Crazy 12-Win Giant Mini P.E.K.K.A Cycle Deck for Challenges
Hey again, it’s Zigge here.
Today I’m going to share with you one of the most enjoyable decks I have ever made.
This is a Giant Mini P.E.K.K.A cycle deck which relies heavily on pressure and counterpushing potential to get through damage.
This deck focuses on chipping away multiple times, but can also take a tower quickly if it really needs to.
Let’s see what we’ve got!
- Fast cycle
- Lots of spells
- Great offense
- Lacks on defense
- Weak against defensive decks
- Hard to learn
The Giant Mini P.E.K.K.A Cycle Deck
This is the main and only pushing card of this deck.
Giant has the most health for its cost, rocking 668,8 per 1 Elixir, compared to the Golem’s 532 (not including Golemites).
Due to his cheap cost, you can plop him down at the bridge just before a defense is finished.
Your defending units will go behind him and make for a strong counterpush.
This is the winning strategy in most cases; defend and counterattack.
You rarely want to build up your own pushes (I’ll talk about that later).
In my opinion the most versatile spell in the game.
It’s great at taking out Zappies, Flying Machine and Fireballies* ,when combined with a Zap.
It’s great on defense but helps the most on offense when it comes to just pushing through damage regardless of the Elixir cost.
In x2 Elixir you can afford letting Fireballs flying left and right just to chip off damage here and there, despite the damage nerf against crown towers.
*Fireballies are units (typically ranged attackers) who almost die to fireball, but not quite.
The small lightning bolt that will always be a part of Clash Royale’s meta game.
Great at taking out Skeleton Army and Bats, but it shines the brightest when combined with a Giant and your own Bats, to redirect the Inferno Tower laser beam onto the Bats.
You can never go wrong with Zap in your deck, and there will always be a situation where you want to use it, whether if it’s to clear up a bunch of medium health units after a Fireball, or if it’s to remove low health units immediately.
The MVP in Giant decks.
Because of their ability to survive a Zap (and log) it’s one of the best cheap cards to put behind him and they can’t be ignored.
It’s not very hard to take out Minions on their own, but with a Giant tanking it’s a different story, especially since you are likely ahead in Elixir and with a couple spells at your fingertips
They will have to find a card that takes out both the Giant and the Minions, or at least distract them long enough for their tower to take them out after the Giant.
The cheaper but more fragile substitute for Minions.
If your opponent has any type of Inferno unit, Bats combined with Zap are your first hand pick.
Due to their extremely high dps, they will tear down your opponent’s defending units in a flash unless your opponent has an Ice Golem, Zap or a very well placed Ice Spirit.
Keep track of your opponent’s cycle, so that they don’t have a hypothetical Zap in hand when you decide to play your them.
Having your Bats zapped away immediately then having your Giant melt to an Inferno Dragon is not how you want to play this game.
We finally get to the card you’ve all been waiting for.
This deck revolves around the Mini P.E.K.K.A than it does around the Giant.
Based on what deck your opponent is playing, you have to play your Mini P.E.K.K.A differently, which also changes how the whole deck functions.
The more comfortable you are with Mini P.E.K.K.A defense, the more success you will have with this deck.
It’s important to keep your Mini P.E.K.K.A alive at all costs, without it, you have nothing on defense, so don’t waste it either!
The best card in the game.
Go check it out here!
You will find lots of uses for this cheap spell even with Zap and Fireball in your deck.
Neither of the other spell take out Goblin Barrel as well as The Log does, and it’s also the best spell against Princess or Goblin Gang.
It’s very easy to play as long as you time it right and don’t throw it out too early.
Early Game (3:00-2:00)
As always you wanna figure out what deck your opponent is running.
The most important thing is to keep track of what Giant and Mini P.E.K.K.A counters they have.
At this point you shouldn’t be attacking so much, just lay back and defend.
Mid Game (2:00-0:30)
Here’s your time to shine.
Counterattacking is easy and you will probably have figured out what your opponent is trying to do in order to win.
Defend with Mini P.E.K.K.A then put your Giant and one pack of flyers at the bridge.
Be ready with spells and react accordingly depending on what your opponent counters with.
Late Game (0:30-)
This deck can take a tower if it really needs to.
You have three spells, the most health for its cost in the game and one of the best DPS units.
This deck doesn’t do very well in the late game, so stack up all you’ve got and hope for the best.
This is the ideal matchup for this deck.
Mini P.E.K.K.A + Ice Spirit takes out their Hog Ice Golem combo and then sets you up for a counterattack.
Spells are very important in this matchup, since you need to clear out the small units they will most likely have in their deck.
Zap and The Log do a great job at this, and Fireball combined with either The Log or Zap can take out their Musketeer.
This matchup is a bit harder.
You can’t counterattack as much so instead you have to pressure your opponent with Giants at the bridge when they pump up or play their Golem.
