Ghost Bridge Spam – New Meta!
Hey guys, it’s NebulaNoodle back with another guide! First of all, happy 2018 to everyone, and best wishes for the new year.
Today I’m sharing a really really really good Ghost Bridge Spam deck.
This deck may only be viable until the next update, as Royal Ghost is definitely getting a nerf. It is too OP (like Night Witch at first release, which Supercell nerfed the hell out of).
But nevertheless, this is classic Vietnam Bridge Spam with the new boy, the Ghost!
A side note: I had a major trophy push recently to 3.9k, so this guide is partly to celebrate my success!
Pros:
- Super fun and super easy to use
- Incredibly punishing
- Counters beatdown easily
- Contains many cheap punishing cards
Cons:
- Weak defence (lots of squishy cards)
- Need to know when to go crazy all out or try and defend (track opponent’s elixir)
- Contains 4 legendaries
- Weak to Sparknado and PEKKA
Card Breakdown
Ice Golem: The core of this deck.
He is your tank for everything behind, and because he can be pushed by the fast troops in this deck and is so cheap (2 elixir), he is so good in Bridge Spam decks.
Whenever you see a Golem/PEKKA/Pump/anything heavy and slow-paced played, put Ice Golem down and go crazy!
Battle Ram:
Supercell nerfed the Ram, but was still popular in 3M decks. Now it’s back and better than ever with the Ghost, and this 4 elixir card paired with Bandit or Ghost is an easy tower.
Place the Ram at the side, by the edge of the river, so the Ram charges right as it reaches the bridge and becomes even harder to stop! Keep making mini pushes (quick and devastating.)
Royal Ghost:
The Newbie. WAYYYYY too OP. Just like NW at release.
He does splash damage, has invisibility until HE attacks (which is crazy offensive potential), is fast, and can kill every glass cannon in the game on the OPPONENT’s side, and goes back invisible after he finishes killing a troop and always gets a swing or two if not dealt with properly. Only for 3 elixir!
Everyone is using the Ghost on ladder. I like thinking of him as a troop in touchdown mode, because nothing can touch him until he attacks.
This way, he is really good at chip damage, similar to the Bandit. Because he is so cheap, he fits perfectly in Bridge Spam decks.
He can be used as a mini-tank as well (he is much better than the Knight for the same cost), because he can protect the Bandit/Ram/Night Witch from splash cards.
He basically replaces the Goblins/Ice Spirit in this deck.
Bandit:
Another special ability card. This gal has always been a staple in PEKKA/Bridge Spam decks, mainly in Control/Beatdown.
Her dashing ability is really valuable to scrape another 320+ damage off the tower, and placing her in the centre after taking one tower (and taking a tower is usually guaranteed in these decks) will often result in about 600 damage. Value!
Night Witch:
She was nerfed to oblivion, and ended up only really fitting in Golem decks. But now Royal Ghost has come out, she is really good again.
Her spawned bats provide a lot of threat, and even though she isn’t as fast as the other cards in this deck, her bats can really stack up quickly and kill tanks pretty effectively.
She is more of the counterpush card in this deck.
Inferno Dragon:
Your main tank killer and other counter push card.
He provides lots of value if not distracted, to kill cards he hard counters, like PEKKA or Golem. Positive Elixir Trades!
Use the Poison to kill E-Wiz or distraction swarms when going against tank decks.
Even at half/minimal health, if you add Ghost/Ram/NW/Bandit, he can be used to melt down defensive troops, gaining even more elixir advantage.
Poison
Used on offense or defence. The Poison is used to gain elixir advantage against large clumps of ‘Fireballies’ or on offense.
It is incredibly crucial, when facing Graveyard decks, especially Giant/Golem Graveyard decks, that you know when to use Poison on offense and know if you can cycle back quickly enough to kill the poison, as this is your only reliable graveyard defence (Ghost’s splash radius is super tiny.)
Poison is probably one of the most important cards in this deck.
Zap:
Used mainly to kill swarms or reset Sparky (Sparknado hard counters this deck, so Zap is very important).
Zap, is of course used to reset Infernos. Just don’t be stupid with this card and you’re good.
This card has been explained so many times, that I think I don’t need to explain much more!
Replacements
You really can’t replace much in this deck.
Lots of the cards have special abilities that can’t be replaced, and the deck wouldn’t be as good without them.
If you are gonna replace Bridge Spam staple cards, you may as well not use Bridge Spam!
This Deck’s Weaknesses:
Sparknado
If you don’t have Zap in hand you’re pretty screwed.
And if they have something to kill the Inferno Dragon- RIP.
There are so many ground squishy troops, that Sparky can easily wreck everything and you may not have elixir in hand to defend the counter push.
PEKKA
Just like Sparky.
PEKKA dishes out high damage and has high HP, so the PEKKA can easily kill everything in two shots.
And PEKKA decks usually have E-Wiz so again they can kill your Inferno Dragon easily before it kills the PEKKA.
This Deck Does Well Against:
Golem/Heavy Giant
WHENEVER you see the pump/Golem/Giant played, don’t worry about your elixir.
Whatever you have, just spam it on the bridge.
Ghost, Bandit, Ram, the works. Even try to go for the three crown!
It’s better not to use Poison here as you may need to save it against the Golem push.
Hog Cycle (without Rocket):
It’s really easy to overwhelm them, as Hog Cycle decks often don’t have strong high damage/high DPS cards- most of the cards are squishy, and even Mini PEKKA can’t take out everything singlehandedly.
Neither can Inferno Tower/Cannon/Tesla. Plus this deck cycles so fast you will always have a Hog counter in hand. Hog users have no chance! Because Hog Rocket decks are decreasing in popularity you don’t need to worry about the opponent rocketing your push.
