The Best Legendary Cards in Clash Royale (Updated)
September 2, 2017
Hello my friends, today I am going to show you everything about Legendary cards in Clash Royale. You will easily see the best use of them as well as which one is the best for your current deck. This deck is very useful If you are about to buy one from the Shop.
Choose the best Legendary Card for your deck!
Before talking about our Legendary cards, here is some basic tips for you:
Don’t try to switch decks and build decks because of the Legendary you want to use. Instead, buy the one which fits your deck well. For example, If you are very good at using Royal Giant, it’s better to wait and buy either Princess, Ice Wizard or Lumberjack than to buy the Lava Hound. But, anyway, sometimes it’s totally worth it to build the whole new deck based on a Legendary card. For example, If you really love the high risk high reward Sparky deck, build a deck about her. It’s all up to you.
What is the Legendary which fits your archetype best?
How many Legendary cards do you really need? Remember that the more Legendary cards you have, the harder it will be to improve your deck level.
Think twice before purchasing the Legendary card. Don’t spend 40,000 Gold for the Legendary which shows up first If you don’t really know how it fits your deck.
There are 2 main ways to save for a Legendary. First, If you are able to buy Gem, get the 2,000 Gem Pack, which immediately gives you 40k Gold and 500 more Gems. The second one is to save Gold by donating cards and opening chests. It usually takes up to 3 weeks to save 40,000k Gold, but this is truly not a big deal at all because personally I still enjoy the game without Legendary cards. Take a look at here to see more about the second way!
The Best Legendary Cards in Clash Royale
Now, let’s move to the main part of the article. The list below orders all the Legendary cards in Clash Royale from the worst one to the best one in term of purchase and variable.
These are my personal opinion so they might differ from you. Don’t feel bad if your favorite legendary is at a lower spot.
A card at a lower spot doesn’t mean it’s bad. IMO all cards in the game are good (except for those few like the Rage which don’t need skill). So, if you practice, you can win battles and mostly the cards at the top are there because how easy to use and versatile they are and how OP they can be.
The release of new cards may affect the list as per their interaction with the legendary cards.
Mega Knight is finally released and so far he is quite good. Lets see how it has affected the legendary rankings!
So, let’s start!
#13 – Sparky
I hate giving her and seeing her at the last spot again and again. For some reason, Supercell hasn’t buffed her for some reason which is pretty unfair.
Sparky is basically a High-risk High-reward card. What this means is that she can be countered very easily and can give opponent good advantage making her a risky choice but her high damage of 1300 at Tournament Standards (Highest Damage per hit) makes her each hit highly rewarding.
As people have recently started to realize, Sparky is better as a threat card and defensive card (when couple with Tornado) than a Win-Condition. She is best used with Giant, especially in Spell-Bait archetype.
A balance change I suggest is to decrease her cost to 5 elixir, decrease hit speed to 4 seconds and increase damage to 1400. These changes make rocketing her a negative trade, gives her faster recharge, more damage resulting in higher DPS and altogether making her better.
The release of Mega Knight just added another fair counter to Sparky. He is just too tanky for her to kill him. Lets pray that she receives a buff soon.
#12 – Lumberjack
Really feel bad for him.
Right when he started to popularize, Night Witch was released and basically, she out-classed him. Now, when Night Witch was finally nerfed and balanced, they buffed the Mini P.E.K.K.A. So, now Mini P.E.K.K.A. is dominating and LJ is still at the bottom of the list of 4 elixir tank killers.
He has insane attack speed and good damage, giving him the ability to deal high amounts of damage in a short amount of time. His death rage can be pretty punishing if many cards are placed behind him. But what he lacks is HP.
He isn’t actually able to be the really deadly pressurizing card like the Bandit is, nor a decently tanky tank killer.
A single HP buff to make him a good mini tank as well as buffing the rage spell to indirectly buff LJ will make him a great card.
Currently he is strongest in Golem and Giant beatdown decks but can also be great due with Battle Ram and Hog Rider. Mega Knight counters him pretty easily while LJ doesn’t do enough to counter MK on defense.
#11 – Lava Hound
The domination of LavaLoon ended a long time back due to rise of Bridge Spam. But since the bridge spam meta has finally started to disappear will Lava Hound make a comeback? We don’t know yet cause the meta is still pretty new.
But as of now, Lava Hound isn’t one of the strongest legendary card.
