This is KPK, with my third guide to CRA, after the Mortar Rocket and Lanceyard. Finally, after much anticipation, rolls out the finest P.E.K.K.A Double Dragon with 3 jam-packed Legendary Cards!
P.E.K.K.A – The troop with the second highest DPS in the game, and she is the answer to crush down Mega Knights too! P.E.K.K.A is a mighty killer-machine and can tank for heavy damage! In this deck, we’re using the PEKKA for counterpushing.
This guy, has got better over time, and right now is pretty balanced. Inferno Dragons can play offensively or defensively for you in this deck, and this card is a method of crushing Hog Riders! When I place a PEKKA, the opponent tries to trick me by playing Hog on the opposite lane, but guess what, he’s having trouble with an Inferno Dragon!
Cute hatchling with hyperactive synergies! This card is pretty decent or cool for just 4 elixir, by 2-shotting most swarms, and answering Graveyards too! Fire the Hot Double Dragon combo with the Baby Dragon! #It’s FIERY!
This guy just got a whole lot darker and better with this update! He’s super-effective against most swarms(Ground) and he is a member of the Dark Side along with Darth Vader. JOKING!
Electro Wizards, might have lost some hitpoints, but they’re right now the #1 Legendary Cards! He was born with a POW! He stunned enemies with a POW! And dies with a POW!
All-star swarm recruits! The Goblin Gang is quite versatile for 3 elixir, and adds a pinch of Zap-Bait to this deck. Every deck needs a swarm, and from the Jungle, this is the best!
Eco-Friendly, Quite self-explanatory card, but in this deck, is good to stun down those pesky Inferno Towers, Shocking Trash Cans( Sparky) and against most swarms offering good elixir trade. I advise you to have your Zap Level, one or two levels higher than your Arena Level, to have better interactions against most Goblin Barrels.
Quite self explanatory. The mighty 2 elixir Legendary, devastates the ground for a positive trade.
The main strength of this deck
This is important.
The key to success, lies in some overcommitment, or lane splitting. By eventually cycling, you can wear down your opponent easily. This can be done in double time.
Remember that this deck is a Counterpusher.
Single Elixir Time
This is the time you observe the opponent’s combo, his cards and his strategies against you.
Remember, this deck is a counterpush deck and can’t go straightforward offense in single time.
If you manage to defend the opponent successfully many several times, then you’re closer to the victory. After defense, slowly build a tiny push, that is quite pinning. Say, after defending with the PEKKA, I’ll play Baby Dragon behind it, since most people send Minion Hordes or Bats to attack the PEKKA.
Double Elixir Time
Yup! Break hell loose and be the Game Changer!
Start accumulating and building up troops behind the PEKKA. Don’t be slow at this since it would your opponent a chance to Push again! Remember to keep some spare elixir for any sneak push on the other lane.
Keep throwing down troops and keep the two spells handy! Don’t overcommit but a bit more than your regular pushing. This gives high offense, which slowly wears down the opponent’s defenses. Then you captured him!
If he has a super-quick cycle deck then keep defending more and play medium-strong combos everytime.
Medium Strong Combos
These combos work very well any time during the battle
Dark Prince Double Dragon – If you have defended with an Inferno Dragon/Baby Dragon or Dark Prince and have 10 elixir up your sleeve, try this combo – Dark Prince, Baby Dragon and Inferno Dragon. Keep Spells handy!
Electric Blaze – If you have defended with Dark Prince and Goblin Gang/E-Wiz successfully and have enough commitments, play Dark Prince, Baby Dragon, Goblin Gang and E-Wiz. Keep Spells Handy!
Hatchling PEKKA – PEKKA + Baby Dragon. When a successful counterpush has been done with the PEKKA, play Baby Dragon and keep Zap ready. Good combo for Single Time.
Three Musketeers – The toughest match-up, indeed why this deck isn’t useful in Challenges.
Three Musketeer decks have Elixir Collectors, which we can’t really destroy, making things nasty.
The best thing to do is to start rushing on the lane having the Collector with PEKKA, Dark Prince etc.. If you manage to defeat the Tower, try killing the Collector as well.
On defense, we’ve got utility, but they got advantage with a Storming Ram on one lane and 2 Vicious Musketeers on the other hand. So try your best. Play PEKKA on the Ram Lane, and Dark Prince to the other two Musks.
Lava Hound – Something super-easy to toss!
Inferno Dragon and Electro Wizard kick the Hound’s posterior, with the PEKKA, storming in front. LavaLoon combos are easy to counter. Since, Hound users don’t use many Ground Troops, you’re lucky!
Use Baby Dragon against Minions.
Hog Rider – Like I’ve mentioned many other times, Hog Users, look out for Elixir Commitment.
But, we are smart and keeping spare elixir during Double Time, and playing harsh Counterpushes in Single Time.
The thing is, don’t go too offensively. Some users pressurize you with Hyper-Bait Combos like Goblin Gang, Skeleton Army with an Inferno Tower. So, just take a step back and relax until they make a move.
If it’s a Split Lane Push like Hog + E-Barbs, then use Dark Prince for Hog Rider, and PEKKA on E-Barbs or Vice Versa.
These days, these guys have gotten quite weak over time and are easy to knock down. That doesn’t mean you can neglect an Elite Rage Combo.
Play Dark Prince for positive trades with the Gang. But you can try a PEKKA as well.
Giant – We don’t see a lot of Giants these days but PEKKA is the best shot against it. Slice and Dice ’em.
Like I’ve said, these ones will be easy to beat in Single Time, so start a Counterpush and then Go Wild!
In Double Time, use Dark Prince to defeat support troops behind the Giant. E-Wiz comes handy to knock out Giant+Minions Combo. Inferno Dragon is very powerful as well against these meaty Giants.
Golem – You know the answer! PEKKA!
PEKKA makes it tough to play Golem Lightning Combos, but the Elixir Collectors can give a problem. Try to defend a lot more in these decks.
PEKKA – You have to be a bit more aggressive in these decks. Playing defense won’t help much.
Keep piling up and you might be able to do it. Play defense, to know their decks, and then you can play defense.
Graveyard – Baby Dragons and Dark Princes are effective in dishing out Graveyards. I’m sure you can handle the Graveyard user!
If it’s a Splash-Yard Style, then make sure you can hold up the Main Tank for longer, and then play Inferno Dragon and Baby Dragon with the PEKKA.
Miner Bait Decks – Take care of the Miner with a resource such as PEKKA, Goblin Gang or E-Wiz. Then keep splash troops handy for the spell bait part of it.
Play offense a bit more in these decks, unless it’s not a Hybrid like Giant Miner combo etc…
Royal Giant – React fast!
Use PEKKA for quickly countering the Royal Giant and Counterpush with it.
Mega Knight – PEKKA is one of the best counters to the Mega Knight. Place the PEKKA on the bridge, and not close to the tower!
You don’t want the Mega Knight to deal Double Damage to both the things. Counterpush and save the PEKKA for the Mega Knight.
That’s it everyone! Hope you like this deck!
Who posted this crap?
Clash Royale Arena
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