The Best Decks for Modern Royale Challenge

Hi guys, this is Mohammad Irfan here with my first ever guide.

I have been regularly visiting here so thought of contributing to this website too.  Thanks a lot to other players.

modern royale

Clash Royale Mega KnightClash Royale BatsClash Royale Ice GolemClash Royale Bandit
Clash Royale ExecutionerClash Royale Inferno DragonClash Royale Electro WizardClash Royale Royal Ghost

I used the deck above on both of my accounts, getting 2 6-0 wins in the Modern Royale Challenge.

This deck is a beast on Defense. As you can see from my Battle Logs, I did not loose a single tower on defense in all of my matches.

modern royale battle logs

Best Deck for Modern Royale?

Clash Royale Mega KnightMega Knight

This card MUST be only used on counter push after you have taken down their attack. Sending this card alone (or attacking first) is very dangerous.

The common mistakes that people made while facing me was they used Mega Knight poorly (all 6 opponents had it).

The hard counter to it is Inferno Dragon mostly so if opponents has that, support him with E-wiz.

Even with Jump damage nerf, he is still very useful in this challenge as there is no P.E.K.K.A.

Clash Royale BatsBats

I cant stress the importance of this card in this challenge as there is no Zap, Bats will get insane value for just 2 elixir.

It simply is very powerful vs all card that are available.

Mostly use it for defense. It takes out E-wiz and Executioner etc for massive positive advantage.

Clash Royale BanditBandit

After getting its dash initiation range reduced, it is now even better.

Just a reactive card does lots of damage if it connects to tower makes opponents play something.

Just a so good card for 3 elixir. Can be useful if the opponent has bad hand.

Clash Royale Ice GolemIce Golem

Mini tank for the deck but the most important use is for dealing with Mega Knight.

Use Inferno + Ice Golem to deal with Mega Knight.

If the opponent has E-wiz, play Inferno dragon in middle of your side and use Ice Golem at bridge to tank the bolts from E-wiz.

It should be enough to stop it.

Clash Royale ExecutionerExecutioner

I play with him with a lot in Ladder and CC’s so I like him personally.

He is a splash card. Not many splash cards are there in this Challenge.

When cards clump together in 2x elixir, he shines.(goblin gang is used a lot too by opponents).

Clash Royale Inferno DragonInferno Dragon

I got two words for you, Tank Killer. Or more appropriately: Mega Knight Killer.

It is also helpful in dealing with ground attacking ONLY troops too.

The switching between targets slower nerf did not affect much in this challenge and not many swarm cards are here.


Clash Royale Electro WizardE-Wiz: The best legendary in my opinion, gives lots of value stuns Inferno Drag (while supporting your MK).

Goblin Gang, Bandit, Sparky etc, he kills all of them.

A very versatile card to have in this deck.

Ge deals decent (almost 200) damage per hit to tower but needs to be protected If used on offense.

Mostly supports behind MK or goes as counter push with Ice Golem in front. (look out for Gang though)

Clash Royale Royal GhostRoyal Ghost

Invisible ability makes him unique.

Helps deal with Goblin Gang and another very versatile card for 3 elixir.

General Gameplan

You shouldn’t start the game first. Let opponents make their move first and play accordingly.

Use counters according to your opponent’s plays.

This deck is beast on defense, use that to your advantage and keep getting positive trades with here and there damage from Ghost or Bandit.

Only use Mega Knight after demolishing a huge push or to deal with the enemy Mega Knight.

Use Royal Ghost for GG, E-wiz for Miners.

Bats will be very valuable too here, use them to your best advantage.

Executioner plus Ice Golem can be useful when they have a number of glass cannons coming.

Keep your Inferno Dragon for tanks exclusively .

In some match-ups the game might go long as the opponents could have MK+Infernos+Ghost.

Just keep defending positively and small pushes with leftover troops. Use Mega Knight in situations stated above.

Cycling wont be a problem as you have cards that are useful in more than one situations.

In all my 12 game (on both accounts), I did not have any problem related to cycling.

I did not find much difference in 1X or 2x play in terms of strategy. It stays the same.

But if you don’t get a decent tower damage till overtime then go to offensive mode with MK.

That also only after taking elixir lead.

Some Other Great Decks for the Modern Royale Challenge

Mega Miner Zappies by MustBeNice

Clash Royale PoisonClash Royale Dark PrinceClash Royale LumberjackClash Royale Bats
Clash Royale Mega KnightClash Royale MinerClash Royale The LogClash Royale Flying Zappies

Magic Miner

Clash Royale Mega KnightClash Royale Inferno DragonClash Royale Electro WizardClash Royale Guards
Clash Royale PoisonClash Royale TornadoClash Royale Magical ArcherClash Royale Miner

3M Ram

Clash Royale Three MusketeersClash Royale Ice GolemClash Royale Battle RamClash Royale Goblin Gang
Clash Royale Ice SpiritClash Royale BatsClash Royale Fire SpiritsClash Royale Poison

Sparky Miner

Clash Royale MinerClash Royale SparkyClash Royale GraveyardClash Royale The Log
Clash Royale Ice GolemClash Royale GuardsClash Royale Goblin GangClash Royale Executioner

And now it’s your turn! Share your decks below guys!