Hello everyone! Today, I, Supermarine will be giving you guys the P.E.K.K.A Hog that has gained a huge popularity after Bridge Spam Meta’s disappearance. This deck is super balanced and super strong against almost any kind of matchup and can easily counter the newly released yet dreaded card, the Mega Knight. Without further ado, let’s get right into it.
P.E.K.K.A Hog Control
Hog Rider: Duh!
He is your win condition! Also, he’s self explanatory.
P.E.K.K.A: The tank of your deck.
Very useful as a reactive play on defense. Shreds through Golem, Giant and everything in between (unless you count Lava Hound)! Also serves as a tank for your Hog on offense.
Use it wisely though, as it does cost 7 Elixir, and if you get caught placing it in the back to invest, you’re going to be in trouble quick!
Ice Golem: A very viable mini-tank to use on both offense and defense.
On offense, he supports the Hog well by eliminating swarms like Skarmy and Bats with that pesky death nova.
Ice Golem+Zap can also kill the Goblins, Goblin Gang, and Minion Horde with ease, making things extremely difficult your your opponent! On defense, he is even more annoying, as he kills swarms on defense, and even kites some tanks if placed right!
Overall, is probably one of the most expendable cards in the game right now!
Electro Wizard: This shocking man is great for taking down tons of different air and ground troops like Valkyrie, Mega Minion and Balloon.
He also resets Inferno Tower, making him useful in the counter push. He even kills swarms with his spawn damage!
Overall, like Ice Golem, he is a very expendable card.
Zap: Self-explanatory card.
Use it to clear swarms with the help of Ewiz’s spawn damage and also reset charges of troops like Sparky and Inferno Dragon. Can be replaced with Log or Arrows because but not recommended because Bats are everywhere and arrowing them is a negative elixir-trade.
Lightning: Also self-explanatory.
Kills Pumps, glass cannons and 3M. Also resets Inferno.
Bats: These adorable little fellows are great for cycling and air defense, being a better, cheaper counter to all air troops except Baby Dragon.
You can also kill Executioner with the Bats if you surround him with them. They also work well with the Hog on offense.
Being a Common Card, they are easy to overlevel, and overlevelled Bats are a big threat, as they can swarm Electro Wizard, one shot Skeletons and Graveyard Skellies, and survive a Spear Gob shot!
Overall, they provide tons of value for their insanely low cost!
Goblins: These small, fast, green and mean guys are great for troop kiting and distracting, being able to kite and kill Prince (who uses that anymore), Princess, Wizard, Bandit, and Mini P.E.K.K.A, and kiting Minion Horde, Mega Minion, and Inferno Dragon.
They, like the Bats, are great cycle cards, meaning you can use them to get a Hog in rotation.
They also synergize well with him on offense, making for a great pig push! They are also a Common, meaning you can overlevel them too! The Goblins have tons of potential in this deck, and it needs to be brought out!
Gameplay here is pretty much the same throughout: Defend with your P.E.K.K.A, Electro Wizard, Goblins, or Bats, then counterpush.
Using an offensive Lightning can help, but be sure your opponent can’t punish you for it. NEVER place your P.E.K.K.A in the back to invest, as your opponent will definitely use their threat cards to punish you!
You can start unleashing madness. Make tons of Hog pushes, and keep them on their toes.
Save your P.E.K.K.A for defense, as your opponent will also be pushing a lot too!
Giant: P.E.K.K.A. Easy as that.
Use Goblins or Bats on the support to make things easier.
Golem: Easy matchup.
If Golem is placed in the back, place P.E.K.K.A in the back, and be sure it’s in the SAME LANE as the Golem. Like the Giant, use Bats or Gobs on support.
Royal Giant: Easy matchup.
Use your P.E.K.K.A to shred through it. Also be sure to make a counterpush with your Hog.
Lava Hound: Hard matchup.
Unlike other tanks, you can’t use P.E.K.K.A on a Hound because it flies. Instead, use your Electro Wizard and Bats. Use your Ice Golem to soak damage from Pups. Or, if they place Hound in the back, punish them for it with a pig push (preferably Hog+Goblins).
Hog: Medium matchup.
You have your Electro Wizard to deal with him. You can also use Bats or Goblins as well. Use P.E.K.K.A only as a last resort.
3M: Easy/medium matchup.
During Single Elixir, Lightning their Pumps, and perform aggressive Hog pushes to force them to defend, therefore preventing them from placing 3M. During Double Elixir, Lightning the 3M instead, and use P.E.K.K.A to deal with Ram. Also makes for a good counterpush!
Spell Bait: Hard matchup, for you have only one low damaging spell.
Instead, you will have to use Goblins and Bats on the Spell Bait units like Gang and Princess. Electro Wizard helps against Inferno Tower and any mini-tanks your opponent may have.
Be VERY wary of a Rocket, however, as Rocket destroys most pig pushes for a neutral trade!
Siege: Easy matchup.
Hog Rider is great for clearing Siege structures, and you can pig push with him after it goes down!
Mega Knight: Medium matchup.
You will want to use P.E.K.K.A on the Mega Knight and Bats on anything behind it. If a P.E.K.K.A is placed by the opponent, use Electro Wizard+Goblins to defend.
So that’s all for this insane Hog Deck! Want some gameplay? Then check out the video below! Good luck to all, from Supermarine! Bye!