GoWiLum Mirror Deck for Challenge
Hey guys it has been a while, I assume you guys may not know me. I am B.W, the guy who has made two guides centered about Golem and now I’m going to make another guide about that stunning rock again.
March update is probably the best update of Clash Royale, one of its update makes challenge be able to contribute crown to the crown chest. Since challenge has a 3 minutes overtime, I have made a deck that is fully dedicated to that crown chest farming.
GoWiLum Mirror Deck
Here it is the GoWiLum Mirror deck. An idea that has come up when I have been troubling with a lot of different threats or I need to Pump more.
This guide is mainly teaching you how to three crown at challenges or even at ladder which is also viable.
For my other guide that almost has the same card, Look at here!
- 3 crown Focused deck
- Provide a lot of DPS
- Enough splash damage
- It feels satisfying to play a big bad beatdown deck
- Off-meta deck
- Hard to defend
- Hard to use (I think)
- Need to be patient
- Has no distraction troops
- Weak to Rocket, Lightning.
Golem – The Main tank of this deck. You probably won’t show this card until you got some Elixir advantage or it is double Elixir. But if you can hold your Elixir advantage until double Elixir mark, you probably have a lot of chance to three-crown them.
Mirroring this card is not recommended at all because we need that Mirror for other cards or utility spell.
Wizard – The Main splash of this deck that when placed can counter a lot of threats easily. However, using this card as a solo defend is not recommended at all because we have other supports that can take care of that job better. But you can pair this card with Tornado for ultimate clearance.
This card is also good to Mirror with according to your opponent’s card. We will explain later when to Mirror this card after finishing the explanation of each card.
Lumberjack – The Main damage dealer of this deck that can be used to defend against a lot of threat and also one of the most underrated legendaries out there. Worry not, this card provides an extreme help of this deck by creating a lot of space on this deck.
You can use this card to:
- Deal with Miner that is aiming your Elixir Collector.
- Kill Hog
- Kill Elite Barbarians with Zap/Tornado
- Defend mini giant ground push.
- Counter inferno by placing this in front of Golem, it might die first but the rage is extremely helpful and also it has been buffed recently causing your troops to rage longer.
- Coupled with Mega Minion/Wizard, this combo can be an ultimate defending combo. The Lumberjack will do some damage while tanking your MM/Wiz and when it dies the rage will help your troops to wreck their push.
Have you seen a raged Lumberjack? I have personally experienced it and it was EXTREMELY DEVASTATING! Mirroring this card is one of the best options when they do not have any extreme splash damage. Your less level Lumberjack will die first allowing that higher level Lumberjack to rage and do an absurd amount of DPS.
Mirror – Yes, probably the last off-meta card after the Wizard and Lumberjack. By sacrificing my Ice Golem slot for this card, this deck turned from a deck that is moderate to use becoming a hard to use the deck.
You will use this card for:
- Defensive option at earlier minutes (6 sec Tornado pull)
- A way to produce more Elixir by making double Pump
- Last but the best option is to make your push unstoppable by using double the card that is used to counter opponent’s main threat.
You can use this Mirror card to Mirror:
- Lumberjack – Yes, best to Mirror with because it will make your deck has high DPS. However, this card is only Mirrored to provide DPS, not to counter their cards. Best to Mirror when you need firepower generally or if you use your first Lumberjack to die first.
- Zap – By double zapping the inferno, you can delay the inferno by up to 8s which is enough for your army to destroy it. Best to Mirror when they use: Inferno Tower, Inferno Dragon, Sparky, Spell-bait troops.
- Mega Minion – Mirror this card when your Lumberjack will die first because it will give very high firepower and also counter our deck threat easily. Best to Mirror when they use: Bowler, Baby Dragon, Lava Hound, Knight, Valkyrie, and other ground defensive card.
- Wizard – situational card to Mirror because it is expensive and very squishy. But it is also viable if they have annoying low-medium health troops as their main defending unit. Another good viable option is when your opponent is reliant on troops on defending (not building) because 2 Wizards + Tornado is just like an instant Rocket XD Best to Mirror when they use: Barbarian, Elite Barbarians, Goblin Gang, Triple musketeers, any medium health troops.
- Elixir Collector – Also a situational card to Mirror but if you can pull it off, you will have a lot of chance to tri-crown them. Personally, i am not able to Mirror an Elixir Collector every match because your opponent will always try to disrupt you and you will need to defend it. Excellent partner with Tornado for baiting their Miner to your king.
