New Meta Giant Balloon Deck
Heeeeey guys, it’s WhiteLlama67 here today on CRA to introduce you to a brilliant Giant-Balloon deck I created and have been having amazing success with!
I have always been a beatdown player, but one of the characteristics of beatdown is a weak defense, but this deck fixes that!
You most likely know of the Giant Balloon combo, which is very strong in the lower arenas, but I learned that it has very good potential in higher arenas as well as in challenges.
This deck has been tested in Jungle, Hog Mountain, and Legendary Arenas, as well as in multiple challenges, and has been found to be very formidable. I pushed 500 trophies in just two days! Without further ado, the deck:
- Strong defense and offensive potential
- Solid replacements
- Unexpected off-meta combos.
- Dual win conditions
- The opponent must respond to 6 out your 8 cards!
- No direct/heavy damage spell
- Weak to Graveyard
- Few responses to when opponent pumps up
New Meta Giant Balloon Deck
This one-man wrecking crew will be your win condition for most of the time.
With a cheap Elixir cost for the amount of HP he offers, he has always been a good option for any meta.
When you are done defending a push, place a Giant in front of your leftover troops for a strong counter push.
Balloon: Your main damage dealer.
This card doesn’t have a ton of HP, and has a lot of counters, so that is why you must be careful when playing it, as it is 5 Elixir.
I prefer to save this for Double Elixir when I make my main pushes, for the surprise effect it has.
However, if your opponent has just used their counter, such as Minion Horde, punish them with Balloon!
After a couple of nerfs that she took a while back, the NW is no longer as famous (or infamous) as she used to be.
In this deck, she fits perfectly, as her Bats provide very good air support for the Balloon, and she is pretty good at knocking out glass cannons with her staff. I use her mostly for counterpushing, as she is an excellent defensive card as well.
Replacements: Musketeer, Mega Minion
Even with nerf after nerf, this guy has stubbornly retained his spot as arguably the best legendary in the game.
The reason is that of his versatility as an amazing defensive card, that can later become an incredible support card for your pushes.
With Sparky and Infernos running rampant in the arena, his reset is invaluable.
He has decent DPS, and okay HP, but watch out for overleveled fireballs on the ladder!
Replacements: Also Musketeer, Mega Minion
This little guy packs a huge punch! With his solid HP, he can survive several glass Cannon hits while he shreds their tank, and your NW can take out the support!
Though these two appear to have similar roles, they complement each other nicely on defense!
Mini P.E.K.K.A has quickly risen to become one of my favorite defensive cards because of this, offering so much value for only 4 Elixir.
Cute little creatures that not only tear everything to pieces but do it for only 2 Elixir!
They seem to fit into any deck, but in here I use them for additional air defense and to cycle.
Feel free to substitute Goblins, Minions, Ice Spirit, or even skellies, whatever your preference is.
When your opponent plays a high-cost unit in the back, or pumps up, rush with Giant + Bats.
Log would also work in here, but I prefer Zap because of the number of Bats, Infernos, and Sparkies in the meta these days.
Note that a zapped Minions can be one-shotted by Bats and E-wiz.
Zap Infernos to give your E-wiz a little more time to get there, but if he’s not part of your push, only Zap Infernos that you know will be distracted by Bats or something.
Alright, the secret weapon to the success of this deck.
Not a single troop in this deck deals splash damage, besides the E-wiz spawn.
The Furnace provides that splash damage every 8 seconds, which makes your opponent hesitant to place down any swarm troop to defend or attack.
The spirits that the Furnace is pumping out always add nicely to whatever counterpush you make.
If you can constantly have a Furnace in the center, hogs will rarely reach your Tower! If not leveled, replace with Fireball or Poison
3:00-1:00 (Single Elixir)
This time is probably the most important, as it will set you up for success in the final minute.
Try to get a Furnace down as soon as possible, and then go on and continue defending with NW, E-wiz, Mini P.E.K.K.A, Bats, and then counterpush with Giant, all the while learning your opponent’s deck.
However, the key thing here is to MAKE POSITIVE ELIXIR TRADES; this is more important than counterpushing.
You don’t have a Pump, and you also don’t have a way to deal with your opponents, unfortunately.
If you don’t feel comfortable with this, replace Furnace with Fireball or Poison.
Even still, it is crucial that you make positive Elixir trades during this time, but it shouldn’t be too difficult because every one of your defensive cards each holds immense value for their cost.
It’s perfectly fine to take some damage instead of spending a lot Elixir.
For example, your opponent pushes with a Wizard and a Hog in front. Place your Mini P.E.K.K.A in front of the Hog, but at least 1 or 2 tiles in front of your Tower.
The Mini P.E.K.K.A can tank hits from the Wizard, and will only let the Hog get one swing, then continue to kill the Wizard! 4 Elixir to counter 9, make OJ proud!
