Hey everyone! It’s me, Supermarine, back at it again with a new-school P.E.K.K.A Bridge Spam Deck.
As you may know, Bridge Spam’s userate decreased massively after the Mini P.E.K.K.A buff, the Ice Wizard Buff, and the Battle Ram nerf.
However, I have seen a new bridge spam, featuring a surprise inside: Dark Prince! This deck was made by Wicky Royale and played by Nickatnyte.
Enough talk! Let’s get to the guide!
| Pros|| Cons|
- Strong against Mega Knight
- Strong against Golem
- Strong against Three Musketeers
- Strong against Miner Poison
- Very little cheap cycle
- Very weak to Balloon cycles
P.E.K.K.A Bridge Spam Deck
She is one of the best counterpush units in the game right now.
You can kill an MK or Hog with her, then perform a counterpush with your own attack units!
She absolutely destroys just about every tank in the book (except Lava Hound, but we all know that Bridge Spam hard counters LH) with quite a bit of health left, meaning you can put a Dark Prince or Bandit down to assist her if you want to attack!
Overall, she is a very good tank troop, if not the best tank, to have in a Bridge Spam!
Many people think of him as total trash, and they’re kinda right.
However, since the nerf to Battle Ram, many Bridge Spam users have turned to the Dark Prince for his decent 360 charge and area damage.
In fact, if it wasn’t for him, Bridge Spam would probably die down completely!
He can deal really good area damage if he charges up, and even if he doesn’t, he one shots Goblins and deals good damage to low cost structures such as Tombstone and the newly buffed Tesla, and even Siege structures like X-Bow.
Like P.E.K.K.A, he is a very good counterpush unit, as you can defend with him, and even if he loses his shield, you can still use him with Bandit on the counterpush!
Overall, he is very good to have in a Bridge Spam!
This mask wearing, blackjack wielding gal is a mainstay card of Bridge Spam.
Her dash attack really puts a dent in those cards you want hurt, especially glass cannons. She also deals good damage without the charge as well.
If paired with P.E.K.K.A, mini tanks won’t be a much of an issue for her.
The best ability that she has is being able to snipe opposing troops from across the river, as long as they are in range.
However, her role in Bridge Spam is mostly self explanatory.
This shocking man is great for DPS and resetting an Inferno Tower or Dragon.
He also deals decent damage to mini tanks that could threaten other cards in the deck like Bandit or Dark Prince.
Overall, he’s mostly self explanatory.
I love these adorable little fellers! They’re so versatile for their cost!
You can kill ground swarms, surround stuff with them, distract Infernos, cycle, and even kill mini tanks, all while being cheaper and killing faster than the Minions!
Overall, they’re mostly self explanatory, and more than welcome in Bridge Spam!
Another one of Bridge Spam’s mainstay cards.
It provides lane control against every single swarm or Horde out there.
It even kills most glass cannons if they stick around long enough!
I don’t really know if Bridge Spam decks originally had a Pump, but I’m assuming they don’t.
In this Bridge Spam, though, the Pump allows us to have an edge over cheaper decks like P.E.K.K.A Miner Poison and most MK Hog decks, allowing us to keep up with their cycle.
We can also use it to have a greater advantage against more expensive decks like 3M split pushing decks and Golem Beatdown.
Overall, it can be a real game changing card if used right!
There are two things that are really key to your success at this time: Pumping and bridge spamming.
By doing these two things, you are inflicting Tower damage, cycling to another Pump as fast as possible, preventing damage to your Tower, and shaping your hand to better arm yourself defensively.
Just a word of warning: NEVER place P.E.K.K.A in the back, as the opponent can punish you with a building targeting troop or Siege weapon as they please.
SPAM THAT BRIDGE!!!
Bandit+Dark Prince functions a lot similarly to the old Phantom Combo, Bandit+Ram.
Also, if P.E.K.K.A was used on defense at all, ALWAYS use it on the counterpush unless it’s at low health.
Use Zap, Bats, and eWiz to reset/distract any Infernos.
P.E.K.K.A. Easy as that.
Use Bats to attack support if necessary. If P.E.K.K.A isn’t in cycle, then use the eWiz+Bats.
ALWAYS place your P.E.K.K.A in the same lane as soon as possible.
If it isn’t in cycle, get it in cycle as soon as possible.
Use the Dark Prince and Bats to attack any support.
Ok, I’ll be honest.
You will most likely need P.E.K.K.A to counter a P.E.K.K.A, as it’s the most efficient way to do so.
However, Dark Prince and eWiz are great at keeping this gal held still with shield health and constant stuns.
Paired with a high DPS troop (especially Bats), they can shred right through her!
Check the substitutions for even more options when it comes to DPS!
Use P.E.K.K.A, eWiz, and/or Bats to deal with him.
For any Elite Retards, use Dark Prince.
eWiz and Bandit are your best bets against the Hog in Single Elixir.
In Double Elixir, however, you can use your P.E.K.K.A to completely deny him any swings, and then counterpush with your threat cards afterward!
You have several Miner blockers in the Bandit, eWiz, and Dark Prince.
Bandit and eWiz both work well against lone Miners, but when Poison is added, they will die before the Miner is killed, meaning he will still get a few shots on the Tower.
That’s where Dark Prince comes in! He is durable enough to survive a Mjner Poison onslaught.
Also, watch for juke Miners.
Can’t tell if they’re going to target your Pump? Hover a troop near your Pump and your tower, and if a red exclamation point appears in the area, that’s where Miner will pop up!
If you mess up on your troop placement, use Zap to make Miner retarget.
Unlike Miner Poison, Graveyard Poison is not powerful enough to take out your Bandit or eWiz, so you should be fine.
Graveyard Freeze, however, is a much harder matchup because they get lots of Tower damage on their first push, and you run the risk of them outcycling you.
First, bait out the Freeze with Bandit. Then, once Freeze is used, deploy Bats on the Graveyard and watch the Skeletons drop like flies!
They will outcycle you on every push, and will always have good defenses.
Against the Balloon, your best shot is to use the Bats or eWiz.
If you want to have another high damage troop in the deck to deal with Balloon easier, check the Substitutions for more.
Shouldn’t be too hard.
Chances are, they’re going to split these gals behind the King Tower, so when they do, place P.E.K.K.A on the side with the two Muskets (or just Poison).
Then, if they use a Ram or Knight with the solo Musket, use the Bats to surround and the eWiz to kill, leaving the mini tank exposed.
Poison Pumps in Single Elixir and the two Muskets if possible during Double Elixir.
Don’t let them force you to use your Zap on something you don’t want to use.
The main target will definitely be the Barrels. Against Princess, use Bandit or eWiz, and against Gang, use Bats.
Any other Bait troops can be dispatched by the eWiz.
P.E.K.K.A will definitely be your best counter to this guy.
Otherwise, you can use Dark Prince and the Bats.
Also note that if Dark Prince is charging and the MK is preparing to jump, once he hits the Dark Prince, he will still get the charge off because of shield HP!
Be sure to use the Pump as an opener wherever possible to help keep up with their cycle.
Check out the video to see Nickatnyte trophy push with this deck!
So that’s all for just another of my many deck guide by yours truly, Supermarine! See y’all next time! Source