Hey there guys Lolman here with yet another P.E.K.K.A deck guide. This time it’s an off meta P.E.K.K.A, old school bait deck.
While currently the Knight Princess Barrel version is quite popular, I happen to really like Minion Horde, a.k.a the punish Horde.
Also, this deck uses one of my favorite buildings, the Furnace, which left alone does more than a P.E.K.K.A at 1014 damage at tourney cap!
And plus side is you will be able to Mirror your Furnace! Sending out level 10 Fire Spirits at tourney cap as well. Either way, onto the deck!
Goblin Barrel – Main win condition of this deck.
You will want to try to find your opponents counter to the card, and then you will ideally want to play it after the counter has been used.
Capitalizing on your opponents mistakes. Logging a Goblin Gang? Then punish with Barrel.
Try to play it in the non Tornadoable spot because an Activated King’s Tower can be crucial vs a player using Zap!
Mirror – Accidentally Poison a Wizard and they Pump up? No worries, Poison it with the Mirror!
It’s a slightly negative trade however you won’t be as behind in Elixir as you would be if you ignore it.
Also if they say Log something like a Gang? Then feel free to Mirror it!
Also something I love doing is if you end up playing a P.E.K.K.A because the Mega Knight on one lane then they say like Golem the other lane or Giant rush? You have a Mirror P.E.K.K.A! 8 Elixir but your other P.E.K.K.A will also march down with a lot of HP now with two P.E.K.K.As, one level 4 and one 5 march down on each lane to your opponents side.
Can be replaced by a Miner or Princess depending on preference
Furnace – This is your chip damage card.
Ideally you want to chip away at your opponents towers then finish them off with your Mirror Poison + Log. Which is 600 damage. 240 damage from the level 4 Poison, 264 from your level 5 and then last but not least 96 from the Log.
But what I look to do each match is to try to Mirror your Furnace, either same lane. Or opposite lane. There are situations where I would do one or the other.
Say both towers are high HP? Then I would try to place both on the same lane.
Doing so remember, a defensive Ice Wizard for an example will have far more value than if it was just one Furnace!
If one of the towers is in 3 digits. Then I will start chipping away at other Tower while letting one Furnace go to work on the low HP Tower. The excess Fire Spirits will be a waste otherwise!
Minion Horde- Ideally you want to use this on defense.
Works well to Mirror this if they Arrow or Zap them. Be careful though, as good as they are on defense.
They can easily be countered! Especially decks with say Fireball, Arrows and Zap.
You want to also try to punish them for overcommiting with say Minion Horde counters for an example.
Goblin Gang- Other Spell bait card.
You want to ideally get them to Log your Gang. Then Mirror Gang and then Barrel. That is an ideal situation especially if you catch them with really low Elixir!
You will do hundreds of damage to the Tower if they can’t counter effectively.
Good DPS on defense as well! Both mirrored and non mirrored won’t die to Zap! Try to avoid Ice Spirit and Ice Golem though because that will make them zappable.
Poison- Fireball works just as well, I prefer this because P.E.K.K.A. + Poison+ Log literally can shut down any and all pushes in the game. Especially if Golem decks start overwhelming you.
Also more damage than a Fireball too, so that’s a plus.
Albeit, it’s not instantaneous.
The Log – Zap or Arrows will work as replacements and it’s rather self explanatory.
Takes care of swarms and 96 chip damage each time you roll it down to their side. Though should be saved for specific threats. Like the Barrel!
P.E.K.K.A – Tank killer. Some matches you don’t even need to use her.
Use her on Hog, Giant, Golem etc pushes. Try to get value with her.
Protect her from the Inferno Dragon! And keep her from getting swarmed and let her get to work on the tanks.
Early game – (3:00- 2:00)
Early on I actually prefer to start off aggressively. One of the following moves will be more than ideal as a starting play.
Furnace at the centre.
Goblin Gang at the bridge
Goblin Barrel in the non Tornado able spot.
Though playing this deck I have had some unfortunate starting hands. Such as; P.E.K.K.A, Mirror, Poison, Log.
In this case you can wait for them to make a play. But P.E.K.K.A in the back can be played just be careful about getting rushed. You will have to wait a while before you can play your second P.E.K.K.A by mirroring her!
The Mirror is always your failsafe. Especially in 2x Elixir when you will be able to gain the Elixir needed for that +1 card!
Try to get a feel of your opponents deck at this point. Figure out what cards you need to save, what you can cycle to get damage.
Not facing a Collector or 3 Musketeers? Then feel free to Poison that E-wiz at the Tower and ignore him if they don’t add like a tank in front. Etc.
However in general I do prefer to just have more of an aggressive playstyle so I will usually continuously when maxed out drop like a Gang at the bridge to pressure and earn a reaction. Hopefully even getting them to Log it out.
Mid game – (2:00- 1:00)
Here is where you either bait out their Barrel counters or punish them not having one.
Zap is easy to deal with. Just get something tanking.
Mid game this is easy if you defend with a P.E.K.K.A. Get a good defense. Keep your P.E.K.K.A alive and on the counterpush you can Goblin Barrel ftw!
Ideally try to get a value Poison. It lasts for 8 seconds. That’s what I love about it. Unlike Fireball or Rocket. They don’t have to slightly delay say a defensive Skeleton Army etc. They have to wait for it to end in order to not lose whatever counters they use. Vs spell bait especially.
