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Anti-Bait Clone Deck: A Very Detailed Guide

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Hi, I’m q1a2, and I love to analyze Clash Royale and create low-tier decks. I decided to write about this deck because I’ve heard a few people complain about the quest for Dark Prince and Clone, and I’ve heard a lot of people complain about log bait decks

Hopefully, this guide will help you with both of those problems.

This deck is really quite good and tends to do especially well against the classic spell bait control deck featuring Knight, Rocket, and Inferno Tower.

giant skeleton clone

Giant Skeleton Clone Heavy Beatdown

Clash Royale Giant SkeletonClash Royale Dark PrinceClash Royale Night WitchClash Royale Lumberjack
Clash Royale Fire SpiritsClash Royale Clone SpellClash Royale elixir collectorClash Royale The Log

copy deck

General Gameplan

This deck started as a joke, but it worked so well I had to share it.

Just a word of warning: This is not a ladder or challenge deck

It rushes for wins and has short matches, making it extremely effective for winning timed tournaments, but a few terrible matchups make it too inconsistent for Challenges, and it has too many problems with overleveled interactions to work well on ladder.

This guide will all be assuming cards are at tournament standards.

The deck has won me multiple random tournaments (some of which I joined about a half-an-hour after they started), and it brought me to my trophy record for the season on ladder.

This is a very hard deck to play and describe the strategy for since it requires so much adaptation. With a slow cycle and a lot of options for pushes, you will rarely be defending the same way twice in a row.

In the early game, you need to learn your opponent’s deck quickly. Specifically watch for anything that counters Clone, such as PrincessTornadoExecutioner, and Poison.

Keep those cards in mind and try to come up with what push will work best (usually Giant Skeleton with one or two supporters and Clone at the ready).

The game can go one of two ways.

Sometimes, you need to rush the crap out of them and do insane pushes while ignoring whatever they play (good against some beatdowns). Other times, you need to play patiently and build up Elixir Collectors while waiting for overtime when you can do a viable push (good against some control decks).

In general, sacrifice some damage and play riskily to try and get that push that destroys a tower (or even gets the 3 crown).

Cards Breakdown

Clash Royale Giant SkeletonGiant Skeleton:

This is the main tank of the deck. He is low-health for his cost, but he packs a good punch if he makes it close enough to the tower.

Use some 4-cost supporters to defend a push, and drop Giant Skeleton in front for a very threatening couter-push.

One of the biggest mistakes I see with people new to Giant Skeleton + Clone decks is when they decide to use Clone.

Most people want to wait until the Giant Skeleton reaches the tower so that he does double the damage. The problem is, this rarely happens.

Clone‘s purpose is to help him reach the tower.

Usually, I play it right after he crosses the bridge so that his 1-health counterpart is quickly destroyed and leaves a bomb behind. This bomb will act like Poison in that it gives you total control over an area for a few seconds.

No smart opponent will play melee defenses until after it blows up.

This is also the only effective way of clearing air troops like Mega Minion and Baby Dragon (with some help from the Night Witch).

Like the P.E.K.K.A.Giant Skeleton can be played as a tank and then later supported.

This works great against things like ValkyrieBandit, and even Hog Rider if you’ll accept some tower damage (place him right in the Hog Rider‘s path so he physically slows it). Also note that he can one-shot Goblins, so he can help against Goblin Barrel if you’re desperate.

Also, if your opponent places a ranged troop (MusketeerExecutionerWizard, etc.) in the back and you have full elixir (probably the start of a match), you can immediately play Giant Skeleton at the bridge it is headed towards for a good trade. The ranged troop will start firing at him from a position right next to the tower. If they don’t drop any more defenses, then the bomb will hit the tower. If they do drop defenses, they will likely lose those defenses along with the ranged troop to the bomb. It’s surprising how well this works.

Clash Royale Dark PrinceDark Prince:

This is an all-arounder for this deck. He can kill support, provide decent DPS, deal moderate splash, and is semi-spell resistant. In a deck with a slow cycle like this, you’ll find he can do many jobs well enough.

The Dark Prince is probably one of the best cards to Clone in the game. The Clone has a 1 HP shield and lags behind the real Dark Prince, allowing him to survive even through The Log.

