The Most OP Hog Cycle Deck for F2Ps
Hey everyone! It’s WhiteLlama67 here again today, this time with a deck for all you F2P’s and especially new players out there.
With 6 commons, 2 rares, and a lot of potential, Hog Cycle is back!
Disclaimer: I did not create this deck, and I not sure who did. I’ve just seen it a couple times and I tested it out, and decided to write a guide on it.
Hog Cycle for F2Ps!
- Simple/Easy to use
- 6 commons and 2 rares!!
- Easy to level
- Good for new players and experienced players alike!
- Weak to Heavy Beatdown
- Easy to overcommit and get punished
What is F2P?
F2P stands for “free-to-play”. It refers to those who don’t spend a lot of money on the game, so roughly 95% of the player base of Clash Royale.
The idea behind this deck is the lack of epics and legendaries, which is important because these cards can be very difficult to upgrade or just to obtain in general.
The players that spend money, usually spend it on getting these cards.
Since this deck is mostly commons with a couple of rares, with early arena cards, they are easy to unlock and receive a lot of.
Using this deck, players won’t have to spend money, hence making it F2P!
Your win condition, or in other words, the card you will use to win the match with most times.
Your goal is to cycle him repeatedly, so you can out-cycle their counters.
After a successful defense, counterpush with him behind a Knight or in front of Archers or Goblin Gang.
99% percent of the time, they will use some card to counter, so hover your Zap or Fireball over the area.
The all-around favorite when it comes to direct damage spells.
If they counter your Hog with any kind of glass cannon or something similar, Fireball it for value/chip damage.
Towards the end, send predictive Fireballs with your Hog to get hundreds of damage in!
This guy is a beast on defense.
Paired with any other card, he’ll stop those ever-hated Elite Barbarians in their tracks.
When they get a monster push going, plop him smack down in the middle of their support and he’ll take care of them easily.
After defending, use him as a tank for your Hog and you’ll be golden. Oh, and he’s only 3 elixir.
Not a lot of players see the value these two pink-haired gals have, also for only 3 elixir
They can pick off swarms and glass cannons easily from a distance, just make sure something is tanking for them!
They also have one of the best starting moves in the game: splitting them in the back!
Simple and cheap, I like it.
After sending in your Hog, hover it over area to get rid of any Bats or a Skarmy they might drop.
Don’t waste this card on Inferno Towers, your Hog will still die! Save it for defense in that case.
Ice spirit + Zap kills Minions and Goblins, and if you can, this is the card to overlevel.
Use this happy little guy to cycle, defense, and offense, all for 1 elixir!
Pair with Hog Rider when you can, and he’ll help the Hog get at another hit on the Tower.
On defense, use him to freeze their push just long enough so you can shut it down.
Also a very versatile card.
On defense use them to shut down lone glass cannons or rush cards such as Miner, Hog, Elite Barbarians, etc.
If you are defending a large push, use your Knight with them for a good old tank ‘n’ spank.
Drop them at the bridge as a good starting move.
Ever since its buff, this card is honestly such a better option than Inferno Tower.
For less elixir, the Tesla now can deal with swarms easily by one-shotting Minions and Goblins, but has the DPS to shut down Giants and Hogs.
In Double-Elixir, you can sometimes get 2 down, which is a very difficult defense to break! Make sure to protect it however!
Just a heads-up, these substitutions will likely make this deck less F2P friendly, but I include it for the sake of those who don’t have the original cards leveled or unlocked yet.
As said earlier, this deck is a cycle deck, so your objective is to cycle back to your Hog Rider as many times as possible before your opponent can start a large push going.
This means that you should get the most damage in during Single Elixir, and hopefully take a Tower.
Cycle by splitting Archers in the back, Goblins at the bridge, or Ice Spirit at the bridge for a little chip damage.
Instead of finding out what deck they’re playing, find out what win-condition is and what their counters are to yours. Track these cards to know what kind of cards to send with your Hog.
Example: If they have The Log, track this card to make sure you don’t send in Goblins + Ice Spirit + Hog when they have it in hand.
When they do play their win-condition, counter with Knight, Archers, Tesla, Goblins, etc, based off the situation.
After defending, send in your Hog behind a leftover Knight, or in-front of leftover Archers, and whatnot.
Take advantage of your spells!
If they play Minions or Goblins, Zap them anyway, because the stun will help your Hog get an extra hit.
If they play a glass cannon, Fireball it!
That’s precious value and chip damage.
In Single Elixir, your opponent shouldn’t be able to make a massive push, but when they do drop a tank in the back, play it like this:
Rush the opposite lane with Hog + Support. If not in hand, quickly cycle to it. Then, play Tesla in the middle, 3 tiles from the river.
