Hello all , this is Bull3tst0rm here with another off-meta Sparky Hog bait deck. Most of my decks are f2p friendly just to cater the need of everyone!. Without any further ado let’s get into the guide.
Hog Sparky Zap Bait
Hog Rider – Your win condition in the deck.
In my opinion, this is the best win condition in the game.
It is such a great card and provides so much value for 4 elixir and has created such an fun annoying and skillful easy card.
Just kidding fan boys.
This deck must be played as a Control one. Hog Control is more of a defensive play style, and the archetype relies on an effective defense to successfully defend, then counter push.
Your main pushes will almost always be from a counter push, and by playing passively you’re forcing your opponent to attack first.
The aim of this archetype is to catch your opponent off guard on elixir by sending the Hog (may be along with barrel?!) with your leftover troops on a counter push.
Irrespective of level, Sparky is one of the best defensive cards in the game.
With the new reduction in the load time and having so many Zap bait in the deck, this card works like an ULTIMATE DEFENSE against any ground troops.
Elite Barbs ruining your day? Fear no more.She can one shot em for a positive Elixir trade (ofc she will be alive if you plant her at right place and at right time).
This card help to counter swarm effectively and a great counter to Graveyard.
It can also be used to counter Inferno tower.
Another Zap bait card in this deck.
Like the Minion Horde, Minions can destroy many small units like the Bomber or Goblins with ease, and have a significantly lower risk factor compared to the Minion Horde, largely because most players are not willing to use their Arrows on Minions.
Goblin Gang: The description gonna be same for all my deck guides untill this gets nerfed (high time).
Another Zap Bait card to get our sparky work.
Goblin Gang simply offers way too much value for 3 elixir. It’s takes Goblins and Spear Goblins out of the question.
Just place it in middle when a push approaches, and just watch the positive elixir trade.
The arrangement of the goblins on spawn also make them great for pulling units, distracting and killing both dragons and the mega minion, while also gaining decent chip damage.
Tadahhh!!! Another Zap Bait unit.
Bats can be used to counter ground troops like Knight, Valkyrie, Mini P.E.K.K.A. and Bowler. They can quickly defeat the troops with their high DPS if not countered by spells or splash units.
They can be used to counter the Graveyard for a 3 Elixir profit. Be careful, the opponent may use a spell on the Bats to protect the Graveyard.
This is our secondary win condition and another zap bait unit to make our ultimate defense work.
After a successful defense with Sparky, throwing them on the opponent’s tower is THE BEST. Cause they either have to zap Barrel or Sparky ,both of em are deadly which will cause the opponent to panic and lose.
Zap :- Straight up , Log is the better choice if you have 1 as it has great synergy with Hog. Since I want to keep it f2p I chose zap. With that said Zap is not bad either as it has its own advantages such as Fast deployment allowing it to kill swarm units quicky . Being a common it can be levelled up easier as well.
I prefer arrows but lemme justify why Tornado and will tell you why I chose Arrows over Tornado.
Tornado has a great synergy with our Sparky and will allow us to defend any ground push effectively. If you are a defense over offense guy, go with this.
Arrows allows me to get my Hog to work when I face against Minions/Minion Horde and will allow me to defend against spell bait decks with ease. If you are an offense over defense guy, go with this.
Both will work just fine but requires a different playstyle .
Remember guys, taking some damage is fine as we get a monstrous counter push.
So don’t try to avoid damage. Try to strike the balance between risk and reward.
As I said earlier, generally this deck must be played as a control deck.
First step is obviously to try to know their deck for 2 reasons:
Whether they have Zap/Electro so that we can bait em out with our numerous bait cards. This will allow us to make good use of our Sparky to gain positive Elixir trades.
Which counters they have to our Hog and can you break through? If not, change the game plan by playing Goblin Barrel as our primary win condition.
I don’t think I need to explain as most of our card counters Goblin barrel and there is no way they could out cycle our counters.
Keep 1 thing in mind. Never ever play Sparky in this match or try playing it in such a way that the opponent can’t Rocket both Tower and Sparky.
Its an easy game!
Opponent usually carries pump and ends up pumping up in the Anti Rocket position if he has it in the first hand.
If that is the case, go for Hog in the middle (which will go for pump) and hover your Arrows for Minion Horde (Most of the 3M decks has Minion Horde).
Concentrate on baiting out opponents Zap and Defend against a wave of 3M with Sparky and other cards before going for a Hog push (cause 3M in front of King Tower can kill Hog easily and we will be down 4 elixir and it will be difficult to stop 3M push).
It’s a 50:50 Matchup and whoever is better gonna win!
Till double Elixir, opponent will be hesitant to go with Miner as well as Poison where we could use our squishy units to defend against Miner.
If he is not hesitant, use Sparky to defend against Miner.
In double Elixir, always defend Miner with Sparky. Watch out for Electro and try to bait out with Goblin Gang in the other lane so that Sparky can do its job.
Miner Poison deck has Log, which is easy to bait out as well so that our Goblin barrel can be used effectively. Easy matchup!
Giant Double Minions: Mehh… Should I explain?
Minion Horde? Arrow it
Giant? Sparky it
Minions ? Use our own Minions
Miner? Bats/Goblin Gang
Importance must be given to bait opponent Zap and go with Hog+ Hover Arrows for a potential Minion Horde/Minions
Hog+Goblin Barrel is also a good combo
Very Easy Matchup!
Golem Beatdown: This is my favorite matchup.
Pump in front of King Tower? Hog for Pump + Hover Arrows or Hog for Pump + any squishy troop to keep the pressure
Pump in the Back? Make a Hog + Hover Arrows
Golem in the Back? Push opposite lane with with standard stuff along with Zap bait unit. Then use Sparky to defend Golem
In double Elixir it might be tricky if opponent has Lightning as they have the advantage but who cares? Lightning won’t kill Sparky and it will resume its work!
Want walkthrough for any Matchups which is left out?