Hello guys, the new Clash Royale Legendary card, Graveyard, is going to be released in just next a few hours. I strongly recommend you take a look at this guide to see every all of the important information about this incredible Legendary card. A big thanks to Orange Juice for sharing the incredible information and the video as always!
Clash Royale Graveyard
The Graveyard is unlocked from the Arena 5 (Spell Valley).
It has a 5 tile radius and spawns up to 20 Skeletons during its 10s lifetime.
Similar to Goblin Barrel, Miner, Fireball… It can be placed anywhere on the map.
Skeletons spawns randomly within the spell area.
The Graveyard is easy to counter itself but it’s incredible when coupled with the right cards. A lone Graveyard can almost kill an unprotected Tower so consider casting it when you have a huge Elixir advantage.
Some Special Tips on using Graveyard
It has to be supported. Again, don’t play the Graveyard alone otherwise it will be a five Elixir donation!
Don’t throw it at a Tower without supporting it, unless you like negative trades.
The Graveyard has a pretty slow load time, 1.5 seconds. This must be taken into consideration while using it.
As the Skeletons spawn differently each time played, the Graveyard usually deals between 1800-2300 damage to a Tower which can 1 shot Skeleton.
If you want to have success with the Graveyard, you need to understand its best placements. Below are the safest positions to play the Graveyard without worrying about the King’s Tower. The second one is better because all of the Skeletons don’t clump up near the all, making it harder to counter.
This is going to be the basic guide on using the very lucrative and unique Legendary card in Clash Royale, the Graveyard! This guide will also show you how to counter the Graveyard and what to watch out for while dealing with it.
How to Counter Graveyards, Common Counters and How to Counter the Counters
Common counters and how to counter the counters
Valkyrie is one of the hardest counters to the Graveyard. You can use Rocket + Zap to deal with her but it would be a HUGE negative Elixir Trade! Luckily we don’t see Valkyrie too much in the current meta game. Freeze is also a great counter to her!
Baby Dragon: Another very hard counter to the Graveyard. Only Rocket and Freeze can stop him from hurting our Skeletons. Try to bait him out by using swarm troops before using your Graveyard.
Skeleton Army is a very effective counter If you don’t have Arrows, Zap, Fireball or The Log to deal with it.
Minion Horde/Minions: Use Arrows/Fireball.
Barbarians: Use Fireball to weaken them and the Tower. Great trade!
Guards: Work very well against Graveyard but luckily people don’t use Guards a lot these days. If you see Guards, Arrows the Shield and Zap the Guards (not a good trade).
Three Musketeers: Fireball says Hello.
Archers: Great counter to the Graveyard. People usually place them at the very behind so have your Fireball ready there!
So basically Valkyrie and Baby Dragon are the hardest counters to the Graveyard. If you don’t have Freeze in your hand, there is nothing can stop them!
Archetypes and Synergy
Next, let’s see what archetypes work well with our Graveyard!
This deck archetype especially shines with the Graveyard. As we all know, the goal of the beatdown archetype is to take out the opponent’s Tower in a huge push, and the Graveyard is not different. If you use a big tank such as P.E.K.K.A, Giant, Golem etc, you will make the most of the Graveyard because the tank soaks all of the damage while the Skeletons accumulate quickly on the Tower, taking out the Tower in the blink of an eye.
It seems pretty hard to counter this one but it is actually not! If your opponent goes all in with the Graveyard + Giant Combo, which Is 10 Elixir, you can use Tombstone + Guards to counter their push, gaining the +4 positive Elixir trade. Then, you can use a 4 Elixir card such as the Hog Rider on the counter push when the Guards are about to cross the river.
The downside of this combo is that it is very expensive.
Above is a great Beatdown-Tank deck for you, which was shared by Chief Pat!
This archetype uses a very fast card like Prince, Elite Barbarians or Hog Rider. These very fast cards pair extremely well with the Graveyard as they can catch your opponent very off-guard, especially when they are low on Elixir.
You can beat this archetype by placing a building in the middle and a counter to the Graveyard at the Tower.
The downside of this archetype is again, it is very expensive and hard to get the blitz card to the Tower.
Since the main goal of this archetype is to get positive Elixir trades and using them on the counterpush that your opponent can’t stop, it fits perfectly with the Graveyard.
Since the Graveyard is a win condition, all other cards are usually defensive cards and Graveyard is always used on the counterpush during the x2 Elixir time. Grave Bowler Control Deck is a very popular deck you will want to use.
To counter this kind of deck, you should play passively against it and try to overwhelm them during the x2 Elixir time with a huge push. Otherwise you can constantly chip away their Towers with Miner.
Currently Cycle Decks are flourishing with the Graveyard. Basically, your main goal while using Cycle Deck is to keep cycing your tank and the Graveyard. Cheap mini tanks like Miner or Ice Golem work very well in this deck. Miner Graveyard combo is an amazing strategy which can easily catch your opponent off-guard.
To counter this playstyle, try to keep up your opponent’s cards and be sure you have the right counter in your hand.
Some Specific Cards which synergize with the Graveyard: Most cards which have above 500HP can work pretty well with the Graveyard. The best ones you want to try are: Ice Golem, Knight, Valkyrie, Giant, Mega Minion and some other Mini-Tanks!
