Hey guys it’s Ash and today I’m going to share three of the best trophy pushing decks you can use to gain trophies fast.
There are some decks that rely on using a lot of Legendary and Epic cards to be successful, but most people don’t have high level Legendary and Epic cards. So I’m going to share three F2P decks that I strongly recommend for trophy pushing.
Best F2P Trophy Pushing Decks
Giant Witch Deck
The first deck is a Giant Witch beatdown deck. I’ve been having a lot of success with this deck, and it quite easily beats a lot of popular meta decks.
We’re carrying Lightning and Zap to damage and reset Inferno Tower. We have a powerful core, Giant Witch Mini Pekka and Mega Minion, that can’t die to Fireball or Poison.
The Witch is a very underrated card right now. She’s one of the best counters to the Graveyard, with her rapid fire splash attack the kills Skeletons in one hit each, while also being able to survive Fireball and Poison. She can also counter a Night Witch by killing Bats in one shot and her Skeletons distracting.
The Mini Pekka is also a very underrated card right now in the meta, being able to counter Battle Ram, Golem, Hog Rider, Giant, Royal Giant, Bandit, Knight, and lots of other popular meta cards with ease.
We have Zap and Ice Spirit and Lightning to stop those pesky Inferno Dragons that bridge spammers use (Inferno Dragon + Night Witch + Battle Ram).
Overall, this may look like an Arena 6 deck, but is actually usable in even Ultimate Champion 6400+ trophy range with high effectiveness.
Hog Bait Deck
The second deck is a Hog Rider Goblin Barrel bait deck. Instead of Princess, you can also try Dart Goblin, which can also be used to bait The Log.
This deck has a very low 3.1 average elixir cost with excellent defense and a powerful offense with the Hog Rider and Goblin Barrel.
Use the Knight to shield for your Hog Rider or distract your opponent’s Arena Tower while you use the Goblin Barrel to damage their tower.
Focus mainly on baiting their Log. Once they use their Log, you can safely play your Goblin Barrel and deal damage. Also focus mainly on dealing chip damage, and you can even spell cycle at the end to finish off your opponent’s weakened towers.
When you’ve taken down one tower, you’ll have Arena Tower and King’s Tower active, so make sure to place down your Knight or Hog Rider at the center to distract both towers to protect your Goblins.
The deck has excellent defense, with Inferno Tower killing tanks, lots of area damage cards such as Princess, Log/Zap, Fireball, and Ice Spirit to control low HP hordes.
The last deck is a Mortar cycle siege deck.
Mortar is one of the best cards to trophy push with because it’s a Common card, allowing you quickly level it up. High level Mortars do a ton of damage and pose a lot of pressure for the low cost of 4 Elixir.
The deck also has excellent defense, allowing you to also defend and cycle Rockets on your opponent’s tower to finish off the game.
Start your battle by either splitting Fire Spirits or Archers and scout out your opponent’s deck. By knowing your opponent’s deck you can take quick advantage.
For example, if they place down Elixir Collector to start off with, then you should always Rocket it, but if you don’t have Rocket in your starting hand then you should pressure by placing down your Mortar with Ice Spirit or Fire Spirits or Knight. If they play Golem or Pekka or Lava Hound, then you should immediately place your Mortar on the opposite lane and instantly pressure.
Whenever you place down Mortar, always try to protect it. And always take a mental note of what your opponent is using to counter you and the patterns of the battle.
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Make sure you watch my video to get a sense of how to use each deck. Thank you for reading and watching my video. Be sure to subscribe for more daily Clash Royale videos!