Crazy Giant Musketeers Deck – Hybrid Horrors #2
Hey kiddos! Trainer Lay here with an amazing Giant Musketeers deck to show you guys today! JUST KIDDING!!! XD. It’s not Trainer Lay, it’s actually Supermarine here today!
But, I actually am showing you guys a Giant Musketeers Deck (made by HeroCow), the second deck in my Hybrid Horrors series!
So, enough with the joke (that hopefully wasn’t insulting to Radius/Trainer Lay)! Let’s get to the guide!
Giant Musketeers Deck (by HeroCow)
Giant
Giant is the main tank of your deck.
He lumbers toward the Arena Tower and does everything else from there. He works great as a tank for your Night Witch or Musketeers. He even does decent damage on his own!
Overall, not much to say about this under appreciated card!
Night Witch
A smaller tank for the Musketeers, and also a big threat if put behind Giant.
The spawned Bats are also helpful if you want to distract just about anything, ranging from Infernos to opposing Musketeers.
Her battle staff allows you to do huge damage to tanks and mini tanks as well. This makes her a very good threat card and high DPS mini tank, and if you can somehow manage to counterpush with her, her threat level will be even bigger!
Three Musketeers
They love to pop Balloons, ground Baby Dragons, shoot at every single Minion imaginable, and do just about everything, even ripping the Arena Tower to shreds!
That’s right, they’re your main win condition! Be careful of spells like Fireball or Lightning, as they are quickly eliminated by these spells! If you can get them to use their Rocket or Lightning on a Pump prior to placing, your opponent will be screwed!
Minion Horde
Of course! It’s not a 3M SkillHorde without Minion Horde!
These sinful six are great at shredding the health of tanks whenever you cannot afford to use the Three Musketeers.
Their nickname is Punish Horde, and for good reason. If the opponent can’t counter Horde on offense and leaves it to the Arena Tower, you can place a tank in front of the Horde to create a really deadly punish!
Overall, due to their insane DPS and threat potential, the Minion Horde is a perfect fit in this deck!
Ice Spirit
This one lively little Ice Spirit does it all: He resets Infernos, weakens swarms, make positive Elixir trades, supports troops, and cheap cycles.
Do I really need to say more?
Ok, just one more thing: Stay frosty.
Zap
Zap stuns Infernos briefly, reducing their threat level, and combined with a preemptive Minion Horde (and possibly 3M), can cripple all threats to the tanks and Muskets!
Goblins
Small, fast, green and mean, and also your definitive ground swarm on defense.
Since the nerf to those poor little doots (RIP Doots) they have been a mainstay card in many Beatdown decks.
They are not one-shot by a non-dashing Bandit, hold their own against light Hog pushes, and even do very well against threats like Executioner and Wizard, as they can simply surround them to make their splash useless!
On offense, they work great as distractions, especially when counterpushing.
Glass cannons and Infernos are stuck on them for quite some time before they die!
Elixir Collector
Why not? We have Giant, Night Witch, and Minion Horde, not to mention Three Musketeers! No doubt that makes for an expensive deck!
So, that’s why we need Pump, to help us gather more Elixir for offensive or defensive purposes!
It can also pose as Rocket or Lightning bait as well so your Muskets won’t die.
General Gameplay:
3:00-1:00
Keep in mind that you can play this deck in two ways: You can use the Giant, Night Witch, Ice Spirit and Minion Horde to make a deadly Beatdown push, or you can split Muskets and use Giant and Night Witch to tank.
So, when Pumping during Single Elixir, doing Giant based pushes is a good idea, as it helps to divert attention away from your Pump(s).
If it does get targeted by a Miner or Goblin Barrel, use the Goblins to block the troops.
If it gets spelled at, just continue pushing with Giant and Night Witch to keep other things away.
1:00-End
Now is when you can use your Muskets.
Place Giant to tank for two and Night Witch to tank for one.
Be sure to keep on Pumping to cycle Giants, Night Witches and Muskets, not to mention defend!
Continue to do Musket based pushes until you win or until the game ends.
Matchups
Giant
Minion Horde and the Night Witch work extremely well against him.
If possible, counter push with a Giant. Use Ice Spirit to freeze if necessary.
Golem
Night Witch and Minion Horde will definitely be your best option.
