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Hog Inferno Cycle Deck That Got Me To 4400 Trophies


Wassup guys, Dark/Dank Prince back at it again with another guide!

This guide is kinda special to me, seeing as how this deck helped me reach my personal best of 4429.

It’s just a plain old Hog cycle deck, but it works better than expected. Let’s hop right in!

hog inferno

Clash Royale Hog RiderClash Royale KnightClash Royale MusketeerClash Royale Inferno Dragon
Clash Royale Ice SpiritClash Royale ZapClash Royale fireballClash Royale Tornado

copy deck


  • Only 3.1 total cost
  • 1 Legendary, rest Rares/Commons
  • Easy to learn


  • Too many mess ups screw you
  • Must keep elixir advantage
  • Only 1 tank killer

The Hog Inferno Deck

Clash Royale Hog RiderHog Rider

My favorite win condition in the game.

Based off that sentence you should realize that this is your win condition in this deck, as all other cards are defense/support.

Clash Royale KnightKnight

A key card in this deck, as tanking your Hog(especially at 4300) is important.

Not only can he tank your Hog, he’s rather talented in taking out Elite Barbarians, Goblin Gangs, etc

Clash Royale MusketeerMusketeer

Musketeer is bae(did I really say that..ugh).

This is the ultimate support when paired with Hog Rider. And while we’re on the topic of her uses, she’ your main air defense too!

Great card for supporting Hog Rider, or supporting your towers when defending

Clash Royale Inferno DragonInferno Dragon

This used to be Mini Pekka at the start of my journey to 4300.

But I found I needed an easier tank killer to help me versus all the level 7 Pekkas, Lvl 13 RG’s, and Lvl 11 Giants.

So…yeah….your tank killer.

Clash Royale Ice SpiritIce Spirit


Freeze thy enemies, cycle to destroy thy enemies. Make your enemies cry. Ice Spirit does all!

Clash Royale TornadoTornado

Pull troops away from towers, towards towers (King tower), or to your troops defending.


Clash Royale fireballFireball

The besterest spell for Hog decks, nothing can withstand the extreme heat of Fireball!

Okay…maybe a few things, but that doesn’t matter.

Fireball is for finishing off troops, towers, or BMing, depends on the situation.

Clash Royale ZapZap

Very important spell in this deck.

Use it for resetting troops killing tanks, finishing off fireball’s work, or getting rid of pesky troops.


Clash Royale KnightClash Royale Ice Golem

Clash Royale MusketeerClash Royale WizardClash Royale ArchersClash Royale Electro WizardClash Royale Ice Wizard

Clash Royale Inferno DragonClash Royale Mini P.E.K.K.A

Clash Royale Ice SpiritClash Royale Skeleton

Clash Royale TornadoClash Royale TeslaClash Royale Cannon

Clash Royale fireballClash Royale Rocket

Clash Royale The LogClash Royale ZapClash Royale Arrows


  • Keep an advantage elixir wise. If you can’t defend then you can’t win.
  • Don’t do anything you aren’t sure that will work, Ex. Fireballing without knowing it’ll hit something valuable.
  • Defense over offense. As most of these tips will point out, don’t do anything stupid while defending. But defend more than you attack, it’s not hard to do while getting massive damage, just always let them make the first move if you can.
  • Keep them guessing, don’t just focus on one tower unless you need to. Make them split have to split damage on you by splitting damage on them.


Clash Royale GiantGiant

Can easily be a matchup you dread to one you love to face, the Giant isn’t the problem, but what’s supporting it is.

Maintain crowd control and you should be fine.

Clash Royale Hog RiderHog Rider

Kinda like Giant, but Hog is a bit more dangerous. Nado it to King as soon as you can, and keep it off your towers.

Out cycle what you can, outsmart what you can’t, just don’t let them do that to you.

Clash Royale BalloonBalloon

Such easiness(what in the…)!

I have not lost to Balloon yet with this deck.

You have multiple counters for air, including one that keeps it off your tower completely. Just make sure you always have enough elixir to defend.

Clash Royale Royal GiantRoyal Giant

It’s dead, unless it’s completely maxed out of course.

Depending on their levels and yours, this can be easy or hard to beat.

For RG use Inferno dragon, for Ebarbs or anything else keep Knight in hand or Musketeer

Clash Royale Goblin GangSpell Bait

Go for the tie!

They want you to try any out cycle them and overspend. Don’t make that mistake, tying is perfectly fine.

This doesn’t mean do this every time you can’t win, but you know, just be careful.

Clash Royale P.E.K.K.APekka

Main reason for Inferno Dragon, out cycle their Pekka, keep their support low, and your elixir high.

