The Best Legendary Cards in Clash Royale (Updated)
February 23, 2018
Hello my friends, today I am going to show you everything about Legendary cards in Clash Royale. You will easily see the best use of them as well as which one is the best for your current deck. This deck is very useful If you are about to buy one from the Shop.
Choose the best Legendary Card for your deck!
Before talking about our Legendary cards, here is some basic tips for you:
Don’t try to switch decks and build decks because of the Legendary you want to use. Instead, buy the one which fits your deck well. For example, If you are very good at using Royal Giant, it’s better to wait and buy either Princess, Ice Wizard or Lumberjack than to buy the Lava Hound. But, anyway, sometimes it’s totally worth it to build the whole new deck based on a Legendary card. For example, If you really love the high risk high reward Sparky deck, build a deck about her. It’s all up to you.
What is the Legendary which fits your archetype best?
How many Legendary cards do you really need? Remember that the more Legendary cards you have, the harder it will be to improve your deck level.
Think twice before purchasing the Legendary card. Don’t spend 40,000 Gold for the Legendary which shows up first If you don’t really know how it fits your deck.
There are 2 main ways to save for a Legendary. First, If you are able to buy Gem, get the 2,000 Gem Pack, which immediately gives you 40k Gold and 500 more Gems. The second one is to save Gold by donating cards and opening chests. It usually takes up to 3 weeks to save 40,000k Gold, but this is truly not a big deal at all because personally I still enjoy the game without Legendary cards. Take a look at here to see more about the second way!
The Best Legendary Cards in Clash Royale
Now, let’s move to the main part of the article. The list below orders all the Legendary cards in Clash Royale from the worst one to the best one in term of purchase and variable.
Before I start, I must say that ranking the Legendary cards is harder than it used to be (Courtesy: Sparky buff). Supercell has commendably increased the standard of the balance changes from nerfing cards to oblivion and buffing to domination to creating a balanced meta.
Right now, each legendary card can fit perfectly into one role, one deck and become really powerful in it. Example: Lumberjack in Golem Beatdown decks.
Mostly, I have ranked the cards based on their versatility, skill cap and over-all place in the meta after the update.
These are my personal opinion so they might differ from you. Don’t feel bad if your favorite legendary is at a lower spot.
A card at a lower spot doesn’t mean it’s bad. IMO all cards in the game are good (except for those few like the Rage which don’t need skill). So, if you practice, you can win battles and mostly the cards at the top are there because how easy to use and versatile they are and how OP they can be.
The release of new cards may affect the list as per their interaction with the legendary cards.
#15 – Sparky
The buff didn’t help her last long. The card with the most high risk-high reward factor in the game.
Easier to use than before but still struggles to maintain a spot in the meta. The reason is the high number of counters out there in the arena.
The newly released and buffed Zappies are another addition to the list and are probably the strongest counter to a Sparky after Rocket.
A threat behind a tank on offense and deadly when couple with Tornado on defense, yet air troops somehow survive the huge electric blast without a scratch, there lies another weakness.
All in all, Sparky is the Legendary which is the hardest to use and thus is in the last spot on our list.
#14 – Graveyard
It pains me to say this but yeah GY is almost dead, almost.
It really doesn’t have that overpowering strength anymore with Poison being so popular in the meta as Poison is the best counter to GY also, ironically being the best partner as well.
Regardless of what strategy you make to support your GY, a Poison will just nullify your GY and well, RIP your strategy.
Baiting Poison with Gob Hut is good idea but there are many other cards which people use to counter it.
GY can be used either as a cycle card where your aim is to continuously do small GY mini pushes to keep chipping or as an opportunist card, that is waiting for an opening and striking hard.
Good in control decks where it can be used in both ways (even simultaneously in one deck) or in Beatdown decks where it is used in the opportunist way.
Should be used in combo with spells like Poison, Fireball or Freeze to guarantee a lot of damage.
Use it with Knight, Ice Golem in cycle mode, Bowler, Baby Dragon etc. in opportunist mode (Splashyard for e.g.) or with Giant (other tanks are expensive to use more effectively with GY) Control-Beatdown hybrid.
#13 – Night Witch
Night Witch was the most OP card to ever be released in the history of Clash Royale (More OP than the RG).
From an all-round versatile card, she is now only quite strong in beatdown decks and to some extent in control decks.
The buff that came in the balance changes (quicker initial Bat Spawn) is a good way to buff her as she can go to higher DPS in short time which makes her good as quicker counter to Hog or Ram.
I don’t feel is enough to make her stronger as the Bats were nerfed. However, right now she seems a bit underpowered.
She seems rather squishy too me and the bat spawn isn’t really threating unless you she stays on the map for a long time which is almost impossible due to splash and swarms being popular.
She is a great addition to Giant and Golem and arguably to Lava Hound decks as the Bats can accumulate to great numbers behind these tanks provided she is alive for long time.
