Defend as efficiently as possible with Archers + Knight + Canon + Goblins + Ice Spirit while playing Hog Rider in opposite lane to pressure.
Once Tower is within triple digits -> Fireball cycle.
Woody Mortar Cycle
High skill cap if using Tornado.
During single Elixir, get as much damage as possible with Mortar.
Keep pressuring with Knight + Archers/Bats if you know they are low on Elixir. Once you hit Double Elixir -> Rocket cycle.
If it’s a matchup you can’t win, force a draw.
Hog Tornado Cycle
Very high skill cap if using Tornado.
Keep cycling Hog Riders for offense during single Elixir as much as possible and cycle Musketeer for defense while using Tornado to give Musketeer more time to DPS down opponents troops.
Don’t be afraid to use Tornado + Fireball defensively in some matchups.
2.6 Old school Hog cycle
Play Hog Rider aggressively during single Elixir and defend very efficiently with your cheap cycle cards depending on the situation.
Once Tower health is low -> spell cycle.
Hog Mortar Bait
Rely on the bait cards your opponent doesn’t have a counter to (e.g. if they have Log -> rely on Bats more for offense and defense).
You want to play very aggressively during single Elixir to get as much damage as possible than rely on Mortar + bait cards to defend your opponent’s push.
Be selective about the win condition you use.
If your opponent has Giant/Golem -> use Hog Rider and save Mortar for defense.
If your opponent has Tornado -> rely more on Mortar.
Mortar Miner Bait
Defend your Mortar with bait cards and support it with Miner to keep pressuring your opponent.
Rocket cycle them out once * you realize your Mortar won’t break through their defense.
Also rely on bait cards your opponent doesn’t have a counter to as explained above.
Royal Giant Triple Spell
Support your RG with Archers or Minions depending on the situation and save the appropriate spells to support your RG to ensure it gets more hits on the Tower.
Out-cycle your opponent’s X-Bow counter and rely on the Tesla to support your X-Bow.
Spell cycle once the Tower is within triple digits and defend
X-Bow Cycle Bait
This is a new deck I’ve noticed on ladder.
Same concept as above but rely on your bait cards to get more value on defense and to support your X-Bow depending on your opponent’s spell.
3 Musketeers Hog without Pump
Cycle Hog Riders and support with appropriate bait cards and spells to ensure Hog gets more hits.
Rely on 3 musks for defense usually during Double Elixir.
Otherwise rely on Ice Golem + Ice Spirit to kite and your bait cards to get value.
3 Musk Hog with Pump
Keep pumping up to build up an Elixir advantage and overwhelm them with split pushes.
Make sure you punish your opponent with Hog + Bats/Goblin Gang when they use their spell
Giant Double Minions Beat Down
Get defensive value out of your musk or Minions and support with Giant + Miner later OR just Miner depending on the situation
Thebosshey123 Giant Bowler deck
Get defensive value out of Bowler/Barbarians/Archers/Minions -> support with Giant and the appropriate spells.
What are F2P Decks?
It should have at least 4 common cards (preferably 5 at least but 4 is ok)
The other cards can be rare, epic or legendary BUT it must NOT be a level-dependent card. Example 1: Goblin Barrel and Tornado. Past level 6 or 7, it’s very difficult to level up epic cards. Despite this, a lv 7 Tornado is still very viable and strong on ladder as there are no significant changes in card interactions. On the other hand, a lv 7 Goblin barrels get one shot by lv 13 Zap which is very common on ladder. Example 2: Electro Wizard and Princess. Let’s assume you have a lv 3 e-wiz and Princess. A lv 3 E-wiz will get one shotted by a lv 10 Fireball (which is very common on ladder) and have significantly less damage and health compared to a lv 13 common. On the other hand, a lv 3 Princess is very viable on ladder because there’s no major changes in card interactions. E.g. lv 13 Zap does not one shot a lv 3 Princess and lv 3 Princess can still 2 shot max Minions and Minion Horde Furthermore, a Princess can still deal infinite damage if left ignored.
It should only have 1 Epic card because 2 Epic cards are far too difficult to level up
The cards should have good synergy together
Choose one deck and keep practising with that deck. Don’t keep switching decks. This is a very common mistake people make.
Don’t ever donate the cards you use for ladder including the common cards. Like seriously
Analyse your replays and look for areas you can improve. Most people when they lose a game, they either keep playing while they’re frustrated or just stop playing altogether. If you want to improve, analyse your own replays critically
Commit to one deck. Only ever upgrade your ladder deck past tournament standard and leave your other cards at tournament standard.
If you have any suggestions let me know =)
Rest assured I know what I’m talking about, this is my Clash Royale profile.
Let me know what you thought of this guide and if there’s anything I can improve on. I’m always looking to improve 🙂
Shared by EyePhone3625
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Clash Royale Arena
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