Wassup guys! It’s B-Yacht’CH (aka DabMaster2) here back at it again with another deck for you guys. Today, I’ll be showing you The Undead Horseman Deck. It’s a powerful Dark Prince Graveyard deck.
It is a hybrid beatdown-chip deck using the Dark Prince for blitz rushes and the graveyard to beatdown the opponent.
Let’s get into it!
Dark Prince Graveyard Deck
Dark Prince – Prince, Hog Rider, Battle Ram
Graveyard – None
Musketeer – Executioner, E Wiz
Goblin Gang – Skarmy,
Ice Golem – Knight
Inferno Tower – Furnace
Poison – Fireball
Tornado – Arrows, Zap, Log
Dark Prince – Most people would say the Dark Prince is trash. To be honest, he is very underrated. His capabilities on defense allow him to clear out small swarms and take out glass cannons. He’s also strong on offense to charge through enemy defenses.
Graveyard – Ahhh, the good ole graveyard. This is what will be doing the heavy damage for you. The dark prince is only the distraction/threat your opponent will have to defend while also having to fend off the Graveyard.
Musketeer – She is a versatile ranged-support card. She dishes out good damage and deals great damage to the enemy tower.
Goblin Gang – These little guys bring tons of DPS to stop threats on defense and can be used on offense as a massive threat.
Ice Golem – Mini-tank used for kiting and to distract troops. Use him to tank for the graveyard and Dark Prince on offense. Best Tips for Ice Golem at here.
Inferno Tower – Main defense. Use it to melt tanks.
Poison – This is mainly an offensive spell used with the graveyard and dark prince to kill small troops and glass cannons like musketeer. If you have trouble against large hordes of troops it can switched out for fireball.
Tornado – The tornado doesn’t really synergy with that many cards in this deck but it’s main purpose is to “control” your opponent by dragging troops away and activating your king tower. Feel free to sub this card out if you don’t think it fits in well. Take a look at here to read more about Tornado!
Start of Match (3:00-2:30)
Start slow and don’t get too cocky. Your main priority is to find out the opponent’s cards and to get chip damage at the enemy tower. Activate your king tower with the tornado so you can to get the advantage.
Musketeer at the back
Dark Prince at the back
Ice Golem at the back
Goblin Gang split at the back
Inferno Tower at the middle (only do this if this if it’s the only thing you can do)
Mid Game (2:29-1:01)
In normal elixir, you normally can’t make your huge devastating push. You can only use small pushes. Like any graveyard deck, play it control style and make good positive elixir trades then strike swiftly and brutally. Here are the best pushes to use now:
Ice Golem + Dark Prince + Musketeer/Goblin Gang – Blitz rush
Graveyard + Dark Prince + Musketeer/Ice Golem – Blitz-beatdown push
Ice Golem + Musketeer + Graveyard – Beatdown push
Use the blitz rush to play a fast attack at your opponent and “blitz” them. The Blitz-beatdown rush is used if your opponent doesn’t have a hard counter to use against both the GY and Dark Prince. The Beatdown push is used if you start a musketeer in the back and have a lot of elixir built up.
Double Elixir and Overtime(1:00-0:00)
Time to bring your ownage levels to OVER 9000!!!!!!! That’s right, you will basically destroy your opponent now. With the extra elixir flowing in, you can create the ULTIMATE PENETRATION DEATHBALL ATTACK OF DEATH!
Ultimate Penetration Deathball Attack of Death – Ice Golem + Dark Prince + Musketeer + Goblin Gang + Graveyard + Poison
This push will start with you building up elixir starting a troop in the back like when you are setting up your beatdown push. Then, place Ice Golem + Dark Prince to set up the blitz rush. The last ingredient to this recipe of ownage, is graveyard poison and the goblin gang if you have enough elixir.
You can either repeatedly use the Ultimate Penetration Deathball Attack of Death or chip away at the enemy tower by using beatdown attacks and blitz attacks separately to inflict more pressure.
If you have entered overtime, stick with the same game plan you’ve always been doing since double elixir started. Continuously pressure your opponent with your attacks and chip away at the enemy tower. If need be, poison cycle the enemy tower.
All the Ways You’re Not Using the Dark Prince
The Dank Prince is charging through enemy defenses while using the ultimate power of dank memes! As most people don’t actually know the CORRECT way to use him I’ll be explaining all the ways you’re not using the Dank Prince.
First off, you must recognize that the Dank Prince has his own limitations. Even though he is a splash unit, he fails to easily take down a skeleton army on defense (which is absurd). He is mostly only used to defend against glass cannons and other support units.
