Graveyard Ram Freeze – 800 Trophies A Day
What’s up clashers, ken_the_royale here for my first guide in CRA.
My inspiration for this deck is the Clan Wars where you only can select limited cards you can use for the war.
After a win on the Clan War, I immediately tested this on ladder and it has been a great success because I got from 3000 to 3800 with this deck in just one day.
Pros:
- Catches opponents off-guard
- Counters Hog-Lightning very well
Cons:
- Weak against Golem Double Prince
- Requires great sense of timing, positioning and decision making
- Requires three legendaries
Card Breakdown:
Graveyard: Your main win condition.
You might want to use this card in two ways.
First, you might want to use this card on the counterpush with a troop tanking for it.
And second, punish by using Graveyard + Battle Ram If they place a huge tank at the back.
Freeze: Your pocket card.
This can be used in accordance with the Graveyard.
More info on how to use this card properly later.
Bowler: This purple dude is your MVP on defense.
It knockbacks troops, especially Hog Rider, which is still being used a lot at the moment.
He cannot only do splash damage but also survives to all spells.
Inferno Dragon: Not everyone knows that he synergies very well with Ice Wizard a.k.a Fire & Ice combo.
Use him against tanks but be careful if there is Electro wizard or Zappies behind the tank that will hinder his power.
Only use the Inferno Dragon against Hog, Miner and other mini tanks if you used all other counters.
Ice Wizard: The chillmaster of the Arena.
As I mentioned above, he synergizes well with Inferno Dragon.
He is your best counter to the Balloon due to lack of air counters in this deck.
And can counter most of the glass cannons in the game (with the help of your Arena Tower).
Battle Ram
Only use this card if there is a surviving Inferno Dragon or to punish the other lane.
He is also a good.counter to Mega Knight and P.E.K.K.A if Positioned correctly.
Guards
Best counter to glass cannons and mini tanks.
Use them to tank hits from support troops especially Mega Minion, Musketeer and Inferno Dragon.
You can also use them to surround and kill splash damage units.
Zap
Use this to support the Graveyard against swarmy troops such as Bats, Goblin Gang or Skeleton Army.
Gameplay
Best starting plays:
- Ice Wizard at the back
- Battle Ram at the back
- Split Guards
- Bowler at the back
Single Elixir:
First things first, you want to know what their cards are and predict their counters to your Graveyard.
Defend well with Bowler and choose between Battle Ram or Graveyard to push
If you use the Ram, let the bowler tank hits first.
Use the Graveyard if they have Inferno Dragon or defensive building. Time it properly so that the Inferno will target the Skeletons first.
Use Freeze only if you know that they are low on elixir. Misplaying Freeze may cost you the game as it would leave you behind 4 elixir.
Double Elixir:
If both of you haven’t destroyed a tower in the first 2 minutes, then now is your time to play aggressively.
The enemy will also push with more supports and this is where the Bowler and Guards shine.
Use Freeze in every push and try to Freeze the tower and troops at a time for more value.
If you destroyed a tower then you can either choose to play carefully or to get a tower down but thus also depends on how much the opponents damaged your tower.
Decisions
To Freeze or to add support
Sometimes, you have to choose between using the Freeze and one of the supports to get a successful Graveyard push.
The secret here is the troop/s used to deal with the Graveyard.
For me, if the troop used has splash damage, I will use Freeze to kill it or change the Graveyard placement.
But if it is a single targeting troop then I will change the positioning of the Graveyard so that I can get value from the support troops.
When to Freeze:
If they defend against your Graveyard and their defensive troops are out of the freeze range such as Princess or Magic Archer, don’t freeze. Just abandon the push and defend.
Only freeze if you are sure that it will be a tower down so you will not have to use it again and can focus on defending.
Graveyard on Defense:
In pressuring situation such as a Double Prince push, you may want to defend using Graveyard because Bowler cannot handle them alone.
Never use Graveyard on defense. People usually use Graveyard despairingly and it will just make it worse.
Matchups
Hog Decks: The easiest one because you have Bowler, Ice Wizard and Inferno Dragon.
If it is the Hog lightning, only use Ice Wizard and Guards.
If it is the 2.6, you should rely a lot to the Inferno Dragon on Hog and Guards on the support.
Bait Decks
Bowler on the Goblin Gang, Zap the Barrel.
The Princess is the hardest to counter here but bait decks have weak defense only relying in Inferno Tower.
P.E.K.K.A Decks: You are lucky if they use the P.E.K.K.A defense because you can freeze it, allowing Skeletons to clump the Tower and the P.E.K.K.A.