Use Knight + Archers to knock out the support, while your Tesla + Tower shred the tank.
If you haven’t taken a tower yet, you gotta play aggressive.
Send in predictive Fireballs, even if they are just going to counter with a Skarmy.
Send in Archers after your Hog to make sure they can’t counterpush.
Cycle, cycle, cycle!!!
If you have taken a tower, focus on defense more so.
Send in the occasional Hog on the other tower to pressure, especially if facing beatdown.
When facing beatdown, you don’t want them to build up a massive push.
When they play their tank pressure, but don’t overcommit. Try to get 2 Teslas down, even a Golem can’t deal with that! Kinda just spam defensive cards, just make sure their push doesn’t connect to your tower!
If facing another control deck, don’t worry about pressuring. Just make sure to keep up with their cycle of their win condition, and you’ll be fine.
Easy and basic.
When they do play their Giant, rush the opposite lane with Hog + Support. Plant your Tesla, and use Knight + Support to take out their Support. Goblins also help with Giant once the support is gone.
After defending, counterpush with your Hog again.
Bam, that’s 2 pushes of yours for every 1 of theirs.
Not as easy as Giant unfortunately.
They likely won’t play Golem before Double Elixir, so try to get in as many Hogs in as you can, because you’ll likely spend the final minute defending.
Fireball their Pumps, or if it’s not in hand, punish hard with Knight + Hog + Ice Spirit.
Basically, get as much damage in as humanly possible before the play their Golem. When they do, it’ll be rough.
Rush with Hog opposite side, make them spend their Elixir.
Use Tesla to pull the Golem and buy time.
Before you worry about the Golem, take out their support with Knight + Everything you got.
Remember to use your Fireball!
Other Hog Riders
The winner of this will be decided by who can cycle faster.
Tesla will be your primary defense against Hog, and if they use Hog + Support, drop your Knight down to take out the support, and counterpush with Hog!
Simply, you’re going to need out-cycle your opponent, so that they can’t always use him on your Hog.
Once the Mega Knight has crossed the bridge, Knight + Ice Spirit can take care of him.
Use Archers to pick off any troops behind him. Use Tesla as needed, just make sure he doesn’t jump on it.
Similar to Golem and Giant, because you don’t want them to build up a massive push!
Go ahead and Fireball their first pump they put down, but if they then drop their 3 Muskies, quickly cycle to another Fireball.
Hit the side with the 2 Musketeers + Tank, and use Goblin Gang if necessary.
Knight on the side with the single Musketeer, and you’ll do just fine.
If they try to bait out your Fireball with Horde, Zap + Archers takes care of them easily.
Tesla can shut down the Ram as well.
See? 3 Muskies is a walk in the park…
Don’t give them Rocket or Log value!!!
Meaning, don’t place Archers or Knight in the back, or send a Goblins + Archers + Ice Spirit + Hog push.
Whether it’s the variation with Tornado or Inferno Tower, you’re going to have to out cycle it.
If they have Tornado, always send your Hog behind a Knight, it can’t be countered by their Tornado.
I also like to save my Zap for their Gang, and use Goblins on the Barrel.
If you can’t out cycle them however, aim for a draw.
They likely have Poison, so use your Goblins on the tank, and place Archers outside of Poison range (hopefully).
If needed, use Knight on GY too.
The quicker you take out their tank, the easier it’ll be to deal with the Graveyard.
Try to make multiple Hog pushes between each of theirs.
When they play their Mortar/X-bow, place your Knight to tank the shots.
Fireball on the support, and drop Archers to pick of the rest.
Siege decks often give lots of opportunities for value Fireballs, so take them!
Rush with your Hog after they’ve used their siege card.
Whoever can cycle faster will win, so make sure that’s you!
You’ve got the Knight, who’d I say is a hard counter to E-barbs. Knight + Any other troop will stop them right in their tracks.
What if you don’t have Knight in hand? That’s alright, drop down Goblins, Ice spirit, Archers, Tesla, etc, just make sure they’re all spread out!
That’s all for today folks! I hope that this deck is the solution to any of you struggling with finding a good F2P deck out there.
Good luck to y’all and I’ll see you in the arena!