The Dank Prince can do some decent damage to elite barbarians on defense. He has an extensive list of cards he can counter:
Long list, isn’t it? This isn’t even the full list.
To get the full potential of the Dank Prince, place him at a distance to allow him to charge forwards and deal extra damage, like how you would use the Bandit on defense.
The only time you wouldn’t use the charge hit is against ranged troops. Place the Dank Prince right next to them because the extra damage he receives isn’t worth it just to get a charged hit off.
When dealing against swarms, the Dank Prince can only deal with smaller swarms like guards and goblin gang. Other large swarms like the skarmy can overwhelm the Dank Prince easily.
The Dank Prince’s shield allows him to be spell proof if it’s still on. It also lets him survive an extra hit from hard-hitting troops like the P.E.K.K.A. Other than that, shields really aren’t very useful. Shields should be able to negate special effects (stun, slowness, knock-back, etc.) and they should be able to reset an inferno’s charge.
The Dank Prince also does great on offense.
When he charges, he has a 360-degree splash radius like the Valkyrie. This makes the Skarmy and Goblin Gang a bad counter if the Dark Prince is with other support troops (Skarmy can counter a lone Dark Prince somehow – RIP Dank Prince).
The Dank Prince can be a pain to deal with when he is paired with Musketeer and Ice Golem. Not to mention this deck also combines with it Graveyard Poison which is OP enough.
The Dank Prince can be used similarly on offense like how you would use a Battle Ram or Hog Rider. The advantage of the Dank Prince is that he can still be used as a solid defense. Know the limitations of the Dank Prince and he can be a real beast!
What do I do Against Valkyrie?!
The Valkyrie is any Graveyard player’s worst nightmare. The Valkyrie can completely shut down the Graveyard.
The one disadvantage of the Valkyrie is that she can only clear out one side of the Graveyard. The other side of the graveyard can still spawn some Skellies. Keep in mind your opponent’s cycle to tell whether they have the Valkyrie in-hand.
Your opponent will also still have to deal with the Dank Prince push. They will need to coordinate their defense very well to stop both the Graveyard Poison and the Dank Prince rush.
When You’ve Taken a Tower
When the king tower is active, the Graveyard is much weaker.
A good combo is to place Graveyard Poison then place down Dank Prince + Ice Golem in the middle of your opponent’s base. Use the Dank Prince and the Ice Golem in the middle every time you are going for a Graveyard push.
If you are already winning, I recommend simply defending your tower unless you know your opponent can easily take your remaining tower.
Bait Decks – The Gravy Poison can devastate a bait deck since their best counters to the Graveyard are small troops. The poison can shut down all those troops with ease. Even if your opponent has an e wiz, he will still die from Poison damage and Skeletons.
Beatdown Decks – This deck has the inferno tower to take down the tank, musketeer for ranged support, Dank Prince for splash damage, Goblin Gang for swarming, and Tornado to drag troops away. This will do work against beatdown decks.
Elite Barbs – Your best counters to the Elite Barbs are Goblin Gang and Dark Prince, which aren’t very strong against them. If you have a lot of trouble against elite barbs, you can switch Ice Golem for Knight, Dark Prince for regular Prince, or Goblin Gang for Skarmy.
LavaLightning – Regular Lavahound decks can normally be easily countered but against Lightning, your Inferno and Musketeer can get taken down. Use the Tornado to drag the air troops away and use the Ice Golem as a “Lightning rod” to protect your Musketeer.
3 Muskies – Although you have the Poison, the 3 muskies can be a pain to deal with. The Dark Prince can deal some splash damage against the muskies and the Goblin Gang can do well. Position the Musketeer to either take down the Miner and provide ranged support.
Only use the GY if you can also use poison with it. If you don’t use Poison, it can be counter by small troops easily. Even if you use the Tornado, your opponent can still use another counter.
Don’t underestimate the Dark Prince. He plays “The Runner” role in this deck meaning he is used on defense then you counter push.
Activate the king tower with the Tornado if all possible as long as it doesn’t give you a disadvantage.
Keep the pressure. Once you have your foot on the gas pedal, don’t let go. It lets your opponent have an opportunity to strike back hard. Keep the gas pedal floored and keep up the pressure.
That’s it for now, if you have any question, comments, or insults, post them in the comments below. Have a Clashtastic Day!!
Who posted this crap?
Sorry guys! Nothing here! I am just an editor guy with zero knowledge about this awesome game. Want to have your own author box? Contact me once you have more than 5 articles posted!