Golem decks usually don’t have a single counter to Giant and Minions, so when they’re out of Elixir, rush them at the bridge.
Mini P.E.K.K.A does well vs the Golem and Golemites.
Fireball and the Log take out the Night Witch they will most likely have behind, and the Bats and Mega Minion will be finished by a Zap.
This is one of the tougher matches.
You have to be very offensive because of your opponent’s weak defense.
Never let them get down the Lava Hound and Balloon combo. Save your Zap for their Lava Pups and instead use The Log against their Skeleton Army. \
If they have Zap, use Minions on defense.
If they have Arrows, use Bats!
Definitely one of your better matchups.
You have as cheap of a cycle as them, and you have the perfect counter.
It can sometimes be hard to get through, and most of your damage will be done by spells.
They don’t have a great counter to either Minions or Bats, and most of the time they won’t have a small distraction unit for your Mini P.E.K.K.A.
Another pretty simple matchup!
Out-cycle them and take out their push with Mini P.E.K.K.A and Fireball.
Hardest match of them all.
It will be very difficult to break through their defense.
They have an even cheaper cycle than you, and the perfect counter for all of your cards.
You have to defend well and try to chip their tower down slowly.
That’s basically it for me guys, make sure to comment down below what you think, or don’t. I don’t really care.
Until next time, stay tuned!
Happy new year my friends!
Thank you a lot for a great year!
Couldn’t have a great CRA like this without your helps!
Let’s make 2018 bigger!
Love you guys so much!
Hey Will happy new year, you’re welcome and thank you too! This year has been great thanks to you guys…
I love corgis!!!! Happy new year Will and CRA!!
Nope, I’ma stop you right there, me.
Ohhhh yeaaahhh. It’s green now.
Hi and Happy new year!
I’ll consider using this deck. BTW I managed to beat Modern Royale.
good job! such a hard challenge
Was that sarcasm? Lol
I hope it was lol
just curious what do you think lol?
Lol Modern Royale wasn’t that hard….
Tough for my skill, and luck probably.
Can I use it in ladder? (3.9K)
I don’t think it works tbh
not really, unless your giant is overleveled. overleveled cards are really good in ladder
nah, he said ‘hard to learn’
I found that this deck only shines vs log bait
Yes it can work on ladder, but only if your cards match your opponents. If your mini pekka is level 8 or 9, but the opponents you face have all level 13 commons and 10-11 rares for example, then you’re at a massive disadvantage. Last thing you need it for your mini pekka needing extra hits to kill things or your minions dying outright to max zap for example, you need the card levels to be proportionate.
You don’t need your cards to be overlevelled. If you know how to utilize the cards in this deck, you can defend anything they throw at you. The fast cycle allows you to get past counters. The triple spells allow you to beat any kind of spellbait deck, whether it’s classic logbait, zap bait with bats/infernodrag, poison/fireball bait with giant double minions or 3m/pump or a wide variety of other decks… spell bait of one form or another is the most commonly used deck type in the game. Between mini pekka, ice spirit, minions and bats you have great defensive power and cycle nice and quick. Defensive spells for value is a must too.
umm how do you expect people to use this deck when half the mathups are hard. not trying to be too agressive but thats a terrible win rate
Anyone have any good decks to push to challenger II
Maybe try making your own deck. Try it, get the hang of it- you might be surprised how well it works. And you’ll be more satisfied succeeding with an original deck!
Mega Knight hog inferno dragon deck
All these can get you to challenger ll
mortar hog is good
I think u just fireball cycle v Miner.
U literally just noticed
Ooo!!! I can make it, yay! And it’s simple!! And it does not contain one of my enemy cards (Mega Knight, Golem, Balloon)!!! LOVE IT ZIGGE!!!!!!
I love Balloon! It’s not that cancerous
for me it is, i don’t have many counters
Try X-Bow then
Golem is an enemy card for you? I love golem. I hate both mega knight and loon though
golem is annoying for me when i use my normal deck but not when i use other decks
U don’t still use prince valk do u? XD
i still use it. yep. that’s why i’m still down here… lvl 8 at 3.6k
woah thats actually amazing!!! what r u card lvls?? lvl 8 at 3.6k is super good
ha wait till u hear about my lvl 6 prince
o nvm then lol
i agree, ice spirit is THE best card in game
Definitely the most underrated
So this is why my log bait goes wrong recently
is it sad how i am in electro valley and people log my bats?
very how many times has this happened
Those guys are probably typical ladder players lol
Half the ladder players can only succeed at overleveled commons. it has come to that. I feel bad for them when they get to 4.3k..
My deck is legit 11/7/5/1.5 and I’m lvl 11 at 3897
Wow, i would expect you to be in 4k
I use 3.1 giant miner poison it’s op
ZIGGIE IS A TEEN