X-Bow Pump Cycle Deck – Powerful Ladder Deck for F2Ps
October 4, 2017
Hey guys, HS aka derpyboy here, presenting you my second guide!
I know, I’m terrible with siege, but this deck is so good, so I decided to make a guide on it! Also, top rankers also used this deck! If this isn’t enough to convince you, I don’t know what is!
X-Bow Cycle Deck
Really fast deck.
One lock onto the Tower can win you the match.
Takes some skill.
Weak to big spells aka Rocket.
Hard to lock onto Tower when facing beatdown.
X-Bow: Of course a X-Bow deck has X-Bow inside.
This card will be your win condition, as there are no heavy spells in this deck!
Generally, you would want it to lock onto the enemy’s Tower at all costs because it does massive amount of damage quickly!
Be warned though, this card is very hard to use, especially due to the new Mega Knight meta going around. But this deck can cover beatdown with some skill, so don’t worry!
Ice Golem: The main protector.
He can be used in a lot of ways (aka versatile), such as kiting P.E.K.K.As, protecting supports, and most importantly, making X-Bow lock onto the Tower!
Mainly you would want him to protect your X-Bow.
His death damage can take out Skeleton Army, and Ice Spirit combined with him can take down an entire Minion Horde (don’t use this combo if you have Fireball in your hand).
You can also use him the same way on defense. He especially shines against Mega Knight/P.E.K.K.A!
Also, due to his cost, you can just put him down on the side you want to attack if you have a bad hand!
Knight could work, but I wouldn’t recommend it.
Elixir Collector: The core of this deck!
Some might say X-Bow is the core, and it is, but I personally think this card is more important than X-Bow itself!
This card is also very versatile, and synergizes with X-Bow very well in my opinion!
In a situation where you can’t put down a X-Bow but sitting at 10 Elixir? Elixir Collector!
Just made a negative trade? Elixir Collector!
Wanna bait their Rocket? Elixir Collector!
This card is really good at creating bad situations for the enemy and letting you escape out of one!
For example, if you are sitting at something like 8 elixirs, but you’re sure they have a X-Bow counter in there hand, then play Pump! This will put your opponent at a tricky situation! If they don’t get rid of the Pump, then you gain Elixir advantage, but if they do, just punish them with X-Bow!
Fireball could work in this slot if you think Elixir Collector isn’t needed much(thanks to ultimate for this suggestion)
Mega Minion: The main supporter/threat killer.
He can shut down Hogs, Bandits (I would use Goblins instead if they are in hand), Battle Rams, glass cannons, and even Mega Knights with help of Ice Golem!
Basically, use him to eliminate medium sized win conditions and glass cannons on defense, and to kill X-Bow counters on offence.
Also, this is your stable(because he can survive Fireball) air defense, so save him when you’re facing air decks.
Archers: Those gals fill a similar role as Mega Minion, except they are squishier and long-ranged! So they are better at taking down cards such as Minions.
They also can distract and pull enemy troops, too!
Use them when dealing with a fast, ground troop such as Mini P.E.K.K.A and Lumberjack.
Ice Spirit: Your main cycle card.
This card only costs one Elixir, so you may freely put it down as you please to cycle.
If you’re Ice Spirit level is same as their Tower level, then you can put it down on the bridge and pressure the opponent.
This card can also be used to stall their push, or their X-Bow counters for some time!
They also fill Mega Minion’s role, since they have DPS, but they can distract, too! And their cost is cheaper, making them the best Bandit(meta right now) counter in this deck!
I only have a few things to tell you about this card.
First of all, I chose log over Zap because it chips down the tower when deployed, and in siege decks, every damage helps.
Secondly, if you are facing log bait, you may use your Log when you’re very desperate, even if it isn’t Gob Barrel if it takes out other cards (ex: don’t Log a Hog). If they out cycle you, you can put down Ice Spirit and Goblins to minimize the damage done.
Lastly, don’t use it against Minion Horde.
When to put down your X-Bow:
Most people wonder about this, so I will give you few quick tips on this;
When they put down something heavy.
When they use a spell costing more than 4 Elixir (6 to be safe)
When they just used a building targeting card.
So the main idea is to avoid their win condition, and punish when they are out of Elixir. Easy, right?
You’d want them to reveal their X-Bow counters, so you would be ready for them.
If they drop a card at the back, Pump up!
If they put down something heavy, go X-Bow but unless that happens, you would want to just wait and put down pumps and make positive Elixir trades.
Now you should have an idea of your opponent’s X-Bow counters.
If it is an heavy spell, then bait it out with Elixir Collector and punish with X-Bow.
If it is a tank, wait for them to drop it at the back, or wait until they place their Collector down.
If it’s a medium sized win condition, you would want to outcycle them, but those aren’t that hard to kill, so it is ok if they cycle faster than you.
Generally, this is where you prepare for the last minute.
You wouldn’t want to always put down Pump, and put down X-Bow and start chipping their Tower.
Now, they surely will start an attack, no matter the archetype.
If it is beatdown, they will always put down their tank at the back, and if they do, punish them with a quick X-Bow push on the other lane.
This usually messes up their push completely. But beware, you would want to have at least 4 spare Elixir for eliminating their tank.
The same goes for every deck. Bait out, and go aggressive. If you have chipped their Tower into 300 ish health, turtle up and Log cycle.
They are surprisingly ok to deal with, in my opinion.
Distract with Ice Golem/Ice Spirit, and do damage with gobs, MM, Archers.
Because he deals splash damage, your only reliable counter is MM. do the same with tanks(stalling with Ice Golem), and if you find him too hard to kill, you might consider using Bats instead of Goblins.
He is almost impossible to destroy with this deck, even if you manage to kill him, he would’ve dealt massive damage to your X-Bow. I haven’t faced him much lately, but if you do, you could use more high damage cards to improve the deck.
Unlike the other tanks(MK, P.E.K.K.A, GS), Giant is melee unit but targets buildings, so Ice Golem won’t stall.
Your best bet is Ice Spirit to slow, and hope Goblins kill it quickly.
Use MM and Archers for lone Balloon, just be careful they don’t take out the Tower on the side where you are attacking, and you’ll be fine.
This deck has gotten me about 400 trophies in total, and some wins in tourneys as well. Those are not the greatest achievements, but pros also use this deck too!
This deck isn’t hard to use as well.I hope you don’t screw up and lose trophies with this deck! Have a clashtastic day!
Who posted this crap?
Clash Royale Arena
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