Treat it like a Giant, but also make sure you use Goblins on the Golemites, as they will survive the death damage of both, and prevent any unnecessary damage on your Arena Tower.
Use your Ice Spirit to freeze things if necessary.
P.E.K.K.A
Take full advantage of your Goblins, Minion Horde, and Muskets.
Use the Goblins to distract P.E.K.K.A so Minion Horde or the Three Musketeers can shred through her.
Use Night Witch on support, and Ice Spirit to freeze if necessary.
Also, if you can manage a Musket counter push, your opponent will be in BIG trouble!
Lava Hound
Like other tanks, use Minion Horde or the Musketeers to shred through the tank.
However you may need to use extra cards to defeat anything behind Hound, like an Inferno Dragon or Balloon.
Royal Giant
Fight cancer with cancer!
The Three Musketeers are great at taking this guy down.
Elite Retards won’t save him either; you can use Night Witch+Ice Spirit combined with the Musketeers to take them both out.
Be sure to counter push with Giant whenever possible.
If splitting Musketeers without a Night Witch to tank for the solo Musketeer (possibly due to rushing with other cancer cards), simply use Ice Spirit to increase the survivability of the lone Musket.
Hog Rider:
Be very careful of Log and Ice Golem if using Goblins.
Against Hog users with these cards, Night Witch is the better option, as you can counter push with it, and it will force the opponent to overshove on defense if a Giant is tanking for it.
If the Hog users are only using Zap, then the Goblins are safe to use. Use Ice Spirit or the Horde wherever necessary, especially against Knight, P.E.K.K.A, and Elite Barbs.
Three Musketeers
Easy!
Three Musketeers! If they Log your Muskets in hopes of theirs surviving, Zap theirs!
Did they just place an Elixir Collector? Place a Pump of your own!
Mini tank? Night Witch! You have all of the counters, so you should be fine!
Graveyard
Night Witch is a very good counter to the Graveyard. Goblins and the Horde, however, are much riskier counters because they can be cleared out by popular Graveyard accompaniments like Poison, Fireball or even Arrows!
Only use them if the opponent used such a spell on defense.
Or, you can split Three Musketeers in front of the King Tower out of Spell range and counter push afterward!
Siege
Giant and Minion Horde work well against both Siege structures.
With X-Bow, you typically want to use Giant+Ice Spirit to freeze any tank killers so the Giant can finish it off.
Mortar, however, is tricky because of several reasons: The dead zone allows Mortar to get chip damage on the Arena Tower, and there are many variations of Mortar Hybrid decks such as RG Mortar to watch out for too, so watch for alternate win conditions.
Against these alternate win conditions, if any, use Night Witch.
Miner Poison
Against lone Miners that may be after your Pump, use Goblins (if you mess up it’s OK, just use Ice Spirit to force him to retarget to the Gobs).
Against Miner Poison pushes, use Night Witch.
Now, most Miner Poison decks have a bigger tank, so kill it (since they probably used their Poison on offense) with Minion Horde.
Keep your cards in cycle, and you should be OK!
Spell Bait
Unlike most other Zap-using Beatdowns, you want to use the Zap on the opposing Inferno Tower most of the time, and use Goblins on the Barrel.
Note that you may need to use an Ice Spirit to freeze any Goblins that lock on to the Arena Tower.
Most importantly, though, be very careful of Rocket when using Musketeer based pushes, and just before Double Elixir hits, try to bait out the Rocket with a Pump so the Musketeers can come in unhindered.
Mega Knight
Your best options are definitely going to be Night Witch and the Horde.
However, sometimes they may not be available, so if you have no Night Witch or Horde, kite the MK using Giant, then use whatever tools you have to finish him off.
Use Ice Spirit to freeze if necessary.
Also be sure to keep your Muskets away from him as much as possible, as he absolutely destroys them!
So that’s all for this amazing second deck in the series! Leave a comment if you enjoyed, or have anything to suggest!
See you next time!
First!!
First reply
First reply to the first reply, lol
Just say “second reply.” It’s easier.
But it’s not as fun
Second
nice guide
3rd yes
wonderful guide as always supermarine . the joke at t he beginning was a bit cringy, tho
yeah nice guide but i won;t us the deck
Sounds like Night Witch and Horde are used against everything in this deck
Not to mention Goblins (and possibly Ice Spirit). The reason for this is so that way, you can use your Musketeers and Giant on offense like you are supposed to, and if your win conditions are used on defense, this sacrifices the ability to badly damage the Tower.