She synergise rather well with LJ as together they deal lot of damage and after death, LJ’s Rage makes NW and her Bats pretty deadly.
#12 – Lumberjack
I really wanted a HP buff to LJ and I feel Supercell has done a good buff by increasing it by 7%. LJ was only seen (read only strong) in Golem Beatdown decks but now I feel he may be a great addition in other decks like Hog, Battle Ram, Giant and Graveyard.
He is tied with Dart Goblin and Witch for the highest hit speed of all troops and when you couple that with the high damage and fast movement, you have got a Drunk (on Rage) killer with a Mission to hunt The Log.
If you let him stay near anything for long he will wreak havoc and if you kill him, he has a parting gift: A bottle of Rage Spell. This makes him a card which you need to kill in a proper way or you may pay for it.
#11 – Bandit
Bandit received an increase in Dash range by 0.5 tiles. And that is why, Bandit is ranked 1 place higher than before.
Bandit has become good again but will still take time to be that strong as she was earlier IMO.
RG for the same cost appeases people more and that IMO is the main hurdle that she has to overcome.
Bandit’s strength is of course her dash ability which comes with invulnerability.
She can dash really quickly to ground troops within 4-6 tiles while being invulnerable i.e. immune to ALL kind of attacks.
Using this ability to its maximum potential is key.
Bandit can be used in Control decks, Cycle decks as well as Beatdown decks making her a versatile card to use.
#10 – Ice Wizard
This chill-caster from north has seen better times in truth.
However, he is still viable in regular usage however, not as strong as compared to other splash damagers.
He is strong when you couple it with Tornado, the Snowstorm defense as I like to call it.
If you are an Old CR player, you may know the old school iWiz + Cannon combo, well now you have Tesla to replace with Cannon for an even more powerful defense.
Ice Wizard, regardless of the meta, is and will be one of the strongest defensive troops in the game. His slow down effect really cripples pushes for such a cheap cost.
And he has a bit high HP than other troops who perform similar roles for similar Elixir cost.
He is a good addition in Control decks (as a defensive wall) and Siege decks (cheap and effective swarm clearer) but doesn’t make the cut in Beatdown decks which focus on troops with high dmg and Tower crushing ability where iWiz deals pretty low damage.
I personally would suggest bringing his old HP back where it was a complete defensive wall, resistant to spells.
#9 – Mega Knight
Whoa! Not expecting to see him here? Well, the sad truth is MK’s long reign as top 3 legendary has ended.
Recent balance changes hit hard and MK seems to be unable to jump back. Less effective Jump/Spawn and taking time to kill cards like Ice Wizard and Witch has made him easier to counter.
He still has great stats in truth and lot many perks but well it seems like MK has become Jack-of-all-trades but Master-of-none.
Not that threating and powerful anymore seems to have away from him and using the evergreen P.E.K.K.A and trying out other cards.
One of his strongest companions: The Skeleton Barrel was badly nerf reducing its strength even further.
IMO, MK is still pretty viable in the game right now and won’t be considered too weak any time soon.
#8 – Lava Hound
Lava Hound is back again in the meta.
Not as popular as when it was considered Cancer but still not a bad choice.
Looks like the slow but steady release of Air troops and recent buff has made him a stronger!
Two main Lava decks are Lavaloon and LavaMiner while they both can be combined as well to LavaLoonMiner.
In general, Lavaloon is more beatdown deck with strong support while LavaMiner are more Spell Bait type with Skeleton Barrel and swarms.
However, more air troops is good news as well as bad news, because it also means more counters to the hound.
Main reason of ranking him not too high even though some may argue that he deserves higher ranking is that: He is a less-versatile win-condition and requires deck to be based around him.
He also is mainly a tank and not much of a damage dealer so you definitely need a second win-condition which means lesser support in deck and weaker defense.
IMO to make it more popular, we need a powerful air win-condition that can stand on its own decently enough (unlike Skeleton Barrel, better than Balloon) to be deadly with Lava Hound (hint to Dragon XD).
#7 – Electro Wizard
EWiz has never being this low on CRA.
But the string of nerfs in the past and the new entrances of Zappies and Magic Archer (Two cards which can effectively replace him in most decks) seem to have finally caught up and suddenly, we find how low eWiz actually is!
He is still an extremely good card with lot of perks like Spawn Stun-damage and Forked Stun attack.
But he is lot easy to counter and takes time to actually do it’s magic.
He does well in all decks (including Siege to some extent) making him a extremely good choice to grind, upgrade and use on ladder (BEWARE high level Fireball).
As I mentioned in my earlier lists, eWiz can decently defend against the other legendary cards along with the help of Crown Tower to varying extent.
Great glass Cannon, great support, spawn damage, forked attacked, stun effect, ability to survive Fireball (at equivalent levels)…what more can you ask for 4 Elixir. (Though I still think giving him the ability to stop the Log midway through its roll will be super cool XD).