Did you have a stroke? XD
Hey will, how do I know if my guide i submitted was declined or accepted?
yea mine too
yeah mine 2
asdfg to you too
yeah i’m second (first if no one claimed)
but you said you are second in the FIRST place
so nothing makes sense
1st no one claimed yet
Another hog deck..yachs
lol ik you hate hog, even though im kind of a hog user myself now
nice deck for hardcore men
but i’m not good using these <3.0 decks, bypass
i’m good at 2.6-3.0 decks. Ironically i suck at any heavier hog dex
same here i can kiinda play hog decks till 3.3 but after that nope! i suck especially with hog decks that have pump.
Same here, but my current Hog 3.4 is working for me like a charm!
yup me too i like to use chip hg decks nowadays
lol my deck is exactly 3.0
lol mine too bcoz i use hog rocket cycle 🙂
4th no one going claimed
1st no one claimed
Get the ban hammer
U forgot hog matchup, it’s the most important matchup in history of the universe
Mirror matchup is pretty much Hog
Great deck HSNA!
it was claimed dude
Oh no I’m late
i love how the cons says that it is weak to graveyard buyt then in the counters it says that its super good to graveyard
EFFICIENT! IT CAN STILL DEFEND GRAVEYARD WELL
well, graveyard poison counters this deck pretty hard if you’ve already placed your knight somewhere else on the map
Lol I like how he says “Simple. FIREBALLL!” I’m like HEEEEEEEEEEEEEEAL!
and hes like zaaaaaaaaap before fireball lol
I don’t know why I even did that
What about Fireball Zap? :3
MUHAHAHA IM OVERLEVEL LORD!!!! THEY WONT DIE TO FIRE ZAP!!!
Gotta switch zap with log lol. But I think lvl 12 zap and lvl 10 fireball should kill all lvl muskets
Even level 9 fireball should do it.
actually I am not, that was an example of how to troll Ziggie!
(should I swap my name for Megapekka evil mastermind?)
no, because I didn’t even believe you
404 error! Cards you are trying to heal are already dead because of fireball+zap.
MUHAHAHA IM THE OVERLEVEL LORD THEY DONT DIE TO FIRE ZAP MUHAHAHA
If hog cycle decks become the new meta lavaloon shouldn’t be a problem lol
Do you think this deck is good?
Crown Tower level 10
I am at 3140 but i want to get to 3800 (then to 4000)
How can i improve my deck?
What card shoud i request to level up?
Any other tips for trophy pushing?
You don’t need knight AND ice golem. Replace one of them with cannon or tornado.
Regarding the deck, I think you should replace Ice Golem with Cannon or Tornado. If you decide to use Tornado, watch this video first. https://www.youtube.com/watch?v=pR3mv8h47yY
Your highest priority when it comes to requesting. I would recommend getting her to level 9 as soon as possible, so she can survive high leveled Fireballs. Knight is also very important and I would get it to level 12 once you’re done with the Musketeer. Request Tornado on epic Sundays and save up Gold to buy another The Log when it appears in your shop.
My best tip for trophy pushing is to take breaks when you realize you have lots about 100 trophies. If you wanna go more in-depth you can read this uide by PeakCell. http://126.96.36.199/~clashroyalearena/tips/handling-the-season
I hope this could help you! I wish you the best of luck pushing to 4000 Trophies.
knight and ice golem in the same deck is quite unnecessary, i would use either mini pekka, cannon, tombstone, or tornado in place of one of the 2
Replace Ice Golem with Cannon, Tornado or Tombstone! If u want to use it, replace Skeletons with Cannon and Musketeer with Archers! Request ur Hog and Ice Spirit
You have my respect as one of, if not the only, person to include Sparky as a matchup. Great guide BTW!
I have been using a hog deck ever since I got my very first one, brought me all the way up to arena 8. Hogsrlyf
The Sparky deck i like the most
try it out
maybe you wont win every single match but it will be fun.
Nice! It seems pretty good
Got me to 12 win in challenges
Hog, Fireball, Inferno Tower, Zap, Goblin Gang, Knight, Executioner and Tornado… What you think about my deck? It seens pretty consistent, but I really need a Pro vision, especially about the Executioner and Inferno Tower on the same deck
Will it be better if we replace zap with the log?
yeah but if u have log then….
Build your authority before you go and start meddling with the rules… or we will have your blood vessels mangled 😉
Is that a new catchphrase I see?
It can be if you want it to be…
that’s what i said lol
Exactly… borrowing an old joke from a friend 😉
First reply no one claimed
First reply to the first reply
Build your authority before you go and start meddling with the rules… or we will have your spleen liquifed, mixed with chocolate milk, and fed to the hungry penguins in Antarctica.
its creative ill give you that
that’s not how it works….you can’t do that
Second. GoldenFire was spamming 1st, second, third
Five cards in this deck are getting a nerf! Maybe we should have all checked the balance updates before submitting guides…Like the staple deck though! A classic.
that doesn’t mean that this deck will be much weaker…
It’s not gonna become that good anymore though
the nerfs aren’t even close to alot
hog nerf was pretty big
CAN SOMEBODY DO A GS HOG DECK ALREADY?!? I HAVEN’T SEEN ONE IN MONTHS!!!