1:00 – End (Double Elixir)
The time that all beatdown players look forward to, primarily because you can generate the Elixir you need for that big beatdown push that’ll win you the match.
If you’ve done things right, you have done some solid damage on your opponent’s Tower, and you have hopefully kept up with their Elixir as well.
To start out your push, place a Giant in the back of the king Tower.
I would recommend always adding a Night Witch to your push; she is still an amazing support!
Use your other support based off of what your enemy has been countering your pushes with.
- If they have been using infernos, throw in E-wiz!
- If they are using several glass cannons, use Mini P.E.K.K.A!
- If you’ve seen them use Minion Horde, have Bats and Zap at the ready!
Having a wave of Fire Spirits also coming always complements a push.
Once your Giant has reached the bridge, drop down your Balloon, and watch the crying faces start to appear!
By now you have cycled back to another Giant, feel free to drop it at the bridge once you have the Elixir, and call it GG.
You have a weaker tank, so your best bet is to drop a Giant at bridge opposite lane with Bats or a wave of Fire Spirits when they place their Golem.
Do the same for pumps.
In the case, they do support the Golem, Mini P.E.K.K.A on the Golem while Furnace pulls it to the center. NW, E-wiz, or Bats on support and you’ll be golden.
The same as Golem except you can place your Giant in the back as the same lane as your opponent because NW and Mini P.E.K.K.A will shred their Giant like it’s paper.
Just watch out for giants rushed at the bridge!
Your opponent is about to have a heck of a day.
With Furnace, NW, E-wiz, and Mini P.E.K.K.A, you should always have a counter for their Hog in hand.
Counterpush with Giant every time. A piece of cake.
This deck is going down in use-rates all over, but I include because it will be difficult.
All of your Hog counters give Lightning/Rocket value, but only the Mini P.E.K.K.A won’t die Lightning at least.
The best way to beat them is to make some strong pushes early and force them to use their Lightning/Rocket defensively.
If they use a P.E.K.K.A on your Giant, it’s okay to use Balloon!
The ever-annoying Log bait. By now, everyone is learning how to counter it though, so I foresee use-rates going down.
The more you have a Furnace down, the easier it will be, as Fire Spirits will stop any Goblin gangs or princesses they place on the bridge.
Save your Zap for the Barrel, but on your pushes, it’s fine to Zap the Inferno, and though you will take some damage, you shouldn’t end up in Rocket range if you use Bats or E-wiz on the Barrel then.
Last advice, place NW’s and E-wiz’s in front of your king Tower to avoid giving Rocket value!
Like Hog cycle, you have hard counters to their Miner such as E-wiz, NW, and Mini P.E.K.K.A.
If they have P.E.K.K.A, counterpush with Balloon but be ready for their Minions/Bats.
If they use Inferno Tower, either try to counterpush with E-wiz + Giant, or if you like your games exciting, bait out their Inferno with the Giant, and then push opposite lane with NW + Balloon!
So you don’t have a high damage spell eh? Never fear, your Mini P.E.K.K.A will prove himself this match.
Not gonna lie, it will be a difficult fight.
Mini P.E.K.K.A on the side with 2 Musketeers, as he can one-shot both. NW on the side with the single Musketeer, and E-wiz for the Miner or the Ram. Punish their pumps with a rushed Giant + Bats combo.
Try to keep them from building up Elixir, because a defensive 3 Musketeers can, unfortunately, shred your push.
For those of you that made it to the end of this very long guide, thanks for reading!
Feel free to ask questions or leave a comment down below about anything I could improve on, as this is my first guide.
I wish success to all of you, and I’ll see you in the arena!
thou shall not lie m8
Nooooo! This title is mine!
For the first time I saw my title with the same thumbnail, I though my guide got reposted xD
I updated your old article
Why is this called Exenado? it dosent have exe or tornado in it
Will must be still smoking weed…
lol what the heck
Because it’s the title of my guide about Giant Balloon, which had Exenado.
THIRD NOBODY CLAIMED?
OK ILL GO THIRD THEN
It’s because of the caching system. I will try to fix it today. Thank you a lot guys!
sorry I thought you were still smoking weed lol
Shhh… Don’t tell anyone else.
WILL SMOKES WEED EVERYONE lol joking
This is not a joke dude. It’s the truth.
Smoke weed everyday….
‘sniff’ “I’m scared now..”
Wil’ Peep :v
Gotta push with this deck today. Looks solid xD
Should I ban this guy? 10 votes to ban him!
Do it, please
lol theres me
I’ll vote for yes lol
i am neutral
JUST DO IT! MAKE YOUR DREAMS COME TRUE!
Very impressed! However I think LJ is better than mini pekka in the deck because lumberjack also synergies very well with balloon as well as giant.
Good point, but i used mini pekka because he is a bit more reliable on defense since he’s a little tankier
Yeah fair enough. But Beatdown is meant to be more aggressive, so I still think from my POV, LJ works just fine. When LJ dies he also rages defensive troops so I think he’s just as good on defense as well.