#6 – Inferno Dragon
This card has been on a great rise.
His popularity has increased by a great amount. And to be honest this card is pretty balanced.
He is great at killing tanks especially if you are able to distract/kill the support.
The problem is that he can’t kill fast medium HP win conditions like Hog Rider and Battle Ram and cannot kill Siege win conditions unless you use a Mini Tank to distract the building while ID does his work.
A main point to consider is that like Sparky, this card is better on defense than on offense.
However. This meta has many tanks and does ID is a great choice in many deck unless you prefer the distracting ability and more tanky Inferno Tower with no counter-push/ offensive ability.
A word of caution though: The newly buffed Zappies, now with the ability to attack air may now be this card’s worst nightmare.
ID’s recent nerf has weakened him, but he still is a great card to use.
#5 – Magic Archer
Well, to be honest, this card was underwhelming.
However, there is a HUGE difference between underwhelming and under-powered.
Magical Archer is easily the most balanced legendary card to be released in the game, not too strong, not too weak, works extremely well when used in right way, can ANNOY opponents, just damn perfect legendary card.
Use his extremely high range and fast attack to chip opponent’s towers from your side of the map.
Strong behind all kinds of Tanks, Mini tanks and Win-condition (Non-siege).
He does really well in causing pressure but at the same time can be countered easily with say, a Fireball or Poison.
People need to time to get acquainted with a new card so well, his real position is yet to be confirmed, but till then he deserves no.5 spot.
#4 – Princess
Princess is back boys! Return of Log Bait meta!!
Princess is popular right now in New meta Log bait decks like Prince Log bait for example.
Great at chipping and clearing swarms and baiting out Logs.
If you protect her from damage and spawn two of them on the map it is gonna be annoying for your opponent.
Utilizing her cheap cost to disrupt opponent’s strategy is the key to success. Also, good in Hog cycle decks as well as Support to Royal GG decks.
Use her for cheap support and faster cycle to deal more damage!
For same reason, she does a good job in Mortar decks as well!
#3 – The Log
The Log is one of probably the most used Legendary card in the game (including both Ladder mode and Tournament mode).
The Log is a spell that can give insane amount of value for 2 Elixir.
It can kill ground swarms easily over a wide range, take care of Goblin Barrels, Princesses, Dart Goblins as well as can be used as finished off troops.
Due to its long range, it can chip the Tower ( dmg at Tournament Standards) every time you place it at the bridge which I feel is great trade.
Over the long match, you can chip of Tower so many times!!!
Not to mention its push back effect. This simple effect can make troops retarget which can change the entire result of the trade! With the return of Log bait decks in the meta, Log is must have in most decks and is more preferable than Zap as you have eWiz and Zappies for Stun effect which also couple as support troops.
#2 – Royal Ghost
The nerf we all knew was coming has arrived and seems pretty hard but not overkill.
The Royale Ghost is still a great card and pretty strong. Rather, it seems balanced.
A powerful support troop with it’s invisibility and surprising Splash damage dealing sword, he is a card that can be used in a variety of decks.
Great in Control and Beatdown decks, RG isn’t a card for Siege decks (yet…).
Use with Miner and Skeleton Barrel, behind tanks like P.E.K.K.A, MK, Golem and Giant along with Poison or with 3M and Battle Ram for tricky pushes, there are wide applications of this card.
Using his invisibility well is the key to success (or winning).
Fun Fact: It doesn’t receive damage from Balloon and Giant Skelly’s death bombs while invisible.
#1 – Miner
That’s right folks! Miner, my favorite legendary is the best right now (*clears throat* no partiality).
Miner is the most versatile card right now in the game and with that 3 Elixir cheap cost, it would be a wonder if he would be anything but waayyy popular.
A legendary which can be used in all three OG archetypes (Beatdown, Control and Siege), that is not the end of his versatility.
Use him as a win-condition, secondary win condition or even a support he does his job well.
His unique ability of spawning anywhere in the arena is the secret of his strength.
Best for assassinating Princesses and Glass cannons, destroying buildings and taking down chunks of Tower HP!
Couple him w/Poison for beautiful combos. Use him with Skeleton Barrel, Hog Rider, Mortar, spawners, RG (both Common and Legendary one, Giant, Balloon, Battle Ram, Lava Hound, P.E.K.K.A, MK, Goblin Barrell, 3M, damn the list is so long!!!!
Miner is a great card to use in the meta right now and does is CRA’s no.1 Legendary Card!!!!!
Clash Royale Legendary Card Rankings (Updated)
Please share your personal opinions in the comments section below!
Who posted this crap?
Just a serious guy who wants to be a pro at Clash Royale. People know me as The Controll Freak. I write guides to give the best tips to you readers. Enjoy!