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Yet Another Double Prince Zap Bait Deck [F2P Version]

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Howdy everybody!

For those of you who aren’t familiar with me (but I assume most of you are), I am Supermarine, and I have decided to bring to you folks here on CRA a Double Prince Zap Bait deck made by my friend CrazyJake01. He used this very deck to make it from 3300 (Hog Mountain) all the way to Arena 12 in a matter of weeks!

So, before y’all get too anxious, I’m just gonna get into this while I can.

prince bait

Clash Royale PrinceClash Royale Dark PrinceClash Royale Goblin BarrelClash Royale Inferno Tower
Clash Royale Goblin GangClash Royale Dart GoblinClash Royale ZapClash Royale Fire Spirits

copy deck

 

Double Prince Zap Bait

Clash Royale PrincePrince

This lance-loving, tiny pony-riding, dashingly good-looking man is a very good card to have in a Zap Bait.

His charge deals huge damage on offense and defense, although he can have issues versus big tanks like P.E.K.K.A and Giant Skeleton.

He is also good bait for our Goblin Barrel, meaning that if they Zap Prince, then the Barreled Goblins can go in unhindered.

Clash Royale Dark PrinceDark Prince

The splash damaging counterpart of the gold-clad Prince, the Dark Prince is basically the opposite of what the Prince is.

Many people think he is trash, but after the Meta change, he has become a much more prominent card in the current scene of things.

His 360 splash when charging is great at helping the Prince where he is weak, and the Prince does the same for him.

Similar to Prince, this buckethead also provides good Zap Bait for your Barrel as well.

Overall, he is an all-around great card, and even more great in Zap Bait!

Clash Royale Goblin BarrelGoblin Barrel: Obviously, this is your win condition.

You can have different placements for this too.

If you want to get as much damage done as possible is a short time, then center placement is advised.

If you want to be able to juke out Arrows, The Log, or overleveled Zaps, then the side or deep placements are advised.

When using the side and deep placements, watch out for other things that the enemy may have, such as Ice Spirit, Goblin Gang, or Valkyrie.

Clash Royale Fire SpiritsFire Spirits: These poor little guys are barely experiencing any use these days, which is actually quite sad.

But, they represent well here in this deck (mainly because my friend doesn’t have Princess or Magic Archer).

They are great at swarm clear as well as for dealing that last bit of damage to that pesky tank you need down.

These three actually have the highest DPS out of any unit in the game, meaning the 300 or so damage they deal together (roughly 100 per Spirit) is inflicted almost instantaneously!

Clash Royale Dart GoblinDart Goblin

Coming to you with the wooden mask, the iconic blowgun, and many years worth of didgeridoo lessons, that’s right!

You know him, you love him (probably not), it’s the Dart Goblin!

He has one of the fastest fire rates in the game, and his damage is quite decent too. This means that he is able to tackle Princess, Mega Minion, and even the Punish Horde if placed right!

He also helps to bait out Arrows or Log as well, helping the Barrel even more when it comes to damaging spell counters!

Clash Royale ZapZap

Pretty self explanatory.

Kill swarms and reset Infernos with it.

Clash Royale Goblin GangGoblin Gang

Essentially the Clash Royale version of the Furious Five, these dudes are great for Zap and Log bait alike.

Their DPS isn’t to be taken lightly either, as they are definitely capable of taking on many mini tanks, as well as lower-health big tanks.

You can also split them in the back to invest Elixir and shape your hand to better arm yourself defensively.

Overall, a staple in any Bait deck!

Clash Royale Inferno TowerInferno Tower

The 5 Elixir Rare card you get at P.E.K.K.A’s Playhouse, this fiery building is great for defense against big tanks, especially P.E.K.K.A, which is on the rise.

However, be sure to protect it using cards such as Fire Spirits or Goblin Gang, as there will be people trying to take it out!

Whether that’s by using a preemptive swarm or a reset card, be sure to bait it out using Goblin Gang or Fire Spirits first, so it will have free reign throughout the Arena!

Substitutions

Clash Royale Dart GoblinClash Royale PrincessClash Royale Magical ArcherClash Royale Hunter

Clash Royale Goblin GangClash Royale Skeleton Army

Clash Royale Inferno TowerClash Royale Inferno Dragon

Clash Royale Fire SpiritsClash Royale BatsClash Royale MinionsClash Royale Ice Spirit

Clash Royale ZapClash Royale The LogClash Royale Arrows

General Gameplay

3:00-1:00:

Get some good chip damage pushes in during this time.

This way, you decrease the time that your opponent has to attack. This is especially useful if they’re using Beatdown of any kind, as a chip push can turn into a big punish!

Doing pushes with individual Princes and Barrel is also quite wise, as it saves one Prince for a rush attack or for defense.

In terms of defense, save you Gang and IT for emergencies.

1:00-End

Get those Princes down!

Double Prince combo is key to your success here, and if you can add in Zap, Goblin Barrel, or Fire Spirits as well, the opponent will be in massive trouble!

Matchups:

Clash Royale GiantGiant

Always a relatively simple matchup to face, countering it is also relatively simple too.

