Hey guys! Its AxureFangz here back with a deck! This is not just a normal deck, it is a Sparky deck!
This bad girl pushed me up around 250 trophies in 2 days, near my PB, which is a sad 3483. Anyways, it may look like a deck from arena 6, but really I love the Sparky because of the adrenaline it gives me playing it. What more sad the NW, GY and E-Wiz got nerfed, and I use those cards in everyday clashing D:, but Sparky is doing great!
I figured since the Electro Wizard got a 2% HP nerf, even though that sounds small, some people may stop using it in there decks and start using others, like an Ice Wizard. With no Electro Wizards around, Sparky can destroy anything in her path.
Enough chit-chat, let’s get into the guide!
Giant Sparky Deck
Giant – Your main win condition and tank.
For 5 elixir only, it can tank for just about anything, and is far less risky to play then a PEKKA, Lavahound or a Golem. Like the Tank/Win Conditions I just listed, if the Giant is played right, it will be equally dangerous
Sparky – A Sparky deck isn’t a Sparky deck without Sparky!
Your defense and your threat card, NOT THE WIN CONDITION.
If you use this as your win condition, you DEFINITELY NOT gonna win. This is a threat because people would rather defend Sparky than anything else, since it packs a punch! 1300 damage!
It’s your giant that will be wrecking the tower. It will be a rare chance that Sparky will hit the tower, maybe a 1 in 5 battles.
Wizard- Your support and a great splasher.
The reason why I’d use a Wizard instead of an Executioner because
The Wizard has better range
To me, a less stupid AI
Higher damage output
Better reaction time.
Even though Executioner has more health, the wizard can also be used as a Fireball, Lightning bait, so you can safely place down your Elixir Collector
Mini PEKKA– After the buff, I think this card is unstoppable
This thing slices and dices everything! From tanks to glass cannons, they are no more. Even Elite Barbarians get their butts chopped off! Even a swing on the opponents tower will make your opponent cry!
Minion Horde– Crazy high DPS, 6 swarm air units and can basically wreck havoc on anything, WHAT DO YOU NEED?
Use this card for both offense and defense. You should especially use it on offense when you opponent has an Inferno Tower. Minion Horde+Giant is a solid combo, even more solid when your Minion Horde can’t be arrowed!
Bats- Now, 5 bats are batter (better) then 4! (get it)
These cute flying creatures tear up anything that comes in their way! Goblin Barrels, Glass Cannons and Graveyards don’t stand a chance! These can also stall an Inferno Tower, helping your Giant to survive.
Also, Bats can be placed at the bridge, and one shot of them hits the tower. People may also Zap them, clearing a zap-free path for Sparky!
Elixir Collector- You know what it is used for xD
Place when you can or when your opponent has wasted his elixir. The best place to deploy it is infront of your King Tower.
Arrows- I don’t wanna explain.
Giant at the back
Bats at Bridge
Elixir Collector in front of King Tower (Only if you have Mini Pekka in your hand)
Or Wizard in front of King Tower.
Sparky in front of King Tower
The reason why I’d rather throw a Wizard in the centre than in the back because he is just too valuable! He is the only support unit who does splash in the deck. If your opponent does nothing, through Giant and Bats, and should cough up an answer!
Sparky too, should be placed infront of King Tower because a Rocket can kill it and Lightning leaving it with a sliver of health.
The main goal is to recognize what cards does your opponent have, their counters to your deck, and you’re your counters to their deck.
In the middle of the match,
You should be able to defend quite well, and start with light counter pushes. If you see your opponent at an Elixir disadvantage, or used their counters, such as arrows, go all out on them!
In Double Elixir,
You should start to play smart. Not only your offense be ramped up, but your opponent’s offense will too! Instead of Bats on offense, use Minion Horde.
You will thank me once you win using this method! Keep placing Elixir Collectors, even in 2x Elixir. You are definitely gonna need that gooey elixir.
If you already have taken down a tower, then defend until the battle is over! This deck is quite defensive. +30 trophies for you!
If not, keep counterpushing! If you can’t win, just draw. Atleast you wouldn’t lose any trophies, just time.
Bats and Minion Horde should ALWAYS be played at the middle of the river. This prevents an Electro Wizard gain significant elixir trade.
Sparky should be played defensively, and like a PEKKA. Leaving it alone won’t do so good.
Wizard should be placed down most of the time to defend against swarms.
This is how a main push should be, they should be in a line: Giant in front, Wizard inbetween and Sparky behind. If you enough the elixir, throw Bats aswell.
When you are about to start an all-out Sparky push, start with Giant at the back, then Wizard, then Sparky. Add anything else you feel that should be added.
Not a tip, but a fact: Having 2 Sparkys on the field is GG.
Giant/Golem/Royal Giant – Real simple. Sparky and Mini PEKKA. DONE
For support, use Minion Horde or Bats. But if you use Sparky to defend a Giant, then Mini PEKKA can take care of support. Golem, a bit trickier!
O wait, you’re supposed to throw a Giant+Bats on the opposite lane of the Golem placement! They may be forced to Arrow/Tornado the Bats, allowing your Minion Horde to shred the Golem!
Save Sparky too, for the Golem, but they may Lightning it!
Always pressure with your Giant if your foe uses an Elixir Collector. For Royal Giant, Mini PEKKA should be fine.
Lavahound – Same with Golem, But you don’t use your Sparky and Mini PEKKA against it xD.
First pressure with Giant+Mini PEKKA/Bats on other lane. If they arrow your Bats, Minion Horde will destroy the Lavahound. Don’t forget to use your Wizard, his splash will be important to take out supporting units.
E-Barbs- Mini PEKKA+Bats can take those bloody barbies out.
Sparky can also defend fairly well on certain occasions.
Sparky for 2M lane, and Bats for 1M. Always remember to use Pump when you can, usually they don’t have a card to counter it, unless they have Miner and Poison, so defend with Mini PEKKA! (Don’t use Mini PEKKA on lone Poison, fools xD).
On offense, at least have a Sparky+Giant push up (Sparky from defense). Add Bats to the mix, too. Feel free if you wanna destroy ‘em with Minion Horde, but watch out for the Arrows!
PEKKA– It is a so-so difficulty.
Sparky should be placed in the center to blast the PEKKA into bits, while Mini PEKKA w/o Bats. Also, place a pump when a PEKKA is only placed at the back, because you gonna need that elxir.
Bait-A bit tough.
Since their deck pretty much contains swarms AND an Inferno Tower, it can counter your deck completely!
But don’t lose hope; I have beaten this deck quite a few times!
The trick is to find a “gap”. Let’s say that they just used their Princess, and your basically at full elixir, push with a Giant and Minion Horde combo. This will be unstoppable unless they are running a Fireball.
Bats effectively counter Princess, Goblin Gang and Goblin Barrel, allowing you to free up space for your Arrows on offense.
Mega Knight-TBH, I had actually made and used this deck BEFORE the Mega Knight was released. BUT, Sparky is a decent counter, just stall the Mega Knight long enough to let the Sparky blast away.
Mini Pekka does do good, but you should mainly use it on enemy support units. If you want, you can use Giant to tank and Sparky to blast away.
This is a real fun deck and I love it. I hope you guys have fun!
Who posted this crap?
Clash Royale Arena
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