Hey guys, it’s Desert Chicken bringing you a deck that has won me countless challenges and has let me reach a personal best on ladder!
Its fairly free-to-play friendly and it has very few counters.
So, without further ado, here’s the deck:
It’s very similar to some of the other Mega Knight Hog decks, but out of all the variations I’ve tried, this one works the best by far.
It’s a good balance of offence and defense, and it’s not too hard to learn how to play.
It also matches well against almost all the other archetypes, as I’ll talk about below. It’s pretty cheap and has good counters to basically all of the META win conditions.
With practice, it’s an easy 12 wins in a grand or classic challenge.
This heavyweight boxer smashes down with the power of 1,000 mustaches.
His main role in this deck is defending pushes and then counterattacking with minions or a hog rider.
In single elixir I only use him 1-3 times because he’s so expensive. His main problem is DPS, so paring him with minions is a perfectly devastating push for only 10 elixir.
I rarely would deploy him in the back because you need to save his landing damage for defending hogs and other attacks.
In double elixir you can easily defend a big push and then throw everything behind him for a massive unstoppable push!
This perfectly tanned bacon-riding menace is your main win condition.
He pairs well with the ice golem, as the ice golem can distract the tower and defending troops while the hog rider slaps the tower.
The zap also works well with the hog because it can take out the swarm troops that your opponent uses to defend the hog.
He can also add to your mega knight push and deal damage to the tower while the mega knight distracts the tower and smashes defending troops.
In double elixir, you can go highly offensive with hog and poison.
This mean green dragon melts tanks easily.
His big role is to take out tanks and mini tanks coming for your tower.
He works well with the mega knight on both defense and offence, as he can take out tanks while the mega knight jumps on support troops and shields for the weaker dragon.
He’s pretty easy to learn and pretty useful too.
This toxin is your main spell.
It’s your main counter to princesses and elixir collectors. I generally try to not use it until double elixir, but sometimes the situation calls for it.
Try to figure out how they defend your hog rider during single elixir, and if they keep countering hogs with squishy troops, then throw poison down around your hog.
Surprising them with this tactic can get you a tower and sometimes even the game!
Their DPS is insane for only 3 elixir!
Their main role is to defend smaller pushes and to get an elixir advantage.
If your opponent ignores full health minions, they can deal 500+ damage to a tower!
They are also the perfect combo behind the mega knight because if your opponent doesn’t have arrows then the minions are extremely hard to stop before they wreck the tower.
This snowman has very high HP for only two elixir.
He is a great cycle card and is a pro at kiting units all around the arena.
If you drop him right in front of a hog rider, then the hog will push him all the way to the tower while the ice golem is soaking damage.
He’s also a last resort to try to slow a massive enemy push.
These high DPS cycle cards can really go anywhere in this deck.
They are decent behind a hog, mega knight, or an ice golem.
They can chip a tower alone on offence, or they can defend and distract units on defense.
Use it with a hog or against infernos that are targeted on your mega knight.
The short stun can give a hog an extra hit too.
Overall a great utility spell and cycle card.
Now that I have covered the individual cards, I’ll talk a little bit about specific match ups.
This deck can beat most other archetypes if played right.
Try to get value poisons on elixir collectors and punish with hog.
The most important thing is to not let them build up a huge push.
Save the Mega Knight and inferno dragon for that massive push. Let the inferno dragon target the tank while the mega knight crushes the support.
Try to take a tower before overtime and then just defend it out.
If played right, this deck can overtake most beat-down decks.
Similar to the beat-down strategy, only its even easier.
Try to deal as much damage as you can without over committing, and then poison or mega knight their musketeer pushes in double elixir.
Overall it’s a pretty easy match up.
Make sure to always stay ahead in tower damage, and keep zap handy for pesky units shielded by miner. Just don’t take too much early damage and then build up a bigger push in double elixir. Mainly use goblins to defend a miner, but be careful if the miner is combined with poison. Overall it’s not too hard as long as they don’t get really far ahead in elixir.
A pretty easy match up.
You’ll have plenty of counters for the graveyard as long as you don’t over commit or fall behind in elixir.
A pretty even match up. Use Mega Knight in hogs if you have enough elixir, or if not then use high DPS troops to take out the hog.
Just don’t let them get too many hog swings and get positive trades on defense and then you can send in your own hog rider to take a tower.
It’s an even match up, so just practice a lot and get better than the other hog users out there and you should be good.
This is a super easy one to defeat. just use the ice golem to distract siege cards and burn them up with inferno dragon.
The mega knight is also tanky enough to distract siege.
Basically just don’t be stupid and you’ll win.
This is going to be the hardest match up by far, because bait is pretty much the counter to this deck.
Never ignore a goblin barrel or you’ll basically lose, and always send a hog behind an ice golem so that they can’t tornado it to the king tower.
In double elixir the best way to take a tower is to try to build up a huge mega knight push, but be careful of inferno towers.
If they try to rocket cycle, punish with your hog.
With practice, this deck is a challenge-farming machine and will also boost you through the leagues.
One last thing to note is that the most important cards in the deck to level up in my opinion are poison, minions, and hog rider.
The mega knight is also an important one because he’s the backbone of this deck.
I hope this guide helped you guys! Source