Hog Inferno Cycle Deck That Got Me To 4400 Trophies
Wassup guys, Dark/Dank Prince back at it again with another guide!
This guide is kinda special to me, seeing as how this deck helped me reach my personal best of 4429.
It’s just a plain old Hog cycle deck, but it works better than expected. Let’s hop right in!
Pros:
- Only 3.1 total cost
- 1 Legendary, rest Rares/Commons
- Easy to learn
Cons:
- Too many mess ups screw you
- Must keep elixir advantage
- Only 1 tank killer
The Hog Inferno Deck
Hog Rider
My favorite win condition in the game.
Based off that sentence you should realize that this is your win condition in this deck, as all other cards are defense/support.
Knight
A key card in this deck, as tanking your Hog(especially at 4300) is important.
Not only can he tank your Hog, he’s rather talented in taking out Elite Barbarians, Goblin Gangs, etc
Musketeer
Musketeer is bae(did I really say that..ugh).
This is the ultimate support when paired with Hog Rider. And while we’re on the topic of her uses, she’ your main air defense too!
Great card for supporting Hog Rider, or supporting your towers when defending
Inferno Dragon
This used to be Mini Pekka at the start of my journey to 4300.
But I found I needed an easier tank killer to help me versus all the level 7 Pekkas, Lvl 13 RG’s, and Lvl 11 Giants.
So…yeah….your tank killer.
Ice Spirit
MWHAHAHAHAHAHAHAHA!
Freeze thy enemies, cycle to destroy thy enemies. Make your enemies cry. Ice Spirit does all!
Tornado
Pull troops away from towers, towards towers (King tower), or to your troops defending.
Fireball
The besterest spell for Hog decks, nothing can withstand the extreme heat of Fireball!
Okay…maybe a few things, but that doesn’t matter.
Fireball is for finishing off troops, towers, or BMing, depends on the situation.
Zap
Very important spell in this deck.
Use it for resetting troops killing tanks, finishing off fireball’s work, or getting rid of pesky troops.
Substitutions
Tips:
- Keep an advantage elixir wise. If you can’t defend then you can’t win.
- Don’t do anything you aren’t sure that will work, Ex. Fireballing without knowing it’ll hit something valuable.
- Defense over offense. As most of these tips will point out, don’t do anything stupid while defending. But defend more than you attack, it’s not hard to do while getting massive damage, just always let them make the first move if you can.
- Keep them guessing, don’t just focus on one tower unless you need to. Make them split have to split damage on you by splitting damage on them.
Matchups:
Giant
Can easily be a matchup you dread to one you love to face, the Giant isn’t the problem, but what’s supporting it is.
Maintain crowd control and you should be fine.
Hog Rider
Kinda like Giant, but Hog is a bit more dangerous. Nado it to King as soon as you can, and keep it off your towers.
Out cycle what you can, outsmart what you can’t, just don’t let them do that to you.
Balloon
Such easiness(what in the…)!
I have not lost to Balloon yet with this deck.
You have multiple counters for air, including one that keeps it off your tower completely. Just make sure you always have enough elixir to defend.
Royal Giant
It’s dead, unless it’s completely maxed out of course.
Depending on their levels and yours, this can be easy or hard to beat.
For RG use Inferno dragon, for Ebarbs or anything else keep Knight in hand or Musketeer
Spell Bait
Go for the tie!
They want you to try any out cycle them and overspend. Don’t make that mistake, tying is perfectly fine.
This doesn’t mean do this every time you can’t win, but you know, just be careful.
Pekka
Main reason for Inferno Dragon, out cycle their Pekka, keep their support low, and your elixir high.
Odds are you can out cycle them and keep the advantage, don’t try to do so though if you’re not sure they can’t counter it.
Golem
I hate Golem, it’s hard to beat.
Keep their support split, and Golem dead.
I suggest keeping their elixir low by making sure they have to defend more than push. In other words, just pray. That’s normally what I do at least…
Gameplan:
3:00-2:30
Play it safe, learn their deck.
I usually start off with a Knight or Musketeer in the back, nothing really more since they usually push more than defend like you.
Try not to show your Hog quite yet, they may not know what you’re using yet.
2:30-1:30
Now start some minor pushes.
You should know their deck, and depending on what all you defended they know yours except your win condition!
Surprise them with Hog when they’re low on elixir, and try and keep them low.
Keep countering pushes from their counter pushes usually always gives you the advantage, and at this point, it’s not too hard to keep.
1:30-0:30
Until x2 Elixir keep the same plan as 2:30-1:30, defend what you can, push when you can, stay cautious.
Once x2 elixir hits now you can be more aggressive.
Overspend on your pushes only slightly, over defend for epic counterpushes, or stay cautious, whatever you’re more comfortable doing.
I normally find over defending to do a major counter push works way better than randomly overspending on offense.
0:30-End
Try and finish off any towers you can.
OT can be a friend or enemy, depends on your elixir advantage, or absence of one, and their deck.
Defend smart, attack smarter, and win easier!
This part of the match is generally the easiest, as they’ve given up, or are just trying to stop you from winning.
And that’s all guys! Hope you enjoyed this guide, as this deck is pretty cool, even though it’s not necessarily special card wise.
Good luck with it, DM me questions on discord if you have any, (.C.#8115) and on that note, hope you enjoyed the guide. Peace!
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