Odds are you can out cycle them and keep the advantage, don’t try to do so though if you’re not sure they can’t counter it.

Clash Royale GolemGolem

I hate Golem, it’s hard to beat.

Keep their support split, and Golem dead.

I suggest keeping their elixir low by making sure they have to defend more than push. In other words, just pray. That’s normally what I do at least…



Play it safe, learn their deck.

I usually start off with a Knight or Musketeer in the back, nothing really more since they usually push more than defend like you.

Try not to show your Hog quite yet, they may not know what you’re using yet.


Now start some minor pushes.

You should know their deck, and depending on what all you defended they know yours except your win condition!

Surprise them with Hog when they’re low on elixir, and try and keep them low.

Keep countering pushes from their counter pushes usually always gives you the advantage, and at this point, it’s not too hard to keep.


Until x2 Elixir keep the same plan as 2:30-1:30, defend what you can, push when you can, stay cautious.

Once x2 elixir hits now you can be more aggressive.

Overspend on your pushes only slightly, over defend for epic counterpushes, or stay cautious, whatever you’re more comfortable doing.

I normally find over defending to do a major counter push works way better than randomly overspending on offense.


Try and finish off any towers you can.

OT can be a friend or enemy, depends on your elixir advantage, or absence of one, and their deck.

Defend smart, attack smarter, and win easier!

This part of the match is generally the easiest, as they’ve given up, or are just trying to stop you from winning.

And that’s all guys! Hope you enjoyed this guide, as this deck is pretty cool, even though it’s not necessarily special card wise.

Good luck with it, DM me questions on discord if you have any, (.C.#8115) and on that note, hope you enjoyed the guide. Peace!


  1. I’m 3rd to claim and I think this deck is good but I’m not sure if tornado is need cause I rather use the tesla

  2. Mostly F2P deck. Even with a mostly easy deck to upgrade, my deck has actually managed to get me to 3600 trophies from Hog Mountain

  3. Problem is, my hog Rider is level 6 along with my Musketeer and Fireball and I can’t upgrade them any more! Plus I don’t have Inferno Dragon and I’m in Legendary Arena!

  4. ────░░░───────────────────────────░░░───

  5. Nice deck/guide! sadly my hog is only lvl 7 and i dont use it ( i face a lot of lvl 9 hogs with insanely over leveled cards) so i stick with mega knight now

  6. What’s your opinion on the original build for this deck with guards and bats instead of Muskee and Knight?

    • I don’t think it would be as strong against some decks, considering that knight is still the most well-rounded card in the game. Guards and bats cannot take care of a MK alone, where a knight can. The knight-hog push is VERY powerful, but cannot be fulfilled without a tank. Musketeer can take care of a loon or hound, without being zappable. This forces your opponent to fireball and have less elixir for a push.

    • The original one is the quick cycle hog deck with cannon in for nado and goblins/skeletons in for inferno drag. I think this hog deck is based more along those lines despite the inferno dragon. I’m assuming he needed the inferno dragon there to take out overlevelled tanks in ladder.

  7. Hi- any deck ideas to get to 4k. PB 3933.
    Hog is lvl 8, most legendaries lvl 2 (none lvl 3), rest of rares are lvl 7 or under, poison and loon are only lvl 5 epics. Most commons r lvl 11.

    Preferably a cheapish control deck, under 3.5 elixir, with a good tank killer and enough anti-air. 1-2 cycle cards. Containing zap if possible (my only lvl 12 common.)

    Any help appreciated, as I really need to get 4k milestone..

    • You could play the dreaded Hog-Mortar combination, which is still really strong on ladder. No Epics or legendaries and light on the rares so that suits your levels.

      Can either go with a zap bait version (bats, goblin gang, minion horde, spear gobs) or Knight-archers for more defensive versatility.

    • – Arrows (lvl 11)
      – Goblin Barrel (lvl 5)
      – Fire spirits (lvl 11)
      – Zap (lvl 11)
      – Minions (lvl 11)
      – Knight (lvl 11)
      – Archers (lvl 11)
      – Mega Knight (lvl 2)

      I love this deck, it got me into 4000 and counting. 3.3 elixir cost.

      Use the knight and Mega Knight as distractions for the goblin barrel. They will get killed most of the time, but will certainly chip away lots of HP. Use the mega knight as a defensive card, not offensive. Enough anti-air. No real tank killer, but you could Always change some cards.

  8. Thanks ! Pls dont make a guide on my megalooner and ballon cycle . I wish to write them after exams myself. Ps – surg has a ballon exe nado deck

  9. This was relatively helpful, since I always use Inferno Dragon, but my question is, is this good for arena 7? That’s were I’m currently camped.

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