4th! Nice guide!
Exenado isn’t listed here…?
How to deal with Exenado????
3M? IDK
perhaps put the horde right on top of the exe?
And then it’ll get fireballed.
you say that like they would use a offensive executioner
Night Witch.
Ice spirit right on top of the exe. Exe can’t kill it in one shot so the ice spirit survives the first axe and as it comes back it lands the hit, freezing him. Then quickly surround with goblins(drop them on top of the exe)
You can totally do that, but with ExeNado I don’t know…
New poll: What was the best meta to play in?
Goison. My P.E.K.K.A deck really screwed Meta decks like Goison!
golem lightning, my rocket spell bait counters it perfectly
Golem’s Playground is my kryptonite lol
spell bait lmao caused a lot of rage too like the e-barb meta
bridge spam cuz it rekt all the cancer and beatdown decks
but everyone was using it then lol. rip golem and hound then. But then supercell hard nerfed ram and then no one used it
that was a great day.
I still see battle ram pretty frequently tho
I have been playing since the beta version, and let me tell you right now, that the best meta to play in was the P.E.K.K.A double prince w/ice wizard. Those were the good old days, where legend trophies were still a thing… and I absolutely loved those massive pushes you could make.
I started playing when goison started to become a thing. I personally didn’t like goison decks, the best meta in my opinion is right now. it is so diverse and filled with unique decks!
I started at around the RG meta
Lava hound meta (right after mega minion was released) cuz hound was my only leggy at the time
Fifth
RIP Night Witch, she used to be so good back then…
She’s still pretty good in specific decks
I really like the card
Wow I find it to be a bit useless rn
It’s good for me in my golem double dragon deck but not in control decks
Even in my golem decks, I find ewiz to fit in more than NW
I would use both except I don’t have the ewiz
A lot of decks that have NW right now (for example, golem beatdown) are imo better with the ewiz
actually, I think NW is perfect right now. not too OP, but good when paired with a tank.
I legit just got my 4th NW from a 6 win chest from the suddden death challenge, I was hoping for log or 2nd ice wiz tho
Nice guide Supermarine!
But don’t see how this is hybrid?…
It’s a hybrid between Giant Beatdown and 3M Ram control with no Ram.
Giant 3M could be seen as beatdown by itself tho i presume?
Actually, Giant Night Witch can be seen as Beatdown by itself. It’s more of a fusion between two different styles of Beatdown, but I still call it a Hybrid bcuz of that!
i’ve actually seen this deck in the ladder. definetely not hybrid but it’s a nice deck.
Wouldn’t this just be beatdown?
How would you defend against lava hound with arrows and lightning?
the best option would be to bait the lightning with pump and always split the minion horde. you will also have to pressure the other lane so the opponent cant build a big hound push
He would just lack elixir for Lightning, Lava Hound, Balloon and Arrows
Not necessarily… If he places lava hound in the back, and he also had a pump down
could be a she
I’m only using he as Jeff Alvarez did
Actually, this deck would get wrecked by the classic 3M Ram
When you realize why will never notices you….
https://gyazo.com/e7bd47fc2ecf0d692eb3ba01bdd3aa7d
The only time i dont check my email….
August? xD
OMG MY LIFE IS COMPLETE WILL NOTICED ME
kinda unrelated but got 12 wins in a classic challenge today. I’m a nub so thats pretty good for me
noice, I felt really good when i did that too
It’s really underrated. This means you won 12 out of at most 14 games.
Actually 12 out of 12:)
cool deck, nice to see my favorite card get some attention!(3musk) I think if you take out 3musk and ice spirit/gobs for sparky and nado, this will become a perfect sparky deck!
I really really enjoy the new series! @mvcsstudent:disqus
Supercell just keeps giving me night witch… ITS ALREADY LVL 2 2/4 FOR GODS SAKE
Now even tho I sometimes use golem beatdown, I find ewiz to fit better in the deck compared to NW, so NW is basically useless for me, yet it’s 67% the way through to lvl 3
@mvcsstudent:disqus I found that for the first time ever XD Of course it’s not insulting 🙂