First as most of the time
First reply
Bridge spam meta 2.0?
Yep
I bet SC will nerf Royal Ghost’s health and hitspeed, along with maybe some damage, but I don’t see a damage nerf coming soon.
I think they will nerf his return to invisibility time (or something related to it) rather than his life or dmg…
For sure
They should remove his splash damage. I think that would do the trick(that way ground swarm cards counter him better).
He has splash damage too? That is OP! You are right, a little nerf in hit speed and removed splash damage would make it more balanced
TBH they should keep that. Counters the swarm spam from bait decks like a boss. They should keep it killing goblins, since so many cards are unreliable at doing so.
2nd, also I think something you forgot to mention about the night witch is that she is a really good counter to the Royale Ghost, with her bats and all. Just thought thats a pretty big deal.
Poison= RIP NW. On offense.
No sure! I understand that part just I wanted to add, on DEFENCE the night witch is one of your few counters to an enemies RG. Just thought thats kinda important.
3rd
Might be adding some more content, the guide seems a little short. Stay tuned- probably adding a gameplay section. Totally forgot that.
Maybe feature this comment?
4th
Welp, i only have 2 leggies in this deck
5th btw
6th
we only count up to 5th
I used to be fond of claiming but now it’s just getting onto my nerves
Same
NebulaNoodle, GG, and I’m gonna respect you from now on. How in the world did you make a bridge spam guide so long??? what an incredible FEAT!!
It’s going to be longer if gameplay is added
Lol we didn’t need this guide
no offence to nebulanoodle, but I agree
yea i agree, but whatever still decent
Maybe we didn’t really need a bridge spam guide but whatever it’s meta and popular. Plus bridge spam is so fun. And it works.
sorry. I didn’t mean to offend you, it is just that I hate facing bridge spam decks.
Honestly supercell is stupid for releasing the royal ghost. Did they not see bridge spam coming back lol I did
new poll : do you like the royal ghost? Do you think that the meta he is bringing is good?
The royal ghost for me is a sort of glass cannon knight, cheap, that needs to be tanked. The problem is that the meta he is bringing is bridge spam, and I hate bridge spam.
It is SO GOOD, and I like him but he is guaranteed to be nerfed, like the NW, also I hate bridge spam.
I love the ghost! I finally have a shot at leggy arena, and I’ll be lvl 11 soon. I felt that a massive meta change was necessary and thats happening.
Royal ghost makes me want to die
agreed?
you might, but I loathe it
Wow I’m already lvl 11, but I’m at 3925 rn…
one more upgrade and I’ll be lvl 11
Ghost is a well-made card, but his stats are too strong this time
And the meta he is bringing is not just bridge spam, but also MK, Miner control decks
I don’t have any problem with the bridge spam though, so I love Ghost
Its a like and a hate.The like aspect is the fact he is very powerful and huge offense which helps for me who tends to have defensive decks.The hate is the fact its pretty much spam and its bringing bridge spam back!!!Good synergy with e barbs too(my opinion)
My second-favorite legendary
What’s your favorite?
i think he is used in most of meta decks especially with miner and golem
Hate him.
he is 2nd worst meta under e barb spam meta, i dont like him much as he is always over lvled by P2W people and i never liked bridge spam etiher, so annoying
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waaait i thought you left?
I had a push deck that pushed from 3200 to 4200 trophies in one week. Sadly it doesn’t work now. also got 12 wins in the normal challenge. it’s a golem double witch balloon deck.
What! how expensive?
4.0, with golem, witch, night witch, balloon, tombstone, minions, arrows, and skeletons/ice spirit (forgot which)
But this deck doesn’t really work now I tested it (about 2 months ago) because the meta changes. Also I got to 4200 trophies in about July.
Oh, What arena are you in?
dude…….he has 4200 trophies…….
So….Royal Arena right?
:facepalm: legendary arena/arena 12
Whoosh
and im at 4056 trophies
https://www.urbandictionary.com/define.php?term=whoosh
i didnt do a joke tho u did
That’s the point…nvm
welperino
Smh
welp me
oops
actually I dropped to 3600 (1 month ago) then got back to 4090 (now) with my golem double prince (works surprisingly well)
I feel royale ghost should be 4 elixir and should get a slight hp and damage buff
No need to buff it…
Who were u before?
No, 3 elixir is fine. All they need to do is take away his splash and maybe give him a slight damage nerf
I agree with removing splash. Same elixir, same damage, remove splash and something like a 0.1 attack speed decrease. That will make it weak to swarm so there will be a lot more counters, including positive elixir trades on defence. It will still be a strong card and have the same threat with his invisibility and he always demands a response, but it wont be as broken IMO.
Im glad i have the new RG!
Easily counter by pekka and mk
i run pekka G yard deck with e wiz sooo this deck is screwwwed
i run pekka bandit ewiz too
Can my mortar rocket nado deck work against this deck.
Is it Anaban’s deck? If so- Rocketnado is really good vs bridge spam. Then u can punish with mortar. Just don’t waste elixir.
Its my own deck and who on earth is Anaban?
Anaban is the best mortar player in the game- search up Nova I Anaban.
lol i use same deck but good guide tho!
Wow nice! Yeah this is bridge spam 2.0
Will this deck be beatable vs my Golem MK deck?
Well MK works very well vs bridge spam if u have the elixir, but the Infreno dragon will kill your mk. Be smart with ur golem plays and know their elixir.
now i know how to defend and stuff. Great Guide!
ive pushed myself to 3963 and im having a damn hard time stay above water (37-ish) im a big golem fan and absolutely cant bridge spam…. maybe even pekka.. i need help with a deck