It is quite tanky and the Lava Pups provide great damage but with newly buffed Ice Wizard and Bats being quite popular its fails to do much.
The thing is I don’t think this card should be buffed. Because Inferno Dragon and Baby Dragon being popular you have good support troops and the release of two new air cards Flying Machine and Skeleton Barrel may synergise well with this card and if they are good enough, we will have a whole new variety of Lava Hound decks. Till then we will have to wait.
#10 – Inferno Dragon
This card has been on a great rise. His popularity has increased by a great amount. And to be honest this card is pretty balanced. IN the current P.E.K.K.A. and Mega Knight meta he does a great job at countering them but is weak against hogs and eWiz.
He is great at killing tanks especially if you are able to distract/kill the support. The problem is that it can’t kill fast medium HP win conditions like Hog Rider and Battle Ram and cannot kill Siege win conditions unless you use a Mini Tank.
If you build a deck with right cards he is very good.
A main point to consider is that like Sparky, this card is better on defense than on offense.
#9 – Graveyard
The duration nerf and Ice Wiz + Dark Prince buff has hurt Graveyard. It can be countered more easily now. Mega Knight has become a counter to GY which can survive Poison with a lot of health. This has reduced this cards usage to a great extent.
For all people, the strength of Graveyard is its RNG. If it wasn’t for RNG, it would be far easier to counter as you would know where each skeleton will spawn and will results in less damage.
Graveyard is strong in Control and Beatdown-Control Hybrid archetypes. You can play it in the pure control Splashnado format, or in extremely fast and punishing cycle deck type or in dual win-condition Giant Graveyard hybrid deck.
Right now, GY is a very bad state. It needs its 1 sec back and Supercell should modify and rework its RNG so that it doesn’t become OP but still viable.
#8 – Night Witch
This card has taken a big drop on the list. But at last she is finally balanced, not OP anymore.
After nerf, she now fits only in one archetype i.e. Beatdown extremely well while doing average in other archetypes which totally unlike before where she was a Jack of all Trades.
In beatdown, she is strong because the bats can snow ball behind a tank and can deal tons of damage.
Killing her will still spawn 2 more bats along with the bats already present making her deadly.
Night Witch is actually a great counter to MK on defense, killing him alone due to her Bat Spawn without any hit and +3 elixir trade. This has made her a good choice again.
#7 – Princess
This gal is a pretty balanced card but currently not that versatile.
She has the longest range of any troop in the game making her a great defensive option. She is pretty strong in Spell-bait archetype acting as Log, Arrow, Fireball and Poison bait as well as making a great swarm clearer and chip damager. But other than this, she is only good in Hog, Miner and Mortar cycle decks.
Other support troops outclass her in other archetype due to their higher health and due to their higher DPS in clearing out tanky defences like Barbarians.
In fact, she is lowest HP splash damaging troop other than both Spirits. Her inability to not be that versatile in the current meta like before makes her at a lower spot.
#6 – Miner
After the Battle Ram nerf, Miner Poison Control decks are starting to have a comeback in the meta.
His ability to pop-up anywhere in the arena makes him a great chip-damaging card. And he has become a more versatile card since last couple of months appearing in Giant Poison decks forming a new Beatdown-Control Hybrid deck type which is surprisingly pretty strong.
You can play him in a fast, lone cycle form along with Poison or couple it with Battle Ram and Hog Rider as well as Bandit to make a Control-chip decks. He is also strong in 3M pump swarm decks as it can act as a tank for the Muskets and the high DPS swarms.
Like said above, he is good in Beatdown-Control hybrids when played with P.E.K.K.A. and Lava Hound and not only Giant.
All of this makes Miner one of the most balanced cards in the game.
#5 – Ice Wizard
A simple change in Ice Wizard stats just changed the position of this card in the meta.
You can’t say that Ice Wizard was buffed as it also simultaneously nerfed by making his hit speed slower. Rather, Supercell re-balanced this card as it has same HP and almost same DPS, but the 10% damage increase turned the whole thing around.
Now being able to one-shot Skeletons and Bats as well as 3 shot Minions and Archers he has become a better defensive-swarm clearing option.
He surprisingly found place in the siege archetype along with X-bow. It also has given rise to a better defensive Miner Poison cycle decks. Being better at countering at Graveyard now, this card is just too versatile yet not OP.
However, this Snowbow deck quickly lost its popularity as the meta transformed into a P.E.K.K..A. and MK meta which are both hard counter to X-bow. Other than this Ice Wiz sees usage, but eWiz is a better support to be honest.