Use the Inferno Tower in the center, and if there’s a swarm or reset card, use Goblin Gang or Fire Spirits to aid in the fight.

Clash Royale GolemGolem

Now, I understand that fighting Golem is NOBODY’S cup of tea.

However, Inferno Tower is the easy counter.

If this is one of those rare occasions where a Golem crosses the bridge and your IT isn’t in cycle (trust me, it was no fun when my friend was using this for the first time), put Prince behind your King Tower, so he can get a charge off on the Golem and deal significant damage.

A more efficient, but riskier option is to rush the other lane with Dark Prince+Goblin Barrel, then use Inferno Tower or Prince to defend.

Clash Royale P.E.K.K.AP.E.K.K.A: Inferno Tower or Prince+Goblin Gang is very efficient versus this robotic rabble rouser.

Use the Zap and Fire Spirits to deal with the support.

Dart Goblin also helps to whittle down the health of the P.E.K.K.A as well.

Clash Royale Lava HoundLava Hound: Inferno Tower is a wise decision (doesn’t everybody know that?) versus Hound.

Also use Dart Goblin on Pups if necessary

If fighting LavaLoon and you know so, prevent their push from coming by rushing the other lane with Dark Prince+Barrel.

Your air defense is poor, so watchout!

Clash Royale Royal GiantRoyal Giant: Use Inferno Tower.

Or, if you want to be able to counterpush, use Prince, then solidify the counterpush with Barrel and Fire Spirits (or use Dart Goblin).

Use Gang or Dark Prince (let him charge, though) on any Elite Retards.

Clash Royale Hog RiderHog Rider: Inferno Tower is a very wise counter to use versus the Hog.

However, you can use Goblin Gang or even Prince if he gets a charge off.

When using a Gang or Prince, be sure to establish a counterpush.

Also, do NOT let them outcycle you, otherwise you may not have the right cards in rotation for the right pushes!

Clash Royale Three Musketeers3M: Without the standard issue Rocket, 3M actually becomes a problem, so don’t treat these three ladies as a joke.

What you need to do is when they deploy the Muskets, place Prince same lane just as they’re about to cross the bridge.

This allows the Arena Tower to provide valuable support to aid the Prince.

If they use Log to stop the charge, then use Dart Goblin. Counterpush if possible.

Versus Pumps, use Dark Prince on the Tower and Barrel on the Collector.

Clash Royale GraveyardGraveyard

Dark Prince and Dart Goblin are great counters to the Graveyard.

Versus Graveyard Poison, use Dark Prince, as DG will not survive Poison.

Versus Graveyard Freeze, use Dark Prince to bait Freeze, then once it comes, Zap the Skeletons out, then Dart Goblin for best results and a neutral trade!

Clash Royale X-BowSiege: Prince and Inferno Tower are your best counters to siege structures.

When using Inferno Tower, be very careful of reset cards like Ice Spirit, and preemptive swarms such as Bats, Goblins or even Archers.

If necessary, you can also use Fire Spirits to get that last bit of damage done to a structure to prevent unnecessary damage to your Tower.

Clash Royale MinerMiner Poison: One of the hardest matchups, as none of our good Miner blockers can survive a Poison.

Dark Prince is a good Miner Blocker when Poison is out, but versus lone Miners, he isn’t, as his use will put you at an Elixir disadvantage.

So use Dart Goblin versus lone Miners (make him keep his distance) and DP to counter Miner Poison.

Use Inferno Tower if necessary, and counterpush whenever you can.

Clash Royale Goblin GangSpell Bait: Use your Zap, Fire Spirits and Gang wisely!

Use the Fire Spirits on the Barrel, and use Zap, DP, or Gang on anything else.

Counterpush whenever you can.

Also be sure to use Double Prince combo often, as the Inferno Tower can get easily overrrun by the Princes if Zap is used.

Versus Tornado Bait, be sure to place the Prince in the BACK if using Double Prince.

This means that the Dark Prince will be pulled to the King Tower, but the Prince will not! This makes taking the Tower much easier!

Clash Royale Mega KnightMega Knight: Like with other tanks, Inferno Tower and Prince are great options.

Dark Prince is also generally good too, as it allows troops like Gang to strike MK while DP tanks.

If they place MK in the back, rush the other lane with Dart Goblin+Barrel.

It may not seem like much, but it can deal over 1,000 Tower damage if left ignored, so they’re gonna have to respond to it. This allows you to (possibly) kill the lone MK, if it is alone.


So that’s it for this deck guide! As always, leave a comment so I can hear what you guys have to say!