A combo I really like is if their Log is out of cycle I use Barrel + Poison. Knight is seldom used alone vs the Barrel so I catch the Goblin Gang too! Which allows me to save the Log exclusively for their Goblin Barrel.
So around this time, in a nutshell, you will want to work around their counters and stack your Furnaces!
This will allow you to exert more pressure and potentially whittle away their towers HP to spell cycle range!
Late game – (1:00- end of OT)
Over here one thing I would really recommend doing is, similar to Miner Poison, use Goblin Barrel Poison!
Just as long as you aren’t facing say a 3 Musket deck or anything of that sort. Even then you can simply Mirror your Poison on them, depending on that cycle of yours.
I will either try to Log them and Barrel them to death. Or cycle Barrel + Poison.
Each swing from the Gobs will give you a 100 + damage!
Also remember to defend. Your P.E.K.K.A, Furnace, Horde etc are your defences. Try to bait spells out which allow you to get the green light to defend with!
That is what you ideally should be doing. Get whatever value Poison you can get that will hit their Tower and when you can afford it, Mirror Poison + Log their Tower.
Here I will discuss some of the match-ups you might end up facing and how you will be able to to deal with each of them effectively.
Log bait (Classic)
Vs the Knight Princess one, I try to keep my Furnaces up all the time. They will have to cycle Knight or Gang to defend, allowing me to to get a good Elixir advantage.
Poison out their Princess. Always have either Goblin Gang or Log in cycle for the Barrel. Just keep in mind they might do a sneaky Barrel + Log on your Tower to get your Gang if you’ve used your Log.
P.E.K.K.A won’t be much use here. Try to get the Poison chip damage.
Also if they Rocket, you can just stack Furnaces behind the Tower and in the center for more pressure! The Fire Spirits do wonders vs Knight + Gang! So you can save your Log for the Barrel all the time.
So some major points I want to get through are always Poison Princesses, stack Furnaces to have them drop troops into the Furnace.Poison Princess off even if you must Poison the other Tower. Or if you have a good idea of rotation just Log her saving the mirrored Log for the Barrel.
Poison out their Srincesses and stack up Furnaces. Ideally opposite lane of where they are targetting!
Only use Log if you really know their cycle. I knew he didn’t know I had Mirror and he had Barrel in cycle so overall for a +1 trade I logged his Princess and Barrel.
P.E.K.K.A – Vs P.E.K.K.A decks this shines.
Just try to avoid the Poisons that the opponent might get because other than P.E.K.K.A and Furnace everything else dies to Poison!
Take out the E-wiz with your Horde, Gang etc. And P.E.K.K.A on P.E.K.K.A usually cancels each other out.
Remember to capitalize with your Mirror in mirroring only what you really need!
For example, you Gang and they Log. they have a Bandit? Don’t play the Horde. Mirror the Gang!
Try to bait out their Poisons with Furnace, or Lightning. Then Mirror it in the same lane.
Exerting more pressure down that lane and get them to play into you.
If they run Hog. Quite literally all your troops except the Barrel counter the Hog! Just be aware of what spells they have in cycle.
Deal with their pumps and ideally Log + Poison on defense because troops stacked behind the Golem can mean bad things for your P.E.K.K.A. Especially a Night Witch stacking up troops.
I faced a few Golem Witch decks. Witch is even worse with her Skeletons. So deal with their pumps and then try to cycle back to your Poison by the time their Golem reaches the bridge.
Defensive Poison if you get value. In this case he was using an off meta Golem deck but the Witch is very deadly vs your P.E.K.K.A. So in order to try to negate the Skeleton spawn and significantly damage her I used a Poison.
Try to not get any value Poisons. Use Gang even if he Poisons them on the Miner because this will mitigate a lot of Miner damage only really getting Poison damage on the Tower.
Assuming they can’t punish you hard, you want to Barrel, then Mirror once they use their Log and catch like an E-wiz, Bats, gobs, Bandit in the Poison.
Typically P.E.K.K.A or Mega Knight are in these decks. Use your P.E.K.K.A. Inferno Dragon can be tricky to deal with. Just try to snipe with your Horde. If they counter Horde well start trying to bait out Poison on Tower, then try to Mirror Horde once they maybe arrow/ Zap the Horde for an example. Though Inferno Dragon isn’t a huge bother because you will not rely on P.E.K.K.A for damage!
I faced a few Graveyard decks in my runs so I like to simply Poison the Graveyard early on.
Bait out Poison on Furnace, stack them and then pressure with Barrels to bait out Zap etc. Don’t give them value Poisons and try to save your Log for their Graveyard!
P.E.K.K.A is great at blocking all their tanks at the bridge so the Tower doesn’t lock onto them as well! Only really do this if they don’t have either Inferno in the push or deck. Otherwise their counterpush will be deadly!
I think I covered all there is to really cover with this deck. If you have questions or queries just comment below. Hope you guys have fun with this deck. Cheers. Lolman out.
Who posted this crap?
Hi guys I am lolman but people like calling me lmaoman and roflman, whatever floats your boat. I consider myself an above average CR player and I make guides for CRA with cool decks that I find. I'm pretty active on the CRA discord. Hmu if you guys need and tips or whatnot.