#4 – Bandit
Since the nerf of Battle Ram and Night Witch, the phantom combo has starting to die out. Bandit’s usage has started to decline now since her strongest archetype, Bridge Spam, isn’t the meta anymore.
On the other hand, I believe that this will result in more variety of Bandit decks and not just Bridge Spam. Bandit can be used in Bridge Spam, Control as well as Beatdown (as a glass cannon). Her dash mechanic is pretty unique making her threatening and invulnerable.
Her dash range of 4-6 tiles makes her a great card to take care of less-than-average HP troops like Princess and Dart Goblin pretty quickly. She gives most value when her dash is utilized to its maximum.
With the release of MK and the start of the P.E.K.K.A. meta, Bandit has become very strong once again as she has a great synergy with both of these tanky cards. She is also strong right now along with Hog Rider for fast paced offenses.
#3 – The Log
The Log’s popularity is reducing. The buff to Bats increased the cards by an insane margin and Zap has become necessary for countering them. Even though Zap can’t kill those popular Goblin Barrels, it is easy to counter them with those Bats.
So why is The Log #3?
Answer is simple: It is still the most versatile Legendary Card. It can find a role in any deck and do the job pretty. It can take care of any ground swarms, crushing them in its rage and can reset the charge of Prince, Dark Prince and Battle Ram ; the Dash of a Bandit and is the only card, yeah I repeat, the only card that can reset the jump of Mega Knight.
SO what if its not popular? Its a great option to buy and add in your deck!
#2 – Mega Knight
Yes! We have finally arrived to most awaited card: The Mega Knight! This card is really a strong card and is in fact, pretty well balanced. It actually didn’t turn out to be as OP as we had thought originally but he doesn’t ruin our expectations.
Why is he strong? He has the most special attributes than any card in the game. He has 3300 HP at Tournament Standards, deals ground splash damage, deals deadly spawn damage and has jump damage! Damn! That’s too much. He takes 3 hits to kill Musketeer, Wizard, Witch, Ice Wizard, Electro Wizard, Barbarians while only 1 hit after Jump/Spawn damage. He takes 1 extra hit to kill Night Witch and Bandit due to their slightly higher HP.
Now, one thing to remember before using him is that he isn’t a beatdown tank. That’s right. He isn’t a great tank for beatdown decks. The reason is that it is not a Slow moving troop, rather its speed is Medium…like that of a Valkyrie. Also, due to his Jump, he can quickly move forward leaving the support behind. All of this makes the MK beatdown pushes weak.
So in order to use it well, use it with Fast troops like Hog and Bandit as they can keep up with the Jumps of MK. In fact, Mega Hog is the strong MK deck right now in the meta.
Speaking of the meta, Supercell has done a great work in timing his release as the current meta is the P.E.K.K.K.A. meta which the strongest counter to MK. This has resulted in a not-so-OP Mega Knight meta.
#1 – Electro Wizard
The legendary card at the #1 spot is, as you have already guessesd, is Electro Wizard!!!
Still defending his title since last ‘Best Legendary List”, Electro Wizard is quite strong now.
The 2% HP nerf changes only one interaction that now Mini P.E.K.K.A. will one shot it but its rather not that important change to him cause Mini P.E.K.K.A. will nearly always used to kill the tank rather than support.
Electro Wizard can decently defend against the other legendary cards along with the help of Crown Tower to varying extent. The usage of Inferno Tower is gonna increase due to less Night Witch and her bats to distract and Zap becoming a bit less popular eWiz and Lightning are gonna be more popular.
He is great with meta tanks, MK and P.E.K.K.A. as it can kill of their counter, Inferno Dragon. He can even counter MK when used along with a mini-tank like Ice Golem.
Great glass cannon, great support, spawn damage, forked attacked, stun effect, ability to survive Fireball…what more can you ask for 4 elixir. (Though I still think giving him the ability to stop the Log midway through its roll will be super cool XD).
Clash Royale Legendary Card Rankings (Updated)
That’s all folks!
Hope you guy enjoyed the guide! I would like to thank Lolman, Zigge, Nitrome95, RohanReigns and Dark Knight as well as many other people who voted on CRA discord on helping me finalize the list.
Please share your personal opinions in the comments section below!
Who posted this crap?
Just a guy who wants to be a pro at Clash Royale. I am leader of the clan Black Phoenix and write guides frequently on CRA.