The main asset a Dark Prince has is splash damage.

He can one-shot Goblins making him effective against Goblin Gang, and when charging, he can take out Archers and Bombers. His charge also has a wide circular hitbox similar to Valkyrie‘s, which means that it can counter any defensive swarms that an opponent tries to drop directly on your push.

When you Clone Dark Prince, this means that troops with as much health as Barbarians will be obliterated the frame they are played on your push.

The Dark Prince also helps take advantage of one interesting aspect of Giant Skeleton: his mass.

When compared to the heavier tanks, Giant Skeleton is relatively light, which means that Dark Prince pushes him to the tower in just 3 seconds! Coupled with the protection of a Giant Skeleton bomb from Clone, this leaves your opponent rather helpless.

Dark Prince can also be used as a weak tank or tank-killer.

I often use him against Hog Rider when I know a Fireball or Lightning is coming. I only use him as a tank when playing the distraction game.

Sometimes, my opponent over-invests in defending my Giant Skeleton before I support it, so I rush the other lane with Dark Prince + support + Clone and let my opponent’s defenses all run into a big boom.

Similarly, I rush if they defend my push with Executioner.

One last trick for Dark Prince requires a lot of predictions.

Play him behind your tower right before an opponent throws a Goblin Barrel, and if you time it right, he will hit the three before they split. If you use Dark Prince in push after that, that’s a free 3-elixir advantage.

Clash Royale Night WitchNight Witch

This card is the one that I most contemplate replacing, but it’s simply too good when the opponent doesn’t have the right counters in hand, and it’s also one of the only air defenses that synergizes with Clone.

Night Witch is one of the only cards in this deck that is good to place in the back. In the late-game, when you are trying to build a huge push, this can be a good way to start it.

She also is a decent tank-killer. Her DPS with the Bats is better than Dark Prince, and I would call her a “good enough” counter to Hog Rider. This DPS also makes her one of your best supports when trying to destroy a tower (watch out for Zap, though).

Speaking of Zap, she can be used to bait out spells before you Clone everything. If they waste Zap to kill a few Bats she spawned, respond with Clone, which is now much harder for your opponent to answer.

Night Witch, however, is rather weak to splash damage, so only use her if you aren’t expecting Ice WizardWitchExecutioner, etc. to be played to defend her.

Clash Royale LumberjackLumberjack

The best tank-killer in this deck, and a way to make your pushes fast.

If your opponent plays solo Hog Rider, play Lumberjack. If they play Giant + Musketeer, drop Giant Skeleton on the Musketeer to distract it and play Lumberjack to destroy everything. This guy does a ton, and when you use Clone, you get either double DPS, or your opponent uses Zap/The Log, and you get the Rage effect on this chopping machine.

Lumberjack also makes your pushes faster in two ways. First, when you use Clone, his clone often dies fairly quickly, dropping Rage over everything. Second, like the Dark PrinceLumberjack can physically push Giant Skeleton to victory. One-shotting Goblins is also a plus.

Clash Royale Fire SpiritsFire Spirits

These are both spell bait and anti-spell bait. On the one hand, they are common targets of the same spells that most people would use to try and stop your Clone push. On the other hand, they are the only good response to Minion Horde in this deck and overall provide good splash on defense.

I rarely use these on offense, either for chip damage or as a prediction for my opponent placing a swarm card to defend a push. I would recommend saving them for defense, where they are a lot more consistent.

Fire Spirits also are my favorite answer to Goblin Barrel, since when played as a quick reaction to your opponent tossing one, they don’t allow the Goblins to get a single hit.

Also, with Clone, they can kill most support troops and destroy most of a Balloon for 5 elixir. Only use this during desperate times or when Clone will affect more than just the Fire Spirits.

Clash Royale The LogThe Log

Pretty self-explanatory. This is the only spell in the deck. It is used in a variety of situations, but in this deck, it especially shines as a way to finish off towers and as a way to get rid of Princess to let Night Witch run unopposed. Don’t waste it on Goblin Barrel, since Fire Spirits are better for that.

Clash Royale Clone SpellClone

(Note that Clone no longer counteracts Freeze. I’m a little annoyed that Supercell nerfed Clone in the last patch.)

