graveyard if you run it with a tank plus heavy spell
(pekka, g yard, poison)
That would probably be Beatdown
as i use pekka, graveyard,poison
Poison is a medium spell btw not heavy
probably beatdown depends on thw tank and how u use it might be control as well
beatdown
this is teh normal deck right just guards swapped with goblin gang
Oh well.. Looks like my Dark Bandit won’t get posted, I really though it would 🙁
Bridge Spam? really?
Nope it’s 3M Cycle.
Guys 10-2 in a classic challenge ( yeah , classic ). Please play that I get my first ever 12 wins ! Never won a challenge cause I played 2 gc’s in arena 9 and cc metas are so diverse so I get hard countered many times
i was 11-0 once, then quickly got 11-3 ;( on classic
Rip
ikr
my highest on my lvl 11 was legit 11-3 >:(
Hey guys! New poll: Vote on who you guys think should continue my series! The guy with most votes takes full control over Hybrid Horrors? Vote in comments below!
why not just everyone
Hmmmmmm…
wallbreaker sized is actually very small
Hog Log Bait…
Say that 10 times!
Can you improve yourself with this deck? So can you master the deck? How high can I get with this deck?