Change the Graveyard placement so that the support troops can also assist in killing the P.E.K.K.A.
Giant decks: Giant Double Prince can be annoying as hell. Inferno dragon on the giant and ram and guards for the princes. Dont use bowler defend because it will change its attack direction of the giant is close enough.
Siege Decks
Use Bowler to tank and Inferno dragon the building. Ice Wizard on the swarms.
Freeze will be your MVP here.
Golem Decks
This can either be the race to three crowns or race to kill the win conditions first.
Inferno Dragon on the Golem and Ice Wizard , Guards and Ram on the Princes.
If it’s Lumber Witch then you are screwed. The only way to defeat them is to get 3 crowns asap.
Graveyard Decks
Poison is your worst nightmare here and you may want to play for the draw because they will hard counter all of your troops.
If it is a mirror match, Zap and Ice Wizard on the Graveyard.
Air Decks: The hardest matchup.
You cannot pressure the other lane because a Balloon will be supporting the hound. And you cannot guarantee that the Ice Wizard and Inferno Dragon can defend well because of the rise of Lightning.
I guess no deck is perfect right?
This is the end of my first guide.
Hope this helps other clashers.
1st
2nd
3rd
wow…i can’t believe it..my deck is now in CRA..thank you for approving it..I will continue to create more guides in the future..
Gratz! I also had a MK deck that got me from 3000 to 3800 in one day before his nerf 😛
Wow!
I can’t believe my get nerfed, a fricking knight countered it
tbh…hog mountain to legendary is quite easy. its legendary and above that it is quite hard.
Not true, so u saying if I was at 3799 it would be easy but one match later it would be hard?
Ok fair point. But it’s pretty easy compared to legendary. That u can’t deny
Once you hit legendary, you get swamped with gemmers
Cough cough ebarbs
my point exactly. The most satisfying thing in this game is beating a max RG Eretards user with underleveled rares and a Sparky
the most annoying is dropping to electro because supercell pairs you up with what seems like the perfect counter to your deck. its easy to get back up, buts its so annoying
I used to drop back to 3800, but once you hit 4300, it’s a lot easier to stay 4000+, even after season resets. I’ve actually never played a ladder match in Electro Valley or Jungle Arena
wow the, ur good. maybe because im a lvl 10 in legendary and everytime i push i face freaking lvl 12s. you have no god damn idea how times i have lost due to them having higher health. i just had 3 matches where the 12 tower has 300 health left.
Lower level is definitely a disadvantage… EValley and Jungle came out after I hit 3800
So true, I keep falling in between challenger 1 and no league but still legendary arena due to those cancer mains
Are you saying 3000 compared to 3800? That is a valid point.
He is saying that in general, 3000-3800 is easier than 3800+. Obviously, 3700 is going to be harder than say 3500, but in general Legendary and above is harder
yes thats what im saying. there is no one one that can say hog is difficult to get out of. but a bunch of players are stuck between the 3800 -4000 point(cough,cough, me)
Yes, are you playing golem? That’s the reason I was stuck bc of those dam elite barbs
7th
nobody claimed 4th…
4th
Gg
What if the bait deck has Tesla or nado instead of IT?
I think it’ll be easier to deal with tbh
Agreed. IT is too strong
I have proof, my lvl 9 acct uses a golem deck, for some odd reason, I can handle going against a pekka, but I almost always lose or draw when I encounter IT
Inferno Dragon is balanced tho
Very true
Good guide man! I like this deck a lot, GGs
thanks man.
No problem, I just submitted a guide on a GS Sparky deck I used a while ago, fingers crossed!
I’d consider zap -> Arrows far more reliable with your yard with freeze. Then battle ram -> Minions, zappies or something for stuff like inferno dragons
If they have inferno to counter gyard, I use freeze.if they use it on bowler,then I have zap and ice wizard
my minions ans zappies are underleveled (lvl 7 and 9 respectively) and arrows is good for minion horde but I cant really react instantly due to overcomitting
Unrelated, but I got a draft chest this season (challenger 1) and got a legendary from it
uhhh fifth?
Whats a good replacement for inferno dragon? Thanks
Inferno Tower, Musketeer, Electro Wizard, or Tesla
Mega minion, flying machine, or musketeer tbh
Ooh yeah forgot about flying machine and mega minion
XD
YEAAAAAAA BOIIIIII!! UNDEFEATED IN CLAN WAR DRAFT CHALLENGES!!! HAHAHAHAHAHAHAHAHA LOL!