Namaste betas of CRA this is RADIOACTIVE here back again with another deck guide coming at you fam.
This time, we are taking one of the newest meta decks and breaking it down for you guys. Welcome to Skelly Barrel All Air.
| Pros|| Cons|
- Cards can be safe from ground-attacking troops
- Can take the opponent by surprise
- Ability to rush the opponent.
- No spells
- No buildings
- No punishment for Elixir Collector
- No resetter for ID, IT.
Lava Barrel Deck
One of your main rush troops to get some nice chip damage! It is also very great for usage in your main push!
This is the newest card in the game, bringing lots of possibilities, mainly of which the opponent won’t know how to counter it effectively without getting an elixir disadvantage.
Use the Skeleton Barrel mainly in quick rushes, when you know the opponent has a large lack of elixir.
Otherwise, it can be used as a distraction for cards such as Mega Minion, while the Tower finishes them off.
Using the SB later in the game is highly effective because the opponent wouldn’t have found a direct counter for it yet.
One of the most underrated legendaries, this flying pregnant mother packs a small punch but a large belly.
The Lava Hound is your main tanky unit, and it should be supported by Baby Dragon, Mega Minion, and a swarm troop of your choice. As most of you may know already,
This card should be used in one of your main pushes, and remember to make good use of your 7 elixir, as a lone Lava Hound or a weakly supported one will be massacred by your opponent’s counters.
Lava Hound+Skeleton Barrel+Baby Dragon is a nice combo as it takes a nice bit of damage off a tower, especially when the Skeleton Barrel is placed.
This newly reincarnated meta card can sizzle your opponent’s cards to a crisp! Really necessary in your main push, as it takes down many different troops and buildings which otherwise would have given you a problem.
Use it in the main push of yours, and most importantly, defense. This is because it is the only HARD counter to cards such as Golem, as others don’t counter it so effectively.
The only splash damage card in the entire deck, use your BD wisely.
Life becomes hard if you place a Baby D in the back and your opponent rushes the other side with Minion Horde, Goblin Gang, and Skeleton Army.
Therefore, use your BD wisely. However, usage of the card in your main push is also necessary.
One of your three swarm troops.
Useful in taking down LavaLoon, Balloon Cycle, etc.
Minion Horde is also a very prevalent card in ladder, and it can wreck your Lava Hound. Another reason to keep your Baby Dragon handy. 😛
Useful in most beatdown decks. It can safely chip away at many ground troops without suffering a hit.
Mega Minion is a nice chipper of towers and can swing at Minions and one-shot them.
Overall, very solid while balanced card.
EXTREMELY self explanatory. However, due to recent complaints, I will explain:
Minions are useful for defense, are nice rush units, and are great for a cheap addition to your MEGA push.
Use ihe Minions as defense, as they can provide some nice value on some cards, such as Balloon. Then they fly over and attack the tower. What else can you ask for at 3 Elixir?
Cheapest air troop there is. Great for taking down Balloon, etc while also getting an elixir advantage.
Being cheap as they are, you can use them MAINLY for defense, while also pinching in some of ‘em in your main push.
If you don’t really care about this theme of “All Air”, then you can pick some of these subs instead:
If he is a Beatdown player and places down a Golem in the back (really stupid play btw) rush with Minion Horde solo. That will take down a huge bunch of their tower.
Elixir Collector? Rush a lane, as you have no counter to it. 🙁
This is where you can show off your skills 😛
Place a Lava Hound in the back, quickly supported by Baby Dragon and Mega Minion.
By the time the Lava Hound reaches the bridge, support it as much as you can. Game over if you play wisely!
Basically it is the same as 2X Elixir.
However, for Pump users, it can be hard. Deny him any push by CONSTANTLY remaining on offense.
Log Bait: Win Rate: 40%
This is scarily hard, because your only splash unit is Baby Dragon, and there is no resetter for Inferno Tower. Therefore, utilize the time when you KNOW he doesn’t have his IT, and begin your master push to end the game.
Siege: Win Rate: 60%
You have no card to absorb damage from the X-Bow or the Mortar, so murder it fast with your Minion Horde, and rush both lanes. Repeated usage of these instructions will ensure you a tower or two.
Golem Beatdown with Pump: Win Rate: 40%
Rely, rely, rely on your Inferno Dragon! It will melt the Golem as well as support units, and place the Minion Horde on top of the E-Wiz if there is one. Having a constant Elixir disadvantage, you have to play smart.
Giant: Win Rate: 75%
Inferno Dragon to melt it. Basically it is the same as the Golem Beatdown, but much less intense.
Mega Knight: Win Rate: 50%
Of course, you will suffer some damage. Inferno Dragon for the Mega Knight, and Baby Dragon for any support. Add Minions or Bats if necessary.
Hog Cycle: Win Rate: 70%
Again, you will take some damage. Destroy support with your Baby Dragon, and DON’T USE your Lava Hound while still in Regular Elixir.
Thanks and until next time 😉 Source