Clone is the best response to Inferno Tower that I can think of, especially with Night Witch. If they Zap all the cloned troops, then some Bats will spawn, continuing to stall the Inferno Tower. Always push on the left side if you want this to work.

Clash Royale elixir collectorElixir Collector

Another self-explanatory card.

If your opponent is blocking your pushes, play defensive and try to get some Elixir Collectors down.

Good Luck!!!

222 Comments

  1. really interesting guide. I don’t think theres enough air defense tho so I would switch out night witch with musketeer or wiz.

    • I did it’s awesome!

      But then why didn’t will post my ultimate sparky guide? It had 5.7 K words? What a lot of wasted time

      • If I wrote a pekka hog deck do you think it wold get posted? I’m asking because it takes a lot of time to make and I don’t want it to be wasted

      • P.E.K.K.A Hog decks have been posted tens of times. Try coming up with something new. Loupanji’s Goblin Hut deck from CCGS perhaps?

      • I have no idea what that is and I have a level 4 goblin hut bc I never use it . I might want to look at a deck from the ccgs and write a guide!

      • it was 4 months before my 1st guide was posted and a crap ton of my other ones werent posted either

      • I guess it got too long…5.7k is too much…not many would bother reading it..especially since its on Sparky which many don’t like.

      • Here is the begining of the post tell me if you are interested!

        How to use sparky

        (Includes a deck, so it is both a strategy guide and a deck guide)

        Guide by: XxBismuthxX

        Guide for: players who will play sparky in future, and love her like I do (probably!)

        Introduction

        Three weeks ago (or more, if the guide takes long to post) I was faced with a question: I had 40K gold… now how’s do I spend it… I chose to get a legendary that I didn’t have, so it was either sparky or night witch, and even through my head was screaming NO NO NO NO NO I got sparky, and I don’t regret it now, because I learned that if you see how to use her she is extremely rewarding as I found out by testing her out myself! Some of you may agree/disagree with my tips, if you do then tell me and others why! No offense if you don’t agree.

        how you shouldn’t use sparky

        let’s start with this, because many of you are playing her wrong without reaching her full potential. Many play her as an offensive support card, but then she can get countered easily by many cards with a positive trade such as these: (some may require tower support)

        Electro wizard
        Guards
        Skeletons (pre-nerf)
        Skeleton army
        Valkyrie

        And the list continues.

        Sparky can be countered easily, but what if you couldn’t place any of these cards?… then she would be a powerful card right?… and you may think that making her immune to these cards would be impossible or near impossible right?… well it’s not, and let’s talk about that next!

  2. I think a Wizard in this deck would do wonders. It’s great against bait and gives you a strong anti-air unit which this deck currently lacks. I have learned not to underestimate these wacky tank-darkprince decks due to my clanmate dominating a clan bracket with it. Took me an hour to figure out how to beat him.

  3. Nice guide! You just made me wanna try this out. BTW im gonna replace lumberjack (no have) with ebarbs to make it more cancerous on ladder ^_^

  4. file:///Users/abc/Library/Containers/com.apple.mail/Data/Library/Mail%20Downloads/179AE4A9-7BDB-4FF2-8373-9583AAA0BAC2/FullSizeRender.jpg

    The pains of Hog Mountain. At least they weren’t over leveled. . .

    EDIT: If this is considered spam, I’m sorry, I realized that the picture didn’t go through but turned into a link.

  5. Hey guys, sorry to say this, but I am quiting this site. There will be no more polls sorry, since I have lost my account I pretty much quit CR. So here’s probably the last poll made by me : new poll : did you enjoy my polls? I enjoyed it when you all responded to me.

    Bye and happy clashing,

    Larry.

  6. Nice deck and extreme explanation and what the heck cr,princess showed at my shop again,its just been 3 days what the heck.

  7. Does anyone have a hybrid deck that I can use (I am using a P.E.K.K.A Hog Hybrid which I will try to make a guide on).

  8. Omg just did a counterpush with ggang litterally after a very early enemy hog push and thats a tower #1 + chip king wooot

  9. You said its not for ladder or challenges…
    Yet got you to your all time trophy high
    and allowed you to win a competitive challenge in 30 minutes.

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