- Tornado – Personally if you want to Mirror this to make your Wiznado longer, I would recommend you to just Mirror the Wizard itself. Double Tornado at defending is also not that good because you rather change that Elixir cost for one more troop.
- Golem – No, Just no. For 9 Elixir you can use that for other cards that will make you secure your push. The only rare occurrences to Mirror it is when their king Tower is at 900HP and you will just need to double your Golem for 3 Crown victory.
Mega Minion – Just an ordinary flying troops that mainly will be used for defending. Best solo support card for your Golem because it is cheaper and also harder for your opponent to counter.
Pack this card with your Lumberjack for defending for combo when defending and push. This Flying cupcake-lover is also good to Mirror with because it is cheaper and also good to counter their annoying Bowler that causing havoc to your push.
Since this card has been nerfed a lot of times, I don’t recommend to use this card as the main counter for opponent RG/Hog, for countering that you can use Lumberjack if it is solo or Wizard if the RG/Hog are supported.
Tornado – Another game-winning card that the main function is to make the enemy troops is clumped. I will recommend to always use this card in conjunction with Wizard in a push. Using a Tornado without the Wizard will not make any change to be honest.
The only thing you will use this card without Wizard in a push is when your Golem is going to die and you use that Tornado to pull enemy Princess/Bomber/Archer/Goblins so that they will die because of Tornado+Golem death damage.
Tornado also excels in defense. With only 3 Elixir, you can pull the enemy hog to the King Tower, making it activate your king Tower. You will also need to always save your Tornado for the enemy Miner. This deck relies on Tornado to defend your Elixir Collector, so always remember to save it for their Miner.
Against a Goblin Barrel user. This card ROCKS, you can use the Tornado to pull them to the King Tower. You need to be fast or else the Goblin will die without touching the King Tower which is unprofitable for you. If you can pull this off and your king Tower is activated, congratulations you has already take over the game.
The next time they throw the Goblin barrel again, you just need to zap them and 1 Goblin stab is all they got. And you just need to wait for the opponent to says good game and left the game.
Elixir Collector – My favorite card that is always used in all my beatdown decks. Defend this Collector with a Lumberjack/Tornado so the Miner cant packs a single punch to the Collector.
Tornado + Elixir Collector is one of the best bait for the Miner. Allowing you to fully counter the Miner.
The Elixir Collector placement is somewhat critical in this deck. The best placement of your Elixir Collector is beside the king Tower because it is the easiest to pull the Miner with your Tornado and easier to defend with your Lumberjack.
The worst placement of your Elixir Collector is probably in front of the King Tower, WHY? Well mostly because
- You can’t pull their Tower-hugging troops to the King Tower.
- Nice profit for the enemy when he uses The Log.
- If you pull their Elite Barbarians to the middle, they will target your precious Elixir Collector. T_T
Play full defensively and save all of your Elixir profit in the first 2 minutes. This is the hardest part because this deck is hard to defend with, you will always let their solo Hog to 1 hit the Tower.
Against an RG, you will use Lumberjack+Mega Minion or solo Wizard, yes it hurts a lot but if you are patient enough until the double Elixir time or near that mark. You can three-crown them easily because this deck focuses on making profit and this beatdown deck provide a lot of DPS.
Total DPS count of a normal push:
- Golem: 103
- Wizard: 162
- Mega Minion: 172
- Lumberjack: 285
- Total DPS: 722
Note: This is just a normal push and you probably will have a lot of this troops and when the Lumberjack dies the overall will be reduced to 437 and the DPS will be 135% better so it is 590 DPS.
Total DPS count of a Raged Double LJ push. (Level 1 Lumberjack already died)
- Raged Golem: 139
- Raged Wizard: 219
- Raged Mega Minion: 232
- Raged Lvl 2 Lumberjack: 424
- Overall DPS: 1014
This damage per second is just very insane and is definitely higher than the Golem-Baby Dragon-Lightning meta deck.
This deck may not be the best deck, but I’m just sharing my experience with this deck. I got a flawless 12-win classic challenge win with this deck with almost all of the matches are three crowns. I am sorry if I am a cocky guy, I just wanted to share all of my thoughts on this deck and hope you guys interested. 😀
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