Use it before the nerf!!
‘Hog Cycle is back!’
6 nerfed cards… RIP
Third. No spamming @GoldenFire!
In the thumbnail there are two new cards – elixir skeleton and fire skeleton!
lol I actually bought that for a few seconds, you have my like
Thanks! Maybe the skeletons are killing fire and elixir!
Yeah this is the dev built version
A very exclusive version that Supercell and Will Potter uses, 🙁 I want to use it too 🙁
There’s another one – fire hog rider
Ok, nice spotting!
I wouldn’t say ANYONE created this deck. It just evolved out of the previous Hog cycle decks.
How’s come all the spells do reduced damage to Crown Towers?!? I feel said for my favorite Bait Deck. :,(
No offense but bait was too op. It’s only hard counter was graveyard poison whereas a meta like beatsown has many hard counters. Just imo
bait was dominating the ladder. If you went into a challenge almost 6/10 times it would be against bait.
I know! that and mega knight. (Why didn’t he get nerved?!)
MK is balanced and bait isnt op whatsoever
it doesnt matter if it was op. Bait was used so much in ladder and challenges that is got nerfed
megaknight was the main counter to bait so i guess now we just have to wait and see if the nerfs make any difference. If it does, then mk will probably get nerfed next patch
mega knight wasn’t really a counter to bait because of the inferno tower
mega knight wasnt meant to be used on offense, but used on defense and into a counter push. Inferno does melt it but there are always ways around the IT (ie. bats, electro wiz, etc)
Bait gets hard countered by woodys mortar cycle deck (aka classic mortar cycle)
I’ve seen bait win over mortar many times if played really good.
It was a very needed nerf. Spells were overly used just for chip damage. You would be surprised when you found out how much spells actually did in terms of chip damage of the course of a game. The Log, Fireball and Rocket are by far the spells that did the most damage. Say you use The Log at the bridge 5 times in a game, that’s almost 500 damage and close to 1/5 of the tower health. Fireball was the same thing, just on a bigger scale. It’s not unlikely that you would hit a tower with a Fireball 5 times in a game, that would be 1145 health, just from Fireballing their tower and troops. I think the straw that broke the camel’s back was when they saw Rocket cycling back into the meta. It has always been the most boring deck to play against, so they immediately nerfed spell damage against towers.
Balance changes= R.I.P. this deck
Its good , but wont last after th 11th
4th no one claimed
First no one claimed because Golden fire spammed
Poll: What do you think the meta will be after the balance changes? I have a feeling Golem is going to rise up and completely dominate.
why do you think that? I think GS will actually prevent that from happening. as for my own opinion, I have no idea, maybe GY?
we all use guards instead of goblin gang
I bet prince bridge spam is coming
maybe, maybe not, if the buff actually allows prince to kill a hog without getting a hit on the tower, then yes
What about the elixir collector nerf?
Miner Poison or Splashyard I think
Splashyard (in fact I’m using my off meta NW GY deck)
Post update, Beatdown use will go up. Also, I bet that Guards will start replacing Goblin Gang most of the time
why would beatdown go up?
They nerfed several cards that are part of control or cycle decks. Also, cycle decks rely heavily on spell damage, which was nerfed as well
Yo Guys I am new to this site but i have read a lot of giudes.
my players code is #8QQPG0PVL
With the new update I would recommend Guards instead of Goblins. Or Goblin Gang instead of regular Goblins
Guys! I made it as a level 9 to Challenger 1! I’ve got level 10 standard cards and a level 11 knight.
I’m jealous because I got there with higher levels
whoa! what deck did you use?
Knight, Fireball, X-Bow, Log, Mega Minion, Archers, Tesla, Ice Spirit.
I have higher lvls and I’m at 3600
This deck seems good but too plain for me
it’s just my opinion, but could someone be so kind as to make a new “good decks for challenges” guide?
Yes! 5th! No one claimed
awesome! Another Hog cycle!
As if I didn’t encounter enough of those nibba
UPDATE THE DECK OF THE WEEK ALREADY!
Lel I pulled back my night witch graveyard deck (with tornado and mega minion instead of arrows and inferno tower) and managed to push back to 3600 (from 3500)
Lol I have been using this deck since 2 months
Username checks out.