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Elite Barbarians Cycle – Snowballing Deck for Arena 8+

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Heeey what’s up guys! It’s Zigge here with the Elite Barbarians Cycle deck.

Elite Barbarians are definitely the best card right now in Clash Royale after the huge buff. They are even more popular than the Mega Minion (from what I’ve seen).

Anyways, let’s see how the deck works!

Elite Barbarians Cycle

Clash Royale Elite BarbariansClash Royale Ice GolemClash Royale Ice SpiritClash Royale Tombstone
Clash Royale The LongClash Royale Ice WizardClash Royale Spear GoblinsClash Royale Zap

Elite Barbarian Cycle Deck

Pros

  • Very cheap, can out-cycle your opponent.
  • Great snowballing deck.
  • Can make very strong pushes.

Cons

  • Weak to Lava Hound
  • Uses at least one Legendary
  • Weak to experienced people who can counter your Elite Barbarians.

Card Breakdown

Elite Barbarians – These guys are the heart and soul of this deck (sounds very good because there are two of them). As they are common cards, it’s very easy to upgrade (overlevel) them. They work very well with the Ice Golem because of its ability to kill low HP units and slow everything down. They are used both offensively and defensively. They work well with Spear Goblins too! The Spear Goblins can stay behind and chip their tower while your opponent focuses on the Elite Barbarians.

Ice Golem – The Ice Golem is actually my favorite card in the game. He will tank for your Elite Barbarians. With 1100 HP, he Elite Barbarians will have a strong meat shield in front of them for just 2 Elixir! He can also be utilized on defense to kite units like a Mini P.E.K.K.A or Barbarians. His death damage is also very useful against a Skeleton Army which is the hardest counter to your Elite Barbarians.

Ice Spirit – Ice Spirit is one of the best cards, you already know that. She can be used in almost any situation. Elite Barbarians + Ice Spirit isn’t a really good push actually because the Ice Spirit doesn’t really protect them from swarms. So, the Ice Spirit is kinda more a defensive card in this deck.

Tombstone – Tombstone is a very good card because it can be placed down at any time and work as a defensive structure for 40 seconds. Place it down as soon as you have it to bank Elixir. It’s kinda like the new Elixir Collector in the way that it forces your opponent to make the first move. It can also counter the Furnace very well if placed correctly.

The Log – The Log is necessary in decks that use Elite Barbarians because of their hardest counter, Skeleton Army. The Log’s ability to cover a large area for a couple of seconds is very useful in that situation. It’s also good against other Elite Barbarian counters such as Tombstone. The Log is also good at taking out Fire Spirits or Ice Spirit.

Ranged unit of choice – Yeah, you read that right. In this slot you need an air attacking ranged unit. Examples of this are; Meta Minion, Ice Wizard, Musketeer, Archers, Electro Wizard etc. I currently use the Ice Wizard because he doesn’t die to Fireball which is the most popular spell at the moment. For that reason, Electro Wizard or Archers are not recommended here.

Spear Goblins – I remember the Spear Goblins vs. Archers poll a long time ago, Spear Goblins got 70% of the votes or something. Which is the most popular one now? Archers. But I wanna bring back Spear Goblins because the are fast, cheap ranged attackers. The can alone take out a Mega Minion or distract Elite Barbarians which are the two most popular troops at the moment. They are mostly used to cycle your deck, chip their tower or assist on defense by pulling enemy troops.

Zap – You really thought I was gonna explain that?

Related contents:

General Gameplan

This deck requires you to be pretty experienced with cycle decks. And, to make it even harder, it isn’t even played as a normal cycle deck.

When you play this deck, you won’t wanna be too aggressive because Elite Barbarians are your only DPS unit.

What you should do is to use your Elite Barbarians defensively, then your translate that into a counterpush by supporting them with other units!

What is very important with this deck is, you can’t just sit back while your opponent cycles their deck and think; ”I’m fine with where I am right now, I got the Elixir lead.” Because, you have to have your Elite Barbarians!

Is it okay to do a push?

This may sound like a simple question that has a clear answer but, no it doesn’t.

The answer is; No. Not in regular Elixir time. In 2x Elixir when you can cycle your deck faster, that’s okay.

What units do I support my Elite Barbarians with in a counterpush?

Mainly Spear Goblins or Ice Golem. Not both in most cases.

What if my opponent out-cycles me?

He doesn’t. Your deck costs 2.6 Elixir. No deck that is cheaper than that can have a strong push that you can’t defend with Tombstone + Ranged unit of choice.

Offensive Combos

  • Elite Barbarians + Ice Golem – Standard push.
  • Elite Barbarians + Spear Goblins – Secondary push.
  • Ice Golem + Spear Goblins – Mini push.
  • Ice Golem + Elite Barbarians + Spear Goblins + Ranged unit of choice – 2x Elixir big push.

Note: All of these are counterpushes.

Defensive Combos

  • Ranged unit of choice + The Log – Main defensive combo against a Giant or Hog push.
  • Spear Goblins + Ice Spirit – Good against a smaller push.
  • Spear Goblins – Good against Elite Barbarians.
  • Ranged unit of choice + Spear Goblins – Good against Lava Hound.

Note: All of these combos include a Tombstone except the last one.

Guys that’s it for my Elite Barbarians Cycle guide. Hope you have a good day, comment if you need any help or advice and peace out!

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