Until next time, see y’all later

83 Comments

  1. I would NOT use inferno tower, maybe use minion horde for more bait or use a cycle card like ice spirit. GG

  2. I posted an almost identical deck a while ago.

    Prince
    Dark prince
    Barrel
    Inferno tower
    Ice Wiz (later started using ewiz)
    Ice Spirit (later started using fire spirits)
    Skeleton Army (later started using GGang)
    Zap

  3. can somebody write a guide on how to beat pros in tourneys? I got roasted by top 10k globals, and few of the matches were pretty close, there were battles I would have won but lost due to my hand, I really don’t want to repeat the experience again. and which deck should I master? I tried three muskets, original light mortar deck, 2.9 siege, hog exenado, and bridge spam, but I don’t think I’m good at one specifically

    • Try this super good X-Bow Rocket deck. Highest winrate for tourneys I’ve entered so far at 80%!
      Ice Golem
      X-Bow
      Rocket
      Archers
      Ice Spirit
      Goblins
      The Log
      Inferno Tower

    • I’ve only mastered one deck: golem double prince. As for beating pros, there’s no specific way on how to beat them but being better than them or having a complete counter deck. Golem double prince is very easy to master, I’ve taken out numerous players with a pb of way over 5k

  4. this deck is weak to the classic lava loon with arrows and mega minion..but good!

    • Bro you don’t have to be so judgemental. and I have no idea how that’s not offensive. Also, you make a better guide if it bothers you so much.

      • I like to like to have debates over things, as long as it’s productive. I’ll admit, I’ve had unhealthy debates and it doesn’t help anyone so I’ll try my best to be as productive as possible without offending anybody.

      • No offence means “the comment said IS offensive,but please don’t take offence.”

      • I think criticizement is great, asl long as it’s trying to build someone up not down

      • No. It’s actually a fact. Criticism is not helpful if it’s offending someone. It would not help there case at all. And also, you just called his intro bad without stating why. It wouldn’t be that hard to say that you’re wrong.

      • Criticism is supposed to offend people. It is supposed to say that, “You were doing x wrong, you could do it better by y.” That’s why it helps people.

        Where is it wrong? Grammatically and from a literary perspective,it’s bullshit. Unlike you, Einstein, I READ NOVELS. And UNDERSTAND English.

        Introspect a bit. YOU disagree with EVERYONE.

      • That’s not even true at the slightest!!!! Criticism is supposed to help someone, not make them feel bad about them selves. And YOU are literally the rudest person I’ve ever met on this website. Like honestly, I never said I was Einstein. I’m in 7th grade and have an over high school language level, so don’t run your mouth when you have no idea what your talking about. This website was so much better when you weren’t here, go back to whatever you were doing because it’s not helping anyone, or at least just be cool.

      • Well well, looks like Einstein here forgot the meaning of sarcasm…. Anyways, it’s supposed to “offend” them in this way – “Hey, you did this in a pathetic manner!” “Oh, is that so? That’s not good, then, I should do it better”

        Get it, Einstein?! Also, I didn’t really get your school level language or running my mouth stuff so please elaborate.
        Boy, I was here before you and am 4 years your elder. A little respect. I also mentioned he problems in his intro.
        Would that be all, Einstein?

      • K now your goal is just to be rude. Your four years older, but you still play video games and probably don’t have a job. And I was saying that calling me Einstein was stupid, since U were clearly being sarcastic and I’m not dumb. One last thing, lets see you make a better guide than supermarine if you are so great and mighty. Also, don’t even reply to this bc I’m done arguing and won’t reply back because you are the most mean, disrespectful, and rude person I’ve ever met while trying to discuss the game with other finnatics. Pls stop.

      • Most games are 16 or 18+. Games (actual ones) are meant to be played around those years only, Einstein. And yes, since I’m in 11 grade I don’t have a job. Is that what happens around where you live? And please. Don’t act like a child. People tease everyone, don’t take it seriously.
        Then again, you ARE a kid.
        My definition of being great isn’t like yours, limited to an online game. I’m not that naive to consider that writing a good guide means being great.

        Now, the argument is over.

        But I’ll still call you Einstein XD learn to take sarcasm!

      • I can take any of your petty insults. And writing guides shows that I’m great at writing, so that is success. Btw, if your gonna bag on me for my insults than get a better offense than “Einstein”

      • Great at “writing informal guides for some online game’s discussion forum”, not great at writing actual literary stuff”

        And those weren’t insults, they were facts. Games are 16/18+, and I (nor most people my age) have a job. And kid, please learn to take some sarcasm. I’m not insulting you. Sarcasm. Because beating the crap out of people is illegal.

        ;D

  5. I don’t like the idea of not having that stable, well-healthed glass cannon, I feel like this is one of these decks that won’t be nearly AS successful when they are without the legendaries they need. The log bait aspect is strong but the synergy isn’t because you can’t spam all of these cards together as the you have two princes and fire spirits not our beautiful i-cycle spirits. Feels too offensively heavy even since the original deck is meant to turn that offense into a high damage defensive potential.

  6. 3rd start claiming

    and also, when u talk about the miner poison matchup, on the lone miner, its fine to use dp unless you turn out to be orange juice and will die if u do a negative elixir trade… also dp works fine on elixir trade since he will survive the miner and the hp left is fine

    against my mega hog: the dart gob + gb thing… i use arrows…

  7. Poll: What card do you think has a lot of potential? (Ex. i think DP and Reg prince can have their horses charges redone where they can run over stuff) potential as in it can be balanced or remade to make a very good card

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