Hey Guys! It’s lightningmaster823 here and today I will show you a good Night Witch Graveyard deck that had gotten me 11-3 in a Classic Challenge (sad life).
AxeYard Deck for Arena 8+
|Good against P.E.K.K.A. B.S.||Weak to Golem Lightning|
|Good against Spell-Bait||Very Weak to 3 Musketeers B.S.|
|Decent against Graveyard||A little weak against ExeNado|
|Good against Hog Cycle||Hard to make a comeback|
|Not too heavy (3.9)||Requires a lot of skill|
Graveyard: Your win condition, it is absolutely devastating on offense especially when paired with Poison and a tank (Night Witch, Valkyrie, or even Ice Wizard), can really pack a punch as a punishment.
Valkyrie: She is such a good defense unit with her 360° splash; she can devastate many popular cards such as Graveyard, Witch, Wizard, Executioner, etc. She also can act as a good tank for the Graveyard due to her high HP.
Night Witch: One of your main jack-all-trades cards, she is excellent on defense as well as offense. Her bats distract lots of troops and is really good when she is paired with Graveyard. Probably one of the best cards in the game right now despite the fairly recent nerf.
Inferno Tower: Your main defense card, it does high damage against many tanks such as Giant, Golem, etc. just make sure you know where to place it if you know your opponent’s rotation.
Minions: These guys provide a lot of value for 3 elixir, they can destroy Graveyard, Night Witch, Electro Wizard, Musketeer, and many other cards with proper timing, they also can be used for cycling purposes. They’re probably one of my favorite common cards at the moment.
Arrows: This spell is very good if you were to be able to wipe out Goblin Barrel AND still be able to wipe out a Minion Horde (unlike The Log, which can take out Barrel, but can’t hit air units), and it also can be placed anywhere on the map.
Poison: This spell should be expected in a Graveyard deck, ever since it was able to do more damage per tick, it spiked in usage and is also effective against Graveyard as well.
Ice Wizard: He is very underrated due to his weak damage and the Electro Wizard overshadowing him. But in this deck, he is another defensive unit, having the ability to distract troops AND slowing them down by 35%, he also acts as a great tank for your Graveyard as he has a fair amount of HP.
Start off with one of these moves:
- Night Witch in the back
- Ice Wizard in the Back
- Valkyrie in the back (although very risky)
- Minions in the Back
If you have the worst starting hand (Graveyard, Poison, Arrows, Inferno Tower), then wait for your opponent to make a first move, and use what you have to counter it.
Make light pushes and maybe attempt an aggressive Graveyard push if you can, make lots of positive elixir trades (OJ)
Keep applying pressure on your opponent and defend well, make lots of counterpushes with your surviving defense units and then pairing them with Graveyard and maybe poison if you can afford it.
Double Elixir Time (1:00-0:00):
This is when the deck really comes into play, keep making positive elixir trades on defense, but it is easier to counterpush with Graveyard + Poison + Surviving Defense Troops.
Like x2 elixir time, keep making positive elixir trades and counterpushing, but since challenges have longer overtime (3 minutes instead of 1), you can chip away the tower with Valkyrie, Graveyard and Poison, just beware of upcoming pushes.
Taking Down a Second Tower
This part was taken from B-Yatch’CH (aka DabMaster2) guide before.
If you are taking down a second tower, place the Graveyard directly in the middle of the tower to allow more Skeletons to accumulate on the tower and you wouldn’t need to worry about activating the king tower again.
I usually don’t place any troops in the middle of your opponent’s base because that troops will just get owned. The only card to play in the pocket is the Knight for taking damage.
Hog Cycle: as I actually came across a 2.6 Hog deck while testing this deck in the classic challenge that I got 11-3 in, the main thing you should do is to defend with what you have, then counterpush with the Graveyard, just don’t let your opponent outcycle you.
P.E.K.K.A.: Valkyrie is the key to victory; use her against Night Witch, Bandit, and Battle Ram, but accompany her with Ice Wizard, Minions, or Night Witch, as well as Inferno on the P.E.K.K.A. (just be careful if your opponent has Poison)
Graveyard: You have 3 of the Graveyard’s worst enemies in this deck, this shouldn’t be too much of a problem unless they have Freeze or Tornado, or that they outcycle you as this deck is 3.9 (SplashYard is 3.4 or 3.5)
Golem Lightning: Place your Inferno Tower in the anti-Lightning position, but beware of distractions, this is a hard matchup as Golem pushes can easily overwhelm you.
3 Musketeers: This is by far the hardest matchup with this deck as you don’t really have anything good against 3 Musketeers, if you face them, you’re basically screwed.
Giant: The procedure is similar to the Golem, but it is easier against the Giant as Giant doesn’t split into 2 smaller units, however, since Giant is 5 elixir, your opponent could possibly have more troops behind it if compared to a Golem, Valkyrie usually wrecks the support units.
Lava Hound: Inferno on the Hound, and Minions on the Balloon, just be aware of Lightning, Arrows, and other support units.
Royal Giant: Inferno on the RG, Valkyrie and/or Night Witch on Supports, beware of Lightning however as it will shred your Inferno Tower and Night Witch.
Spell-Bait: Graveyard Poison usually wrecks Spell-Bait Decks, just save your Arrows for their Barrel, Valkyrie can take out most of the other troops.
Elite Barbarians (yes, I see them a lot in classic challenges as well): Valkyrie and Night Witch can easily deal with them, then counterpush. This shouldn’t be too hard.
Hog ExeNado: This is another fairly hard matchup as it contains the Night Witch’s worst enemy, but it can be done, I have faced ExeNado and managed to win by outcycling his Executioner
Siege: Inferno Tower on the siege weapon, and make aggressive Graveyard pushes, this is pretty easy.
Spawners: A rare matchup, but it is pretty hard to play against, especially Furnace. But can be done by using Poison + Graveyard to chip away the tower and the Spawners.
Miner: Valkyrie or Arrows on Supports, Night Witch or Ice Wizard on Miner, in cases where you’re low on elixir, ignore the Miner and deal with supports.
Any Deck with Valkyrie: This is the 2nd hardest matchup as Valkyrie completely destroys Graveyard, your best option is to try to outcycle the Valkyrie or bait her out, then punish. You can also attempt to chip the opponent’s tower with Graveyard + Poison.
*: not recommended
- Night Witch: *Lumberjack, *Mini P.E.K.K.A., *Knight
- Graveyard: None
- Valkyrie: Knight, Dark Prince, Baby Dragon, Executioner
- Inferno Tower: *Cannon, Tesla, Tombstone, Inferno Dragon
- Minions: Mega Minion, Goblin Gang, Archers
- Arrows: The Log, Zap, Tornado
- Poison: Fireball, *Freeze
- Ice Wizard: Electro Wizard, *Wizard, Archers, Ice Spirit
Hope you enjoy my 4th guide! Be sure to ask anything in the comments, doubts, or even a few feedbacks in the comments, Clash on, everyone! (And try to gain lots of trophies while you’re at it)