When to use the Graveyard?
The Graveyard is the card which needs a very precise timing. Knowing when to use it is very crucial.
Usually, you want to use Graveyard when you have supporting troops which left over from a defense to counterpush with it on offense.
In beatdown decks, usually in the x2 Elixir, you start launching a huge push from the back and start adding support troops and the Graveyard when the tank reaches the bridge.
The optimal time to use Graveyard is usually the double Elixir time as Graveyard is a fairly expensive card.
Click here to read the old Graveyard Strategy Guide
The Graveyard is the new Legendary Spell which can be cast anywhere on the map. It has a pretty slow load time so the first Skeleton spawns 1.5s after the spell is placed. Then a Skeleton spawns every 0.5s up to 20 Skeletons over a period of 10s.
The Skeletons spawn randomly within the affected area so the output damage will usually be different.
Similar to the Rage Spell, Graveyard has a 5-tile radius so be careful because it can trigger the King’s Tower anytime If the King’s Tower is inside the spell’s ring. Even If you place the spell 1 tile away from the King’s Tower, there is still a small chance your Skeleton can activate the King’s Tower.
The Graveyard “CAN” counter the Princess but it’s not reliable. Take a look at the gif below for more details!
If you use a tanker (or even Mini Tank) to soak damage and protect the Skeletons, the damage ramps up very quickly. Without the right card in hands, your opponent will find it extremely hard to deal with this spell. Miner + Graveyard can deal an incredible amount of damage. Even with a good defensive combination, you can easily deal at least 1000 damage to the Tower.
Freeze + Graveyard would work very well too, as long as you use the Freeze after your opponent uses his/her counter.
If the Elixir Collector is placed behind the Tower, drop the Graveyard spell to deal damage on both Pump and the Tower nearby.
This spell also works very well as the support card for the Giant. Skeletons will distract the Inferno Tower and the opposing tanker killer (Mini P.E.K.K.A…).
It works very well on defense too. Inferno + Graveyard is enough to deal with the huge P.E.K.K.A Double Prince push. It’s harder to counter than the Skeleton Army and Guards.
Troops with fast attack speed are very useful at dealing with the Graveyard (Musketeer, Archers, Lumberjack, Minions, Goblins, Guards…). If you don’t have any defensive card in your hand, use a tank to distract the Skeletons. Guards are probably the best melee counter due to their “very short attack range” and shields.
Swarms (Barbarians, Spear Goblins, Barbarians, Skeleton Army…) are also very good at dealing with the Graveyard.
Chucky’s Opinion about the Graveyard Spell
Hey guys – Chucky here. So today they have released the Graveyard and with it will come a rush of opinions on how to best use it and which combinations it will slot into nicely. After careful analysis, my own review would suggest that the Graveyard is the worst Legendary card we’ve seen to date. This video shows some gameplay using the Graveyard and whilst the outcome is positive, it highlights some of the issues with the card:
I can think of two positives – the first is that the Graveyard is fun to play with and it looks cool. I like how the units spawn out of the ground for a few seconds and crawl all around the place – it’s one of Clash Royale’s better cards in terms of aesthetics. It’s also fun to play with as you can use it with just about any unit that is on the enemy tower.
The second positive is that in terms of actual gameplay it does have a use and that is when you are on the offensive and you find your opponent on the back foot – if you pop the graveyard up at that moment then it is pretty much game over. However, that’s hardly a positive as in the situation you’re probably already in a position where you’re going to win the game so any new card would be a bonus.
There are several negatives with this card so I’ll list them in bullet point form.
The biggest problem is that it costs 5 Elixir. For what it does this is just too much and it is very hard indeed to justify spending that amount of elixir on a card which at best acts as an easy to defend support unit. By having it at this cost you are putting it on equal footing with the likes of a Giant & Wizard and it just doesn’t measure up to those cards in its capabilities.
It’s extremely easy to defend against. Most cards in the game defend against it because the skeletons come up a couple at a time. The Valkyrie, wizard, witch, musketeer, goblins, etc. all very easily dispatch the skeletons as they rise meaning that the majority of the time using this card you’ll find you’ve wasted 5 elixir with little to no gain. Likewise most spells severely hamper its abilities.
You need to get one tower down before you can utilise it properly over a tower. If you place the spell centrally over a tower, some of the skeletons will go onto the King Tower, activating it early. This is obviously not something you want so you have to place the skeletons to the side of the tower (see the video above) and this hampers the amount of damage they are able to do to the tower plus makes them easier to defend against.
It’s too similar to Skeleton Army. This card, whilst aesthetically different, is essentially a skeleton army you can place anywhere on the field. The difference is: one costs 3 elixir and the other costs 5 but the difference between them is very slim. On the one hand the Graveyard has some utilisation in attack by popping up where you need it, but in defence it is too slow and fails to save your own tower. The skeleton army doesn’t quite have the same utility but it defends much better and can be devastating in attack too. For two elixir less, it’s a no brainer which one would be better to use.
If you do really want to incorporate this card into your deck, I’d suggest the two follow decks to try out:
With the split push deck, the idea is to get the knight going down one side first and then the miner and Graveyard to go on the other tower, often they’ll pick the knight to defend against and their other tower will take some serious damage.