The deck I am going to share is very centered around the timing you place down the cards so you need a little practice.
You can definitely climb on the ladder with it and the cards used don’t have to be up to the “META” level (or in my terms over-levelled)
So here is the deck!
Hog Rider Zap Bait Deck
So you might be thinking where is the defensive tank… where is the air swarm defense… where is the meta counters…
So if you don’t know, the Hog Rider is a great defensive tank and pushing tank. I know it is too fast to tank effectively but hey what did i say? It’s all about the timing!
Just drop it correctly and it should jump and pull many troop-loving cards back. It can also help u stall for a while if you are trying to cycle to your spell or building.
As for the Skeleton Army, Gob Gang and Minions… Yes, they bait spells (isn’t this deck a Hog bait?) but after you bait out their spells, the swarms become a tank.
Yes, think about it… If you distract their splash with Hog or kill it with Log (Princess), wouldn’t the swarm start tanking?
I know I’m very weird but yes i do not go with the meta and all my decks are actually very weird.
The Ice Spirit. I have to say it is my favorite card in this deck.
What to do If they have an air swarm? Ice Spirit.
What to do If they have a big push? Ice Spirit.
What to do when you need to push? Ice Spirit.
I use the Ice Spirit in many ways and I have to say it is the best counter to Lava Clone combo. I have gotten used to the timing and if u drop it correctly and predict their Clone before the Lava Hound dies, the Ice Spirit will hit the cloned Lava Hound and the spawned Lavapups. Now u can just Zap and they just wasted 10 Elixir YAY!
The Inferno Tower is pretty easy to use!
You just have to be careful if they have E-wiz or swarms or Zap or Lightning. If they have an E-wiz, chances are they will put it across the river, so place your Inferno a tile away from his maximum range. If they have swarm just prepare your Hog to drag or Zap/Log to kill. If they have Zap, just bait it out (some might not fall for it so u have to use Spirit to stall after they Zap.) If they have Lightning, place the Inferno Tower next to the river, prepare to defend with other cards.
The spells are mostly to counter bait decks!
Use them wisely because you only have two spells. If you can kill a card with your troop cards, do it. Don’t waste a spell if you have alternatives.
Now lets talk about countering some meta decks (Bait, Graveyard cycle & Giant beatdown)
How to play against the Princess Knight Rocket deck?
Since it has so much bait, you have to OUT BAIT. But u should always use Log on the Princess as the LAST RESORT. Find chances to kill her with Minions or maybe Gob Gang. This might even bait out their Zap or Log.
You should always try to spell as many troops of the opponent’s as possible (like logging the Barrel with his Princess and push). You will know if you are going to win when they start Rocket cycling.
At this point, just Hog push THE MOMENT he Rockets. since you cant defend a Rocket, out trade the damage.
How to defend a Gravy Electro Cycle Deck?
I have to be honest, if you do not know how to cycle cards in order to match your opponents pushes or defense, you are not gonna do well against this deck.
My deck is 2.9 avg and this deck is 3.3 avg. It has a Poison spell, which means you cant use any of your swarm to counter it. This is when the defensive Hog comes in handy.
Try to save your swarms for the Knight and E-wiz. The deck also has a Zap so you should not put the swarm together.
The Skeletons Knight and Archers are mostly used on defense so try to counter push instead of pushing.
The Furnace in the deck is the most annoying card. if the Furnace is not up to level to damage you Tower, just ignore it. If the Spirits reaches your Tower, Hog the Furnace but if they are pushing, always place the Hog in a place where MOST troops cannot attack/jump/shoot it immediately, this gives time for the Inferno Tower to do work.
Most of the times, if they push when the spirits spawm, just Log the whole push and place ONE swarm card and another in the middle, then Zap the Archers and place Minions.
If you play properly and have equal Elixir count, you can Hog their Graveyard.
Finally, they hardest deck to counter, Giant/tank beatdown.
I’m not going to tell you how to counter a specific deck but in general.
So what does a beatdown deck have? A tank, splash, high DPS troop, something to reset Inferno Dragon/Tower, some swarm/air defense card and most likely (most of the time) NO BUILDING.
The moment he starts by placing his Giant behind his king, pressure the other lane. Even if you don’t have Hog, just put anything that can damage the Tower (except Skeleton Army or Ice Spirit). If you have a bad starting hand, you can place Ice Spirit behind king Tower or split Skeleton Army behind king
The only advantage you have is your ability to cycle so do not waste Elixir. The threat of a beatdown deck is the massive push it can build.
How to deal with it?
Simple! Don’t let it build up! Force him on defense, force him to split his troops. Another way is to drag the support troops with a Hog and let the Inferno lock onto the Giant.
If he happens to have a Lightning, you have to use your Ice Spirit wisely to allow your swarm to do work.
As for Night Witches, just swarm it THEN Ice Spirit. If you use Ice Spirit first, the Bats will tank it for her.
That’s all from me and I hope you found this useful.
I personally climb to 4k from 3.5k with this deck with card lvls 10/7/4/1.5. My name in Clash Royale is Honulele!
Who posted this crap?
Clash Royale Arena
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