Tag’s Airfecta – Unstoppable Grand Challenge Deck!
September 8, 2017
Hello again guys! It’s me, Supermarine back at it again, presenting to you an Airfecta deck made by Tag™ from Nova eSports.
Of course, I do what I always do and make a few modifications to make a deck like this more well-rounded, and the one I will be giving you guys today is the new version.
Take a look!
Tag™’s Airfecta Deck
Lava Hound: The main tank of the deck.
Ever since the Bridge Spam meta ended, he has been on the rise.
He is great at soaking up damage for the Baby Dragon and Inferno Dragon so they can do work. He can soak a lot of damage before going down, making him an awesome tank for the two.
However, what makes him really unique is the Pups. There are six of them, meaning that they can easily overwhelm Electro Wizard and Ice Wizard with Baby Dragon’s help. They also synergize well with the Bandit, as Bandit can protect the Pups for quite a while.
Inferno Dragon: The hardworking tank killer and win condition of this deck.
A decent majority of the Tower damage done by this deck is done by Inferno Dragon. Better yet, in a meta full of P.E.K.K.As and MKs, he excels!
Paired with Guards and Tombstone, he can easily take out an MK P.E.K.K.A push.
Overall, he has become a much better card in this much newer meta!
Baby Dragon: You need something to protect your Inferno Dragon from Minions and Bats and other forms of whatnot. That’s where Baby Dragon comes in!
Essentially the polar opposite of Inferno Dragon, Baby Dragon deals splash damage rather than huge damage over time. This allows the Inferno Dragon to really melt the Arena Tower (pun intended) while Baby Dragon protects it from swarms!
Also, he only costs 4 Elixir, meaning that he is cheaper than most other splash troops.
Bandit: To be honest, Bandit has become less popular after the disappearance of her main meta, Bridge Spam.
So why is she here, in a deck where air troops are the win conditions?
Simple! To take out anything placed at the bridge to deal with your Lava Hound!
Say a Wizard or Executioner is placed close to the river and attacks Hound, and all you have is a Bandit to deal with it. You can place that Bandit 4-6 tiles away from where the troop is so she can snipe it unhindered.
As an added bonus, it’s even a big threat on offense, even if Lava Hound is not soaking the damage for the Bandit!
Overall, Bandit has amazing potential not just limited to Bridge Spam alone!
Guards: I know, I know, another near-dead card.
I mean, first Cannon Cart, then Tesla, and now GUARDS?!?!? Have I gone mad?!? Nope! Guards are an awesome card that provide excellent distraction for dangerous threat cards, like MK, P.E.K.K.A, Mini P.E.K.K.A, or Night Witch! They can distract and even kill Giant and RG (shudder) with Tombstone’s help, and also allow some good Zap Bait once their shields disappear, giving you the freedom to counter push efficiently. I’m surprised they are such an under appreciated card, as they would do really good in this new meta paired with tank killers like Inferno Dragon! Overall, the Guards are a great card in this new meta, and need to be brought out of the shadows!
Zap: Do I even have to write about this?!?
It’s so self-explanatory!
Poison: Poison is a really good spell for dealing with pesky hordes like Zap is, and also puts a dent in glass cannons like the 3M, allowing Zap to kill them.
It lasts for 8 seconds, discouraging the placement of swarm troops during its duration.
Overall, is a really good spell that can be used in almost any situation!
Tombstone: Since soft launch, Tombstone has been a very practical building to use on defense.
Distracts just about every tank in the book for a positive trade, allowing you to kill support with Guards while the tank lumbers toward this pile of wood, stone and bones. Also distracts Hog, Prince, Ram, Knight, Bandit and more!
Sometimes the spawned Skeletons can make the difference in a push!
Overall, it is very expendable and can be used defensively in many ways!
Start off defensively. This allows you to make positive trades, helping you counter push.
Only use Lava Hound if you have a big enough Elixir lead, and if you are confident placing it.
If there’s a Collector, Poison it, and if there’s a tank, punish with Bandit and Guards!
Continue to counter push, but you can now make big enough leads to where you can place Hound more often.
Use Bandit on glass cannons at the river, and Zap to reset Inferno. Support Inferno Dragon with Baby Dragon and/or Poison as much as possible!
Also be sure to keep at least 3 Elixir on hand for defense.
Now that Double Elixir has hit, you will want to take the Tower, and the King if possible.
Hound Double Dragon Bandit or Hound Double Dragon Poison will work great for Tower damage!
Pups help too, and sometimes they can protect Inferno Dragon from the eWiz and other high damaging units!
Also be prepared to defend, as you opponent can make big pushes too!
Tombstone kites tank, and the Guards are extremely good at killing support.
You can use your Zap, Inferno Dragon or Bandit if necessary.
You will need to use Inferno Dragon to kill Golem, and Tombstone to kite.
Don’t worry about Lightning, just use Guards on the support to protect the Inferno Dragon, as he survives Lightning.
Tombstone works great against this brute, and Inferno Dragon is more than capable of killing it.
You can use Guards to distract even longer if Inferno Dragon is Zapped or Lightninged!
Baby Dragon works against P.E.K.K.A support. Or just place Guards on support so they can do work on the tank unhindered.
Tombstone works well against Hog, and the Guards can be used too, as they are resistant to all spells except Poison.
Use Zap on anything else behind the Hog if possible.
The Zap and Poison combo can kill the 3M, but you may need to use Guards if they move out of Poison range early.
With 3M splits, you will definitely want your Tombstone to deal with mini tanks, and Poison+Zap the Musketeers.
Bandit helps too, as she can dash right to them, inflicting heavy damage!
The Guards will definitely be your best option, as they don’t die as easily to Poison.
If the Miner is tanking for something, then use Bandit on the Miner and the Guards on the other troop.
Baby Dragon works extremely well against Spell Bait. It will also be easier to perform a successful offense, as most of the troops in Spell Bait were never meant to deal with air.
If they run Inferno Tower, using Bandit and Zap will end positively for you.
Inferno Dragon is a boss against Hound.
You will also want to use Baby Dragon on anything behind it.
This is tricky, and has to be done EXACTLY right.
First, surround MK with Guards, then quick drop Inferno Dragon out of Zap range. If they Zap, use Tombstone.
Against Mega P.E.K.K.A, use the same strategy, except you will also want to add Tombstone.
Be careful, as one false move can cost you big time! Mega Hog is also popular, and you will definitely want Tombstone in hand to deal with Hog!
The original Airfecta is here
So that’s it for this fantastic deck! Leave a comment if you enjoyed it, or have something to suggest! See you next time, courtesy of Supermarine!
Who posted this crap?
Clash Royale Arena
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