I think lumberjack would actually work very well since you still have night witch and electro wizard as heavy hitters.
Whatever your preference is, go with it!
lol i was looking for a giant deck (giant is no longer my cursed card)
although im probably gonna replace furnace or mini pekka with another spell and ewiz with ice wiz
3rd thing is, i was looking for a giant NW deck after pulling my 3rd one from my quest smc
if you have the miner giant night witch miner poison works really well and has a bunch of synergy
i have every card except log, sparky, lumberjack, and mega knight
Well then this deck will work ya I hope!
Well my furnace is lvl 7, so I’m probably gonna swap it out for fireball
IT needs a nerf real bad, it hard counters so many win conditions
Make it 1 sec longer to reach max damage time and nerf health by 10% or something
Wrote this because feels bad for giants, golems, and LHs lol
(Not RG tho…)
true, although that change would probably kill the card
but it probably wont change much cuz theres inferno dragon
At least ID doesnt attract tanks
IT is NOT overpowered. Just use a simple zap and most of those win conditions will wreck the tower.
Uhhh no, Giant still gets shredded by the IT even if zapped because it’s too slow and doesn’t do enough damage. Zap only works if you’re trying to retarget, not to kill an IT. Zapping an IT using a hog often results in the IT still killing the hog if you zapped late. And it’s not like you don’t have other defensive troops.
Ye, hard counter to IT are only swarms and lightning
IT is the one of the best cards you use against pekka, golem, and mega knights. Nerfing that just means a tank meta…..
I think IT is well balanced, because it is a hefty 5 elixir to place, and yes it can counter a lone tank but not tank + support
depends on what support
Yea the problem with that statement is the fact that nobody even uses inferno tower in competitive play anymore except the rare occasion of the inferno bait deck which is actually a lot less popular that the tornado version.
Not exactly, my inferno often gets taken out by ewiz
nice inspect element thing you did
Balloon does splash damage? It looks like it in the picture…
It’s the punch from the giant creating the impact circle. That’s just the effects
Impact circle? An impact circle is created when a SPLASH troop attacks.
Well you know well that neither troop does splash damage, so question answered
It could also have been a zap
I dont see anything special
What the heck,first reply
5th no one claimed?
HOW TO COUNTER MEGA KNIGHT BY THIS DECK?!!?
It is good to have a P.E.K.K.A in this deck instead of one card that you dont like.
mini pekka + nightwitch?
Mini Pekka + any other card works against lone mega knight
You can replace mini pekka with pekka if you really want to
No, you really can’t
I just said that because he said that it would be good to have a PEKKA and the closest thing in this deck to replace would be Mini Pekka, but you’re right, it would definitely not be recommended.
Bats + any distraction can take out alone MK
it takes 10 seconds to kill an mk or pekka with bats.
Hey, I heard that from somewhere too
6.7 for lvl 10 bats ” & princess tower ” to kill MK lvl 1
I was talking about tourney standard without the help of the tower
MP is good. Bats are too.
what are u 12? really man? grow up
but he is around that age, literally
Should I start writing more guides, and if so, any tips to help me improve?
Funny how no one has replied and yes totally!
Hey man nice guide , btw where is the P.EEKA in the matchup sec ??
Pekka decks will ruin yours I assume
I didn’t include Pekka because typically he’s only used defensively. When they do use him on defense, I make sure to kill him in the push with mini pekka or NW so I don’t have to worry about a counter push. If you find yourself facing a lot of offensive pekkas, replace bats with a ground swarm to by more time
And who are you? Do d you just join?
Just a normal kid who enjoys playing clash among other things….I’ve been reading guides and stuff on CRA for a while and just figured I should thrown in something of my own
Okay, just wondering what was up, I’ve been here for a year or so
not that my opinion matters at the slightest, but well written guide
It totally matters and thanks!
I reached 3700 trophies with all tournament standard cards excep for my ice spirit and bats.
How the **** did you do so
does anybody think the knight needs a nerf? I do
no knight is only strong if you use it right. and i use him and he is my one overlevelled card
Yea mine is lvl 11
hes great for 3 elixir. Hes sort of a jack of all trades. He has damage, health, and low elixir cost.
No he is fine.
hes mostly balanced, however i wouldnt mind a small nerf
Congrats!!! You found inspect element!
wait oops, someone already said that
This is a good guide…feel like I’ve read similar ones though.
any replacements for ewiz, nw, and bats?
Muskey for the ewiz, Mega minion for nw and minions for bats.
Yay this deck actually worked for me! I thought I sucked at beatdown. I replaced the furnace with a poison tho.
I tested that too and it totally works!
Hey guys: Question
What is the biggest hard counter to Balloon decks?
either minion horde or inferno tower
I reckon skeleton army
Wow you made a deck and called it meta. Thats a big claim. good guide tho
I didn’t title it, Will did
nice guide tho!
welcome np bro