Miner LumberLoon – Fun Cycle Deck for 2v2 and Challenges
August 27, 2017
Hey what is up guys, Zigge back with another guide!
Today I’m gonna be showing you the LumberLoon deck which I have had the most success with in both Challenges but especially in 2v2 battles.
If you have been reading my guides for a long time, you should already know that I very like fast cycle Balloon decks. My first guide was about a Miner Balloon Freeze deck!
This deck uses quite a lot of Legendaries and unfortunately none of them can be well substituted. But if you have all these cards, give this deck a try in a casual 2v2 battle with your friend.
Let’s get into the deck!
Can out-cycle your opponent easily
Weak vs bait and Miner Poison
Counters Mega Knight well
Need to save key cards on defense, otherwise you die
Weak vs. Executioner
Balloon – Obviously this deck uses the Balloon.
Whether you’ll connect to your opponent’s tower with it or just chip with Miners and death damage, it depends on your opponent’s deck(s).
The main usage of Balloon (in my experience) is to see the openings in your opponent’s defense, which is mainly when they place an expensive card in the back, and then go all out in the other lane, which mostly happens in x2 Elixir, more on that later.
Miner – This is the second win condition of the deck.
Use him mainly to do chip away at your opponent’s tower, but also to snipe eventual Princesses and Elixir Pumps.
This is one of the best tanks for your Balloon (if not the best) since it forces your opponent to split up their troops.
Whereas if you’re using a Giant to tank, a Minion Horde can easily take out them both.
Pro tip: Always hover your Zap around your target when using a Miner, since they are most likely to place cheap troops in order to block the Miner from hitting its target.
Ice Spirit – I’ve said it before, and I’ll say it again; this is my favorite card in the entire game.
It is so versatile and can delay your opponent’s push significantly in a pinch.
If you’re unsure about where to place it against certain cards, I highly recommend you check out this awesome guide by Dreemurr.
Tip: If you place an Ice Spirit at the bridge first, then send in a Miner immediately after, your Ice Spirit will tank two hits from your opponent’s tower, then freeze it for 1.5s, allowing your Miner to get in plenty of extra hits.
Lumberjack – ok I’m honestly surprised this card hasn’t made an appearance in the meta ever.
It’s not THAT different at all from the Mini P.E.K.K.A, and the fact that it drops a useless spell doesn’t really matter when you consider the insane hit speed.
I’m not gonna go deep into balance changes now, but I think it would be nice if it dropped a FREEZE instead of a rage when it died That way you would have to keep it away from your units and it would make sense to send it in as a kamikaze unit in front of a Hog Rider or something.
Now, onto how we wanna use him.
In this deck, the Lumberjack is mainly for defense, then you use him as a counterattacker in front of your Balloon, paired up with an Ice Golem or Miner.
When using him defensively, it’s really important that you level him up to at least level 2 or 3, depending on your trophy range.
Just like Knight, you want him to withstand a lot of damage while still packing a punch.
Minions – Was there ever a meta where Minions were crappy? The closest thing would be introduction of Mega Minion, but it didn’t make Minions worse, it just gave you a better option.
I honestly think that this is the most balanced card in the game, since it’s never unseen, but none complains about it.
Anyway, in this deck they’re mainly for defense, but if you’re having a hard time against Minion Hordes, you can place them behind your Balloon on offense.
What this does is it makes your Balloon move faster, increasing the distance between your Balloon and their Minions.
But the main point is to zap their Minions, so that your take them out quickly, so that your Balloon can move on.
Princess – After the hit radius nerf a while ago, this card has been left untouched in terms of direct nerfs or buffs, and I think that’s a good thing.
If I would say any meta this year that has been good for the Princess, this one is it.
With the recent buff to Bats, most people are carrying Zap again, and that’s a good thing for all Princess players!
I have heard people say that Princess only works in bait decks, but I have found success with her in all sorts of decks.
Ice Golem – The third and final tank for your Balloon.
It’s the cheapest one, and more often that not, the one you wanna use against ground beatdown decks, since Miner should be reserved for their Elixir Pump, and the Lumberjack to take out the tank itself.
The Ice Golem is not purely used for offense though, and can be utilized very well on defense, especially when kiting enemy units like Elite Barbarians or Mini P.E.K.K.A.
Zap – Very useful to stop Prince and Sparky charges, aswell as clearing out swarms.
I have decided to divide this into 3 parts; Regular Elixir Time, Double Elixir Time and Overtime.
Regular Elixir Time
In regular Elixir time, you wanna focus mostly on chipping away at your opponent’s tower, and keeping a mental note of their Balloon counters and how you should outplay them.
If there’s not a clear window for the entire for two minutes, keep your Balloon a secret and surprise them later.
The most important thing in the first two minutes is to not get behind in Elixir! I can’t stress this enough, but when going into double Elixir with an Elixir disadvantage, you’re asking for you opponent to snowball a push on you!
Instead, play it safe and chip away with Miners while keeping your towers at rather high health.
Double Elixir Time
This is where you wanna start to make some moves unless you haven’t already.
If you haven’t done much damage to your opponent and you’re sure you have the Elixir advantage when going into x2 Elixir, you can start off by rushing your opponent immediately with a Lumberjack and Balloon. Bet they didn’t see that coming!
This strategy can be surprisingly effective and have many times given me a tower just because of the element of surprise, which is one of the biggest strengths with this deck, and you really have to use it to your advantage.
In case the game goes into overtime, you need to have a plan.
In overtime, I like to be very aggressive, opposite of how I play in normal Elixir time. That is because first tower wins, and you don’t have to think about the consequences of you spending lots of Elixir if you can take their tower.
Constantly keep them busy with Miners and never let them build up a big push, which is what you always wanna do.
Every 30-45 seconds you can rush in with a LumberLoon combo in the pocket to try and catch them off-guard.
Try to close the game out as soon as possible because this deck really doesn’t handle big pushes well.
Lava Hound – At first this might seem like an impossible match to win, but a Lava Hound and Balloon is 12 Elixir, and they will need additional Elixir to support that combo, so never, ever, ever let it happen.
Keep them pressured with constant Iced Balloon pushes backed up by a Princess, never letting them to play Minions, and they will have to waste their Mega Minion which they would much rather have behind the Lava Hound
Golem – Just like against Lava Hound, it’s not as bad as it seems at first.
You have one of the best single target DPS troops in the game and Minions can be surprisingly effective at taking out support troops if you can use an Ice Golem or Ice Spirit in order to distract them, and again, pressure is key!
Miner Poison – There is no doubt this is the hardest matchup.
Inferno Tower is a pain to deal with, and you will have to pre-place Minions to distract them. Meanwhile their Miner and Poison is guaranteed damage on your tower.
X-Bow – This one might seem very hard at first, but if played correctly it was be a very easy matchup.
Ice Golem is an excellent card to tank X-Bow bolts, while your Balloon takes out an X-Bow in just two drops.
If they have Inferno Dragon, it’s a different story though, and you need to zap it to reset it. The game will most likely go deep into overtime.
Bait – This one is also hard.
Your opponent has Inferno Tower which is an excellent counter, but also Rocket which can be used on defense in emergency situations.
On offense, they have Goblin Barrel and your best counter is Zap.
Either try to pull out a draw or rely on your team mate if it’s a 2v2 game.
That’s it for me guys, hope you all enjoyed, make sure to race for the first comment and peace out!
Who posted this crap?
Just the Zigge y'all know, friendly and respectful. Old school ClashRoyaleArena member and the first Moderator. My goal is to be active and keep the CRA community as clean as possible. Discord: QuickZap#7705